Landsoul, before you update the spreadsheet as I'm sure it's a lot of work with the new info out there and all the new items that need to be added, do you think with negative armor and how it scales, that Grim Toll + Mjolnir Runestone will end up being the best combo of trinkets to use?
Probably only if this whole negative armor thing pans out positively.
Landsoul, before you update the spreadsheet as I'm sure it's a lot of work with the new info out there and all the new items that need to be added, do you think with negative armor and how it scales, that Grim Toll + Mjolnir Runestone will end up being the best combo of trinkets to use?
I've heard they tend to synch up, which I haven't tested myself as I don't have the Mjolnir Runestone.
Assuming that they do (and honestly, probably even if they don't) it almost certainly will beat out the DMC: Greatness unless you're just wasting the hit from the Grim Toll.
Is Expertise really that weak? I'm at 21 Expertise but the SEP value is only 1,0147 for me. (ArP is at 1,1162)
I can't belive the other Stats really compensate the dps-loss of a dodge. So should i go on gearing for Str/ArP and ignoring the expertise cap?
If armor pen doesn't get changed anytime soon, if I get the Earthshaper, go Mace spec, and pick up a few more BiS Arp items, I might start ignoring expertise to really just focus on stacking Arp since it's value will start going through the roof making both GT and the MR trinket procs insanely powerful.
Well mace spec isnt worth it still until around 1700 ArP from gear. Axe spec is THAT good :P.
Yeah, I read the same thing right when GC introduced the math behind ArP shortly after 3.1 came out, but since then people discovered that boss armor can go into the negative. So is it still 1700 ArP from gear that Mace Spec compares? I would think it would be a lot closer the way Arp scales shown by those negative armor graphs people have been posting. But math is not my strong suit; I just try and follow spreadsheets and the math from others!
Is Expertise really that weak? I'm at 21 Expertise but the SEP value is only 1,0147 for me. (ArP is at 1,1162)
I can't belive the other Stats really compensate the dps-loss of a dodge. So should i go on gearing for Str/ArP and ignoring the expertise cap?
Arms can make up for a dodge with an extra overpower, assuming you don't already have it lit up from TfB.
This negative armor business really shakes up the equipment list. Assuming that Grim Toll + Mjolnir Runestone is the way to go forever, [Bitter Cold Armguards] becomes a lot better than [Decimator's Armguards] since you're going to want to shed hit in a lot of places
Depending on how low you feel comfortable going with hit (as Fury obviously), Bitter Cold were already "better" according to the sheet, even without factoring in any new revelations with ArP.
I am having some problems with the macros though, and would appreciate some help.
-I have office enterprise 2007
-I have enabled macros
-When I open the spreadsheet I get the message "Excel found unreadable content in "WarriorDPS2.402c.Excel07.xlsm"
Also, sword and mace spec doesn't work when I change to a sword or mace.
Is Expertise really that weak? I'm at 21 Expertise but the SEP value is only 1,0147 for me. (ArP is at 1,1162)
I can't belive the other Stats really compensate the dps-loss of a dodge. So should i go on gearing for Str/ArP and ignoring the expertise cap?
Expertise is bugged at 5.75% or 23 expertise. At 23 expertise i tried adding a 27 expertise gem vs no gem and got no dps change at all. That was with fury. I didn't test arms. Maybe the dodge rate for a L83 boss is set to 5.75% instead of 6.50%. This does need to be fixed as it really messes things up.
Also the proc value of Mjolnir Runestone is incorrect. It should be 612 ArP. Think this was pointed out earlier. So apologies if it was. For Fury, when using 1 ArP trinket ArP for gear maxes at 619.62. With the corrected change to Mjolnir that is. Call it 620. I'd say if you use both ArP trinkets i'd not exceed 620 ArP until it's proven we can go negative. Even with 1 ArP trinket it still may not be best to exceed 620 ArP. At least not according to this spreadsheet currently. Just pointing this out so people aren't regemming all gear for like 900 ArP and an ArP trinket. I think we need more data or further testing. Unless i'm reading this wrong. Please correct me if i am.
