Originally Posted by landsoul
While working on the Arms flowchart still I started to notice that with all the different combinations of latency, strike strengths, dodge rate, SD procs, Bladestorm or not, etc I'm ending up with 40k-60k end results of abilities used between rends. After spending a few hours of arriving at the percent chance to arrive at only 5 of them, I'm deciding to scrap it and think of some other way. You figure there are 12-18 GCDs and 5 different ways to use them, that's at most 18 to the 5th power. I'm going back to a version of my old method of estimation.
|
Was this something you got from the sheet or some program you wrote to calculate a reasonable average that is used as a constant in the sheet? I had the idea of trying the latter for finding a fury rage model, but I dont think its flexible enough. I hear the Excel macros/scripts are powerful enough to do such things as well, but I would imagine calculation time would skyrocket and it just becomes a simulator.
Find probability of having rage >= X in time t (probably the time of 1 rotation).
Given:
static swing speed(sheet already uses an average anyway)
static damage range
static hit table (miss, glance, hit, crit)
It gets very messy factoring in 2 weapons, and I don't know how to, or if it is even possible to simplify that to a formula the sheet can use or a macro can brute force without taking forever. I would appreciate it if someone could either solve or disprove this idea as I seem to be fixated on this aspect.
Edit: The instructions for adding items are explained on the front page of the sheet.