Originally Posted by landsoul
I like this logic. How would we make a model of that though, and what are the implications of lag and player reaction?
So you would say like, BT every 5, but delay WW to a degree based on your chance of proccing Bloodsurge? What would that degree be equal to?
|
Basically my post above doesnt take some stuff into account. The only real conclusion seems to BT every 5 - and with that assumption im doing further calculations. So our Rotation looks like this :
BT
GCD1
GCD2
wait (0.5 sec)
BT
GCD1
GCD2
wait
.....
and then in the "GCD" the choice is between a slam proc and WW.
The 2 GCD wont be the same so they need to be treated separately
*** GCD1 ***
a) Slam proc up, WW up in 0.0-0.5 sec (so basically ready - the 0.5 sec "wait in rotation lets you shift the WW like that)
1) doing WW 1st then Slamming means you dont lose any WW damage but you lose 0.36 of slam damage.
2) doing Slam 1st, means you delay WW by 1-1.5 sec losing 1/8-3/16 of WW damage, and then risk of losing 0.2x0.36=0.072 of slam damage (if both WW and following BT proc slam)
option 1) with my numbers is 1980 damage lost, option 2 is 396 damage loss from slam and 962-1400 dmg from WW.
Conclusion - Slam on GCD1. (its obvious that if WW is 1.0 sec delay the calculation would be even worse).
*** GCD2 ***
a) Slam proc up, WW up in 0.0-0.5 sec
1) Doing WW 1st, then slamming means losing 0.488 Slam damage (2684 dmg) (because BT later can proc it too)
2) Doing Slam 1st then WW means
a) If following BT procs SLam - losing 4,5-5 sec of WW damage (4330-4812 dmg)
b) If following BT doesnt proc Slam - losing 3-3.5 sec of WW damage (2888-3369 dmg)
its around 3150-3500 dmg loss
Seems that if WW is up within 0-0.5 sec that WW is better on GCD2.
b) Slam proc up, WW up in 1sec.
1) Doing WW 1st, then slamming means losing 0.488 Slam damage (2684 dmg) (because BT later can proc it too) and 0.1 of BT damage (0.5 sec delay) so ~3350 damage total
2) Doing Slam 1st then WW means
a) If following BT procs SLam - losing 4 sec of WW damage (3850 dmg)
b) If following BT doesnt proc Slam - losing 2 sec of WW damage (3369)
So 2310 damage
Overall the rule would be :
a) BT every 5 sec
b) in the following gcd prioritize slam.
c) in the 2nd gcd, prioritize WW if its less then 0.5 sec on its cooldown, or slam otherwise.
Now for actual play its a very far fetched assumtion, that people can make that decision on the fly and flawlessly. With the numbers i used, it seems most sensible to simply say :
a) BT every 5
b) When Slam is up , Slam
c) When WW is up and Slam and BT are on cd , WW.
Or simply say BT>>Slam>>WW where the >> means you wait even if the other skill is on cd - as long as the cd is shorter then gcd.