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Old 12/02/08, 1:29 PM   #201
chiznitz
Glass Joe
 
Dwarf Warrior
 
Terokkar
Originally Posted by Giantshadow View Post
Not sure if this is the best place to ask or if i missed it already but currently Item rack is not allowing the creation of a set for TG and putting a 2h in in offhand. Does anyone know of a similar mod or is there an option i may be missing that allows this within itemrack?
Itemrack is working fine for this. However, you have to be spec'd into Titansgrip in order to drag the offhand 2 hander into that slot while creating the set. I noticed that when i was spec'd for tanking I was unable to tell item rack I wanted my other two hander in offhand.

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Old 12/02/08, 1:30 PM   #202
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Ellisi View Post
Could anyone provide some mathematical support for my argument about how much he is losing in doing this? Assume heroic level gear, gemmed to hit capped for specials if need be, and a Titansteel Destroyer for the 2h weapon vs comparable one handers or TG with the Destroyer and De-raged axe for comparison. (All he might get until he shapes up)

He loves dual wielding so much, I'm trying to convince him to go the path of TG vs arms, but with enough numbers behind it, I feel I can get a big two hander in his hand for a bladestorm spec.
I'm actually curious if a DW Arms build with 2 axes sitting in 'zerker stance mashing Execute is viable. With enough crit it might work; I don't really know and I'm not sure anyone has a definitive answer for you. I seem to recall Serennia put out a beta video showcasing the viability of DW Axe Arms.


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Old 12/02/08, 4:00 PM   #203
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by LodeRunner View Post
I'm actually curious if a DW Arms build with 2 axes sitting in 'zerker stance mashing Execute is viable. With enough crit it might work; I don't really know and I'm not sure anyone has a definitive answer for you. I seem to recall Serennia put out a beta video showcasing the viability of DW Axe Arms.
Many people were already doing this at 70 and outperforming everything besides a Warglaive Set/Fury build. Part of the reason was due to the off hand proccing MH Deep Wounds regardless of the speed. After they changed that it still did ok but not nearly as good as before and the build practically reached it's peak at 70 anyway. What could you get for ten more talent points that would really help it as much as what Fury gained within those ten levels? Improved Execute? Serinnia also did his "test" on a lvl 1 dummy where his crit rate was hugely inflated.

On a different note, does anyone else find it strange, or an itemization error in that every single piece of the Valorous Dreadnaught set besides the chest (same strength) raises in hit, crit, strength and expertise over the Heroe's?

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Old 12/02/08, 5:13 PM   #204
xavier2k3
Von Kaiser
 
Human Warrior
 
Kor'gall (EU)
Originally Posted by Rupe View Post
Assuming 14000 armour unbuffed and discounting any AP modifiers such as Imp. Berserker Stance, you will gain 233.3 AP from AttT. Now assume you have one Berserking proc up your armour will be reduced by 25%, or 3500. This translates to an AP loss from AttT of 58.3, so you have a net gain of 341.7 AP from the proc. In other words, you gain 85.4% of the normal effect..

If you have two procs up at the same time, you will lose 7000 armour and hence 116.7 AP resulting in a net gain of 683.3 AP, which is again 85.4% of the normal effect. However these calculation all assume that the armour reduction affects AP from AttT at all.

I don't think this has been mentioned before, apologise if it has before, but I got berserking today on my MH and I'm obtaining 440 AP from it. 40 of that from improved berserker stance and 400 from the enchant itself. The armor is still going down, however, it seems that Armored to the Teeth is not affected by the proc.

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Old 12/02/08, 5:20 PM   #205
JamesVZ
Heroic Jamesvz
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by xavier2k3 View Post
The armor is still going down, however, it seems that Armored to the Teeth is not affected by the proc.
It should be, there is a bit of funkiness with Armored to the Teeth in that it takes up to 30 seconds to refresh itself or some jazz last I checked, so you may be getting and losing the proc before it has a chance to refresh. Worst case scenario is the talent refreshes towards the tail end of the buff and you're left with less than normal AP.

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Old 12/02/08, 9:20 PM   #206
Sabrewarrior
Glass Joe
 
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Night Elf Warrior
 
Arthas
I think people mentioning berzerking enchant should realize that while you only get the buff for 15 seconds the ap loss will be there for 30 seconds. Although since there are 30 seconds a minute (15 seconds after each AttT tick) where if it procs it wont affect your armour at all it would probably even out.

Last edited by Sabrewarrior : 12/02/08 at 10:09 PM.

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Old 12/02/08, 10:51 PM   #207
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by JamesVZ View Post
It should be, there is a bit of funkiness with Armored to the Teeth in that it takes up to 30 seconds to refresh itself or some jazz last I checked, so you may be getting and losing the proc before it has a chance to refresh. Worst case scenario is the talent refreshes towards the tail end of the buff and you're left with less than normal AP.
Well is it actually doing that?