Last edited by catch22atplay : 05/02/09 at 10:18 PM.
also, I would say that ArP definitely gives a benefit past 100% right now. With a 50.5% ArP set + 10% bonus from battle + 50% from grim toll proccing there is a significant boost to damage in battle stance. Against the level 70 dummies in orgrimmar A heroic throw in zerker stance is doing 1760 noncrit and 4235 crit, whereas in battle heroic throw does 1850 normal 4431 crit
Heroic throw does very consistent damage; if I'm in battle stance with no other buffs besides grim toll a throw against a clean 70 dummy always hits for 1850 and crits for 4431
I'm sorry if it's been asked one billion times, but I looked tru the topic and I couldn't find the answer to this problem... I can't import my armory profile :/
I'm using the eu.wowarmory.com adress in the server box since I'm an EU player, but when I click on the green button nothing happen, it didn't even pop up an error window... since I'm totally a newbie with Excel maybe I need to activate some option to make this work?
Sorry for the OT question and thanks again for your hard work Landsoul.
Wouldnt Bladebreaker Gauntlets be way better than the t8.5 gloves? To me those gloves look really really blah. (for arms BiS list)
They are on their own, but then you lose the 4 piece set bonus.
I was thinking of toying around with a very high armor pen set using the Earthshaper and ignoring the 4 piece set bonus and ignoring expertise on gear to see how it would do at extremely high levels. But the 4 piece set bonus & poleaxe spec are too good to pass up. If they don't change armor pen in the next 1-2 months, I'll toy around with multiple sets and post some results when I have most of the gear I need.
I agree on poleaxe spec, it seems to even out with mace at 1700 passive armor pen + grim toll or a bit lower with dual trinkets,but as for MS i really cant.
Considering
1) 2 piece bonus is basically useless imo. 150 haste on some slam crits, not many heroic use, and overall meh-ness of haste
2) 4 piece bonus increases the crit on skill that for me at least consist of ~15% damage by 10%. Even considering arms "crits at around triple damage" (that means counting deep wounds that ignore armor etc) that means if you were at 55% crit raid buffed you gain 2.3/2.1 =~10% damage on MS or 1.5% total damage.
You trade awfully lot for an average bonus. I find it better to not use ANY tier items (or helmet, which seems good on its own). It will be especially true once you get to gear up in hard modes, and tier items will fall behind even more.
I agree on poleaxe spec, it seems to even out with mace at 1700 passive armor pen + grim toll or a bit lower with dual trinkets,but as for MS i really cant.
Considering
1) 2 piece bonus is basically useless imo. 150 haste on some slam crits, not many heroic use, and overall meh-ness of haste
2) 4 piece bonus increases the crit on skill that for me at least consist of ~15% damage by 10%. Even considering arms "crits at around triple damage" (that means counting deep wounds that ignore armor etc) that means if you were at 55% crit raid buffed you gain 2.3/2.1 =~10% damage on MS or 1.5% total damage.
You trade awfully lot for an average bonus. I find it better to not use ANY tier items (or helmet, which seems good on its own). It will be especially true once you get to gear up in hard modes, and tier items will fall behind even more.
Bonus would be worthwile if it affected MS(BT) and Slam. Anyway i want rogue 4pc bonus , damage dealt by rend can now be critical strikes.
It should make deep wound ticks crit (and proc more deep wounds !)
Anyway after looking deeper into it, there might be more benefits from 4xt8 then i thought - mostly because there is no hard mode gauntlets/chest/shoulders as of now. I still believe we will see some (as not all loot has been found yet :P)
Yeah I agree if there were more good 239 (or 226 even) loot that was well itemized you could ditch the 4 piece. The set chest and helm are kind of hard to beat though because they are very well itemized. shoulders are okay, but legs and gloves are definitely iffy unless you need the hit/exp really bad.