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05/19/09, 12:15 PM
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#886
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Glass Joe
Human Warrior
Terenas (EU)
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Originally Posted by Breuger
So, I get this series of errors when I attempt to use the 2007 compatible spreadsheet
"Excel found unreadable content in 'WarriorDPS2.404Excel07.xlsm' Do you want to recover the contents of this workbook? If you trust the source of this workbook, click Yes."
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I had this problemo with my Excel 2007,the Excel 2003 sheet however worked without a hitch 
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05/19/09, 12:30 PM
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#887
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Piston Honda
Tauren Warrior
Proudmoore
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Machinator you are right. The problem is AH45 actually means Loss and not Gain. My gear the spreadsheet says i can do 5763dps with Heroic Strike use at 100% minus slippage. That is impossible in my current gear. Robot or not even a robot runs out of rage to Heroic Strike with at a given gear level. I know for a fact i can't Heroic Strike that much as i play this dude every day. So the search must continue to find an answer to what is wrong. And i 2nd that Deadpanda. Much thanks to the OP.
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05/19/09, 12:35 PM
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#888
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Glass Joe
Draenei Shaman
Terenas (EU)
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Dps
Hi, my first post on this great site for wow info
I imported my toon from Terenas EU server, spreadsheet looks great.
just a couple of things it didnt do, maybe it was me.
Spiked Titansteel Helm - never recognized my Persistant Earthsiege Diamond +42AP Stun Dur. red. by 10%
also never recognized my +16AP and +12Stam gem, as a result it gave no socket Bonus +8 Crit. Strike
Valorous Dreadnaught Legplates- it did not pull my Stormjewel +20Str.
Other than that this is cool..i will look to this to see if items will make a big enough difference dps wise.
Ty very much.
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05/19/09, 1:43 PM
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#889
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Don Flamenco
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Originally Posted by Feryar
I have a question regarding the SEP values, I am basically wondering if they are "adjusted" for the bonuses to ArP and Str gained by arms and fury respectively.
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Yes they are.
Originally Posted by catch22atplay
My gear the spreadsheet says i can do 5763dps with Heroic Strike use at 100% minus slippage. That is impossible in my current gear. Robot or not even a robot runs out of rage to Heroic Strike with at a given gear level. I know for a fact i can't Heroic Strike that much as i play this dude every day
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First, the sheet does represent an unrealistic fight that does not exist in WoW. The DPS and SEP are guidelines more than anything that you can match in-game. Second, I think the sheet estimates slippage to be too low anyway, which is a whole separate topic.
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"Information is ammunition."
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05/19/09, 1:46 PM
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#890
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King Hippo
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@Machinator. Those posts encouraged me to toy with spreadsheet a bit, and I must say its somewhat fishy. With my far from good gear (I definitely ruined my fury set with wrong gems etc, I dont have 2 betrayers , and i barely got any upgrades i could use with fury (playing arms) ), on unsundered dummy, with just battleshout/rampage, the spreadsheet shows 73% heroic strike frequency. I must agree here , I just dont see how it is possible , and I have problems believing that in reality on a dummy I barely have rage to EVER heroic strike, let alone 3 out of 4 MH swings.
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05/19/09, 2:26 PM
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#891
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๏̯͡๏)
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The following weapons have had their speed changed to make them more optimized when used in PvE content compared to equivalent weapons obtained in the Arena:
* Golden Saronite Dragon
* Remorse
* Stonerender
* Voldrethar, Dark Blade of Oblivion
* Dark Edge of Depravity
* Aesir's Edge
* Hammer of Crushing Whispers
* Caress of Insanity
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Assuming this means 3.6 speed, Dark Edge of Depravity beats out the furious gladiator polearm/axe by ~40dps according to the newest sheet
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05/19/09, 3:14 PM
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#892
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Glass Joe
Night Elf Warrior
Frostwolf
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Originally Posted by Fogbug
Assuming this means 3.6 speed, Dark Edge of Depravity beats out the furious gladiator polearm/axe by ~40dps according to the newest sheet
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Where is this info from?
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05/19/09, 3:57 PM
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#893
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Don Flamenco
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Originally Posted by Shha
the spreadsheet shows 73% heroic strike frequency. I must agree here , I just dont see how it is possible , and I have problems believing that in reality on a dummy I barely have rage to EVER heroic strike, let alone 3 out of 4 MH swings.
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Just to check, you turned off all the raid buffs on the sheet right?
I suspect its mostly due to a requirement of the sheet to average rage over time, but in reality rage comes in such large chunks that excess rage often cannot cover the droughts. Of course if there was an easy way to calculate that we would have execute models already too.
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"Information is ammunition."
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05/20/09, 12:08 AM
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#894
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Glass Joe
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I have to say I believe Catch22atplay is onto something. Like Shha I started to take a look at what my frequency and total HS damage 'should' be according to the spreadsheet and it does seem that its wayyy too high. I have ~95% HS frequency and reaching over 30% of my total spreadsheet damage. That's completely unattainable unless there is some technique that I've never figured out. The highest I've ever managed (I mean with some crazy lucky RNG) is like 22%. That's with crit% averaging like 10% or higher than my character sheet indicates.
Im no expert and I don't pretend to know how the spreadsheet works entirely but I do believe there is something amiss with the heroic strike portion.
Perhaps Landsoul can give us some explanation on the discrepancy between the sheet and numbers attained in game. I mean I can understand that its hard to fall into a 'perfect' scenario but when you've got everything going your way (splash damage, good RNG, etc) and you still only reach about 2/3rds of the proposed HS potential I think there might be something up with that.
