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04/26/09, 1:34 AM
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#876
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Von Kaiser
Orc Warrior
Runetotem (EU)
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Does anyone have any tips on when Spell Reflect - or talented Spell Reflect, is worth using in Ulduar, on bosses? I'm worried I am missing a trick here.
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04/26/09, 5:35 PM
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#877
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Glass Joe
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My simple question, which probably has been answered 20 times allready. For this I apologize.
Im TG fury. I use berserking enchant in mainhand. Im trying to figure out what is best for offhand, 110 ap or zerk.
I have read that zerk proc has 1.2 PPM which apparently yeilds 35% uptime or so. The source I read it from (wowhead) doesnt specify if this uptime is for mainhand or offhand. The uptime should be diffrent, right? As zerk should proc on instant attacks too.
Is 1.2 PPM for mainhand or offhand or both?
If its for mainhand only, whats the uptime for offhand?
If its for offhand, what is the uptime for mainhand?
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04/26/09, 10:11 PM
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#878
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Glass Joe
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Originally Posted by Kinx|U
My simple question, which probably has been answered 20 times allready. For this I apologize.
Im TG fury. I use berserking enchant in mainhand. Im trying to figure out what is best for offhand, 110 ap or zerk.
I have read that zerk proc has 1.2 PPM which apparently yeilds 35% uptime or so. The source I read it from (wowhead) doesnt specify if this uptime is for mainhand or offhand. The uptime should be diffrent, right? As zerk should proc on instant attacks too.
Is 1.2 PPM for mainhand or offhand or both?
If its for mainhand only, whats the uptime for offhand?
If its for offhand, what is the uptime for mainhand?
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It have been answered several times, including here.
2nd post of this threat:
SimulationCraft - S(t)imulating your inner rage
gives pretty much clear answer. If you have difficulties reading theory, will summarize it:
In raid environment, ideal conditions, no lag, with all buffs applied, Flurry uptime ~90% and your haste from gear 150 or more Berserking is better for OH. With less buffs - specially the speed ones - WF, Bloodlust or less than 150 haste from gear 110 AP is better.
In short - don't bother to reenchant already enchanted weapon - aka Swapping MH with berserk to OH due MH upgrade. Or if your gold is problem. The difference never will be more than 10-15 AP up or down.
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04/27/09, 10:37 AM
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#879
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Von Kaiser
Orc Warrior
Shadow Council
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Is anyone still using Indestructible Potion before pulls for the AP buff from Armored to the Teeth? I had been for a while, but last night after chugging one and checking my paper doll stats, my armor went up but there was no effect on either attack power or weapon damage. None of the tooltips for my AP-based instants changed either. I had never checked before so I'm not sure it was even ever working.
This was a nice pot for the 2min duration. I'll probably switch to rage pots before the pull and save the speed one for the fight, but it feels like a waste of a 15 sec buff.
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04/28/09, 3:56 AM
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#880
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Glass Joe
Tauren Warrior
Dentarg (EU)
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Originally Posted by Vitalstatistix
Is anyone still using Indestructible Potion before pulls for the AP buff from Armored to the Teeth? I had been for a while, but last night after chugging one and checking my paper doll stats, my armor went up but there was no effect on either attack power or weapon damage. None of the tooltips for my AP-based instants changed either. I had never checked before so I'm not sure it was even ever working.
This was a nice pot for the 2min duration. I'll probably switch to rage pots before the pull and save the speed one for the fight, but it feels like a waste of a 15 sec buff.
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AttT doesn't update instantly, after a short while you should see an increase in AP.
edit: atleast that's what I understood from the Berserking discussion (it lowers your armor)
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04/28/09, 4:23 AM
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#881
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Over in the rogue section we're having a discussion about the Major Armor debuff, here
The Major Armor debuff
It would be very helpful if some of the warrior theorycrafters could chip in with an estimate of the DPS cost of using Sunder armor. Doesn't have to be exact, just a ballpark estimate for how much damage you would do with that 15 rage if you didn't spend it on a sunder. Separate figures for Arms and Fury would be good (if it's different).
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04/28/09, 6:27 AM
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#882
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Von Kaiser
Orc Warrior
Shadow Council
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Originally Posted by Melons
AttT doesn't update instantly, after a short while you should see an increase in AP.
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You're right, I feel like an idiot.
