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Old 06/06/09, 12:28 AM   #1111
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
Well I think I understand, though some periods look like they cannot legally follow others, like the 2 WW in 8sec. I'm not sure if that is taken into account, or left over slam % from the previous segment. Its hard to follow, but thats to be expected I guess.

As you said a player probably can't sustain it, this seems like a would-be-nice rotation though.

"Information is ammunition."

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Old 06/06/09, 1:28 AM   #1112
Spearchuka
Glass Joe
 
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Troll Warrior
 
Smolderthorn
Wanted to say nice work Landsoul, my dps is matching up quite nicely with your calculator as long as i set the buffs right, even on the test dummy. I do find on the test dummy I go over though

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Old 06/06/09, 2:00 AM   #1113
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
Yeah you are right, there are 2 combos that are not legal but I'll fix that and extend it's period time appropriately, which is only about .4-.6 seconds depending on lag.

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Old 06/06/09, 11:33 AM   #1114
Riprazor
Glass Joe
 
Human Warrior
 
Shadowsong
I am trying to understand why such a significant value is place on Glyph of Rending over Glyph of Bladestorm. Assuming a battle with Patch takes just over 3 minutes and I allow 10 seconds or so for the tanks to get agro, the Glyph of Bladestorm will allow me to execute BS 3 times during the fight versus only 2 without the glyph. It is not difficult to simply Rend during the battle to keep it up and the 6 seconds the Glyph provides hardly seems to negate the benefit that the extra Bladestorm would provide during the fight?

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Old 06/06/09, 1:15 PM   #1115
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
The loss of globals from having to refresh Rend so much more often will easily beat the potential chance to use Bladestorm an extra time in very rare cases of specific fight durations.

Arms is pretty much GCD limited, so anything that removes the need to use globals is going to be a direct DPS increase.

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Old 06/06/09, 3:49 PM   #1116
Deus_Phasmatis
Von Kaiser
 
Deus_Phasmatis's Avatar
 
Orc Warrior
 
Blackrock
Originally Posted by Riprazor View Post
I am trying to understand why such a significant value is place on Glyph of Rending over Glyph of Bladestorm. Assuming a battle with Patch takes just over 3 minutes and I allow 10 seconds or so for the tanks to get agro, the Glyph of Bladestorm will allow me to execute BS 3 times during the fight versus only 2 without the glyph. It is not difficult to simply Rend during the battle to keep it up and the 6 seconds the Glyph provides hardly seems to negate the benefit that the extra Bladestorm would provide during the fight?
You're overestimating the value of the Bladestorm glyph. Some quick napkin math: your normal rotation is white + a special attack every GCD (1.5 secs), for 4 specials in a 6 second period. Bladestorm is 7 Whirlwinds over 6 seconds, which is 3 extra special attacks. The Bladestorm glyph gives you 20% more Bladestorms, for 0.6 (3 times 20%) more bonus special attacks over a 90 second period. In comparison, Glyph of Rend gives you 2.5 more special attacks in a 90 second period (90/12 - 90/18), which is 4 times as powerful as the Glyph of Bladestorm.

Now, in all fairness, latency results in you getting less than 4 specials in a 6 second period, so the Glyph of Bladestorm is better than shown. However, there is no way that latency will result in anything even remotely approaching an increase of 300%.

Last edited by Deus_Phasmatis : 06/06/09 at 5:31 PM.

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Old 06/06/09, 5:39 PM   #1117
Speeder
Piston Honda
 
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Orc Warrior
 
Burning Legion (EU)
I was toying a bit with different gear setups , mostly in 'arms mode'. I still cannot convice myself to use 4 T8.5.

I checked some parses from last week and it looks like MS is responsible for around 10% of damage done, do you get similar numbers? Considering it , 4pc T8.5 bonus doesnt seem to be a huge upgarde, and frankly speaking I'm reluctant to sacrifice ArP from other non-set pieces.

peace MK

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Old 06/06/09, 6:16 PM   #1118
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
Originally Posted by Spearchuka View Post
Wanted to say nice work Landsoul, my dps is matching up quite nicely with your calculator as long as i set the buffs right, even on the test dummy. I do find on the test dummy I go over though
Probably just like me where RNG was on your side. That's the only time i could beat it. If your rotation is spot on and it should be against a dummy. Then i think this is how it should be. I did notice i forgot to adjust latency on the spreadsheet though. Speaking of latency. I'm finding in a raid setting latency/lag really comes into play and makes us mess up the rotation a bit. So we loose some dps there vs the spreadsheet. But we can always set the spreadsheet lag and reaction time to a higher value to compensate for this. I'll come up with an answer before i finish the post.

Rage currently feels a lot smoother with BT being only 20 rage now. People are saying fury is now clunky. I'm finding it's quite the opposite actually. It still has a few gaps in rage here and there. But it's much improved. I did recently cap ArP so this may have helped as well. I'm so glad they changed ArP to be useful. I think it's set at a good value currently. Makes us switch back and forth between str and arp gems as we get more gear. That appeals to my min/maxxing ideals.

BTW Reaction time for the average young adult is 215ms. This increases with age. Spreadsheet is currently set to 200ms which is still below the young adult average. So lag and latency will greatly effect the rotation of BT,WW,BS,BT,BS repeat which the spreadsheet currently uses. So the importance of both values are increased compared to previously. But to further expand on reaction time. 215ms is simple reaction time with no comparing and just hitting a button when a green light lights up. When presented with a choice you add 190ms to this value. So it ends up being 405ms total. Basically if you look to see if BT is coming off cooldown for example you just increased your reaction time. This will further increase if you look at BT and WW. To eliminate the additional 190ms or more from this i'm not sure is possible. I'm not a robot so i have to look and compare and make a decision. There are times however when we're prelooking at our cooldowns and know we can BS in a given time period. So we don't need to make a choice there. Choice reaction seems to apply here. However this only effects Bloodsurge procs and should only effect the 1st one. Wonder if we can have a modified reaction time based on landed attacks per second. Also some of our ability require no thought and just mashing the button and only require 185ms. I'll try to figure it out.

