Doesn`t work because it will cast Slam until the casts finishes. But the makro /castrandom Whirldwind,Bloodthirst,Slam postet above will do what you want. Bind this to your mousewheel and be happy.
You missed the part where he said to strafe behind the boss, thereby cancelling any Slam casts that are not instant. Either way, I won't be using a macro as I prefer to be in control of my abilities and when they are used.
I am a bit new to fury, and to the warrior dps part in general. This was an alt that was always prot in TBC and I leveled all of 70 to 80 as arms. I respeced fury for the past 10 days and while I believe I have improved a lot since day one, I am still looking for advice on further improvements. Here's my parse on our last Patchwerk kill:
Right now I am over the expertise cap and I can't seem to find ways to drop it unless I change my wrists to something else. I will change the gem in the red gem slot in boots to a strength one instead of expertise and hit, but I will still be above the expertise cap. How did others combat this? Did you drop one point from weapon mastery and put it into heroic fury?
You missed the part where he said to strafe behind the boss, thereby cancelling any Slam casts that are not instant. Either way, I won't be using a macro as I prefer to be in control of my abilities and when they are used.
The question on this part is how much damage you loose because even if the slamcast is 0.1 seconds you loose these 0.1s on the white dmg. Has anybody done a calculation if you loose or gain damage when you have infinite rage and cast slam (even if not instant) AND HS as rage dump?
So what would our current hit need to look like w/ smooth rage generation w/ out killing our dps? Also did you guys see the Executioner nerf? 850 armor to 120 armor pen rating. Kinda harsh -.-
Of all places to post without doing your math first. . .
One question that's in my head for a while now is:
The 5% hit-penalty of our titans grip talent will be removed. Well...
So we theoretically need like 5% hit (assuming the melee-cap for specials+1handed is 8%, as it's tested very often now) on our gear with precision.
Im afraid of getting rage-starved more often, because we will be aiming for 5% less hit in the future...
Is this concern reasonable?
Or will we still have enough hit on our equipment without gemming for hit to prevent that?
One question that's in my head for a while now is:
The 5% hit-penalty of our titans grip talent will be removed. Well...
So we theoretically need like 5% hit (assuming the melee-cap for specials+1handed is 8%, as it's tested very often now) on our gear with precision.
Im afraid of getting rage-starved more often, because we will be aiming for 5% less hit in the future...
Is this concern reasonable?
Or will we still have enough hit on our equipment without gemming for hit to prevent that?
edited: for clarity
Personally I will still try to be around 15%~ (up and down a few) but won't gem for it anymore. You still need some hit for the whites so aiming for 8% only will be to little.
Anybody got any rough estimates on what the hit% sweet spot will be? What with all the HS spamming and Instant slam proc's we can get now, fury looks like it finally has the rage dump's it required.
Super long time reader, first time poster so please be gentle.
I'm going to make this short errr, maybe long and sweet. I'm stupid. I make every attempt possible to read some of these threads and posts by people but numbers are not my cup of tea. I do understand hit, expertise, rotations to a certain degree but maybe I'm just the average player. I started out playing as a tank ages ago, switched to a holy pally and now I'm back with a DPS warrior. I'd like some critique.
Now, the talents I assume that will be in question are likely tier 2 and 3 of fury. We always have a kings pally and a imp might pally, therefore never have to Battleshout. Hopefully this is correct. I'll likely drop the 1 point in Piercing Howl and putting an extra into Unbridled Wraith just for the extra rage.
My rotation. I always prioritize Bloodthirst over everything followed by Whirlwind, then slam (if I have a Bloodsurge proc) and finally, heroic strike if I'm about 60 rage and everything else is on cd. Is this correct? I know with the upcoming changes to Bloodsurge, I assume we're always going to be slamming when it's up so we're not losing Bloodsurge procs from overrides.
Hit and expertise. Trying to find a solid answer on this has been rather frustrating but after a little bit of testing and reading the right posts, it seems as if the imaginary goal we're aiming for would be:
4.5% expertise (with full talent)
9% hit (with full talent)
Now, it's my understanding that whites cap around 22% which obviously isn't something we want to aim for, but anything over 9% is not "bad". And then there is this new idea of 8% being the new cap for yellows. Bug or intended?