We have a report Berserking is giving 440 and not causing the armor loss result in AP loss, does anybody ELSE with the enchant not losing AP via the armor reduction?

During beta Serennia did complain about it being unfair towards Paladins/Warriors/Death Knights, it's possible they made the enchant/armored to the teeth not work with one another.

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Old 12/02/08, 11:22 PM   #208
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Tengarez: The dodge rate is 6.5% whether you're standing in front of or behind a mob. If you're in front of a mob, the mob will start to parry you. The parry rate is higher than the dodge rate, so the solution is to gear solely for the dodge and stay behind the mob at all times.

As for stat weights, from best to worst:

STR affects the entire range of your damage, from auto-attacks to bleeds to instant attacks.

AP affects everything as well, but since it does not scale with percentage-based raid buffs, it is inferior to STR. In any case, you will encounter AP on jewelry or on Leather armor (if you so choose to dip into that).

Both critical strike rating and armor penetration cover everything except bleeds, although I'm sure there's a point of inflection where one is better than the other.

Haste is at the bottom of the barrel, since it only increases auto-attack damage.

thovader: Yes, using a Devastate with the Glyph of Devastate will apply two stacks of Sunder Armor on the mob. No, having both the Glyph of Sunder Armor andthe Glyph of Devastate will allow you to apply two stacks of Sunder Armor to your primary Devastate target, but only one stack of Sunder Armor to the second "cleaved" target.

Last edited by Prinsesa : 12/03/08 at 12:19 AM.

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Old 12/02/08, 11:57 PM   #209
Xerophyte
King Hippo
 
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Awnh
Tauren Warrior
 
No WoW Account (EU)
Originally Posted by Prinsesa View Post
thovader: Yes, using a Devastate with the Glyph of Devastate will apply two stacks of Sunder Armor on the mob, and yes, having both the Glyph of Sunder Armor andthe Glyph of Devastate will allow you to apply two stacks of Sunder Armor to two different mobs with a single Devastate.
I don't use both glyphs myself, but I'm fairly sure this was tested and it was found you apply two sunders to your main target and one sunder to the side target using that glyph combination. Not the best source, but wowhead comments seem to confirm this.

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Old 12/03/08, 2:10 AM   #210
aylene
Von Kaiser
 
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Worgen Warrior
 
Frostmane (EU)
Originally Posted by Emeraude View Post
We have a report Berserking is giving 440 and not causing the armor loss result in AP loss, does anybody ELSE with the enchant not losing AP via the armor reduction?
"A report" as in one report or? AttT currently recalculates the AP every 15th and 45th second per minute, is it possible the enchant wasn't up at those two seconds?

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Old 12/03/08, 6:24 AM   #211
xavier2k3
Von Kaiser
 
Human Warrior
 
Kor'gall (EU)
Originally Posted by Sabrewarrior View Post
I think people mentioning berzerking enchant should realize that while you only get the buff for 15 seconds the ap loss will be there for 30 seconds. Although since there are 30 seconds a minute (15 seconds after each AttT tick) where if it procs it wont affect your armour at all it would probably even out.
First time it procc'd there was no armor loss after the buff went up, the second time it procc'd the armor loss came after the buff landed and armor loss lasted for 23 seconds. The third time the armor debuff lasted for 2 seconds. So yeh Att recalculating the AP every 15th and 45th second per minute would make sense, so getting lucky with procs at the right time as well as lucky refreshes.

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Old 12/03/08, 7:21 AM   #212
Tuili
Glass Joe
 
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Night Elf Druid
 
Ravenholdt (EU)
Hi! I consult the warrior threads alot for tanking discussions, even though I play a bear. I have a question that has been posed twice in this thread but from what I can see has yet to be replied to. I suspect it hasn't been "researched" yet, but I want to bump the question to make sure:

(Kethas: ) Do we yet know how many points in Imp Demo to take to completely negate the AP of a non-CoR'd 83+ boss? And a CoR'd one? i.e. is it different than at 70?
...
(Swelt: ) Question on Improved Demo Shout. With CoR now either not required (using FF instead) or without the AP increase (Frailty talent), and assuming that you'd choose to have a warrior applying DS rather than one of the alternatives (e.g. in a 10 man), is 2/5 Imp DS still "enough"?
The base reduction of Demoralizing Shout is similar to that of the bear version (410, 408) so it applies to both abilities. In BC there was a supposed cap on the AP reduction of bosses (315-320 I think) which meant 2 TPs were enough in the imp demo talent. The number was not alot lower in vanilla WoW so I'm guessing it's not alot higher now. I have no means of testing this as I am not yet raiding in WotLK. Thank you in advance!

