It worked before, but the description didn't include that line (as I remember anyway). It was a fun little enchant too. Yes, if it's only spells (as it sounds now), it's obviously worthless to us. So it is indeed summed up "hit or go home" for weapon enchants.
May I suggest that a decent threat trinket would also be the Darkmoon Card: Greatness, from the Nobles deck?
Base, it adds +90 Str (45BV), and the proc which is rumored to be high ~33%, +300 Str (150BV). Strictly speaking, the proc is +300 of your highest stat, excluding Stam, which should be Str.
IIRC, Str/BV are both excellent threat stats. Taking into account talents to increase Str/BV this should be a very decent threat/mitigation trinket.
Chaith logs on
<zyl> Actually, I do like my paladin. He's fun to play, but don't tell Chaith.
<chaith> Looks like i logged in at the right time
<zyl> ....
<zyl> I pressed enter half a second after you logged on.
Pauldrons of the Colossus drop off of the Drakkari Elemental in heroic Gun'dark. There's only the one; it's a boss. (It's the elemental that animates a statue.)
There's also [Crusader's Square Pauldrons] from normal Culling of Stratholme trash; it's very easy to get and quite good.
Woeful. You gain a lot more parry for sacrificing 30 health and a little defense (not even enough to make a full point).
You also lose 406 armor, or around .42% DR @ 23k armor.
So it's .63% parry vs .42% DR AND .12% dodge, parry, miss and block AND ~30 health.
I'd take the Band of Torture myself. BTW: it is NOT a feral ring, since ferals get about half the value of defense that we do.
James: you're missing the [Sonic Booster], 81 stam non-unique trinket with an ok threat proc. I expect I'll have one in the bag for high magic fights even after I pick up [Essence of Gossamer].
Also, have Hand-Mounted Pyro Rocket on a pair of gloves for trash. It does damage comparable to Heroic Throw on a separate cooldown and can be used while moving at a range of 45 yards with no rage needed. Combine with a gunshot, I now have three abilities I can use on the pull, on different targets, to generate a little threat.
Last edited by Toots Hepcat : 12/01/08 at 2:43 PM.
I'm trying to decide if it is worth 6 days of my titansteel output to try this with a tanking spec that carries deep wounds. As a dwarf, using a non-mace is essentially costing me 41 points of expertise rating if I'm doing the math right. As such switching to one of the available tanking swords is an iffy decision.
The conventional wisdom has always been that faster = better for the extra heroic strike threat, but single target threat really doesn't seem to be much of an issue now and using this thing will actually up my multitarget threat, since shockwave and thunderclap scale with AP and can proc deep wounds on crits, and my deep wounds damage will be *much* better with this weapon than with a regular tanking weapon.
As a bonus it has a lot of stamina and some bonus expertise rating as well. I don't know, is there something big I'm missing here or is this something dwarf warriors should take a look at? Humans probably not since they have traditional tanking weapons available for one of their weapon racials.
I've seen Slow Weapon/Deep Wounds vs Fast Weapon/HS debated a few times and as a newcomer to warrior tanking it intrigues me. I think it might be worthy a new thread to analyze the numbers of each, if only to squash one style or the other under the mighty heel of math.
But as you mentioned, single target threat (e.g. boss threat) isn't that much of an issue yet. Survivability is, however, and even [Hammer of Quiet Mourning] offers more in that respect than the Bonecrusher.
If you aren't having trouble with single target threat, it sounds like something worth exploring for getting DW on AOE groups. But I think for a real boss that can kill you, it's still better to go with a proper tank weapon with defensive stats and a faster swing.
Oh. Deep wounds. Let me make a proper response then
Deep wounds doesn't particularly cost you alot in mitigation, and there are slow tanking weapons as well. It'd have to come down to math on actual TPS numbers to determine what's best. It's probably worth exploring (in another thread) considering the level of crit prot warriors can actually obtain and the buff to deep wounds versus getting more heroic strikes for more additional threat. Or, better yet, DPS numbers (which should be a relevant deciding factor as you gear up).
