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Old 01/31/10, 8:44 PM   #1526
Origence
Von Kaiser
 
Draenei Warrior
 
Argent Dawn (EU)
Originally Posted by Statix View Post
Right. If you're extremely close to hard capping arp and need all available sockets to do so then 20 arp will be more valuable than str/crit... but once you have spare sockets, str/crit (plus a socket bonus) will almost always be more valuable than 20 str. The biggest point I was trying to make with my statement was that using arp/stam gems and/or a 22 crit meta is a dps loss.
But this happens now that we have a single stat above the others. When ArP, Str, Crit have a similar SEP the 21 crit meta is slightly better, by 0-2 stats + 10 stamina.
The crit meta gives +4 crit at trade of one gem requirement which is 10 dps stats towards stamina. So you only need a socket bonus of 6 stats to match the other meta and have free stamina. And with a socket bonus of 8 stats you're gaining 2 dps stats too.

Now that was hypothetical talk. In the actual tier of raiding ArP is too good and crit too bad. And on Bis setups there isn't a single item with 8 stat socket bonus aside of helm. So yes at the moment the agility meta is better by these specific circumstances.

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Old 02/01/10, 7:54 PM   #1527
Gurrtrak
Glass Joe
 
Orc Warrior
 
Ysondre (EU)
Simple question : Does the 4T10 GCD reducing effect work on ALL Slam or only on "procced" ones?
If it is, i'll find the 4t10 fairly good as a bonus set, unless, i'll go OS i think.

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Old 02/01/10, 8:37 PM   #1528
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
It has a buggy behavior explained somewhere on this forums - it basically should only reduce slams coming from proc, but it does work for 10 sec after proc.

However, regardless of this, why would you declare going for offspec? Even assuming you will be below crit cap (which isnt easy with leather gear) the Head/Chest/Legs/Shoulders are BIS in their categories WITHOUT looking at set bonus attached. Thats at heroic level, but I doubt its much different at lower level (and even if now t10 might be behind, it wont in few weeks).

So unless Arthas loots shows some really amazing drops , we are going to use 4p t10 , simply for the stats. Bonus - it will be just that - a bonus. And even then it would require 25 man heroic Arthas to drop loot at 284 lvl - something that is expected but not confirmed. 277 Items wont be a competition - t10 has simply too good itemization for us to pass on - it can be SLIGHTLY upgraded , but not enough to overcome even shitty set bonuses.

Edit: Add to that the fact that (for some people its important) Cataclysm changes will make leather useless - I left it out in original post, since I dont really care about how my gear fares few months after progression is over , but nevertheless it is a valid point for some.

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Old 02/02/10, 5:23 AM   #1529
Gurrtrak
Glass Joe
 
Orc Warrior
 
Ysondre (EU)
Thanks for the answer Shha, this makes things a lot more clear to me.
So you're suggesting that T10 (minus gloves) is BIS, I think i'll go on that so .
With the slam reducing GCD effect during 10 seconds, I feel the 4T10 would be worthwile as a bonus, permitting us to have a smoother rotation in fury spec, assuming the "GCD reduce effect" uptime is high, it could become a great bonus.
Does any Warrior using 4t10 have info on that uptime?

By offspec i didn't meaned using leather but Frost Emblems to buy the chest or crafts like the legs with sooooo much Arpen on it, my goal is to hardcap Arpen without Mjolnir Runestone.

However, could you explain this "277 Items wont be a competition - t10 has simply too good itemization for us to pass on - it can be SLIGHTLY upgraded , but not enough to overcome even shitty set bonuses.", i don't understand the meaning here ^^.

Excuse me for my approximative English, i'm a French user looking for some improvement

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Old 02/02/10, 5:36 AM   #1530
Aranthdor
Glass Joe
 
Dwarf Warrior
 
Bloodscalp
Simple Question: How definitive is Landsoul's spreadsheet? I'm currently "soft ArP capped" and when I go to two AP/Str trinkets and gem all ArP I get a DPS decrease (according to the spreadsheet). Is this absolutely correct? Once my gear starts improving more and more and I can input two Str/AP trinkets, go all ArP gems, and get a DPS increase (according to the spreadsheet) over my "soft cap", will that be absolutely correct?

Does anyone know the passive ArP % required to make it superior to the soft cap off the top of their head?

Also, I have heard of people intentionally gemming over their ArP soft cap for more constant/less jumpy DPS. Can anyone enlighten me on this? If your gear can't support a hard cap and you are stuck with soft cap, is this the way to go?

I'm sorry for bringing back up such a frequently discussed topic. I have tried using the search feature to find my answer. I find quite a few posts that touch on the topic, but I wasn't really able to find the answer I was looking for in the time I spent searching.

Thanks for any help in advance!

Last edited by Aranthdor : 02/02/10 at 5:48 AM.

