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Old 03/04/09, 9:30 AM   #1001
Laurana
Von Kaiser
 
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Night Elf Warrior
 
Wrathbringer (EU)
Originally Posted by Tamonten View Post
The comparisons to this entry level gear being equivalent to sunwell gear brings me to an interesting idea: at the end of TBC, the regular rotation for fury became secondary to the heroic strike priority "rotation." So, it seems to me, with an average of 50% crit normally, why not do something like Talent Calculator - World of Warcraft picking up all the rage gen talents while using incite and the HS glyph with 2x 1h weapons? If you basically just HS, you get all the benifits already mentioned about HS and it will crit 70+% of the time... seems like there is definite potential there.

Thoughts?
I find it difficult to judge this build as I have basically never played 2x1hand. I do think though that if this build is supposed to work, you may want to drop imp. whirlwind for imp. execute and take a 1.5 or faster non-dagger mainhand for less rage waste on heroic strikes. it's just a random thought though, feel free to counter it with numbers.

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Old 03/04/09, 8:58 PM   #1002
Laurana
Von Kaiser
 
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Night Elf Warrior
 
Wrathbringer (EU)
I did some rough tests tonight. With the following build: Talent Calculator - World of Warcraft and a 1.6 speed 143dps mainhand mace, my self-buffed DPS on a sundered boss dummy dropped from 2700ish to 1950ish. I do not think that it is as harsh as it sounds though, since I obviously did not have the rage to HS constantly which will likely be the case in a 25man raid situation. I will try this build in nax25 tomorrow to see how it works out buffed.
Some basic observations I made:
- even without raid buffs, Bloodthirst does far more damage than whirlwind and thus, should be top priority.
- with a 1.6 MH, bloodsurge slam only deals 800ish damage and should be lowest priority.
- the rage generation increases signifficantly when deathwish is active which leads to a signifficant dps increase.

Neither of these are surprising or exciting. Unfortunately, I do not have a slow main hand weapon, so I can not test the build with slow/fast, fast/slow or slow/slow (which I deem to be on top).

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Old 03/05/09, 1:02 AM   #1003
Paradosi
Von Kaiser
 
Orc Warrior
 
Kargath
So how many warriors get their rogues to give them Tott? I had 2 rogues in the raid give me Tott just for PW which I normally don't get and I crushed my last personal record. I just wish our Blood DK was online to get hysteria during the BL to stack with DW to see if I could have broken 8K DPS! I also screwed up my rotation at one point using the untalented version of berserker rage basically wasting a GCD when BT was up and wasting a lot of rage in the process. Here is the WWS:

Wow Web Stats

My execute phase was really good on this fight and on most fights now that I think about it. From what I read on these forums, most warriors tend to try and figure out a set rotation to use during execute phase. What works best for me is having no set rotation. Obviously the rotation will vary depending if you have BL or not. But whether I have BL or not, I still don't have a set rotation for my GCD's. I have a priority sequence based on my current rage for each GCD.

During BL if my rage goes over 35, I execute that GCD, anything below and I keep the standard WW > BT > Slam rotation. But it never gets to the point that I have to slam, especially with BL up. Without BL, if my rage goes over 50, I then execute that GCD but if it goes below, I go back to the standard rotation. Without BL you might find yourself using more of your standard rotation, especially if you get unlucky with misses that hurts your rage gen.

But my point is, there is no set rotation with GCD's like there is for the rest of the fight. Let the rage you have determine what your rotation is and that will always be different. Because if your rage gets to 35 or higher with BL or 50 or higher without BL, most of the time I notice if I use WW, I max out on rage and then some immediately after and that's wasted rage that could have gone towards your DPS. Execute is basically a priority over everything at certain rage levels depending on your haste.

So the easiest way to perfect the execute phase is just not letting your rage hit 100 (sound familiar?) while at the same time trying to fit in WW & BT at lower rage levels. If you can do that, you'll see your DPS go up. Execute is basically a much better rage dump than HS so we can somewhat use them in a similar sense by letting the amount of rage we currently have dictate when we use them. This might sound like common sense, but if you save recklessness for the execute phase (I do on most fights), use recklessness right after an execute or you'll be wasting a lot of rage.

Onto another subject. I still refuse to wear leather/mail but urge others to do so until they buff ATTT! But on the other hand, warriors shouldn't feel like they *NEED* to wear leather/mail to do good DPS. So don't pick fights with other classes that are meant to wear them! I only need the back & gun from KT to complete my set heading into Ulduar so what I'm using now is my BiS plate set up as the gun/back I need obviously aren't plate items.

