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Old 05/08/09, 9:23 PM   #766
Kaan
Piston Honda
 
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Orc Warrior
 
Blackrock (EU)
That just wasn't the point. I'm aware of what you've written. However, it's one possibility why he lost DPS, because the additional hit rating he gained didn't helped him much.

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Old 05/09/09, 2:40 AM   #767
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by Kaan View Post
I've tested many gear setups with high hit and low hit - and the high hit setups were almost never worth the DPS shown in the spreadsheet. My speculation on that is, that the spreadsheet accounts for fight durations of 10 to 20 minutes. In 10 to 20 Minutes hit rating may be worth what the spreadsheet told you, because you miss a lot less on whitehits. But in shorter fights, there's not such a big possibility to miss lot of whitehits. That's leading to a possibility of DPS loss due to more or less useless hitrating (over the style cap).
RNG is RNG. You are going to have the same "chance" to miss no matter what the duration is.

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Old 05/09/09, 3:47 PM   #768
volcarr
Glass Joe
 
Night Elf Warrior
 
Velen
Originally Posted by Graul View Post
RNG is RNG. You are going to have the same "chance" to miss no matter what the duration is.
chances don't change based on how long the fight lasts... ^^^ correct, having more or less hit rating doesn't matter for longer or shorter fights? im not sure where anyone gets the idea that it does, you will still have the same chances.

The big thing that ive been wondering is, most of the dps warriors that are posting know that ArP > STR and yet im seeing hardly any ArP socketed or implemented even on those discussing how much better ArP is than STR. Is there a reason behind this? Just afraid the calculations are untrue? or dont have enough ArP gear to make gemming effective? im sitting at 40% or so unbuffed without battle stance and im still in mainly naxx/OS/maly gear (yea a month of farming ulduar and one warrior tier piece has dropped).

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Old 05/09/09, 4:23 PM   #769
Nikodermos
Glass Joe
 
Tauren Warrior
 
Mal'Ganis
Having an issues with importing my Armory profile getting

Run time error '-2147012889(80072ee7)
the server name or address could not be resolved


Not sure why that would pop up as the net is working and so is armory currently.


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Old 05/09/09, 6:28 PM   #770
jozga
Von Kaiser
 
Orc Warrior
 
Runetotem (EU)
The big thing that ive been wondering is, most of the dps warriors that are posting know that ArP > STR and yet im seeing hardly any ArP socketed or implemented even on those discussing how much better ArP is than STR. Is there a reason behind this?
I think this is often because those warriors play both Arms and Fury, and want to keep str gems in any item that they use for Fury, and this is usually quite a few bits.

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Old 05/09/09, 6:54 PM   #771
WazAg
Glass Joe
 
Human Warrior
 
Aggramar
Originally Posted by jozga View Post
I think this is often because those warriors play both Arms and Fury, and want to keep str gems in any item that they use for Fury, and this is usually quite a few bits.
I believe it's also because a tremendous amount of ArP seems to be required to make it more worthwhile -- so it may be so with BiS gear, but perhaps not with whatever set is currently being run.

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Old 05/10/09, 2:39 AM   #772
sinyshaman
Glass Joe
 
Draenei Shaman
 
Burning Legion
Had an idea last night and wanted to use your Spreadsheet to find out. Unfortunatly, you don't have "Executioner" as an option for weapon enchants.

So looking at your setup, and trying the best I could to understand it, I think I managed to simulate having an Executioner enchant.

This is where I'm wondering if I've made an assumption, or have a misconception about ArP, so do rip it apart if you find fault.

Using the same formula for Mongoose to figure out Uptime (both are 1.2 PPM), I calculated

Uptime*ArP rating/Amt per 1%

0.59638*120/12.316238841

Which works out to be
5.81% average extra armor pen.

(Weapon Speed 3.5, 0 haste, specced for Blood Frenzy)

I made the character completely nude, gave him [Ironsoul], but reduced the stats to 0. (using the phoney stats table)

So it came out to just being a naked Mace specced Human Warrior with a no stats Ironsoul. (I tried with other weapons, and still noticed a dps increase with executioner over massacre)

I then added "+IF(C19="None",X111*(120/AL61/100),0)" (This allows for easy comparison between Executioner and the other enchants already available) at the end of the formula in cell C62 (Average ArP) where
X111 is the Uptime formula
AL61 is the ArP value per 1%

Conclusion:
Executioner is better than Massacre for an Arms Warrior. This could potentially benefit fury warriors, though I think this proof enough to get Executioner into the Spreadsheet so further testing can be done with the Fury Sheet.

