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04/20/09, 9:26 AM
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#851
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Piston Honda
Human Warrior
Shadowsong (EU)
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Originally Posted by EaE
This was the confusing part for me. How so? But then realized the obvious and ran some tests. It appears that 90% of Arms damage is weapon damage-based, and for Fury this number is about 65-70%. Which means that remaining 30-35% will eventually grow to 40-45% with AP increase. Which is why Fury will eventually reach Arms in terms of DPS. I guess.
Correct me if I'm missing the point, please.
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Actually what I had on my mind is that Fury gets 16% more strength than Arms (assuming similar gear), so if before Ulduar the average strength amount was 1000 (just for example, this is not necessarily right value), then counting in SoA and new IBS, Arms had 1000*1.04=1040 and Fury 1000*1.2=1200, that is 160 strength more than Arms.
Now, assuming with Ulduar gear base strength amount will rise by 8%, we will have 1040*1.08=1123 for Arms and 1200*1.08=1296, which is 173 difference - bigger difference than before Ulduar, giving more power to Fury.
As for influence of strength on weapon-based damage versus AP based - I never did such calculations so cannot say anything about it.
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04/20/09, 4:21 PM
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#852
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Glass Joe
Tauren Warrior
Outland (EU)
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Hi i have a big problem, everybody says that my DPS is to low but no one knows why.
I only do 2k damages without any buffs.
The rotation i use is: WW-BT-HS/Cleave and then Slam when crit.
My stats are:
AP: 3513
Hit: 368
Crit: 23.50%
Haste: 321
Expertise rating: 108 or 3.25%
And here you can find my armor: WoW Armory
If someone can see the problem please say what i should change.
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04/20/09, 4:51 PM
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#853
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Glass Joe
Human Death Knight
Dalaran
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So, I've been hearing mixed feelings, but is ArP -the- stat to have now?
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04/20/09, 5:06 PM
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#854
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Glass Joe
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Try Landsoul's spreadsheet. According to Graul:
Originally Posted by Graul
The spreadsheet shows for Arms ArP being better at around 30% from gear ~5300 DPS and 30% from gear at ~5950 DPS as Fury.
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04/20/09, 7:14 PM
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#855
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Glass Joe
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Originally Posted by Tankietka
Actually what I had on my mind is that Fury gets 16% more strength than Arms (assuming similar gear), so if before Ulduar the average strength amount was 1000 (just for example, this is not necessarily right value), then counting in SoA and new IBS, Arms had 1000*1.04=1040 and Fury 1000*1.2=1200, that is 160 strength more than Arms.
Now, assuming with Ulduar gear base strength amount will rise by 8%, we will have 1040*1.08=1123 for Arms and 1200*1.08=1296, which is 173 difference - bigger difference than before Ulduar, giving more power to Fury.
As for influence of strength on weapon-based damage versus AP based - I never did such calculations so cannot say anything about it.
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My reasoning for why Fury will overtake and surpass Arms was written here:
In-Depth Fury DPS Discussion
Post 1307
Copied:
What it seems to me is that switching to Arms at this point in the game with the armor pen gear pre-Ulduar amounts to greater DPS than Fury atm.
I believe Fury will be better after Ulduar armor pen gear is gained.
Since Arms abilities mostly depend on Weapon damage, Fury in the armor pen gear from Ulduar (much more strength on those armor pen items) will pull greatly ahead due to the scaling.
Currently Fury needs (if boss armor is 10643 and debuffs are applied before calculation: 104.05% armor pen or 1281.90 armor pen rating to cap (before grim toll). With grim toll proc, then that 49.68% is reduced and you would only need 54.37% armor pen or 669.84 armor pen rating to be capped.
When that point is reached, then strength would be our mandatory stat again and Fury should pull ahead of Arms.
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04/20/09, 7:16 PM
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#856
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Glass Joe
Dwarf Warrior
Darksorrow (EU)
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Hiya ppl.After reading all the post on warrior fury rotations i'm still at a loss as to why my dps is not what it should be!
I've tried all rotations & the same thing happens,i can't keep rage up.If anyone can give me a no non sense rotation i would be very grateful :-)
Btw i'm a well geared lvl80 Dwarf with at least lvl200 gear on,also i know this sounds bad but i'm also a bit of a noob too lol
Last edited by Firkin : 04/20/09 at 7:21 PM.
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04/21/09, 2:29 PM
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#857
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Glass Joe
Tauren Warrior
Aerie Peak (EU)
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First of all, your hit is more than fine currently, as an alliance fury warrior you only need 4% hit from gear, however your exp is way too low (10), while as fury you need 26 exp from gear to remove the 6.5% dodge(/parry) rate.
If you are constantly having rage problems after that without having heroic strike on every strike, get more haste as white attacks are main source for your rage.