Edit: Forgot to mention I actually pulled hate at 3% and died on PW, lol! So even if I had hysteria, I probably would have died earlier. One pally was on the ball and gave me salv, but the other 2 didn't notice.

Last edited by Paradosi : 03/05/09 at 1:31 AM.

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Old 03/05/09, 4:13 AM   #1004
Graul
King Hippo
 
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Orc Warrior
 
Fenris
That's some serious RNG with crits. I don't believe I've ever had TotT on Patchwerk, but our Rogues decided to give it to me tonight on Loatheb. They generally TotT our Tanks on PW, but I honestly don't think it's really needed at all. Threat isn't even close. I'll see if I can get it next week.

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Old 03/05/09, 4:34 AM   #1005
Fqubed
NIMBH
 
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Retired
Blood Elf Paladin
 
No WoW Account (EU)
If you are going to attempt a "max personal dps" by taking TotT / Hysteria talk to all the paladins and have them rotate salvation from the start. At 2:30 kill you could have gotten two salvations from the paladin who was on the ball if he started at the beginning of the fight.

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Old 03/05/09, 7:04 AM   #1006
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Originally Posted by Graul View Post
That's some serious RNG with crits. I don't believe I've ever had TotT on Patchwerk, but our Rogues decided to give it to me tonight on Loatheb. They generally TotT our Tanks on PW, but I honestly don't think it's really needed at all. Threat isn't even close. I'll see if I can get it next week.
Crits? Crits are really high sure, although low BT crit is there too. But ZERO misses over 81 white hits with 240 or so hit rating? Chance of it happening is 0.0002% (2 chance per million). It honestly looks even fishy to me, I remember his other parse which was also extremely low miss rates. Maybe those tricks make you unable to miss, or there is some exploit/bug that makes it happen.

Edit: I started checking my own WWS from this week and Im genuinely surprised. Not even one boss i had over 12% miss rate on swings, and a lot of them felt into 6-7% category. Considering that with the widely accepted 27% miss rate and 172 hit rating = ~9.5% hit with Draenei , i should expect 17-18% misses (and thats what i got previous weeks), maybe some hotfix went wrong this week or something? Im still investigating, but over a pretty large sample there is at least 6% less misses then it should be for me (often more but lets say those are flukes for now).

Last edited by Shha : 03/05/09 at 7:16 AM.

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Old 03/05/09, 7:39 AM   #1007
Graul
King Hippo
 
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Orc Warrior
 
Fenris
it's just more RNG. I missed 2.9% of my auto's on Gluth last night, but 12.9% on Faerlina. Most fights hovered around 9%.

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Old 03/05/09, 8:27 AM   #1008
Furrymaker
Von Kaiser
 
Orc Warrior
 
Drenden
So the other night I had some unusual numbers on Loatheb. My max DW tick was over 15k and I ended up over 9k dps. After quickly looking over some of the top parses from that fight pretty much every other fury warrior's top tick was around half that which coincides with my usual numbers. I did not have TotT, hysteria, or even a flask, also the group was hardly stacked. I'm wondering if this is a freakish rng thing where my DW kept stacking without ever falling off or if it happens more frequently and I just never happened to see it. Has anyone else encountered similar numbers?

WWS

Edit: I did find another parse with similar results WWS. My question remains though, is this just completely rng to get deep wound ticks so high?

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Old 03/05/09, 9:08 AM   #1009
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Originally Posted by Graul View Post
it's just more RNG. I missed 2.9% of my auto's on Gluth last night, but 12.9% on Faerlina. Most fights hovered around 9%.
You also have unusually high hit - your hit with precision is around 15%, so expected miss is around 12%. Missing 2.9% on one boss is somewhat possible there. On Faerlina you missed more then expected etc. Missing 0 is a lot less possible outcome - especially with a 15-17% theorethical miss rate. For me i Should miss 17-18 , and not even on one boss i was close to it - every boss was lower and significantly. Chance of you getting 2.9% miss on gluth seem to be a bit above 1% to me, chance of getting 0 misses on Patchwerk with his hit are around 50000 times less probable. Either way there is something strange about it.