It updates every 30 seconds and the buff then lasts for 30 seconds.
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04/28/09, 10:42 PM
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#883
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Glass Joe
Orc Warrior
Dragonmaw (EU)
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Originally Posted by songster
Over in the rogue section we're having a discussion about the Major Armor debuff, here
The Major Armor debuff
It would be very helpful if some of the warrior theorycrafters could chip in with an estimate of the DPS cost of using Sunder armor. Doesn't have to be exact, just a ballpark estimate for how much damage you would do with that 15 rage if you didn't spend it on a sunder. Separate figures for Arms and Fury would be good (if it's different).
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It is not about rage only, you must consider that warrior will be loosing GCD too, not to mention that you will most likely want those sunders to be up as soon as possible = loosing 5 GCD at start.
But if this is about EA vs Sunder & Rogue vs Warrior then it should be Warrior-Sunder. I rather loose some DPS for 5GCD starters and 1GCD/30sec routine then to leave it to Rogue loosing those precious 5CP on EA (playing both).
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04/29/09, 2:03 AM
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#884
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Von Kaiser
Tauren Warrior
Un'Goro (EU)
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Originally Posted by saha
It is not about rage only, you must consider that warrior will be loosing GCD too, not to mention that you will most likely want those sunders to be up as soon as possible = loosing 5 GCD at start.
But if this is about EA vs Sunder & Rogue vs Warrior then it should be Warrior-Sunder. I rather loose some DPS for 5GCD starters and 1GCD/30sec routine then to leave it to Rogue loosing those precious 5CP on EA (playing both).
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We combine it: A rogue sets up 1CP EA to get the buff up asap, and meanwhile a warrior sets up full SA.
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04/29/09, 6:59 PM
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#885
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Glass Joe
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where are people finding time to squeeze in shattering throw? do we want to keep it up 100% of the time (just on boss fights really)?
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04/30/09, 3:12 AM
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#886
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Von Kaiser
Troll Shaman
Cenarion Circle
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I'd really like to hear the input of a couple more seasoned tanks than myself. This is a fundamental question, or guideline that might help others out as well. Basically, is it worth sacrificing a good portion of dodge & parry in order to increase your health, armor, expertise, and hit rating? Thanks very much for taking the time, I hope the answer(s) help(s) others as well!
option a:
Health 31141
Armor 23840
Mitigation 61.01%
Defense 546
Miss 9.42%
Dodge 25.09%
Parry 20.16%
Block 20.35%
Normal 24.98%
Crit 0.00%
Avoidance 54.67%
Expertise 19
Hit Rating 183
option b:
Health 31441
Armor 23892
Mitigation 61.07%
Defense 547
Miss 9.44%
Dodge 24.40%
Parry 19.60%
Block 20.39%
Normal 26.16%
Crit 0.00%
Avoidance 53.45%
Expertise 20
Hit Rating 218
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04/30/09, 6:51 AM
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#887
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Glass Joe
Draenei Warrior
Silvermoon (EU)
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@Infuria - that's a seriously small change, but you should always be tailoring your gear for the fight and what will be required of you - if you'll be having threat issues (maybe Hodir), slap on a bit more hit/expertise. Otherwise make it easier on your healers and stack your survivability stats. There's no one-outfit-suits-all.
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04/30/09, 6:16 PM
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#888
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Glass Joe
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I just picked up the repelling charge. Is it worth it to re-enchant my items with +defense, or is it better to keep my defense rating uber high? Talking from an avoidance POV.
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Rawr
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04/30/09, 11:50 PM
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#889
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Glass Joe
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I think you should be using BT first then WW...doesn't BT give you a crit buff?
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05/01/09, 10:46 AM
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#890
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Von Kaiser
Troll Shaman
Cenarion Circle
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Originally Posted by Rawrior
I just picked up the repelling charge. Is it worth it to re-enchant my items with +defense, or is it better to keep my defense rating uber high? Talking from an avoidance POV.
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That's something with which i struggle, too. Sometimes, gear changes or swaps can lead to 560+ defense. Is it wise to absolutely remove the defense & add elsewhere, truly? Defense directly increasing parry, block, and dodge can't be all that bad...