For the rotation as fury, pre 3.1 I was using this priority: WW everytime it is ready > Slam proc > bloodthirst. I didn't have any strict 'rule' when I used HS, however I mostly used it above ~50 rage.
Below 20% you should drop BT out of the rotation, while keeping WW > Slam up, and also using heroic strikes while 'spamming' execute. I do not have much experience as fury past 3.1, however I was mostly top DPS with this rotation (~230 hit, exp cap, ~330 haste, ~40% unbuf crit, 4.2k unbuf ap).
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04/22/09, 12:20 AM
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#858
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Glass Joe
Blood Elf Paladin
Garithos
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BiS Cloak?
Is the 10man Mimiron ArmPen cloak better then the Razorscale one? I beleive it's got 15 more ArmPen or so but slightly less str and crit, for an Arms warrior.
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04/22/09, 3:45 AM
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#859
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Von Kaiser
Tauren Warrior
Un'Goro (EU)
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Originally Posted by stefan_boy
[...]
Crit: 23.50%
Expertise rating: 108 or 3.25%
And here you can find my armor: WoW Armory
If someone can see the problem please say what i should change.
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Hit Expertise Softcap and get ~10% more crit, aiming for more Flurry uptime and stuff.
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04/22/09, 6:11 PM
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#860
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Glass Joe
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Originally Posted by stefan_boy
Hi i have a big problem, everybody says that my DPS is to low but no one knows why.
I only do 2k damages without any buffs.
The rotation i use is: WW-BT-HS/Cleave and then Slam when crit.
My stats are:
AP: 3513
Hit: 368
Crit: 23.50%
Haste: 321
Expertise rating: 108 or 3.25%
And here you can find my armor: WoW Armory
If someone can see the problem please say what i should change.
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You would want to get expertise capped which is 26 expertise or around 213 expertise rating. Get the crit up to AT LEAST 30% in zerker. That affects your flurry uptime.
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04/23/09, 4:00 AM
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#861
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Glass Joe
Blood Elf Paladin
Tyrande (EU)
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Hi everyone
After sometime I'm gonna retake my fury warrior, currently my stats are:
Ap: 3398
Crit : 31.20%
Hit Rating: 408
Expertise Rating: 158
Haste Rating: 167
Talent build: Talent Calculator - World of Warcraft
I'm a bit outdated atm and I will thank every help you can give me.
Which things should I modify to get better DPS results?
I have been reading the posts on the forum but I'm still doubtful about the hit cap of TG Fury build, should I aim for the 9% hit with precission or should I aim for more hit rating?
Its still the rotation like: BT - WW and HS for rage dumping and Instant Slam when it procs?
With the new glyphs added in 3.1, which glyphs should I employ with my current spec?
Thanks in advance
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04/23/09, 9:43 AM
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#862
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Glass Joe
Tauren Warrior
Aerie Peak (EU)
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Originally Posted by l2aFeTa
Hi everyone
After sometime I'm gonna retake my fury warrior, currently my stats are:
Ap: 3398
Crit : 31.20%
Hit Rating: 408
Expertise Rating: 158
Haste Rating: 167
Talent build: Talent Calculator - World of Warcraft
I'm a bit outdated atm and I will thank every help you can give me.
Which things should I modify to get better DPS results?
I have been reading the posts on the forum but I'm still doubtful about the hit cap of TG Fury build, should I aim for the 9% hit with precission or should I aim for more hit rating?
Its still the rotation like: BT - WW and HS for rage dumping and Instant Slam when it procs?
With the new glyphs added in 3.1, which glyphs should I employ with my current spec?
Thanks in advance
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You could read few posts higher what I posted, no point to have much more than hit cap (8%) hit, which means 5%+ hit rating from gear with 3/3 precision, which everyone as fury should have past 3.1 no matter what as you can get imp execute etc easily now due no need to spec weapon mastery.
You need 26 expertise, think it was around 213 (?.. too lazy to check) rating for cap, you should get it.
Currently your crit is the absolute mininum, however looking at your AP and haste, which both are kinda low you shouldn't stack crit too much -- I'd recommend doing your best to gear up simply.
Your spec should look more like Talent Calculator - World of Warcraft (I do know it is only few minor changes to one you linked, but that is the best spec probably).
Rotation for fury nowdays is WW > Slam proc > BT, while heroic striking always when you 'have rage for it' (meaning ~40-50+, bit hard to advice here as when I was fury I had it quite much passive).
Below 20% you should drop BT out of your rotation especially because you should have glyph of execute and improved execute (there was maths about this; you'd need 8.5k+ AP (I think..) for BT to outdamage execute with both talent and glyph).
Glyphs didn't change with 3.1, they're still WW, HS and Execute, 'best' minors are bloodrage, battle and charge/TC.
