Hello warriors. I have a question concerning how to model the dps gain from your weapons, in relation to the addon that I've been developing. I'll make an example first:
Imagine that with a spreadsheet or a simulation like simulationcraft, I came up with these (for my spec, talents etc):
Warlock_T8_03_13_55 Sta=0.00 Int=0.30 Spi=0.94 SP=1.48 Hit=3.25 Crit=1.00 Haste=1.46
Now imagine that I want to model
[The Turning Tide]
What I'd do is simply:
36*0 + 50*0.3 + 37*1 + 48*1.46 + 520*1.48 = N
That sum, N, is the actual dps of that item.
For melee though, I can't just multiply the stats for the corresponding scaling value. I need to add the actual weapon dps in the equation, but I'm not sure how...
Imagine
[Sinister Revenge] and the following imaginary scaling values:
36*1.2 + 42*0 + 37*2.3 + 24*1.41 + 98*0.94 = N
Now, it lacks the actual weapon dps, that is, according to the tooltip, 171.1.
Is it correct to just do N+171.1 to model that weapon?
Thanks again!!