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Old 02/02/10, 6:14 PM   #1531
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
While the spreadsheet certainly isn't definitive, it's the best estimation we have and is far far better than any kind of manual estimation/calculation, feeling, or anecdotal evidence. It will also give the best estimate you can get as to when you should stop softcapping and start going for hardcap. As for gemming ArP over the softcap it's generally a bad idea. Even if the trinket uptime is only 20%, a big part of the ArP's value comes from what it provides during that uptime when you're below the softcap.

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Old 02/02/10, 10:29 PM   #1532
Jrk
Von Kaiser
 
Jrk's Avatar
 
Undead Warrior
 
Emerald Dream
It was posted in Finalizing the Prot warrior design:

Here are some more specifics on the (possible) Shield Slam changed. Remember, nothing is finalized at this point.

The diminishing returns on shield slam damage now starts to kick in when shield block value is more than 1960 (at level 80). It maxes at behaving as if your shield block value is 2072 when your block value is actually 3160 (again, at level 80). Remember this includes the scaling from both shield block value on gear AND shield block value from Strength.
Since patch release, have these caps and scaling been confirmed?

Knowledge works better when applied...like sunscreen.

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Old 02/03/10, 12:54 AM   #1533
FalariaED
Glass Joe
 
Night Elf Warrior
 
Emerald Dream
So the lich king item table has been discovered somewhat and [Glorenzelg, High-Blade of the Silver Hand] has shown up. would it be possible to still reach hard armor pen cap as a fury warrior using of of these? Or 2 even?

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Old 02/03/10, 1:16 AM   #1534
ulrich
Glass Joe
 
Orc Warrior
 
Ravencrest (EU)
Originally Posted by FalariaED View Post
So the lich king item table has been discovered somewhat and [Glorenzelg, High-Blade of the Silver Hand] has shown up. would it be possible to still reach hard armor pen cap as a fury warrior using of of these? Or 2 even?
Yes, no problem. I'm hardcapped without Deathbringers Will. Get DBW and you can have a weapon without ArP on it and still go for hardcap.

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Old 02/05/10, 12:30 PM   #1535
Brotherbear
Piston Honda
 
Orc Rogue
 
Frostwolf
Mitigation issues

Hi all,

Longer post/question and I apologize in advance if this should have gone in the Prot thread. This week I tanked Festergut (alongside a prot paladin) and died every single attempt including the kill. Rather than blame my healers (who regularly single heal Saurfang and whom I have the utmost confidence in), I'm wondering if I'm missing some basic mitigation rotations/abilities that I should be using. I've been religiously following the advice from here, tankspot, and tankingtips, as well as reviewing the armories of the various people that post regularly and I really thought I was set.

My rotation for Festergut was to Armour Pot, Charge/Heroic Throw, Shield Slam, Thunderclap, Shield Block and then Threat rotation keeping Thunderclap on the boss. Now I haven't been using Demo Shout, and will be working that in, but I still don't think I should be "unhealable".

I'm not just dying when he stacks his buff, but even in the first minute. On average I seem to get hit for 11k, and the paladin claims he's only being hit for 8k. Am I missing something in my spec/gear/rotation?


Resources
My armory (since it's not in my sideprofile)
The World of Warcraft Armory - Coerce @ Steamwheedle Cartel - Profile

And here's the relevant WoLogs link:
World of Logs - Real Time Raid Analysis

Honestly the reason I posted this here is that I feel like there must be some basic thing I'm doing wrong to get killed over and over like that when the paladin is having no such issues.

Thanks in advance!

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Old 02/05/10, 2:11 PM   #1536
Miti
Glass Joe
 
Miti's Avatar
 
Human Warrior
 
Korgath
I'm not just dying when he stacks his buff, but even in the first minute.
Within the first minute would imply that you're dying before the 2nd stack. There is absolutely no reason for this to be happening with your gear.


Longer post/question and I apologize in advance if this should have gone in the Prot thread. This week I tanked Festergut (alongside a prot paladin) and died every single attempt including the kill. Rather than blame my healers (who regularly single heal Saurfang and whom I have the utmost confidence in), I'm wondering if I'm missing some basic mitigation rotations/abilities that I should be using. I've been religiously following the advice from here, tankspot, and tankingtips, as well as reviewing the armories of the various people that post regularly and I really thought I was set.
Right when stack 3 occurs is when the CD rotations (GS, SW, LS, etc.) have to used. When you get more gear you can rely on just your cooldowns, but for now you're going to need all raid CDs rotated onto you.

As for your gear in general, how many badges do you currently have?

As a Warrior who is still working on the Normal content, you should be picking up all of the armor pieces thus far. You definitely need to pick up Pillars of Might, those are our BiS for the rest of ICC. The offset pieces are still better than the 264 tier gear for EH until you can upgrade to the 277, (The 264 tier chest/gloves are now acceptable substitutes.)