What I mean is that it's not a proper enchanting spell yet. It's under uncategorized spells, which I guess means it's not on a trainer or anything yet and under a profession. I'm guessing they forgot to put it on the enchanting vendor (the one that trades shards for formulas) just like they forgot to make some citrine or whatever drop at the start of TBC.
There's a significant chance that the enchant is actually in game, just not found yet. Enchant Cloak - Superior Arcane Resistance was only found a few days ago. If it's a rare drop that only drops for enchanters off an out-of-the-way mob, it's quite possible noone has seen it yet. Especially in Icecrown, there are tons of mobs that virtually noone will ever kill, like those skeleton elites that are everywhere on top of the walls.
There are also a large number of datamined JC recipes that noone has found yet, and it's hard to believe they were all left out. Staples like the +dodge cut of Scarlet Ruby have yet to be located.
I pointed out two missing necks before but looks like they're still not added. Anyway, a few corrections/additions (including these necks again):
1) Mentioning Gluth as a drop source doesn't have much sense to me because Gluth doesn't have his separate loot table - he shares his loot with most of Naxx bosses (except Sapphiron and Kel'thuzad).
2) [Helm of Vital Protection] - it's from Gothik the Harvester (yeah, Gluth can drop it as well but - as mentioned above - he can drop most of Naxx loot).
3) [Drakescale Collar] comes from 10-man Malygos and [Nexus War Champion Beads] comes from 25-man Malygos. Not the direct drops though - these are quest rewards similar to Verdant Sphere necks from Kael'thas Sunstrider in TK. You can obtain these necks only if you've killed Sapphiron previously and got the key from him.
4) [Gale-Proof Cloak] - yes, it's Sartharion with at least 1 drake, but you've missed the info that it's from 10-man version.
5) [Dragonstorm Breastplate] - yes, it's from Sartharion, but not from the heroic one - it drops in 10-man version with at least 2 drakes.
7 [Waistguard of the Tutor] - it's from Instructor Razuvious (yeah, Gluth can drop it as well but - as mentioned above - he can drop most of Naxx loot).
Dragonstorm Breastplate drops from Sartharion 25 man actually, perhaps it's a shared piece of loot between 10 man 2 drakes and 25 man 0-1 drakes. We don't actually know since we've killed Sartharion 25 with at least 2 drakes up every time and have seen two drop. Shouldn't make too much of a difference as Sartharion 25 with 0-1 drakes is completely trivial.
Dragonstorm Breastplate drops from Sartharion 25 man actually
Yeah, looks like you're right (I haven't seen this one drop myself yet so I've based its place mostly on WoWhead comments, which may be misleading). My bad, sorry.
Originally Posted by Xaviera
perhaps it's a shared piece of loot between 10 man 2 drakes and 25 man 0-1 drakes.
I'm almost sure it's not from 25-man with 0 drakes. It may be shared between 10-man with 2+ drakes and 25-man with 1+ drake, although I doubt it to be honest. Most probably it's just from 25-man with 1+ drake.
Oh. Deep wounds. Let me make a proper response then
Deep wounds doesn't particularly cost you alot in mitigation, and there are slow tanking weapons as well. It'd have to come down to math on actual TPS numbers to determine what's best. It's probably worth exploring (in another thread) considering the level of crit prot warriors can actually obtain and the buff to deep wounds versus getting more heroic strikes for more additional threat. Or, better yet, DPS numbers (which should be a relevant deciding factor as you gear up).
You also have to factor in devastate hitting harder with a slower weapon and if you're not expertise capped for parry the potential for parry hasting the mob is slightly higher.
I haven't seen this debate yet so wanted to see what some of your opinion's are on block rating vs avoidance. Stamina, armor and defense rating for the most part seem to be on all tanking gear so it seems like we have a choice between gear with block rating and value or dodge/parry. From what Ive seen most seem to be going the avoidance route but to me it seems that if we can block for 30-50% of the damage that block rating may be as useful especially considering diminishing returns after our dodge/parry are each at 20% or so. Ive always tried to smooth my damage intake as much as possible, the healers like it and my rage is also very constant.
So has anyone tried the block route yet? Im not 80 yet so Im not sure what our block value could be with decent gear and not sure how hard the bosses are hitting for in Naxx 10 or 25 but wanted to see some kind of discussion on this.