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Old 10/06/09, 9:13 PM   #1301
Ran Newman
Von Kaiser
 
Orc Warrior
 
Terokkar (EU)
Reeshet, you are probably confusing somthing as no amount of dodge rating will increase your effective health.

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Old 10/07/09, 5:03 AM   #1302
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by Reeshet View Post
This is exactly opposite of what I'm seeing in the spreadsheet. What are you looking at to say that agility is 10-20% better?

When I put in the numbers into the spreadsheet there's no achievable amount of dodge rating where agility becomes better than an equal amount of dodge rating in terms of time to live, effective health or stats weighting.
Sorry, I should have been a bit clearer I guess. I use the spreadsheet with the boss profiles where threat and dps figure as weightings as well. It turns out that the agi gems are only better than dodge gems if you're taking threat/dps into account (due to that crit from agi then also has value), also they are only ~5-10% better unless you're valuing threat/dps higher than 20% in the weightings. The 10-20% was from a bugged version, where shield slam crits had too highdamage (I'm currently working on implementing the BV cap to SS in the sheet).

So all in all, for pure mitigation, dodge gems are better than agi gems for reasonable levels of dodge. It's actually pretty simple to calculate. The ratio of AEP values for dodge and agi is:
AEP_agi/AEP_dr = (AEP_agitododge + AEP_agitoarmor + AEP_agitocrit)/AEP_dr,
AEP_dr is the AEP value of dodge rating. Assume now that AEP_agitocrit is 0 (we don't care about threat/dps).
AEP_agi/AEP_dr = AEP_agitododge/AEP_dr + AEP_agitoarmor/AEP_dr
We know that
AEP_agitododge/AEP_dr = (1/84.75)/(1/45.25)=0.534
since they are subject to the same DR. So we get (with BoK and 1*healing armor buff):
AEP_agi/AEP_dr = 0.53 + AEP_armor*2*1.1*1.05/AEP_dr = 0.53 + 1*2*1.1*1.05/AEP_dr = 0.53+2.31/AEP_dr
This ratio hits one when AEP_dr goes below 4.96. I'm not sure at what kind of dodge percentage this happens, the AEP for dodge rating in my gear is 7.1 (with dodge at ~24.5% fully raidbuffed).

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Old 10/07/09, 5:22 PM   #1303
Reeshet
Piston Honda
 
Human Warlock
 
Emerald Dream
Thanks for clearing that up. I was not putting any value on agility as a threat stat.

When I ran the numbers, I could never come up with any realistic value where agility outweighed dodge in terms of survivability. When I did reach a number where agility was just barely higher than dodge the spreadsheet had put defense rating as a negative number. (Basically, I don't think there's any realistic situation where your AEP_dr will be 4.96).

If you're gemming for survival then dodge will still be better than agility if you absolutely have to have a red gem.

Last edited by Reeshet : 10/07/09 at 5:25 PM. Reason: for clarity & grammar

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Old 10/08/09, 6:12 PM   #1304
Reeshet
Piston Honda
 
Human Warlock
 
Emerald Dream
Originally Posted by Ran Newman View Post
Reeshet, you are probably confusing somthing as no amount of dodge rating will increase your effective health.
Time to live is not the same as effective health.

Dodge rating will increase the amount of time you can expect to live when getting beat on by a guy with an axe.

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Old 10/09/09, 3:25 AM   #1305
caboom
Von Kaiser
 
Draenei Warrior
 
Grim Batol (EU)
I could not find the answer to this by searching so I figured I'd ask here, What abilities should I prioritise over Bloodsurge procs as Fury, because it often happens that both WW or BT come of CD exactly when Bloodsurge procs, wich of them should I press 1st?

Thanks in advance.

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Old 10/09/09, 12:51 PM   #1306
Smoofie
Glass Joe
 
Tauren Warrior
 
Executus (EU)
Hello,

I have a question.....a noob question maybe but here it comes: Should I stay arms with my current gear or go fury? As fury I will socket everything with +20 str. of course, but will I do more dps then my current arms spec if I am gonna use Worldcarver(ilvl 232) axe with Sharpened obsidian edged blade(ilvl245) or will my dps compared to my currents arms spec with Hellion Glaive.

Last edited by Smoofie : 10/09/09 at 1:30 PM.

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Old 10/09/09, 1:31 PM   #1307
Laurana
Von Kaiser
 
Laurana's Avatar
 
Night Elf Warrior
 
Wrathbringer (EU)
As far as I know, soft-capping ArP with grim toll is still the way to go for fury. You will need 788 ArP rating on your gear. As for damage, going fury will likely increase your dps, especially on multimob fights.