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Old 03/05/09, 12:17 PM   #1010
Paradosi
Von Kaiser
 
Orc Warrior
 
Kargath
Originally Posted by Fqubed View Post
If you are going to attempt a "max personal dps" by taking TotT / Hysteria talk to all the paladins and have them rotate salvation from the start. At 2:30 kill you could have gotten two salvations from the paladin who was on the ball if he started at the beginning of the fight.
They normally use their Tott on the tanks off the start, and then I don't think they used to use them on anyone in the past unless they used them on each other. But I knew I wasn't getting hysteria so I didn't think threat was going to be an issue. Plus I never came close to stealing hate on PW so I didn't think a salv rotation was necessary. It probably had something to do with our 3rd tank being an alt. We normally have tanks who are much higher on threat but a lot of them were missing last night.

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Old 03/05/09, 12:29 PM   #1011
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
Seeing that my assistant was banned from this forum, I'm still looking for a peer to help build/review the rather large TTT article. If you are a regular poster here and have verifiable credibility (which I can check) and feel like you have a wealth of information to share with the community, please send me a PM so I can meet you and help you get in the author's group.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 03/05/09, 3:17 PM   #1012
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Hey, I didn't do it; don't look at me. Also, don't take the "banned" message too seriously. Most "banned" messages are temporary suspensions. This is, assuming, we're referring to the late Moresexy.


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Old 03/05/09, 4:26 PM   #1013
 Jackk
Benevolent
 
Human Warrior
 
Doomhammer
Originally Posted by LodeRunner View Post
Hey, I didn't do it; don't look at me. Also, don't take the "banned" message too seriously. Most "banned" messages are temporary suspensions. This is, assuming, we're referring to the late Moresexy.
I feel like rumors of Mors's demise have been greatly exaggerated.

There is no podcast.

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Old 03/06/09, 5:35 AM   #1014
Laurana
Von Kaiser
 
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Night Elf Warrior
 
Wrathbringer (EU)
Just FYI: the 2x1hand build with a fast main hand did not work out at all; I was barely at 2900ish dps when I overaggro'ed and got a hateful strike. Here are the webstats of that run: http://www.wowmeteronline.com/combat/2174336#damageout

I will try a slow mainhand if I can find one.

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Old 03/06/09, 9:07 AM   #1015
Jacimo
Bald Bull
 
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Human Paladin
 
The Sha'tar (EU)
You're insanely bad at warrior mechanics if you think a fast main hand will work. It's all about the speed, the slower the better.

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Old 03/06/09, 12:07 PM   #1016
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by Jacimo View Post
You're insanely bad at warrior mechanics if you think a fast main hand will work. It's all about the speed, the slower the better.
He was going for the Heroic Strike bonus most likely, which makes sense considering the only other attacks that really care much about MH speed is WW and Slam to a lesser extent. AP is normalized at 2.4 for one handed weapons no matter what speed they are anyway unless you're using a dagger. He also did not have a slower 1h weapon at the time and was using what was available.

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Old 03/06/09, 5:33 PM   #1017
Origence
Von Kaiser
 
Draenei Warrior
 
Argent Dawn (EU)
Originally Posted by Graul View Post
He was going for the Heroic Strike bonus most likely, which makes sense considering the only other attacks that really care much about MH speed is WW and Slam to a lesser extent. AP is normalized at 2.4 for one handed weapons no matter what speed they are anyway unless you're using a dagger. He also did not have a slower 1h weapon at the time and was using what was available.
Deep Wounds also cares a lot about weapon speed. All the crits that come from BT, WW, Slam, Execute and Heroic Throw will do a much weaker deep wounds with a fast weapon. Anyways is good to show respect to the people that test things and share their experience.

About the random numbers for white hit misses I also noticed since wotlk that it seems to vary more to the good side.
But still last week with 12,11% hit and an expected average miss of 15% I had 18% misses on Razuvious & Thaddius and 16% on Heigan, Gluth and kel'thuzad. And ironically at sapphiron dropping 46 hit to 10,71% for FrR gear is the boss I missed less with 7,7%
Still at the end of the night after over 2100 hits against bosses average miss was 13,5% which is very close to the expected 14,89% considering the data is a bit tainted by adds during boss fights that have a lower chance to be missed.

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Old 03/06/09, 5:36 PM   #1018
Paradosi
Von Kaiser
 
Orc Warrior
 
Kargath
Arms

* Battle Stance now increase the armor penetration of all your attacks by 10%.
* Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown

Fury

* Berserker Stance now increase all damage taken by 5% (Down from 10%)

Protection

* Defensive Stance now reduces damage caused by 5%. (Down from 10%)
* Disarm now disarm the enemy's main hand and ranged weapons.


