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ebs2002, what you are seeing is the effective DPS heroic strikes add onto the white DPS, not the actual full heroic strike damage itself. This is where I think you are confused. There is not extra damage floating around. I reverse engineered the percentages in the damage spread to correctly display like it does in a recount.
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This confuses me a little bit. If I understand you correctly, the heroic strike damage (and percentages displayed) is actually the heroic strike ADDITION, and not the actual DPS you get from using Heroic Strike. In other words:
Assumptions (I know these numbers are made up and not actual, it's just for modeling)
- White swing does 3k base
- Heroic Strike adds 1k dmg to a white swing
- Swing timer is 3secs
If I have no rage for heroic strikes, I'd do 1k DPS white, and 0 DPS heroic strike
If I can HS on 50% of my swings, I'd do 500 DPS white, and 667 DPS heroic strike
If I can HS on every swing, I'd do 0 DPS white, and 1333 DPS heroic strike
Recount and WWS would show me doing those values.
However, what you're displaying is that you do 1k DPS white regardless, and then either 0, 167, 333 DPS heroic addition?
If that's true, then it seems like everything that you're doing is correct, just displaying the White/HS DPS differently, which would indeed account for the discrepancies I'm seeing when comparing your sheet's results to a WWS report.
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I did see that I failed to divide the heroic addition dps by the average main hand speed, which made it too high. I also did not find the difference in crit damages between white and heroic correctly. This I am fixing. There's just too much going on sometimes and It's hard to notice when I make a mistake sometimes, and it can go unnoticed for a long time. For this I apologize.
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No need to apologize at all. I'm glad that at least my efforts are helping somewhere.
I apologize if it seems like I'm criticizing your work. I appreciate all the hard work you've done here. I'm just a Test Engineer professionally and, as I really love the utility this sheet provides to me personally, I want to do whatever I can to help make it the best tool I can.
If you want me to back off, feel free to let me know and I'll stop. Consequently, if you want me to give you a second set of eyes on anything that you're doing here or in the future, please feel free to ask.
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It would be nice if there was a "what if" section that let me manually adjust stats for calculations (e.g +XX hit, -XX str, etc...)
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Just want to second this. The "manual additions" was a feature in the 2.4 sheet, and it was great for quick calcs (just inputting someone's unbuffed stats, weapons, and proc effects like weapon enchants/trinkets). Rather than going through the hassle of selecting each individual piece of gear/gem/enchant.
I used it a lot to find out what SEPs are like at different gear configurations (too much hit, low crit, high haste, high ArP, etc).
Unfortunately, it's not a quick 5min fix because of the way the SEP macro works presently, although I'm sure landsoul's Excel-fu is better than mine