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05/20/09, 1:46 AM
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#895
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Glass Joe
Night Elf Warrior
Sen'jin
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Originally Posted by Machinator
Just to check, you turned off all the raid buffs on the sheet right?
I suspect its mostly due to a requirement of the sheet to average rage over time, but in reality rage comes in such large chunks that excess rage often cannot cover the droughts. Of course if there was an easy way to calculate that we would have execute models already too.
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This is exactly why there's a discrepancy between between real and predicted results and it's been an artifact of deterministic modeling of DPS since the beginning. Inevitably, you can apply something like the flurry uptime model, where you determine the probability of having sufficient rage to heroic strike in the trailing time period and use it to determine "HS" uptime. The problem is that this probability varies with the time so the calculation become complicated.
The real life solution to the problem of deterministic modeling is pretty much the Monte Carlo method of creating a deterministic model and then applying repeated random sampling to obtain a result. Effectively, that what Simulationcraft does and it may be time to move from using just a spreadsheet to using something that's more likely to be accurate, especially given the computing power available today.
As for catch22atplay, he's not onto something. His assertions are incorrect and the underlying problem has nothing to do with the implementation of the deterministic algorithm but, rather, with the underlying of assumptions of it (aka, does it actually average out?)
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05/20/09, 2:49 AM
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#896
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King Hippo
Night Elf Warrior
Antonidas (EU)
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I assume rage loss because of the 100 rage cap is not modelled at all? Or is it?
If not, a stocastical (read: empirical) approach might work to determine the heroic strike frequency more accurately.
The rage loss because of the 100 rage cap is more than significant. I am used to quite liberal use of Heroic Strikes, even as arms (e.g. on council hard my heroic strike : SD ratio is almost 1 : 1), and even there rage gets lost all the time. Hard hitting 2H weapons dont help here at all.
Just calculating all the rage gained by white damage (+ environmental damage?) and distributing this amount in all the instants and investing all the rest into heroic strikes would overestimate heroic strike usage by quite a bit. (Though this does not explain the deviance in HS usage of solo dummy testing ... rage loss can be kept minimal there)
Even implementing an empirical rage cap loss would not do real world conditions justice, as it neglects the granularity of rage income. But it would be a start.
Should be interesting to calculate a "rage balance" from an evenings worth of boss tries. Rage gained (white dmg done, #autoattack hits, incoming damage, talents and glyphs) und rage spent (abilities) should give a first indication on the magnitude of lost rage ratio.
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05/20/09, 3:26 AM
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#897
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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the 100 rage cap is definately not modeled. I'm sure there are times with very hard hitting strikes that you can potentially go very well past 100 especially with 100% armor removal.
I also do agree that the way it's done in the sheet isn't how I really wanted o do it in the first place, but other methods I tried just produced chaotic divergence. I do agree it is too high, but there's not much I can do about it at the moment unless I cheat it or add some kind of constant like I do with the arms models which I don't really want to do. Some time I will do some dummy testing and compare white/heroic ratios and see if I can come up with anything I may have overlooked as far as a solution goes over the last year.
I appreciate the assistance with the brainstorming, but please keep it useful and intelligent.
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05/20/09, 5:54 AM
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#898
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King Hippo
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Well, to keep that useful and intelligent. It feels to me , and im still trying to nail down the exact reason, that the spreadsheet gets "progressively" worse as your dps circumstances get worse. It almost feels like the normalized portion of rage gets too high. I added a "no buff, my poor gear" scenario another factor - ressurection sickness. The rage generation still was enough to heroic strike decently often (15%). From testing it myself, i was never in a position when i would use heroic strike while maintaining rotation in game under such circumstances. Considering the first page states you arent sure what rage normalization TG uses, could it be the culprit? That you picked up the more "optimistic" variant, which doesnt reflect reality?
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05/20/09, 7:10 AM
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#899
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Banned
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Hey guys i was just looking over the BiS table on page 1:
Best in Slot (Hard Mode)
Is there an equivalent "BiS list" that includes only 25 man gear? I dont run 10 mans with my guild as we do it casually on the weekend. I want ot know what is the BiS combination using only 25 man pieces?
OR is there someway to change the loot options in the spreadsheet to only display 25m loot?
Thanks.
-Cortic
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05/20/09, 8:00 AM
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#900
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Glass Joe
Human Warrior
Terenas (EU)
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Originally Posted by gill_bates
Hi, my first post on this great site for wow info
I imported my toon from Terenas EU server, spreadsheet looks great.
just a couple of things it didnt do, maybe it was me.
Spiked Titansteel Helm - never recognized my Persistant Earthsiege Diamond +42AP Stun Dur. red. by 10%
also never recognized my +16AP and +12Stam gem, as a result it gave no socket Bonus +8 Crit. Strike
Valorous Dreadnaught Legplates- it did not pull my Stormjewel +20Str.
Other than that this is cool..i will look to this to see if items will make a big enough difference dps wise.
Ty very much.
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42 AP stun reduction Meta is a terrible terrible idea,this sheet is meant to represent how the best gemming would affect your ideal 25man DPS,same with the 16ap gem,8str > 16ap...short simple fact,still you could add both gems to the sheet if you wanted,but the fact it doesnt recognize it seems to show that those gems are perhaps not the best choice
Admittedly the bold stormjewel is good,not common enough to be prevailent yet perhaps,but a definite addition to the sheet I think
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