Here's an example of what i'm talking about for reaction time based on BT,WW,BS,BT,BS repeat.

BT=185ms (just hitting the button)
WW=185ms (just hitting the button)
BS=405ms (it lights up and you make a choice and then hit the button)
BT=185ms (just hitting the button)
BS=215ms (it lights up and then you hit the button)

Assuming 1 HS landing before the 1st BS and another landing before the 2nd BS. That makes the 1st BS chance to proc at 60% and the 2nd to proc at 40%.

BT=185*1=185
WW=185*1=185
BS=405*.6=243
BT=185*1=185
BS=215*.4=86

884/4=221ms

Since the 2nd BS you actually have an extra 0.5 seconds of time to hit it you can safely remove it from the equation. This then makes it the following.

798/3.6=221.6667

So at least for the rotation i listed and the one in which the spreadsheet uses the reaction time should be 222ms. However if you know your latency is good, and if lag never happens, and if you know you will hit BS no matter what on the 1st BS (not making a choice). This could actually drop reaction time to 190ms overall. As with my dummy testing i and others did this. In a raid i could not do this as lag/latency constantly changed and i had to make choices. Hence it raised me to 222ms reaction time. Make sense?

This seems to really effect arms more so than fury. Arms i would think reaction times would be a lot higher. Currently set at 250ms. They are in the, it lights up and you hit the button 215ms category. Also the, make a choice and then hit a button 405ms category more often. And the more choices you have the longer it takes to decide. I'll let someone else work this out. Seems quite a bit more complicated. I do find it interesting that IQ lowers reaction time for when you have to make choices. So the higher IQ arms warriors have an advantage in dps. Ok everyone test your IQ and Landsoul can put this in the spreadsheet.

Last edited by catch22atplay : 06/06/09 at 7:15 PM.

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Old 06/06/09, 7:02 PM   #1119
Ferboten
Glass Joe
 
Undead Warrior
 
Kil'Jaeden
You're forgetting one thing about reaction time in WoW. For the most part GCD's make it a non-factor when bloodsurge procs off BT or WW, since you have to wait 1.5 seconds to hit it anyways. So unless you're extremely slow then the real factor at play is timing, which I'm guessing for most people is very low, especially if you're spamming the button.

However, bloodsurge procs off heroic strike would factor in reaction time, but even then some or even all of it could be eaten up by a GCD.

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Old 06/06/09, 7:24 PM   #1120
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
And you're forgetting latency. Most of the time you dont see the procc right after your style, so you dont have 1,5seconds reaction time.

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Old 06/06/09, 7:51 PM   #1121
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
Ferboten, actually i'm not forgetting this. The spreadsheet seems to already cover it. This is why changing the reaction time from 200 to say 300 has a limited impact for fury. But it also shows how much more it effects arms by changing it from say 250 to 300. A 100ms change vs a 50ms change and the 50ms change to arms was almost double the loss compared to fury. So i think the spreadsheet more than covers it.

Last edited by catch22atplay : 06/06/09 at 8:01 PM.

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Old 06/06/09, 8:01 PM   #1122
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
And yes this brings to question a concern of mine. I worry about addons and how quickly they can tell me when a BS procs. I know some addons can be slow. I currently use Furydps to show me the proc. It seems fairly quick. But as i have no way to actually test this i don't really know for sure. According to dummy testing it does seem fine though. But in a raid setting it may lag more. I'm not sure how you'd accurately test and confirm all this in a raid. I don't think we have the capability and lag is just to random and ever changing. We at best can approximate only.

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Old 06/07/09, 5:06 AM   #1123
Unbeat
Glass Joe
 
Undead Warrior
 
Drak'thul (EU)
So i have a question about rotation here.

Am I supposed to do BT-WW-if BS-BT-if BS-|BT-WW-if BS-BT-if BS-WW-|etc| ? or WW-BT-if BS-BT-if BS-|WW-BT-if BS-BT-if BS-|etc| ? or just prioritize BS over BT & WW?, because sometimes BS proc even 2-3 times in a row so : if BS>WW,BT ? This will ruin rotation, but I'm not sure it will destroy my dps,cause more slams=more dmg=more dps actually imo(theoretically). So I need an opinion of somebody who tested it.

Thx in advance...


edit:// And actually I have 4piece T8 bonus, I'm reffering to it, cause I think it matters....

Last edited by Unbeat : 06/07/09 at 5:13 AM.

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Old 06/07/09, 7:47 AM   #1124
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
BS is not greater than BT or WW. Only BS when BT and WW are on cooldown. The question is how much of a cooldown. Referring to your 4 piece T-8 bonus can and will change this a tiny bit as well.We actually need a decent calculator for this. Especially as mainhand weapon speed can influence Slam damage and gear can more influence BT and WW. As for the rotation of starting with BT or WW it's a preference only and both do the same dps now. Starting with WW can actually beat starting with BT. But only if your very last action was a WW. In a 5 minute fight if your very last action was a WW it would be about a 7dps gain for me. With that restriction and that minimal gain it makes no difference.

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Old 06/07/09, 8:52 AM   #1125
GTO89
Glass Joe
 
Tauren Warrior
 
Bonechewer
somethings wrong

I just downloaded new version of spreadsheet. Problem is the dps is considerably different on new spreadsheet than the one i previously had. Also it shows a dps drop if a replace Valorous Dreadnaught with Conqueror's Siegebreaker. Please help.

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