Page: ARMS (just tried on this one)
Error Type: REFERENCE
When I fetch the Armory, an error window appears saying "Unable to find Glyph of Endurin Victory". Instead, a second Glyph of Bloodrage appears.
Page: ARMS (just tried on this one)
Error Type: REFERENCE
When I fetch the Armory, an error window appears saying "Unable to find Glyph of Endurin Victory". Instead, a second Glyph of Bloodrage appears.
It's just not supported. You can switch it manually.
Isn't the 0,33 DW ticks/sec ,as reported by the spreadsheet, a bit low?
For example, my recount reports 85 DW ticks over an 145 second Koralon 25m fight, thats 0,6/sec and my critical chance is on the high side (45.33% unbuffed).
This affects the dps value of the T10 2 piece set bonus , which im interested in.
About the ICC Normal BiS list for Fury. With those items fury warriors are 4 expertise behind the cap, which is a bit too much. In my opinion, you should switch [Might of Blight] to [Seal of Many Mouths]. That way you are expertised capped and gain a ~4 DPS increase.
The ring 'The Lady's Promise' has 40 ArP 0 Exp, it should have 0 ArP and 40 Exp.
Also, using my armory (Thirdrise - Malorne) and a fresh sheet, switching the NES to DMC:G causes a pretty significant loss in DPS. Considering my other trinket is GT (yes I know, I haven't had any trinket luck) I really thought I'd see an improvement in my dps replacing either of them with DMC:G, instead of the DPS loss that I currently see. Most likely there is something I'm not considering, but since I can't figure that out I'm wondering if NES is accurately calculated in the sheet.
The Deep Wounds calculations look a little bit off to me, although it's possible I'm just misinterpreting this.
1) The calculations for Deep Wounds damage via Whirlwind Mainhand attacks includes a bit about calculating 1 - Chance of a Whirlwind Offhand Crit, which doesn't make a lot of sense to me; as a consequence, my Deep Wounds is showing itself as doing less damage from Whirlwind MH Crits than it does from Whirlwind OH crits. Changing K96 from =(1-N65)*L65*Q63*Q95 to =L65*Q63*Q95 seems like it restores some sanity to the process.
2) Leaving aside the issue of multiple mobs, which will make an enormous difference in the uptime of the 2T10 proc, the DW ticks/sec number seems way too low when compared to observed data. I think part of the problem is that (for example) if you swing with synched weapons and then use a GCD attack (say, Bloodthirst) it is -guarenteed- that Deep Wounds will proc at least once before you could use your next GCD attack; because the sequence of crits is 'lumpy' your calculation is going to report no actual Deep Wounds ticks in a situation where you get two autoattack crits, a double WW crit and a BT crit when in the game you'd see at least one. Unfortunately I can't think of a good way to deal with this, though - perhaps someone else might have a suggestion?
When you have Resilience value cell selected, the tooltip tells you to make sure you have "Player" selected on C27. The "Player" option is on cell D34, not C27.
Thanks again Landsoul for all the work you put into this, sometimes I feel like without you I'd be lost.
The problem I'm running into with the new sheet is my unbuffed and buffed ArP reading correctly, however my maximum is about 8% above what the old spreadsheet shows it as, as well as my napkin math shows.
My buffed ArP is 52.59%, with my runestone at 47.51%, my mat puts me at 100.1% ArP maximum. Is there something I'm missing? The new spreadsheet is showing 108.68% max.
Was just wondering if there was a problem that did not allow the spreadsheet to fetch from armory on a mac. I can work it fine on my pc but my mac laptop can not fetch my gear from the armory. It gives me error message "run-time error '429'; ActiveX component can't create object". If anyone has any information on how to get this to work on a Mac os X i would greatly appreciate it
thank you in advance