There's no way that's right though, that formula would yield >60% uptime on the main hand which is way off in practice. Come to think of it, I don't remember where I got that but the dividing by 100 is what gives the conversion to percent. But I may be wrong. The results are similar so I'm sure you will forgive. I'll do it this way then:
There's no way that's right though, that formula would yield >60% uptime on the main hand which is way off in practice. Come to think of it, I don't remember where I got that but the dividing by 100 is what gives the conversion to percent. But I may be wrong. I'll do it this way then
That's how you are supposed to do it. We were both wrong I guess, but thanks for bringing it to the light.
That's still wrong. That's the same as doing: 3.5/(60*1.2) instead of (3.5*1.2)/60 and obviously still doesn't fit the definition of PPM. If I had to guess, I'd just say the PPM is less than 1.2, or else the uptime really is 60%+. I tested on a dummy with 0 raid buffs and had ~50%. I could easily see it being over 60 with WF/higher flurry uptime/BL.
Well if it's wrong or not what does it help if there's no data anyways and nobody knows the answer to the problem?
Well there's no point in using a wrong formula trying to fit it to the data. Just needs further testing most likely. One of these is true:
A) The uptime really is 60%+.
B) The PPM is less than 1.2.
C) Abilities we think proc enchants don't(WW? BT? Execute?)
I can do a couple hours of autoattacking, and test to make sure every ability procs it too. Also afaik, /combatlog now will actually report refreshed buffs instead of only gains/fades, so should be no need to stop attacking ever.
Im sitting next to my rogue friend, has 34 procs over 1977 connects, no haste, autoattacking with a 1.4 dagger. That's a .017 chance. That's .7370 ppm. I'm beginning to get a little worried. You got any data yet? Is the data set too small?
.75 PPM gives me a 45% uptime in the main hand with that correct formula.
This makes Berserking noticably worse than Mongoose.
One new feature that would be really nice, is to add a switch that would change the SEP of use effects to maximum possible (IE if you loatheb shadow, it could assume you always use it while hysteria and DW are up etc). Clickable trinkets were always weaker on sheets then passive ones, but they made it up with that sort of flexibility. The internal cooldown trinkets also can be used to great effect.
Just for example Im really in love with grim toll trinket lately. On paper its not so awesome, but in reality it procs at very predictable times (around 5 sec after greatness in "rotation". So for example on sartharion i already time it to be up for executes on 1st AND 2nd drake - in case of 1st i have heroism/dw/hysteria, making the proc insanely powerful (boosting my executes into 21k range).
While such things are hard to model, taking a look for selected buffs (heroism, hysteria), and if present , the switch would make the sheet assume they are up during trinket uptime (or half of it actually). That would put them a bit more in place - given how Grim Toll passive part (84 hit), is considerably weaker on SEP then other trinkets STR/Crit, but the proc is a lot more powerful in my opinion (especially timed for executes).