Can someone double check that I haven't screwed up? (Beserker will always be better than executioner, barring only theoretical situations, but perhaps a return to PvP weapons? At least for Arms based on this.)

Last edited by sinyshaman : 05/10/09 at 4:40 PM.

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Old 05/10/09, 6:49 PM   #773
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
When I tested it, berserking was always better than executioner. I left out executioner in current builds because of the many different penetration procs available and the notion that there was a cap to armor penetration, which isn't anymore. If I get time to rework the armor penetration system to where I can include all armor penetration procs (not just 2 at a time) then I will do it.

For now, just assume berserking is better for arms and fury in both pvp and pve situations.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 05/10/09, 10:20 PM   #774
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
You may have the same chance to miss. Yet how often you miss is dependent on RNG and the amount of samples or duration. Didn't we all learn this in 3rd grade. A classroom of kids each tossed a coin in the air. 1 kid got heads 78 times. Another got tails 80 times. All sorts of different ranges here. When adding up the 30 kids with 100 throws each for 3,000 throws total our number came out to 43% tails. This shows exactly how much difference there is in RNG. The less samples the greater the difference can be. It also shows a quite large sample is needed for it to work out right. A 3,000 sample wasn't high enough in our test. We repeated this test 4 times for a total of 12,000 samples and got 48% tails.

A computers ability to generate random numbers is based on what program and platform they're using. For example windows using php rand actually generates a repeating pattern. Where as Linux using a bitmap generator does not. Not exactly a fair comparison as one is a True RNG and the other a Pseudo RNG. Are they using 16 zeros and ones or a 0-100 system. Blizzard says they use 0-1 But i take it to mean either .001-1 or .0000000000000001-1 or something in between. Corrective algorithms can be used to help offset the incorrectness of the RNG to be more consistent. Doubt Blizzard does this. Without a corrective algorithm even a True RNG after an extremely large sample size it can still be off as much as 0.725%. These are only a few examples of the many possible factors involved with RNG.

So a short duration fight you may get unlucky with RNG and miss more than usual. That is a fact. What makes it worse is when you miss back to back. It's the 2 offhand misses in a row that screws up fury rotation. I even get 3 in a row now and then. You can decrease this chance of happening by increasing your hit rating. This is the main benefit of going with a higher hit rating to reduce this from happening. You use talents for rage generation. You use hit rating for rage generation. You combine the 2 in a way to make rage generation consistent. If it isn't consistent you fix one or the other or both.

Too much hit can also be a waste. To much rage generation due to talents can also be a waste. You then need to find a sweet spot. Enough consistent rage generation to not screw up your rotation. You then swap gear or talents for a dps gain while still being in this sweet spot. Crit and ArP also effect this as do other things. Rage and the control of it is our biggest determining factor for dps.

Last edited by catch22atplay : 05/10/09 at 10:43 PM.

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Old 05/11/09, 7:47 AM   #775
Draganos
Banned
 
Draenei Warrior
 
Ysera (EU)
For FURY:

hmmm, is it correct that the agi rings like [Ring of Invincibility] and [Inscribed Band of the Kirin Tor] are better than the STR rings ([Bladebearer's Signet] and [Power Enhancing Loop]).

The spreadsheet tells me so.... very strange.... i get more dps and with the two agi rings there is alot of hit less... only 156 (!).

With agi rings 4897dps
with str rings: 4817



Edit: Same thing with the ulduar emblem of conquest:

Agi neck [Broach of the Wailing Night] seems to be superior to STR Neck [Spiked Battleguard Choker]. DPS difference from 30 on the neck ??

What the hell? I thought +STR would be improved with Berserker stance +20% ??? Blizzard must really hate dps warriors if they itemize this way....

Last edited by Draganos : 05/11/09 at 7:57 AM.

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Old 05/11/09, 8:03 AM   #776
LittleHamster
Von Kaiser
 
Night Elf Warrior
 
Alonsus (EU)
Originally Posted by Draganos View Post
For FURY:

hmmm, is it correct that the agi rings like [Ring of Invincibility] and [Inscribed Band of the Kirin Tor] are better than the STR rings ([Bladebearer's Signet] and [Power Enhancing Loop]).

