Originally Posted by Spearchuka
Wanted to say nice work Landsoul, my dps is matching up quite nicely with your calculator as long as i set the buffs right, even on the test dummy. I do find on the test dummy I go over though 
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Probably just like me where RNG was on your side. That's the only time i could beat it. If your rotation is spot on and it should be against a dummy. Then i think this is how it should be. I did notice i forgot to adjust latency on the spreadsheet though. Speaking of latency. I'm finding in a raid setting latency/lag really comes into play and makes us mess up the rotation a bit. So we loose some dps there vs the spreadsheet. But we can always set the spreadsheet lag and reaction time to a higher value to compensate for this. I'll come up with an answer before i finish the post.
Rage currently feels a lot smoother with BT being only 20 rage now. People are saying fury is now clunky. I'm finding it's quite the opposite actually. It still has a few gaps in rage here and there. But it's much improved. I did recently cap ArP so this may have helped as well. I'm so glad they changed ArP to be useful. I think it's set at a good value currently. Makes us switch back and forth between str and arp gems as we get more gear. That appeals to my min/maxxing ideals.
BTW Reaction time for the average young adult is 215ms. This increases with age. Spreadsheet is currently set to 200ms which is still below the young adult average. So lag and latency will greatly effect the rotation of BT,WW,BS,BT,BS repeat which the spreadsheet currently uses. So the importance of both values are increased compared to previously. But to further expand on reaction time. 215ms is simple reaction time with no comparing and just hitting a button when a green light lights up. When presented with a choice you add 190ms to this value. So it ends up being 405ms total. Basically if you look to see if BT is coming off cooldown for example you just increased your reaction time. This will further increase if you look at BT and WW. To eliminate the additional 190ms or more from this i'm not sure is possible. I'm not a robot so i have to look and compare and make a decision. There are times however when we're prelooking at our cooldowns and know we can BS in a given time period. So we don't need to make a choice there. Choice reaction seems to apply here. However this only effects Bloodsurge procs and should only effect the 1st one. Wonder if we can have a modified reaction time based on landed attacks per second. Also some of our ability require no thought and just mashing the button and only require 185ms. I'll try to figure it out.
Here's an example of what i'm talking about for reaction time based on BT,WW,BS,BT,BS repeat.
BT=185ms (just hitting the button)
WW=185ms (just hitting the button)
BS=405ms (it lights up and you make a choice and then hit the button)
BT=185ms (just hitting the button)
BS=215ms (it lights up and then you hit the button)
Assuming 1 HS landing before the 1st BS and another landing before the 2nd BS. That makes the 1st BS chance to proc at 60% and the 2nd to proc at 40%.
BT=185*1=185
WW=185*1=185
BS=405*.6=243
BT=185*1=185
BS=215*.4=86
884/4=221ms
Since the 2nd BS you actually have an extra 0.5 seconds of time to hit it you can safely remove it from the equation. This then makes it the following.
798/3.6=221.6667
So at least for the rotation i listed and the one in which the spreadsheet uses the reaction time should be 222ms. However if you know your latency is good, and if lag never happens, and if you know you will hit BS no matter what on the 1st BS (not making a choice). This could actually drop reaction time to 190ms overall. As with my dummy testing i and others did this. In a raid i could not do this as lag/latency constantly changed and i had to make choices. Hence it raised me to 222ms reaction time. Make sense?
This seems to really effect arms more so than fury. Arms i would think reaction times would be a lot higher. Currently set at 250ms. They are in the, it lights up and you hit the button 215ms category. Also the, make a choice and then hit a button 405ms category more often. And the more choices you have the longer it takes to decide. I'll let someone else work this out. Seems quite a bit more complicated. I do find it interesting that IQ lowers reaction time for when you have to make choices. So the higher IQ arms warriors have an advantage in dps. Ok everyone test your IQ and Landsoul can put this in the spreadsheet.