Also, swap out that expertise enchant on your gloves for: Glove Reinforcement

My rotation for Festergut was to Armour Pot, Charge/Heroic Throw, Shield Slam, Thunderclap, Shield Block and then Threat rotation keeping Thunderclap on the boss. Now I haven't been using Demo Shout, and will be working that in, but I still don't think I should be "unhealable".
As a MT, you need to be doing everything in your power to ensure that your healers jobs are easier. Unless you have a Ret Paladin in your raid, you need to be using Demoralizing Shout.

Last edited by Miti : 02/05/10 at 2:25 PM.

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Old 02/05/10, 4:55 PM   #1537
Thelyna
I park my feet under my desk.
 
Thelyna's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Miti View Post
As a MT, you need to be doing everything in your power to ensure that your healers jobs are easier. Unless you have a Ret Paladin in your raid, you need to be using Demoralizing Shout.
Any prot paladin worth a raid slot should have Vindication (which covers the -AP debuff and doesn't stack with demo).

DeeNogger: "No dot timer? Get your belt off, its spanking time."

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Old 02/05/10, 8:50 PM   #1538
Melkoran
Glass Joe
 
Melkoran's Avatar
 
Orc Warrior
 
Durotan
Quick Question as to my fury spec:

Currently, my raid setup relies on me to keep 5/5 Commanding Presence. However, I would like to take improved cleave for AoE fights (it has never been a problem, as I do not raid heroic 25 man content.)

But, with the onset of ICC 10 man unlock, we will be progressing into heroic mode very shortly. The only way I have been able to keep 5/5 Commanding Presence and 3/3 Improved Cleave is to drop 2/2 Improved Execute (down to 0/2) and drop Heroic Fury.

My question is: Is Improved Cleave worth taking over the 2/2 Imp Execute and Heroic Fury?

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Old 02/05/10, 9:10 PM   #1539
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Over execute, most definitely. Over heroic fury ? Depends really on preference.

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Old 02/06/10, 12:31 PM   #1540
Origence
Von Kaiser
 
Draenei Warrior
 
Argent Dawn (EU)
Originally Posted by Melkoran View Post
Quick Question as to my fury spec:

Currently, my raid setup relies on me to keep 5/5 Commanding Presence. However, I would like to take improved cleave for AoE fights (it has never been a problem, as I do not raid heroic 25 man content.)

But, with the onset of ICC 10 man unlock, we will be progressing into heroic mode very shortly. The only way I have been able to keep 5/5 Commanding Presence and 3/3 Improved Cleave is to drop 2/2 Improved Execute (down to 0/2) and drop Heroic Fury.

My question is: Is Improved Cleave worth taking over the 2/2 Imp Execute and Heroic Fury?
Myself I would pick 2/3 Cleave and keep Heroic Fury. Improved Cleave is not that gamebreaking. Each talent point should mean around +2/3% dmg on Cleave, +88 base damage. The more AP you have the lesser it increases your Cleave damage percentually.

And then you can always have both Execute and Cleave with dual spec.
To know for sure if you should have points in Imp. Execute or Cleave for each fight, count how many hits you do with them. If you can use Execute at least 93% of times of the Cleave hits is better to go for Execute. This is easy to count because with 2/2 Execute you gain 190 base damage everytime you use it, and 2/3 Cleave is +177 base damage per hit, up to 3 times per use if there are 3 enemies and glyphed.
I think the other factor that could step in is 4pc t10 since its bloodsurge procs are better than Execute on 2 of the 3 free GCds per rotation.

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Old 02/06/10, 12:46 PM   #1541
Fitchkrieg
Glass Joe
 
Undead Priest
 
Frostmane
For an arms warrior with engineering, what enchant would you use on your gloves? Engineering Haste, Pyro Rocket, or the standard AP enchant?

Additionally, how does engineering for an arms warrior compare to, say, jewelcrafting, when you use bombs in your rotation?

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Old 02/07/10, 3:32 AM   #1542
Melkoran
Glass Joe
 
Melkoran's Avatar
 
Orc Warrior
 
Durotan
Originally Posted by Origence View Post
Myself I would pick 2/3 Cleave and keep Heroic Fury. Improved Cleave is not that gamebreaking. Each talent point should mean around +2/3% dmg on Cleave, +88 base damage. The more AP you have the lesser it increases your Cleave damage percentually.