As far as gems/upgrades. I'm setting a my priority for stats like this:
Hit>Expertise> and once Inscribed Monarchs are in game, likely balancing out str/crit/haste. Is that a good plan or should I prioritize one of the 3?
I know meters aren't the all in all of Warcraft but obviously putting out high dps to make encounters easier for healers and tanks is the goal at hand for me. I just want to try to get the most from my character.
Thanks for your time and I welcome any suggestions to help improve my game.
From what I've been reading it isn't that hit is bad after the 8%, it's that after TG has no penalty, hit is going to be one of the lowest SEP post 8%. Str/Crit/Haste(in that order) will trump any stat after the style hit cap and exp cap too.
Has anyone heard anything about the nerf to [Spiked Titansteel Helm]? According to this thread, it's losing a pretty large amount of Strength. Based on Landsoul's spreadsheet I'm getting a ~30 dps drop
Is this just a straight up item level drop or are the stats being shifted to something else? I don't see any increase in other stats according to that thread.
So I'm seeing a lot about slam and rotations and all that, but has anyone thought about moving points from precision to imp cleave?
We are going to get a huge +5% hit bonus, and I for one have no idea how I'm going to drop 5% hit rating. Moving the points around I'm coming up with this build:
This takes me down to 1/3 Percision which means I only need to figure out how to lose 3% hit from gear, but I gain a lot. 3/3 Imp cleave gives 266 more dmg every time I use it, so if assumed rage cap we are talking about 90 dps gain per target (up to 3 now).
Am I missing something about this? Some hidden drawback? Cause even if it was only 100 dps gain for the night, that's pretty major.
We are going to get a huge +5% hit bonus, and I for one have no idea how I'm going to drop 5% hit rating.
I for myself will not try to get below ~13-15% hit because of the higher chance to get rage-starved due to higher missrates.
We have enough hit on our equipment to get to 13-15% hit without socketing (and with precision).
I will not move any points away from precision because, in pure boss-dps, precision is always inferior to improved cleave.
And that's what's interesting for raiding as a dps-warrior, in my opinion.
Don't think of it as a +5% bonus. If you're at 14% now you will have 14% after the patch, the only difference is in how much you need to cap specials. Be aware that just because the hit cap will be 9% doesn't mean going over that number is a crime.
Assuming enemies have 25% mitigation 3/3 Imp Cleave represents a 200 damage increase per target hit. 600 damage per Cleave isn't a bad gain. Assuming you already Cleave on any trash where there are multiple targets, you should be able to roughly estimate the DPS gain by looking at Recount or a WWS.
The hidden issue, if Cleave is a clear DPS gain on trash, is that you're better off with Precision for tank and spank fights (I think Sprayhead meant superior), or any fight where there aren't significant opportunities to hit multiple targets.
What I lack in intelligence I make up for in verbosity.
The last several days we've been trying Sarth 3 drakes, and I generally engage the boss and don't use specials so that I can quickly build to 100 rage and get my five flights as high as possible before Tenebron comes down. I usually WW once I'm at 100 rage and then heroic throw as I run back to the Tenebron land spot. This is fully raid buffed just sans specials, and what is so poignant for me is how long it takes at times before I start doing any real white damage. I am at just under 15% hit raid buffed, and even with that much hit I see quite easily how fragile our rotation can be.
This of course doesn't always happen, if I crit one of my first two white attacks it is a different ballgame. I realize this falls under the obvious category but I don't think people are really quantifying when your rotation 'breaks' or is broken for one reason or another. The talk of lowering your hit on gear allowing for perhaps less frequent but bigger hits reminds me exactly of what Arms DPS was on a fight like Brutallus. If you crit your first or second white hits you were looking at some pretty ridiculous difference in total DPS for the fight vs if you didn't.
You should be using Heroic Strike like its going out of style and every % of hit you take away will affect that eventually.
Don't think of it as a +5% bonus. If you're at 14% now you will have 14% after the patch, the only difference is in how much you need to cap specials. Be aware that just because the hit cap will be 9% doesn't mean going over that number is a crime.
Well of course it isn't a total loss. However, if after 9% hit's benefit drops by +80% than I'd rather be boosting another stat. I understand that some believe DPS to be smoother with higher hit, but smoother to me does not = higher. Perhaps a sway towards Imp Berserker's Rage will be the better option, given that there is a worry about rage availability.