The spreadsheet tells me so.... very strange.... i get more dps and with the two agi rings there is alot of hit less... only 156 (!).

With agi rings 4897dps
with str rings: 4817



Edit: Same thing with the ulduar emblem of conquest:

Agi neck [Broach of the Wailing Night] seems to be superior to STR Neck [Spiked Battleguard Choker]. DPS difference from 30 on the neck ??

What the hell? I thought +STR would be improved with Berserker stance +20% ??? Blizzard must really hate dps warriors if they itemize this way....
Looking at the rings you linked, I'd guess Bladebearer's Signet is low in value because it's hit/expertise. If you are hit and expertise capped, the ring is basically worthless. Same with the Power Enchaning Loop and the neck, both have item budget in hit. The two agility rings you linked are both crit/AP ones.

Edit: I'm not even going to touch on the useless item budget allocation in stamina.

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Old 05/11/09, 10:25 AM   #777
muramid
Glass Joe
 
Night Elf Warrior
 
Garona
What is the BiS gear for Fury non-hard mode at the moment? I want to see other people suggestions before i make my call on my BiS gear.

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Old 05/11/09, 10:55 AM   #778
rocco1015
Glass Joe
 
Orc Death Knight
 
Blackrock
Originally Posted by muramid View Post
What is the BiS gear for Fury non-hard mode at the moment? I want to see other people suggestions before i make my call on my BiS gear.
This is what came out best for me. Please keep in mind that my toon is a human, and hence gets the expertise bonus from swords.

Weapon: [Plans: Rune Edge] (for some reason, the wowhead link always grabs the lvl 52 axe. Obviously, I am referring to the lvl 80 sword)
Offhand: [Rune Edge]
Helm: [Conqueror's Siegebreaker Helmet]
Neck: [Favor of the Dragon Queen]
Shoulder: [Conqueror's Siegebreaker Shoulderplates]
Back: [Drape of the Drakerider]
Chest: [Conqueror's Siegebreaker Battleplate]
Leggings: [Saronite Mesh Legguards]
Gloves: [Conqueror's Siegebreaker Gauntlets]
Waist: [Girdle of Embers]
Wrist: [Decimator's Armguards]
Boots: [Melancholy Sabatons]
Ring1: [Godbane Signet]
Ring2: [Sif's Promise]
Trinket1: [Darkmoon Card: Greatness] (with +90 str)
Trinket2: [Grim Toll]
Ranged: [Giant's Bane]

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Old 05/11/09, 11:47 AM   #779
muramid
Glass Joe
 
Night Elf Warrior
 
Garona
This is what I'm getting as the best gear for Night Elf Non Hard Mode, couple of variations from your gear set. Pretty much with this gear ARP=STR so it really doesn't matter if you gem ARP or STR. Although ARP is a tiny bit better than STR with this current setup.

Weapons: [Rune Edge] x2
Helm: [Conqueror's Siegebreaker Helmet]
Neck: [Favor of the Dragon Queen]
Shoulder: [Conqueror's Siegebreaker Shoulderplates]
Back: [Drape of the Drakerider]
Chest: [Conqueror's Siegebreaker Battleplate]
Leggings: [Proto-hide Leggings]
Gloves: [Conqueror's Siegebreaker Gauntlets]-27 EXP gem
Waist: [Girdle of Embers]
Wrist: [Decimator's Armguards]
Boots: [Melancholy Sabatons]
Ring1: [Godbane Signet]
Ring2: [Sif's Promise]
Trinket1: [Darkmoon Card: Greatness]
Trinket2: [Grim Toll]
Ranged: [Giant's Bane]

In case anyone was wondering I'm getting 6330 DPS with this gear stacking Arp gems, [Bold Stormjewel] shoulder socket and putting [Inscribed Monarch Topaz] leggings. Professions are JC/BS.

Updated the list.

Last edited by muramid : 05/12/09 at 8:05 PM.

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Old 05/11/09, 12:00 PM   #780
Latham
Von Kaiser
 
Human Warrior
 
Tichondrius
Your non hard mode BiS gear lists mirror mine.

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