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01/29/09, 6:22 PM
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#556
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Glass Joe
Gnome Warrior
Khadgar (EU)
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Recently acquired a second [Betrayer of Humanity]. This is obviously 99% of the time excellent news, however I encountered a problem tonight. We use 3 tanks on 3D attempts and I stick on a shield and tank acolytes through the portal, when I was Arms and when I was OH Demise this wasn't a problem the macro's I used were something like
#showtooltip Royal Crest of Lordaeron
/equip Cloudstrider's Waraxe
/equip Royal Crest of Lordaeron
/cast Defensive Stance
#showtooltip Betrayer of Humanity
/equipslot 16 Betrayer of Humanity
/equipslot 17 Betrayer of Humanity (Previously Demise)
/cast Berserker Stance
Obviously the problem I have now is the double Betrayer of Humanity macro does not function, it simply swaps the two betrayers around in the main hand keeps the shield in the Offhand, so on our kill tonight I had to open my bags and character screen to set the weapons up correctly >.>
Is there any obvious way around this? Is it possible to arrange a macro to swap items in bag slots directly? If not, anything else anyone can think of? Anyone dealt with the same problem?
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01/29/09, 6:32 PM
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#557
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Glass Joe
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I recently obtained a second Betrayer of Humanity, and I was wondering if anyone knew a way to make a shield macro that will equip my shield, then if I click it again go back to my offhand betrayer. I know how to do this normally, but this is kind of weird because both weapons are the same. Thanks.
Edit: Sorry for posting this twice in a row, haven't refreshed page for a few minutes. Same question as vytautas.
Last edited by Tengarez : 01/29/09 at 6:35 PM.
Reason: Person above me had similar question.
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01/29/09, 6:55 PM
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#558
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Glass Joe
Human Warrior
Tichondrius
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Item Rack can handle different weapons of the same kind. (I have 2 BoH as well).
Or you will need to write a macro that grabs items out of certain slots in your bags and always keep those items in the same slots.
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01/29/09, 9:28 PM
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#559
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Glass Joe
Tauren Druid
Dethecus (EU)
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maybe it works if you just change the order of the macro to
#showtooltip Betrayer of Humanity
/equipslot 17 Betrayer of Humanity
/equipslot 16 Betrayer of Humanity
/cast Berserker Stance
Like this you first get your schild out and then equip BoH in main hand but i cant test it myself because i dont have 2 identical weapons.
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01/29/09, 9:53 PM
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#560
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Piston Honda
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Originally Posted by Ynox
maybe it works if you just change the order of the macro to
#showtooltip Betrayer of Humanity
/equipslot 17 Betrayer of Humanity
/equipslot 16 Betrayer of Humanity
/cast Berserker Stance
Like this you first get your schild out and then equip BoH in main hand but i cant test it myself because i dont have 2 identical weapons.
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This didn't work in TBC, I tried for quite a while. I doubt it's been changed, unfortunately  .
As was previously mentioned, equipping them directly from a bag slot is the only non-addon way I have found to do this.
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01/30/09, 10:44 AM
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#561
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Von Kaiser
Troll Mage
Shadow Council
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As stated, there is no way through macros to do exactly what you are looking for. However you really aren't gaining much by switching to a tanking weapon in the application you are talking about, and you can easily keep your MH weapon the BoH, just swapping on and off a shield. In which case your macros can just look like this:
/equipslot 17SHIELDNAME
and
/equipslot 17 WEAPONNAME
Since you don't need to change your MH weapon at all you dont have to mention it in the macro and it should work fine.
By the way, I frequently tank acolytes in 3d, and have never put on a shield or even switched out of zerker stance. Healing hasn't been a problem and since I can easily HS every swing when taking damage, neither was threat. Not that that really solves the issue, but something to consider.
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01/30/09, 2:42 PM
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#562
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Glass Joe
Night Elf Warrior
Stormscale
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If the two BoHs have different enchants you can use the script and macro below.
/run local function id(s) return strmatch(GetInventoryItemLink("player",s) or "","(item:%d+:%d+):") end for i=16,17 do if id(i) then ChatFrame1:AddMessage("/equipslot "..i.." "..id(i)) end end
copy paste that exactly then it will post for you in game the ITEM and ENCHANT ID's of your weapons
/equipslot 16 item:1951:854
/equipslot 17 item:1951:249
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01/30/09, 9:16 PM
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#563
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Von Kaiser
Dwarf Warrior
Kel'Thuzad (EU)
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A few questions from a rerolled warrior which is normally prot:
1. An other Warrior told me to use Slam (as fury), even if it is not instant to fill some gcds which sounds pretty awkward to me but there was the same question somewhere around page 10 which was ignored
2. Share the two AP-procc trinkets their internal cool down: Mirror of Truth (Badges) Anvil of Titans (Wintergrasp)
3. I was training to play my furry-warrior on a boss dummy and didn't apply (it's to late for me so I got a bit lacy) any buffs or debuffs and grouped with none. I wasn't regenerate enough rage to HS more than 10% and even so I sometimes had to delay BT/WW because of a lack of rage. Unbuffed stats are: 3428 AP, too much expertise and 11% hit.
Thanks for helping me out.
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01/31/09, 4:07 AM
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#564
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Glass Joe
Night Elf Death Knight
Argent Dawn (EU)
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You shouldn't be using Slam unless it's instant as the 1.5 second cast timer suspends your normal auto attack swing timer. You'd then have to time it so that it doesn't overlap a white attack, but that might overlap one of your other cooldowns being ready. In short, it'd turn into a big mess.
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Strength is KING! I suppose that makes Attack Power the Queen and Critical Strike Rating the Prince..