Has anyone heard anything about the nerf to [Spiked Titansteel Helm]? According to this thread, it's losing a pretty large amount of Strength. Based on Landsoul's spreadsheet I'm getting a ~30 dps drop
Super long time reader, first time poster so please be gentle.
I'm going to make this short errr, maybe long and sweet. I'm stupid. I make every attempt possible to read some of these threads and posts by people but numbers are not my cup of tea. I do understand hit, expertise, rotations to a certain degree but maybe I'm just the average player. I started out playing as a tank ages ago, switched to a holy pally and now I'm back with a DPS warrior. I'd like some critique.
Now, the talents I assume that will be in question are likely tier 2 and 3 of fury. We always have a kings pally and a imp might pally, therefore never have to Battleshout. Hopefully this is correct. I'll likely drop the 1 point in Piercing Howl and putting an extra into Unbridled Wraith just for the extra rage.
My rotation. I always prioritize Bloodthirst over everything followed by Whirlwind, then slam (if I have a Bloodsurge proc) and finally, heroic strike if I'm about 60 rage and everything else is on cd. Is this correct? I know with the upcoming changes to Bloodsurge, I assume we're always going to be slamming when it's up so we're not losing Bloodsurge procs from overrides.
Hit and expertise. Trying to find a solid answer on this has been rather frustrating but after a little bit of testing and reading the right posts, it seems as if the imaginary goal we're aiming for would be:
4.5% expertise (with full talent)
9% hit (with full talent)
Now, it's my understanding that whites cap around 22% which obviously isn't something we want to aim for, but anything over 9% is not "bad". And then there is this new idea of 8% being the new cap for yellows. Bug or intended?
As far as gems/upgrades. I'm setting a my priority for stats like this:
Hit>Expertise> and once Inscribed Monarchs are in game, likely balancing out str/crit/haste. Is that a good plan or should I prioritize one of the 3?
I know meters aren't the all in all of Warcraft but obviously putting out high dps to make encounters easier for healers and tanks is the goal at hand for me. I just want to try to get the most from my character.
Thanks for your time and I welcome any suggestions to help improve my game.
Your talents are a bit screwy. First and foremost, UW isnt nearly as useful for TG as it was for traditional fury, one rage extra on a swing 40% of the time is hardly worth the talent points when you're swinging with two 2h. Personally I'd put 2 into booming voice. Do you raid with another dps warrior who has commanding presence? I know imp might covers bshout but dont under estimate the usefulness of cshout with commanding presence fully talented. We have another TG warrior on our raiding roster with CP, so I picked up imp demo shout which is pretty handy as well. Imp cleave and PH have their niches, but really aren't useful for much other than trash.
Expertise is 6.5% (4.5% with talents or 18 skill)
Hit is 11% for TG with talents (total of 14%) - I'm not sure if the 8% hit cap has been confirmed, but if it was indeed lowered than these numbers would be 10%/13%
EDIT: With this next patch the penalty is removed from TG so the cap will be 8 or 9%.
Pretty sure white cap is 27% before talents (not 100% positive on this one but its something like this), so its not a realistic goal to set for yourself.
As far as gemming goes, assuming hit and expertise cap (for specials) str>crit?ArP>haste. The best gem available for you right now is the [Bold Scarlet Ruby]. If you need to fill a yellow socket for a bonus get either [Etched Monarch Topaz], or [Fierce Monarch Topaz]
One other thing I noticed, you have two really good weapons, lose the accuracy enchants and get berserking in the MH and massacre in the OH. This might drop you slightly below the hit cap, you can either toss a couple gems in to make up for it, or assume the miss rate on bosses was lowered by 1%.
Can you actually give a good reason for him to throw away the spent value of an Accuracy enchant on the OH when it's value is identical to Massacre?
For most fury warriors at this time crit is leveling out to about .8 str, and 2AP is about .9 str. Hit can be anywhere from 1.2 str to .15 str depending on if you are capped or not.
So Accuracy is like 24-50 range depending on hit cap status, but Massacre is always 49.5. That sounds like a solid enough reason to pick it over Accuracy.