EDIT: Auto smileys and spelling.

Last edited by Tuili : 12/03/08 at 7:29 AM.


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Old 12/03/08, 8:20 AM   #213
Typhon
Von Kaiser
 
Orc Warrior
 
Argent Dawn (EU)
Simple question: what are the new benchmark figures for Arms warriors? I mean achievable AP (without BS) and Health as a basis for starting the endgame after ending the levelling and associated levelling process. In standard WoW, it was 900 AP and 5000 health. In tBC it was more like 1800 AP and 10000 health. And now?

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Old 12/03/08, 9:09 AM   #214
Laurana
Von Kaiser
 
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Night Elf Warrior
 
Wrathbringer (EU)
Originally Posted by Typhon View Post
Simple question: what are the new benchmark figures for Arms warriors? I mean achievable AP (without BS) and Health as a basis for starting the endgame after ending the levelling and associated levelling process. In standard WoW, it was 900 AP and 5000 health. In tBC it was more like 1800 AP and 10000 health. And now?
3600/20000 d'uh!

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Old 12/03/08, 10:00 AM   #215
Typhon
Von Kaiser
 
Orc Warrior
 
Argent Dawn (EU)
Originally Posted by Laurana View Post
3600/20000 d'uh!
Those levels seem to be currently impossible to achieve even with T7 gear. I've seen pretty much full epic T7 warriors sitting at only about 3100-3200 AP and under 20k health.

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Old 12/03/08, 10:02 AM   #216
Morsexy
Banned
 
Human Warrior
 
Ysera
Originally Posted by Typhon View Post
Those levels seem to be currently impossible to achieve even with T7 gear. I've seen pretty much full epic T7 warriors sitting at only about 3100-3200 AP and under 20k health.
Edit: nvm, missed the arms warrior part of the question that wasn't in the quote.

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Old 12/03/08, 11:41 AM   #217
meatimus
Glass Joe
 
Gnome Warrior
 
Mal'Ganis
Riddle me this. How does the new Deep Wounds truely function? Everyone knows that when you crit, the remaining damage left on your original deep wounds is recalculated into the new damage; but how is the new damage calculated? The main-hand and off-hand damage is relatively simple, they are static values which are generated right from the aweful character pane in game but what about special attacks.

Does criting a Heroic Strike generate a higher deepwounds value then criting a main-hand white attack?

Does Criting whirlwind's off-hand attack generate a deepwound tick of the off-hand or is it still considered a main hand crit because it is a special attack?

How does Blood Thirst's deep wounds damage get calculated?

Furthermore, if you crit multiple attacks at the same time, like for example, a white attack and a Blood thirst or both weapons on a whirlwind, does the deep wound tick calculate correctly? I ask this because I have had some fluke occurances while using recklessness in which my deep wounds tick actually does not go up. It is as if I crit before any damage could have been dealt by the previous deep wounds tick and thus the new damage was never added properly.

Hopefully someone here knows some of the background numbers to this ability.

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Old 12/03/08, 12:33 PM   #218
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Typhon View Post
Those levels seem to be currently impossible to achieve even with T7 gear. I've seen pretty much full epic T7 warriors sitting at only about 3100-3200 AP and under 20k health.


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Old 12/03/08, 1:40 PM   #219
 Birdemani
Everybody knows that the bird is the word
 
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Birdemani
Orc Warrior
 
No WoW Account
Originally Posted by Prinsesa View Post
thovader: Yes, using a Devastate with the Glyph of Devastate will apply two stacks of Sunder Armor on the mob.
This is one question I've missed seeing the answer to, so forgive me if this is a redundant question. Will Glyph of Devastate apply two sunders every time you use Devastate thus giving you bonus threat on every application?

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Old 12/03/08, 6:39 PM   #220
Kavtor
Glass Joe
 
Troll Warrior
 
Darkspear
Originally Posted by Birdemani View Post
will Glyph of Devastate apply two sunders every time you use Devastate thus giving you bonus threat on every application?
Satrina found that devastate no longer has the bonus sunder threat attached as it stacks the debuff. So the Devastate glyph wouldn't change the application of threat.

WoW 3.0 Threat Values - TankSpot

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Old 12/03/08, 8:50 PM   #221
RPZip
Von Kaiser
 
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Tauren Warrior
 
Illidan
Simple question; did they ever fix the application of Deep Wounds on offhand crits receiving only 1 rank of the talent, or special attack crits (BT, Execute, Shield Slam) using the offhand damage value for their Deep Wounds stacks?