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01/31/09, 9:33 AM
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#565
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Von Kaiser
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Originally Posted by Arantar
You shouldn't be using Slam unless it's instant as the 1.5 second cast timer suspends your normal auto attack swing timer. You'd then have to time it so that it doesn't overlap a white attack, but that might overlap one of your other cooldowns being ready. In short, it'd turn into a big mess.
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I don't understand how Slam "suspending" the swing timer means you want to avoid overlapping white swings during your cast time. I think we're working with different understandings of "suspend;" I take it to mean that when I finish the slam, I'm set to have the same amount of time remaining until my next attack as I had before I started the slam.
Example: (single 3.60 speed weapon, no haste, flurry etc)
0.00: White attack.
2.00: I decide to slam, and start my 1.5 second slam cast. Note that, when I started casting, I had 1.60 seconds remaining until my next white attack would have landed.
3.50: I finish casting Slam, and Slam hits. The server sets my swing timer such that I have 1.60 seconds until my next attack.
5.10: White attack.
8.70: White attack. etc.
Assuming my above understanding of "suspends the swing timer" is correct (and if it isn't, please correct me), where in your swing timer Slam is used is irrelevant. Very loosely, it costs you (white DPS * 1.5 seconds) damage and 15 rage, and gives you (weapon damage + 250) damage. Yes, you want to avoid being busy casting Slam when, say, Bloodthirst or Whirlwind come off cooldown, but Slam being a 1.5 second cast means it fits nicely into a series of GCDs. As an aside, note that Slam might be more attractive if Flurry expires; you can use it to shift some portion of your swing timer to a time when Flurry might be up, if the Slam crit.
The issue would be if Slam is a better rage dump than HS, and that I don't know.
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01/31/09, 10:55 PM
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#566
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Glass Joe
Draenei Warrior
Blackhand
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I would assume everyone else has the same problems as myself regarding threat on damage/crit increasing fights. Is there any easy way to address these concerns(aside from vigilance and the occasional hand of salvation), or is it best to just back out and stop attacking for a bit? Thanks for any advice.
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02/01/09, 1:01 AM
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#567
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Von Kaiser
Human Warrior
Frostmane (EU)
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Originally Posted by Kethas
Example: (single 3.60 speed weapon, no haste, flurry etc)
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That's the keyword right there. You wouldn't ever be using a single weapon when you're TG specced, thus nullifies the whole meaning of slamming since you're suspending your offhand hits as well.
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02/01/09, 1:38 AM
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#568
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Glass Joe
Gnome Warrior
Khadgar (EU)
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Originally Posted by Saizul
By the way, I frequently tank acolytes in 3d, and have never put on a shield or even switched out of zerker stance. Healing hasn't been a problem and since I can easily HS every swing when taking damage, neither was threat. Not that that really solves the issue, but something to consider.
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I'll give it a go next week if the healers are up for it, imagine they will be, first 4 weeks of kills by the time we enter the portal we're in total "play it safe" mode, so shield and immediate shield block just in case healers are late through the portal has been the done thing. I tanked a few instances while TG as leveling and hated the rage gen on using 2h and shield but doubt that would be a problem in that situation with the constant shadow dmg.
Originally Posted by Denir
If the two BoHs have different enchants you can use the script and macro below.
/run local function id(s) return strmatch(GetInventoryItemLink("player",s) or "","(item:%d+:%d+):") end for i=16,17 do if id(i) then ChatFrame1:AddMessage("/equipslot "..i.." "..id(i)) end end
copy paste that exactly then it will post for you in game the ITEM and ENCHANT ID's of your weapons
/equipslot 16 item:1951:854
/equipslot 17 item:1951:249
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Absolutely what I needed, thank you so much, sticking this on my guild forums straight after posting this, will no doubt prove invaluable.
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02/01/09, 2:23 AM
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#569
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Glass Joe
Night Elf Death Knight
Argent Dawn (EU)
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Originally Posted by Kethas
I don't understand how Slam "suspending" the swing timer means you want to avoid overlapping white swings during your cast time. I think we're working with different understandings of "suspend;" I take it to mean that when I finish the slam, I'm set to have the same amount of time remaining until my next attack as I had before I started the slam.
Example: (single 3.60 speed weapon, no haste, flurry etc)
0.00: White attack.
2.00: I decide to slam, and start my 1.5 second slam cast. Note that, when I started casting, I had 1.60 seconds remaining until my next white attack would have landed.
3.50: I finish casting Slam, and Slam hits. The server sets my swing timer such that I have 1.60 seconds until my next attack.
5.10: White attack.
8.70: White attack. etc.
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This would only work if you had 0 ms latency, mind. My main point was that it postpones your rage income by another 1.50 seconds, which might mean you do not have enough Rage for your next attack. Of course, if you only use it for dumping Rage, then that is a moot point. On top of it all, you won't be able to move (which might not be too big an issue in some fights). All in all, it's very situational when you'd want to use it, and most will likely just skip it.
Personally I find Heroic Strike is a better Rage dump, also because it has a chance to proc Bloodsurge, meaning you might get that instant Slam on the way.
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Strength is KING! I suppose that makes Attack Power the Queen and Critical Strike Rating the Prince..
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02/01/09, 2:16 PM
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#570
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Glass Joe
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Originally Posted by Denir
If the two BoHs have different enchants you can use the script and macro below.
/run local function id(s) return strmatch(GetInventoryItemLink("player",s) or "","(item:%d+:%d+):") end for i=16,17 do if id(i) then ChatFrame1:AddMessage("/equipslot "..i.." "..id(i)) end end
copy paste that exactly then it will post for you in game the ITEM and ENCHANT ID's of your weapons
/equipslot 16 item:1951:854
/equipslot 17 item:1951:249
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That works well, but unfortunately I changed my 2nd weapon to berserker as well, is there a way to do it with both the same enchants?
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