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Old 10/09/09, 11:51 AM   #1306
Smoofie
Glass Joe
 
Tauren Warrior
 
Executus (EU)
Hello,

I have a question.....a noob question maybe but here it comes: Should I stay arms with my current gear or go fury? As fury I will socket everything with +20 str. of course, but will I do more dps then my current arms spec if I am gonna use Worldcarver(ilvl 232) axe with Sharpened obsidian edged blade(ilvl245) or will my dps compared to my currents arms spec with Hellion Glaive.

Last edited by Smoofie : 10/09/09 at 12:30 PM.

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Old 10/09/09, 12:31 PM   #1307
Laurana
Von Kaiser
 
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Night Elf Warrior
 
Wrathbringer (EU)
As far as I know, soft-capping ArP with grim toll is still the way to go for fury. You will need 788 ArP rating on your gear. As for damage, going fury will likely increase your dps, especially on multimob fights.

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Old 10/09/09, 1:23 PM   #1308
Smoofie
Glass Joe
 
Tauren Warrior
 
Executus (EU)
Originally Posted by Laurana View Post
As far as I know, soft-capping ArP with grim toll is still the way to go for fury. You will need 788 ArP rating on your gear. As for damage, going fury will likely increase your dps, especially on multimob fights.
Well, I am seeing loads of ppl gemming for str. as fury

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Old 10/09/09, 6:16 PM   #1309
Brunk
Glass Joe
 
Orc Warrior
 
Kel'Thuzad
Originally Posted by Smoofie View Post
Well, I am seeing loads of ppl gemming for str. as fury
I am also seeing some of the top guild warriors from guilds like Stars, Premonition gemming for STR. Maybe it's a gear thing, cause when I gem for straight +STR I lose about 500-1k dps.

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Old 10/09/09, 6:57 PM   #1310
Smoofie
Glass Joe
 
Tauren Warrior
 
Executus (EU)
Originally Posted by Brunk View Post
I am also seeing some of the top guild warriors from guilds like Stars, Premonition gemming for STR. Maybe it's a gear thing, cause when I gem for straight +STR I lose about 500-1k dps.
You're an arms warrior, so gemming for ArP is a lot better. But most fury warriors are gemming for strength. Atleast in my realm they do.

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Old 10/09/09, 6:58 PM   #1311
tbalpha
Glass Joe
 
Human Warrior
 
Garrosh
Originally Posted by Brunk View Post
I am also seeing some of the top guild warriors from guilds like Stars, Premonition gemming for STR. Maybe it's a gear thing, cause when I gem for straight +STR I lose about 500-1k dps.
I think you are mistaken. Most of the top fury warriors out there in the world, like landsoul. They gem up to the soft cap of their trinkets like MR or GT, then there are others like Rekt, that gem straight ArP. I myself, have gemmed to the soft cap of my Mjolnir for ArP. I have noticed a very nice increase in dps. If i use another trinket besides MR, i gem straight ArP, and again. I see a increase. So i still see ArP being the way to go if you have a ArP trink(only to the soft cap) or even if you dont have a ArP trink(gemming as close to 100% as possible).

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Old 10/09/09, 9:11 PM   #1312
xtreat
Glass Joe
 
Human Warrior
 
Lethon
Listen carefully, stat values are dynamic. the value of each stat changes every time you change a piece of gear or a gem. the best thing to do is use landsoul's spreadsheet to determine the SEP for each stat with your current gear set-up and then gem accordingly.

Basically if you have grim toll or the runestone you should gem arp until you reach the soft cap, if you do not have one of those trinkets then you need a certain amount of passive arp before gemming for it becomes a dps increase. That is why some warriors gem for str while others gem for arp.

In conclusion, just use the spreadsheet.

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Old 10/10/09, 11:47 AM   #1313
Ems
Glass Joe
 
Blood Elf Death Knight
 
Kel'Thuzad (EU)
oklol.

