Originally Posted by Ran Newman
As far as I know, shattering throw is on the same boat as ArP rating and battle stance bonus.
|
I'm pretty sure you are wrong. Easy way to memorize:
sunder, ff and shattering throw are debuffs on the mob
ArP, Set Bonus and Stance bonus are personal buffs
These two categories do not share "the same boat". So to speak.
|
Originally Posted by Kurg
However, this doesn't explain how SA leads to an increase in damage for those warriors whom have 100% passive ArP. We have been told that SA and like effects are applied to the target before ArP rating comes into play, but I can't recall if GC's post on ArP rating calculations a while back explained all of this in detail.
|
Because ArP does not affect all of the mobs armor (=AC) in every case but at most min(AC; (AC+15232)/3).
This means: if the armor of a given mob is < 7616, all of his armor can be ignored up to 0.
If his armor is > 7616, he will have residual armor left no matter how high your (personal) ArP is.
E.g. consider a boss with (IIRC) 10643 AC. fully debuffed he has 10643*0,8*0,95=8089 AC left. A warrior with hardcapped ArP would ignore 7616 of these, leaving only 8089-7774=315 AC of mobs armor to mitigate the warriors damage.
This is why shattering throw is a damage increasing effect even when a boss is sundered, ff'ed and you have 100% ArP.
With shattering throw active, a boss has 10643*0,8*0,95*0,8= 6471 AC lecft, which is less than 7616.
All of this was explained in detail when the blue posts about ArP mechanics were made. And I'm pretty sure in two months the same will be explained again.