
Originally Posted by landsoul
That's great and all, but this is just repeating what others have said without any real backing besides just saying it or "I tried it out in a sim." How close were switching 4 and 5, at what times would using SD be better than MS. At what times would hitting MS be better than SD? According to the scenarios I used and comparing their opportunity costs, the results were not clear. Is there any way you can show some results that you did see Rallik?
With a gear setup I had including deep wounds chance and crits, a 30 rage execute did 6802, and a mortal strength had weight 5517.
If swing time was 2.58 seconds, then inside of a GCD, there would be a 1-((1-0.9*1.5/2.58)*(1-.09))=13.76% chance to overwrite a SD. Opportunity cost = chance * weight = 936. The opportunity intercept time of the mortal strike was then .848 seconds. So if you waited 1.5-.848 = .652 seconds until MS was about to come up and hit execute instead, you would be breaking even. Would the be an acceptable concept to use?
Also, what about bladestorm? should it be glyphed? should it be even used? In practice (I can calculate it NP) does it do about the same DPS as a regular rotation or less, more? Is it only used when everything is used and low on rage?
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Just swapping SD before MS was only a 6 DPS loss. I could make the GCD decisions arbitrarily complex, like calculating the damage of MS/SD, determining the probability of SD proccing in the next x seconds, and deciding which ability should be prioritized based on that and MS's cooldown time, but it seems overkill when no human can make decisions like that in the necessary time frame(or at least I can't), so I just keep it simple. If an ability is usable and it has a higher priority, it gets used. At only a 6 DPS difference, it could shift either way depending on gear very easily, so for spreadsheeting purposes, I'd imagine you'd have to use something like the method you described to determine a clear cut winner for a closed formula.
Disabling BS was a 119 DPS drop, and yeah it showed the highest DPS being used as a replacement for slam when: Rend is up and MS/OP/SD are inactive. Attempting to add a rage limitation increased its DPS very slightly(less than 5) with rage <= ~75-85. Any lower reduced its DPS by increasing the delay between uses too much. In practice it's likely best to over-HS a tad just before using it, which isn't simulated.
BS glyph was only a 10 DPS gain, pretty terrible. In comparison rend glyph was 117, MS glyph was 63, and execution was 54. Surprisingly, HS glyph was ~58. All of these numbers are with my gear and the rotation I mentioned, so their values could easily shuffle around a bit. I'd say Rend is the only absolutely necessary glyph, with any 2 of MS/execution/HS as acceptable backups. I'd likely go with MS/Execution still just because the simulator does HS much more intelligently and reliably than I do and tends to show higher usage rates than I see in-game.