Last edited by Ems : 10/12/09 at 8:17 AM.

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Old 10/12/09, 6:10 AM   #1314
Graubart
Glass Joe
 
Human Warrior
 
Thrall (EU)
Hey guys,

after noticing that many top guilds enchant their boots with stam/movement speed i was wondering if it is really worth losing 12 crit/hit. I guess there has already been a discussion about that anywhere here so i would be thankful if anyone could point me to the according thread.

Also i was wondering, for some hardmode/heroic fights having some mix-gems with stam to increase your survivability doesn't seem to be a bad idea to me, what's your opinion on that?

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Old 10/12/09, 6:46 AM   #1315
BWarner
Piston Honda
 
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Human Warrior
 
Uldum
What a coincidence, Graubart: AeroWow | Walk This Way . In short, yes. It depends on the situation, but as a go-to enchant, absolutely.

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Old 10/12/09, 8:31 AM   #1316
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Originally Posted by Graubart View Post
Also i was wondering, for some hardmode/heroic fights having some mix-gems with stam to increase your survivability doesn't seem to be a bad idea to me, what's your opinion on that?
I dont think that is necessary, because we already have one of the highest HP pool from all classes.

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Old 10/12/09, 3:07 PM   #1317
vellon
Glass Joe
 
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Blood Elf Rogue
 
Daggerspine
I know several bosses (such as patchwerk) do not gain parry haste any longer.

Does Gormok the Impaler still gain this benefit?
If yes, how much expertise should a tank for this fight have to not incur extra hits?

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Old 10/12/09, 3:10 PM   #1318
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by vellon View Post
Does Gormok the Impaler still gain this benefit?
No. World of Warcraft - English (NA) Forums -> Recent In-Game Fixes - September 2009 - 9/22

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Old 10/12/09, 4:49 PM   #1319
grindfreak
Glass Joe
 
Undead Rogue
 
<DOD>
Bladefist (EU)
I was recently told that resilience does not work towards your crit immunity in pve content since a recent patch.

Is this true or does it still work?

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Old 10/13/09, 2:55 AM   #1320
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
I did post it looong ago (probably gone by now was like 2 years i think).

First to answer your question directly - it does reduce chance to crit from mobs. What you probably refer to - is the last change to resilience to reduce overall damage. That does NOT work for pve mobs (or obviously it would be kinda overpowered for tanking).

Resilience in pve has a bit interesting results. It does reduce the chance to be crit. What more it works BEFORE defense.

How is it important? Well first we need to "dispel some myths" about mobs crit chance. People tend to think mobs have 5% chance to crit you at equal level. Well thats not true at all. They have 5% + 0.04%*attack skill. With attack skill being 5*mob level it means a lvl 80 mob has 21% chance to crit a lvl 80 player. Now obviously players have defense skill reducing crit incoming by 0.04%*defense - so for player without extra defense its 16% crit reduction. The same applies to players too - they have 16% more crit chance then indicated - which is then reduced by the other players defense.

So overall defense and attack skill nullify each other and you are left with 5% crit for mobs and indicated crit for players. So why bother with it?

Because resilience works BEFORE defense. So if the lvl 80 mob has 21% crit rate for example, and you have 15% reduced crit chance from resilience (and 16% from defense of course), then the crit will look like this 85% chance to be hit (or missed/dodged etc just non crit) , and 15% chance to be crit with resilience converting to hit. Resilience "converted" crits still proc stuff like blood craze for example (or the other stuff for other classes).

This is mostly useful for mob grinding/leveling - but sometimes for other stuff too. For example a warrior in max stacked resilience can aoe grind mobs, and if hes specced into it, will have basically 100% uptime of blood craze - a non trivial heal at that stage.

I guess its mostly theorycrafting thing - but since its simple questions/answers thread I guess it can be useful to people leveling a warrior, or wishing to grind etc.

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