The idea is that they are different items, one being strength and the other bring agility. They are not the same item therefore you could equip both.
I had this idea at the very start of naxxramas. I only have 2nd hand evidence as I asked the only scribes i know (and not 100% trustworthy), and they stated it doesnt let you. Like I said I'd prefer more reliable source, but I wouldnt get my hopes up (besides I guess Mjolnir Runestone is better then agi greatness anyway).
I just downloaded new version of spreadsheet. Problem is the dps is considerably different on new spreadsheet than the one i previously had. Also it shows a dps drop if a replace Valorous Dreadnaught with Conqueror's Siegebreaker. Please help.
Problem #1 (is not a problem): Rage generation mechanics were previously miscalculated/misunderstood properly and this carried into the spreadsheet, blue has released the constant value and this has been adjusted in the spreadsheet. Since your rage generation is actually lower than what was predicted, you would not be weaving in as many heroic strikes; as such, you see your dps drop down to what is more representative of what it is.
Problem #2 (is also not a problem):
Item Breakdown:
CSS:
90 str
red:+4 str
46 hit
54 crit
VDS:
75 str
yellow:+4 crit
58 crit
43 ArP
Ignoring the sockets for now:
VDS => CSS
+15 str
+46 hit
-4 crit
-43 ArP
The gain of hit is worthless for you as Arms, it might as well be 0.
+15 str, -4 crit, -43 ArP.
If you use the SEP calculations button, ArP is probably worth at a minimum 0.8 to a max of approximately 1.1 relative to strength (just general approximations, if you want exact numbers input your data and do it yourself). Should be pretty obvious at this point why that "upgrade" is not an upgrade.
This may or may not have been found already but setting the Windfury Totem to 0 Causes a Div/0 Error in the Office '07 version.
Scenario: I would update my gear on the Fury sheet remove most of the raid buffs and then run Sep and I would get the Div/0 error.
The Test: I redownloaded and started fresh. Using Landsouls gear I marked each buff to 0 one at a time would run Sep and if no error showed I'd click save. I did this until I got to windfury and got a Div/0 error so I reloaded skipped windfury and kept going. Then I saved and downloaded my gear. No Errors. Ran Sep. No Errors. Saved. Set Windfury to 0 and Div/0... so there's at least 1 cause of Div/0.
I still cant autoload my gear into the Arms Sheet... I get an Div/0 whenever I try I plan to manually enter my gear later and see how that goes. Also 'Enchanted Tear' +6 to all stats gem isn't found, not a big deal but I figured I'd mention it.
PS - I love the spreadsheet... and it's a wrong sort of love too almost like cheating
Last edited by StaxRexx : 06/08/09 at 11:56 AM.
Reason: added detail
Hey guys
Everything works fine for me on the sheet except the +6 strenght bonus from Belt of the Titans, doesn't seem to pop on correct geming, anyone having this issue?
I downloaded the new spreadsheet today and noticed Imp Execute doesn´t add anything towards total dmg.
I´m aware you dont execute below -20% boss HP but doesn´t it add dmg to Sudden Death proc?
This may or may not have been found already but setting the Windfury Totem to 0 Causes a Div/0 Error in the Office '07 version.
Scenario: I would update my gear on the Fury sheet remove most of the raid buffs and then run Sep and I would get the Div/0 error.
The Test: I redownloaded and started fresh. Using Landsouls gear I marked each buff to 0 one at a time would run Sep and if no error showed I'd click save. I did this until I got to windfury and got a Div/0 error so I reloaded skipped windfury and kept going. Then I saved and downloaded my gear. No Errors. Ran Sep. No Errors. Saved. Set Windfury to 0 and Div/0... so there's at least 1 cause of Div/0.
I still cant autoload my gear into the Arms Sheet... I get an Div/0 whenever I try I plan to manually enter my gear later and see how that goes. Also 'Enchanted Tear' +6 to all stats gem isn't found, not a big deal but I figured I'd mention it.
PS - I love the spreadsheet... and it's a wrong sort of love too almost like cheating
I have set the formulas and and turned macros on but as soon as i click to input data from armory ( Ever your own armory Landsoul ) gives me a lot of DIV/0 errors? Am i doing something wrong?
I was playing around with some of the numbers in the spreadsheet for arms dps to try to figure out when/why/how strength becomes better than arpen with the new cap. I came to a conclusion that I wasn't sure was correct, and I just wanted to run it by some of the EJ experts. From what I was able to observe, the effective arpen 'cap' was at around 495 with my gear, since I have grim toll. I assume this is to make sure none of my arpen is effectively wasted when grim toll is up.
Am I correct in saying, assuming you have grim toll or a runestone, that the armor pen cap is 40% (~495), and everyone should just get strength from there on? Is this going to be true for any and all gear sets that have at least one of the two 612 arpen proc trinkets?
Edit: Also, is mjolnir runestone 665 or 612 arpen? What I wrote above was assuming it was actually 612, but I saw you had it in the spreadsheet as 665, whats the deal with this?
I was playing around with some of the numbers in the spreadsheet for arms dps to try to figure out when/why/how strength becomes better than arpen with the new cap. I came to a conclusion that I wasn't sure was correct, and I just wanted to run it by some of the EJ experts. From what I was able to observe, the effective arpen 'cap' was at around 495 with my gear, since I have grim toll. I assume this is to make sure none of my arpen is effectively wasted when grim toll is up.
Am I correct in saying, assuming you have grim toll or a runestone, that the armor pen cap is 40% (~495), and everyone should just get strength from there on? Is this going to be true for any and all gear sets that have at least one of the two 612 arpen proc trinkets?
Edit: Also, is mjolnir runestone 665 or 612 arpen? What I wrote above was assuming it was actually 612, but I saw you had it in the spreadsheet as 665, whats the deal with this?