And then you can always have both Execute and Cleave with dual spec.
To know for sure if you should have points in Imp. Execute or Cleave for each fight, count how many hits you do with them. If you can use Execute at least 93% of times of the Cleave hits is better to go for Execute. This is easy to count because with 2/2 Execute you gain 190 base damage everytime you use it, and 2/3 Cleave is +177 base damage per hit, up to 3 times per use if there are 3 enemies and glyphed.
I think the other factor that could step in is 4pc t10 since its bloodsurge procs are better than Execute on 2 of the 3 free GCds per rotation.
I act a third tank (25 mans) and off tank (10 mans) so I have my dual spec set as prot. I decided to go with 4/5 commanding presence, since I need it for commanding shout (our ret paladin gives imp. BoM). It comes out to a loss of around 120 health or so. Thanks for the input!

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Old 02/17/10, 8:27 PM   #1543
MilkTheTank
Glass Joe
 
Orc Warrior
 
Drak'thul
I see a lot of talk on the fury warrior thread about crit soft cap... could anyone give me a rough estimate of it or how to calculate it?

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Old 02/17/10, 9:42 PM   #1544
Polishedhead
Von Kaiser
 
Orc Warrior
 
Ragnaros (EU)
Your crit softcap is:

100% - chance to miss - chance to glance

Your chance to miss is:

27% - whatever hit you have from gear and talents

Your chance to glance is:

24%

So at lets say 8% hit, that's right on the soft-cap, your crit softcap is:

100%-19-24= 57%


This means when you reach 57% crit, all of your white attacks will either miss, glance or crit, there will be no hits. And since crit converts hits into crits, crit becomes useless for white attacks.

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Old 02/18/10, 11:14 AM   #1545
Ronninn
Von Kaiser
 
Human Warrior
 
Kael'thas
Originally Posted by Polishedhead View Post
Your crit softcap is:

100% - chance to miss - chance to glance

Your chance to miss is:

27% - whatever hit you have from gear and talents

Your chance to glance is:

24%

So at lets say 8% hit, that's right on the soft-cap, your crit softcap is:

100%-19-24= 57%


This means when you reach 57% crit, all of your white attacks will either miss, glance or crit, there will be no hits. And since crit converts hits into crits, crit becomes useless for white attacks.

This is true for level 80 mobs, but for boss level encounters you need to factor in the 4.8% crit depression.

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Old 02/18/10, 1:23 PM   #1546
Nighthorror
Glass Joe
 
Orc Warrior
 
Greymane
(Simple Question) Expertise Cap on Offhand? I have always kept mine capped and been 100% that this is right. I have had more than a few warriors tell my I'm wasting the stat if I'm over on my main and capped on my offhand.

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Old 02/18/10, 2:37 PM   #1547
levk
King Hippo
 
levk's Avatar
 
Byashi
Gnome Warrior
 
No WoW Account
Originally Posted by Nighthorror View Post
(Simple Question) Expertise Cap on Offhand? I have always kept mine capped and been 100% that this is right. I have had more than a few warriors tell my I'm wasting the stat if I'm over on my main and capped on my offhand.
Expertise on offhand isn't as important since specials only take mainhand into account. You lose the value, just like hit past softcap, other things are just better. As always, if in doubt trust the spreadsheet, it will always give the correct recommendation to the best of people's collective understanding.

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Old 02/19/10, 1:54 AM   #1548
alystir
Glass Joe
 
Night Elf Warrior
 
Turalyon
Normally I'm prot, but I've been DPSing Lich King 25man and been stuck with applying sunders for the raid. Now phase 1 this is absolutely no problem.

Basically I'm wondering if its worth bothering putting sunders up on the Valkyr/defile phase. In the amount of time it takes to kill the Valkyrs combined with movement for defiles makes it almost impossible to refresh sunder. Will the raid be losing or gaining dps if I'm constantly having to refresh all 5 stacks of sunder after every Valkyr spawn?

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Old 02/19/10, 5:59 AM   #1549
Powerslave
Von Kaiser
 
Powerslave's Avatar
 
Orc Shaman
 
Twilight's Hammer (EU)
Originally Posted by alystir View Post
Normally I'm prot, but I've been DPSing Lich King 25man and been stuck with applying sunders for the raid. Now phase 1 this is absolutely no problem.

Basically I'm wondering if its worth bothering putting sunders up on the Valkyr/defile phase. In the amount of time it takes to kill the Valkyrs combined with movement for defiles makes it almost impossible to refresh sunder. Will the raid be losing or gaining dps if I'm constantly having to refresh all 5 stacks of sunder after every Valkyr spawn?
Hit sunder on the last global before you swap target and you're set I believe.

For reference,val'kyrs should probably be exposed.

Authoritah!

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Old 02/19/10, 9:25 AM   #1550
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Originally Posted by Powerslave View Post
Hit sunder on the last global before you swap target and you're set I believe.

For reference,val'kyrs should probably be exposed.
I don't think that expose is worth it. A valkyr should live max 10 seconds, so it is more damage if the rogues just use their combo points for a finisher, because I doubt that the additional melee damage through 20% reduced armor would be higher than a finisher.

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