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Old 12/04/08, 2:08 AM   #222
Stink
Glass Joe
 
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Dwarf Warrior
 
Black Dragonflight
Originally Posted by Ellisi View Post
He loves dual wielding so much, I'm trying to convince him to go the path of TG vs arms, but with enough numbers behind it, I feel I can get a big two hander in his hand for a bladestorm spec.
Well I haven't seen any dual-wielding Arms warriors since 3.0 first came out, but as far as Arms vs TG, I think it's generally agreed that TG is a considerable DPS boost vs Arms.

If spreadsheets aren't enough and you'd like a personal example, here are two parses of Thaddius (the best fight for warriors atm) from my guild with myself as TG and a fellow warrior as Arms. We are comparably geared (mostly Naxx gear, some blues yet), and you can see that TG is out front by a nice chunk. It carries over to just about every fight.

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Old 12/04/08, 9:32 AM   #223
segaface
Glass Joe
 
Human Warrior
 
Crushridge
Originally Posted by Stink View Post
Well I haven't seen any dual-wielding Arms warriors since 3.0 first came out, but as far as Arms vs TG, I think it's generally agreed that TG is a considerable DPS boost vs Arms.

If spreadsheets aren't enough and you'd like a personal example, here are two parses of Thaddius (the best fight for warriors atm) from my guild with myself as TG and a fellow warrior as Arms. We are comparably geared (mostly Naxx gear, some blues yet), and you can see that TG is out front by a nice chunk. It carries over to just about every fight.
Yes, most definitely. I respecced Arms for some PVP tonight and later did a couple heroics. With WF totem, I was only doing around 2k dps. Granted, I was in Fury gear so the itemization could have been a bit better (not so much hit, more crit), but if you look at my armory right now you'll see that I have 3379 AP and 34.57% crit in battle stance. When I get WF in heroics as Fury, I can push 3k dps fairly regularly. My stats in berserker stance are just over 4k AP and 33% crit, unbuffed.

So yes, Arms can do respectable damage for heroics if you compare it to what 90% of the game's population puts out, Beyond that, there's just no way Arms can compete.

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Old 12/04/08, 11:31 AM   #224
Reknar
Glass Joe
 
Orc Warrior
 
Sisters of Elune
I've been reading through the thread, and the discussion of enchants came up, but it was never decided which enchant combo was the best. I'm about to craft my titansteel destroyer, and plan on getting the colossal skull-clad cleaver, and was thinking between 2 choices. MH-Berserk, OH-110 AP, both 110 AP, or the old standby of MH-executioner, OH-110 AP. Assuming a fury warrior has 12k armor, when berserk procs, 50 AP is lost. This results in 350 ap, with a 15 second uptime. So 350 AP, and lets assume 1.5 PPM (may be low for slow TG weapons, but I am considering flurry up at all times). so every 2 minutes you're going to get 3, 15 second procs for 350 AP. Then 350*(45/120)= 131.25 static AP. This is considernig optimal conditions. My issue rises with 2 things, many reports of a much lower proc rate than what I determined, where if it dips as low as even 1.25 PPM, we're only getting an increase of 87.5 in the first 2 minutes then the 131.25 AP in the next 2 minutes, repeating in that sequence. This would equal 109.3745 static AP averaged between the 4 minutes total.

The other issue, and personally my much larger one is of the fact that the AP you have is only refreshed every 30 seconds. This could result in a loss of 50 AP for up to 29 seconds, if the buff is applied, then wears off just as it is rechecked. So I'm highly considering double 110 AP, or Executioner, 110 AP until such a point I get enough armor pen to make it useless (which seems impossible as they are going for haste in abundance this expansion). If you have any idea please add to this, corrections are welcome as well. I just want to get this nailed down so I'm not wasting mats.

*EDIT* I just checked the think tank, and they're saying berserking is a 1.2 PPM. So I don't see how it could possible be better than 110 static AP.

Last edited by Reknar : 12/04/08 at 11:44 AM.

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Old 12/04/08, 11:50 AM   #225
Typhon
Von Kaiser
 
Orc Warrior
 
Argent Dawn (EU)
Originally Posted by LodeRunner View Post
LodeRunner, I should have made clear in my original post I was asking for benchmarks for *entry* into the Endgame (i.e. currently T7), not what fully-equipped T7 warriors are *currently* running with. Sorry.

Anyway, upon reaching 80 and having a few days of running heroics, I can *now* probably answer my own question. Quest and Levelling Instance Blues can put an Arms warrior at typically 2500 AP, but reaching anything above 150 +hit is troublesome without seemingly gimping strength or crit (I found that as I levelled I had much more +hit than I have now).

Now I've started on heroics, I reckon 3000 ap is easily achievable from heroic and crafted gear alone (I'm on 2800 without any badge gear).

HP Totals on the other hand seem to fluctuate wildly with Heroic gear - I've seen a difference of 3k from swapping only a few items over (for example I'm currently using the VH Heroic Polearm which has an obscene amount of stamina).

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