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Old 10/09/09, 2:23 PM   #1308
Smoofie
Glass Joe
 
Tauren Warrior
 
Executus (EU)
Originally Posted by Laurana View Post
As far as I know, soft-capping ArP with grim toll is still the way to go for fury. You will need 788 ArP rating on your gear. As for damage, going fury will likely increase your dps, especially on multimob fights.
Well, I am seeing loads of ppl gemming for str. as fury

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Old 10/09/09, 7:16 PM   #1309
Brunk
Glass Joe
 
Orc Warrior
 
Kel'Thuzad
Originally Posted by Smoofie View Post
Well, I am seeing loads of ppl gemming for str. as fury
I am also seeing some of the top guild warriors from guilds like Stars, Premonition gemming for STR. Maybe it's a gear thing, cause when I gem for straight +STR I lose about 500-1k dps.

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Old 10/09/09, 7:57 PM   #1310
Smoofie
Glass Joe
 
Tauren Warrior
 
Executus (EU)
Originally Posted by Brunk View Post
I am also seeing some of the top guild warriors from guilds like Stars, Premonition gemming for STR. Maybe it's a gear thing, cause when I gem for straight +STR I lose about 500-1k dps.
You're an arms warrior, so gemming for ArP is a lot better. But most fury warriors are gemming for strength. Atleast in my realm they do.

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Old 10/09/09, 7:58 PM   #1311
tbalpha
Glass Joe
 
Human Warrior
 
Garrosh
Originally Posted by Brunk View Post
I am also seeing some of the top guild warriors from guilds like Stars, Premonition gemming for STR. Maybe it's a gear thing, cause when I gem for straight +STR I lose about 500-1k dps.
I think you are mistaken. Most of the top fury warriors out there in the world, like landsoul. They gem up to the soft cap of their trinkets like MR or GT, then there are others like Rekt, that gem straight ArP. I myself, have gemmed to the soft cap of my Mjolnir for ArP. I have noticed a very nice increase in dps. If i use another trinket besides MR, i gem straight ArP, and again. I see a increase. So i still see ArP being the way to go if you have a ArP trink(only to the soft cap) or even if you dont have a ArP trink(gemming as close to 100% as possible).

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Old 10/09/09, 10:11 PM   #1312
xtreat
Glass Joe
 
Human Warrior
 
Lethon
Listen carefully, stat values are dynamic. the value of each stat changes every time you change a piece of gear or a gem. the best thing to do is use landsoul's spreadsheet to determine the SEP for each stat with your current gear set-up and then gem accordingly.

Basically if you have grim toll or the runestone you should gem arp until you reach the soft cap, if you do not have one of those trinkets then you need a certain amount of passive arp before gemming for it becomes a dps increase. That is why some warriors gem for str while others gem for arp.

In conclusion, just use the spreadsheet.

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Old 10/10/09, 12:47 PM   #1313
Ems
Glass Joe
 
Blood Elf Death Knight
 
Kel'Thuzad (EU)
oklol.

Last edited by Ems : 10/12/09 at 9:17 AM.

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Old 10/12/09, 7:10 AM   #1314
Graubart
Glass Joe
 
Human Warrior
 
Thrall (EU)
Hey guys,

after noticing that many top guilds enchant their boots with stam/movement speed i was wondering if it is really worth losing 12 crit/hit. I guess there has already been a discussion about that anywhere here so i would be thankful if anyone could point me to the according thread.

Also i was wondering, for some hardmode/heroic fights having some mix-gems with stam to increase your survivability doesn't seem to be a bad idea to me, what's your opinion on that?

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Old 10/12/09, 7:46 AM   #1315
BWarner
Piston Honda
 
BWarner's Avatar
 
Human Warrior
 
Uldum
What a coincidence, Graubart: AeroWow | Walk This Way . In short, yes. It depends on the situation, but as a go-to enchant, absolutely.

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Old 10/12/09, 9:31 AM   #1316
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Originally Posted by Graubart View Post
Also i was wondering, for some hardmode/heroic fights having some mix-gems with stam to increase your survivability doesn't seem to be a bad idea to me, what's your opinion on that?
I dont think that is necessary, because we already have one of the highest HP pool from all classes.

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Old 10/12/09, 4:07 PM   #1317
vellon
Glass Joe
 
vellon's Avatar
 
Blood Elf Rogue
 
Daggerspine
I know several bosses (such as patchwerk) do not gain parry haste any longer.

Does Gormok the Impaler still gain this benefit?
If yes, how much expertise should a tank for this fight have to not incur extra hits?

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Old 10/12/09, 4:10 PM   #1318
 gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by vellon View Post
Does Gormok the Impaler still gain this benefit?
No. World of Warcraft - English (NA) Forums -> Recent In-Game Fixes - September 2009 - 9/22

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Old 10/12/09, 5:49 PM   #1319
grindfreak
Glass Joe
 
Undead Rogue
 
<DOD>
Bladefist (EU)
I was recently told that resilience does not work towards your crit immunity in pve content since a recent patch.