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05/01/09, 11:15 AM
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#891
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King Hippo
Gnome Warlock
Earthen Ring
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Originally Posted by Infuria
That's something with which i struggle, too. Sometimes, gear changes or swaps can lead to 560+ defense. Is it wise to absolutely remove the defense & add elsewhere, truly? Defense directly increasing parry, block, and dodge can't be all that bad...
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I wouldn't call it bad, but it's certainly sub-optimal. If you hit 560+ defense and still have defense enchants and gems (unless going for socket bonuses) it's time to change them.
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Originally Posted by Fellwraith
[Y]ou will tank 3 mobs, and only 3 mobs. 5 shalt thou not tank, nor shalt thou tank 4. Thou shalt not tank 2 mobs unless it is on the way to tanking 3 mobs.
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05/01/09, 1:28 PM
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#892
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Von Kaiser
Troll Shaman
Cenarion Circle
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Originally Posted by Haphnet
I wouldn't call it bad, but it's certainly sub-optimal. If you hit 560+ defense and still have defense enchants and gems (unless going for socket bonuses) it's time to change them.
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So it's safe to say that if your defense is 545, and in your belt's bonus prismatic socket is a thick autumn's glow (+16 defense), it's unquestionably better to replace it. You could use a solid sky sapphire or a regal twilight opal, or a subtle scarlet ruby, and any of them are better?
Breaking it down more finitely, assuming over the cap, +16 dodge is superior to +16 defense rating. Is this accurate? It seems about the same overall, unless you value one or two of the three avoidance stats over others. (Meaning block %, parry %, and dodge %).
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05/01/09, 6:31 PM
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#894
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Piston Honda
Orc Warrior
Blackrock (EU)
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Use the Spreadsheet.
Betrayer is most times better, but it depends on your equip.
Last edited by Kaan : 05/01/09 at 7:00 PM.
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05/01/09, 6:45 PM
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#895
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Glass Joe
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Originally Posted by trissy
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That depends on how much ARP you have right now.
I have 649 with gear so that mace will outperform my Betrayer.
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05/01/09, 11:29 PM
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#896
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Glass Joe
Tauren Warrior
The Venture Co (EU)
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What is the expertise rating needed for arms pve without talent or racial?
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05/03/09, 5:43 AM
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#897
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Glass Joe
Orc Warrior
Bloodhoof (EU)
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Hello. I've searched the forums for any lengthy and in-depth theorycraft about Blade Ward and Blood Draining vs Mongoose ( or vice versa) and seem unable to find much - if any - information on the subject. What comes closest is a single post in this thread Tanking Spreadsheet . Is this it so far in terms of theorycrafting in Blade Ward?
I find it hard to derive if it's worth using or trivial compared to Mongoose which adds a static avoidance.
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05/03/09, 11:26 AM
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#898
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Glass Joe
Night Elf Warrior
Aszune (EU)
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Originally Posted by Audane
Hello. I've searched the forums for any lengthy and in-depth theorycraft about Blade Ward and Blood Draining vs Mongoose ( or vice versa) and seem unable to find much - if any - information on the subject. What comes closest is a single post in this thread Tanking Spreadsheet . Is this it so far in terms of theorycrafting in Blade Ward?
I find it hard to derive if it's worth using or trivial compared to Mongoose which adds a static avoidance.
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There's some threads on tankspot.com about it, you might be able to find something useful there.
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05/03/09, 8:20 PM
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#899
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Glass Joe
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Simple question on Arms dps: Mace spec VS Poleaxe. If you have a decent armour pen stat I would presume mace would be better in conjunction with Battle stance, though admittedly I am fairly uninformed on Arms dps. Any links to particular threads on it would also be greatly appreciated, haven't found much while looking
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05/03/09, 9:06 PM
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#900
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King Hippo
Gnome Warlock
Earthen Ring
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Originally Posted by Thrones
Simple question on Arms dps: Mace spec VS Poleaxe. If you have a decent armour pen stat I would presume mace would be better in conjunction with Battle stance, though admittedly I am fairly uninformed on Arms dps. Any links to particular threads on it would also be greatly appreciated, haven't found much while looking
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In-Depth Arms DPS Discussion two threads below this one at the time of this posting.
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Originally Posted by Fellwraith
[Y]ou will tank 3 mobs, and only 3 mobs. 5 shalt thou not tank, nor shalt thou tank 4. Thou shalt not tank 2 mobs unless it is on the way to tanking 3 mobs.
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