Hellord made a few good points over in the Arms thread about the merits of continuing to stack ArP beyond the soft cap even while having one of the trinkets equipped, despite what the spreadsheet says. Particularly the fact that you can't actively align a GT or Runestone proc to coincide with heroism or specific burn-phases; so you could be losing potential DPS during an important period if the RNG doesn't play nice.
Heroism lasts 40 seconds. The ICD+proc time of a trinket is 45-55 seconds. The chance of not having a trinket up during heroism is kind of low. Same with deathwish, it is particularly easy to align deathwish with some sick trinket procs. All you have to do is anticipate and be able to track the procs effectively (using UI modifications). When you successfully align procs with heroism/death wish etc is where your numbers get fairly inflated. There's nothing wrong with stopping ArP at the soft cap if you can do this. If you can't then sure go over it and get a different trinket.
I found something that, even though totally irrelevant, you may or may not want to change in order of perfecting the spreadsheet.
Even if you set "bloodsurge" in the talent tree to zero spent points, it still grants you dps according to the sheet.
Also, when I unselect all buffs in the spreadsheet, my bloodsurge dps goes up from about 8.5% up to almost 11% of my total dps, which is not in accord to a 30 minute testrun (which i know is, or might be not representative) and the pure fact (at least in my mindset) that i have a lot less heroic strikes without any buffs and therefore should have alot less bloodsurge procs.
I hope that I could help in some way and, if I am wrong, someone can explain my misinterpretation of things.
Please excuse my english for I am not a native speaker and quite drunk at this point.
Mmm I'm not sure it will be BiS if ArP is our best stat.
Melancholy sabatons lacks 10 crit, 5 STR and 47 haste compared plus 2 sockets.
Supposing you gem for 32 ArP you have 52 ArP vs 10 crit, 5 Str and 47 haste.
If your ArP SEP is around 1.1, crit at 0.8 and haste at 0.7 (that I think are generous enough) you have
I was playing around with some of the numbers in the spreadsheet for arms dps to try to figure out when/why/how strength becomes better than arpen with the new cap. I came to a conclusion that I wasn't sure was correct, and I just wanted to run it by some of the EJ experts. From what I was able to observe, the effective arpen 'cap' was at around 495 with my gear, since I have grim toll. I assume this is to make sure none of my arpen is effectively wasted when grim toll is up.
Am I correct in saying, assuming you have grim toll or a runestone, that the armor pen cap is 40% (~495), and everyone should just get strength from there on? Is this going to be true for any and all gear sets that have at least one of the two 612 arpen proc trinkets?
Edit: Also, is mjolnir runestone 665 or 612 arpen? What I wrote above was assuming it was actually 612, but I saw you had it in the spreadsheet as 665, whats the deal with this?
On the spreadsheet I get best DPS using Grim Toll and Mjolnir Runestone together (as opposed to say MoT and MR). This happens even when I adjust for hit. I'm wary of doubting the spreadsheet - it is old and wise, and knows much that I do not - but this result seems very counter-intuitive.
Does the sheet take into account potential proc collisions from using both ArP trinkets at the same time?
I think i'll have to agree with Hellord on ArP>Str for Arms. I did a bit of testing to see the difference between Battle stance and Zerk stance vs a Heroic dummy. 1 2H weapon used for Battle stance and 2 2H weapons used for Zerk Stance for TG penalty.
Interesting results. Basically with ZERO ArP the +20% strength in Zerker stance makes Zerk stance beat Arms stance. At 546 ArP the increased ArP ties the +20% strength. I'd think increasing past 546 ArP that Arms would pull ahead. This shows that Arms out scales Fury now and may explain why people are saying ArP is best for Arms even over the soft cap imposed by a trinket proc.
This also shows that ArP didn't help Fury as much as Arms. So strength gems need to be used to take advantage of the +20% strength while in Zerk stance. Going over the soft cap with a trinket proc is probably not best for fury.
No raid buffs for that test and i know raid buffs will change the results quite a bit. Still it clearly shows that ArP was far superior for Arms compared to Fury. The scaling issue may effect the next major content patch with the new instances, etc.
I'd say use ArP exclusively with Arms and completely ignore the soft cap of a trinket proc. But that's just my opinion.
Last edited by catch22atplay : 06/11/09 at 2:40 PM.
You're sure that's correct? Mjolnir Runestone - Spell - World of Warcraft also exists on wowhead. I see on armory that you have the trinket, if you mouseover the buff itself when it procs does it say 665? Does it also increase your arpen on character sheet by 665?
Someone knows how to tweak the spreadsheet to reflect the Storm Power - Spell - World of Warcraft buff from Hodir fight? I assume crit value is raised a lot but is just a guess for now.
And no Sabatons of Lifeless Light are not BIS. Imputing the data into the spreadsheet clearly shows a DPS loss for both Fury and Arms vs Melancholy Sabatons. They may however be BIS for some other class. But i've no idea really.
You're sure that's correct? Mjolnir Runestone - Spell - World of Warcraft also exists on wowhead. I see on armory that you have the trinket, if you mouseover the buff itself when it procs does it say 665? Does it also increase your arpen on character sheet by 665?
The spell I linked was the buff that is shown on your buffs when it procs, and yeah it increases your armor pen by 665 on your character sheet when it procs.
Kind of a slow question, but I can't find a reference to it >.<.
In the armor box (C25) where it asks for T.Armor, what should the value be assuming you are running in 10 man Ulduar? At this point I'm doing the Keepers and Vezax on 10 man, but I can't find a reference number to put in that slot and it seems to make a difference as to the SEP of each stat. I apologize if this seems obvious to everyone else, I'm still learning the ins and outs of using this.