Is this true or does it still work?

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Old 10/13/09, 3:55 AM   #1320
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
I did post it looong ago (probably gone by now was like 2 years i think).

First to answer your question directly - it does reduce chance to crit from mobs. What you probably refer to - is the last change to resilience to reduce overall damage. That does NOT work for pve mobs (or obviously it would be kinda overpowered for tanking).

Resilience in pve has a bit interesting results. It does reduce the chance to be crit. What more it works BEFORE defense.

How is it important? Well first we need to "dispel some myths" about mobs crit chance. People tend to think mobs have 5% chance to crit you at equal level. Well thats not true at all. They have 5% + 0.04%*attack skill. With attack skill being 5*mob level it means a lvl 80 mob has 21% chance to crit a lvl 80 player. Now obviously players have defense skill reducing crit incoming by 0.04%*defense - so for player without extra defense its 16% crit reduction. The same applies to players too - they have 16% more crit chance then indicated - which is then reduced by the other players defense.

So overall defense and attack skill nullify each other and you are left with 5% crit for mobs and indicated crit for players. So why bother with it?

Because resilience works BEFORE defense. So if the lvl 80 mob has 21% crit rate for example, and you have 15% reduced crit chance from resilience (and 16% from defense of course), then the crit will look like this 85% chance to be hit (or missed/dodged etc just non crit) , and 15% chance to be crit with resilience converting to hit. Resilience "converted" crits still proc stuff like blood craze for example (or the other stuff for other classes).

This is mostly useful for mob grinding/leveling - but sometimes for other stuff too. For example a warrior in max stacked resilience can aoe grind mobs, and if hes specced into it, will have basically 100% uptime of blood craze - a non trivial heal at that stage.

I guess its mostly theorycrafting thing - but since its simple questions/answers thread I guess it can be useful to people leveling a warrior, or wishing to grind etc.

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Old 10/13/09, 3:56 AM   #1321
Kentrish
Glass Joe
 
Tauren Druid
 
Dreadmaul
Hey all, I am having trouble finding up to date and detailed rotation information for fury. It seems wherever I seek it I get told a diffrent priority list (Use Slam Procs! first so you don't lose any procs. Or use WW first because it has the highest damage) needless to say I am getting more and confused.

I am looking for as much up to date information concerning the fury rotation as possible and greatly apprecaite any replies / link ect ect. Thank you very much =)

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Old 10/15/09, 8:56 PM   #1322
callion
Banned
 
Human Warrior
 
Aman'Thul (EU)
Does anyone know an addon that tracks all your short raid buffs and their uptime such as icy talons, rampage, unleashed rage etc? Would be interesting to see when you are missing a certain buff.

edit:
What I'm looking for is an addon that shows you when you are missing a certain buff category, the buff itself is not important just that the category is covered, eg "Melee Haste Buff", "Melee Critical Strike Chance Buff", "Bleed Damage Increase Debuff" etc etc. I hope that makes sense.

Last edited by callion : 10/15/09 at 9:41 PM.

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Old 10/15/09, 10:36 PM   #1323
BWarner
Piston Honda
 
BWarner's Avatar
 
Human Warrior
 
Uldum
Utopia is an effective buff/debuff monitoring tool, though are certainly other similar mods floating around out there.

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Old 10/15/09, 11:17 PM   #1324
callion
Banned
 
Human Warrior
 
Aman'Thul (EU)
Originally Posted by BWarner View Post
Utopia is an effective buff/debuff monitoring tool, though are certainly other similar mods floating around out there.
Ah yes, that's the kind of addon I was after. It looks a bit unpolished though, any other suggestions?

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Old 10/15/09, 11:42 PM   #1325
BWarner
Piston Honda
 
BWarner's Avatar
 
Human Warrior
 
Uldum
Define "polish". It's an extremely well-functioning addon that delivers relevant information quickly and dynamically. It is quite customizable in terms of what information is displayed, and how. It tracks stacks, takes into account talents (and which sources would provide a more improved buff/debuff), all that fun stuff. It can add a line on your buff tooltips to show the source of the buff/debuff, and if it's improved at all. Duration can be shown, and certain sources can be forced to show as "temporary (totems I know have this option, may be true for shouts as well). Most components can use custom colors/textures, too.

YouTube - Poor Play, Anub'arak, A Tribute to Skill / Mad Skill to see one possible setup in a raiding situation, where it's toggled to only show melee-relevant debuffs on the current target.

Man, I should do an infomercial for this thing.

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