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04/23/09, 5:12 PM
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#863
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Glass Joe
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My warrior is arms spec currently.
I was using the Jawbone as my weapon, with the Mace Spec for the armor pen. Then last night I got cryptfiend's bite. So I respec'd and switched to the Poleaxe spec for the crit.
Is the armor pen from the Mace spec worth losing so much crit? With the Jawbone I have 33% crit, with Cryptfiend's bite (and the spec) I'm at 40%.
I'm also at 15% ArP without taking battle into account.
Advice?
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04/23/09, 5:25 PM
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#864
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Glass Joe
Tauren Warrior
Aerie Peak (EU)
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I have 33.56% unbuffed crit with poleaxe currently (using Worldcarver), and I don't feel it is low at all. If those stats you posted are unbuffed, mace is the way to go considering ArP is the stat for arms.
ArP comes better and better the more you have it, as the less armor there is left, more % reduction each point gives.
I haven't played THAT much with ArP yet as I've got only 4 items from Ulduar and haven't resocketed my gear, but I am seeing positive results compared to our other arms warrior who barely has any ArP from gear (compared to my 26.71%).
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04/23/09, 5:29 PM
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#865
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Glass Joe
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Has anyone looked into the Enrage talent again to see if it is now procing again from aoe damage. Would like to know since there is alot more damage being taken in Uldar. This would give us some more room in the fury tree to play around with talents.
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04/23/09, 7:51 PM
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#866
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Von Kaiser
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Axe spec is still much better than Mace. Don't say stupid things.
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04/23/09, 8:51 PM
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#867
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Glass Joe
Blood Elf Paladin
Ner'zhul
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Deleted.
Last edited by pompus : 04/25/09 at 2:46 AM.
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04/24/09, 5:55 AM
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#868
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Glass Joe
Gnome Warrior
Sporeggar (EU)
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A short question about demo shout. I seem to recall from my days of tanking that 2/5 demo shout was enough to reduce boss ap to 0 (without CoR). Now, as a fury warrior i'm assigned demo biatch ><, and thought i'd look it up for WOTLK but i couldn't find it anywhere.
So, how many points in demo shout do i need for full effect?
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04/24/09, 6:34 AM
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#869
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Glass Joe
Tauren Warrior
Aerie Peak (EU)
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Try using the search function.
Originally Posted by landsoul
Bosses have 573 attack power. 5/5 Imp demo is 575.
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04/24/09, 7:00 AM
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#870
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Glass Joe
Gnome Warrior
Sporeggar (EU)
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Thanks for the answer, and i DID try the search function its just that it doesn't allow you to include "imp", since its less than 4 characters long...
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04/24/09, 11:52 AM
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#871
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Glass Joe
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What is the best hit rotation for the highest TPS?
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04/25/09, 11:13 AM
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#872
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Glass Joe
Human Paladin
Frostmane (EU)
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I heard that there was supposedly a change to boss parry which makes expertise less effective for lowering dmg received and only good for TPS, does anyone know exactly how boss parry was changed?
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04/25/09, 1:33 PM
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#873
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Von Kaiser
Tauren Warrior
Un'Goro (EU)
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Originally Posted by Stryder
I heard that there was supposedly a change to boss parry which makes expertise less effective for lowering dmg received and only good for TPS, does anyone know exactly how boss parry was changed?
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Blizz seems to flag Bosses for Parry-Hasting, like disabling it on hard-hitters like Patchwerk, but they did not disable it on general.
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04/25/09, 5:03 PM
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#874
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Glass Joe
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Originally Posted by Kootter
Has anyone looked into the Enrage talent again to see if it is now procing again from aoe damage. Would like to know since there is alot more damage being taken in Uldar. This would give us some more room in the fury tree to play around with talents.
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I know this isn't a definitive response, but I decided to try Enrage on my first night in 10-man Ulduar, to see if it was worthwhile. Here's the WWS: Wow Web Stats
Basically, between Razorscale and XT-002 kills, and many failed Ignis attempts, my total dps time was 58m. Total enrage uptime was 4:00m, or 6.89% uptime. For me, that equaled a 0.138% dps increase per point in enrage. Not a very large data sample, but I'd say that Enrage was not worth it on those 3 fights, considering that they all involved significant raid damage.
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04/25/09, 6:35 PM
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#875
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Piston Honda
Orc Warrior
Blackrock (EU)
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Originally Posted by Tempers Flare
Not a very large data sample, but I'd say that Enrage was not worth it on those 3 fights, considering that they all involved significant raid damage.
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This is because Enrage doesn't proc from AoE-Damage anymore (such as Felmyst, Thaddius...), as stated by a blueposter. More precisely, I think you got hit from one of the Adds at those fights, and this proced Enrage.
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