- A nice start for Arms in PvE since they said there is more to come for them.
- Shatter throw will really be good for arena and at times in PvE if it stacks with sunders which I think it will despite it not being confirmed yet.

- The berserker stance penalty should be reduced to 0% which it might be according to GC. Zoak, I'm ashamed of you complaining that this is a PvE nerf to our rage generation! Obviously it is on some fights but come on man, if this TG nerf goes through, they need to fix us in other areas, not have us take more damage on AE damage fights so we can get more rage in PvE because then we'll still have problems on fights we're not taking constant damage.

This will help warriors with survivability issues in PvP and the primary reason the damage penalty has been reduced and probably soon to be removed altogether.

- Defensive stance change is a nice buff but if the penalty gets removed altogether which GC mentioned, our tanks will be doing 10% more damage! A small buff to PvP as well when we turtle up and can still BT/MS and Shield Slam!
- Disarm is a nice small buff vs. hunters who are a lot stronger now in PvP.

Overall good changes for a start, but I'm really curious to see what they do for us fury warriors. I can't see how this TG nerf makes it onto live. I think they'll change it back and nerf us in another area like moving 2H weapon spec further down the arms tree or changing Unending Fury to 1/2/3/4/5% instead. Btw, I got temporarily banned from the Blizzard forums for 10 days protesting the TG nerf so you won't see me posting on there for the next little bit.

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Old 03/06/09, 7:34 PM   #1019
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by Paradosi View Post
Arms

- Shatter throw will really be good for arena and at times in PvE if it stacks with sunders which I think it will despite it not being confirmed yet.
It is confirmed that it stacks with Sunder, the point is that it requires battle stance, delays the swing by 1.5sec and uses that gcd, consumes 25 rage and has 5 min CD.

I doubt raids will be full of warriors to chain this debuff anyway. It lasts really too few to make it a ToTT or hysteria counterpart and the resulting damage is not really worth it if it stacks multiplicatively.

Last edited by hellord : 03/06/09 at 7:35 PM. Reason: typos

ArP Whore

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Old 03/06/09, 8:00 PM   #1020
Kaan
Piston Honda
 
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Human Warrior
 
Arthas (EU)
To Shha: I think it's pretty normal that you have most times low miss when you use two slow twohanders and Heroic Strike as often you can. These two facts plus the short fight duration are more or less disabling a high miss chance you would normally have over a longer fight duration etc. (this tended to happen in Burning Crusade too, though).

By the way on that topic, I tested a full plate setup (look armory), rage generation wasn't really feeling better, it more or less comes down to how often you crit - felt better with my leather setup (147 hit rating vs 276, about 3% more crit chance, about 6,5% more armor pen. on the leather setup)... but in execute phase the plate gear was pulling a bit ahead. However, in a DPS point of view it was a strict downgrade - spreadsheet tells me about 190 DPS loss, but particularly on short fights the leather setup was even more superior. But looks very nice and is good for melee unfriendly trash though - wanted to thank you nevertheless.

Last edited by Kaan : 03/06/09 at 8:10 PM.

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Old 03/06/09, 10:23 PM   #1021
xavier2k3
Von Kaiser
 
Human Warrior
 
Kor'gall (EU)
It is in this build I believe. If not, then it is:

Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
It stacks with sunder.
Thoughts on PTR Warrior Changes. Constructive | DPS | WoW Blue Tracker | World of Raids

Time do dig out your Grim Toll's boys and girls. With a 15% proc rate from all attacks granting a massive 49.69% armor reduction, 20% from sunders/ff and around 20% from your own gear, surely that grants more dps than a 10% proc rate on crits only from Mirror of Truth!

Also, everyone is reporting a 4-5 increase in Expertise on the new build of the PTR's suggesting that the Expertise Formula has been changed reducing the amount of expertise rating needed per point, or a bug.

Last edited by xavier2k3 : 03/06/09 at 11:22 PM.

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Old 03/06/09, 11:05 PM   #1022
Alatyr
Von Kaiser
 
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Draenei Death Knight
 
Icecrown
Should also add...

* Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.
World of Warcraft - English (NA) Forums -> 3.1.0 Patch Notes - Updated 3/6/09

I believe this hasn't been posted to this thread. It looks like they're trying very hard to align Haste and ArPen with our other stats.

EDIT: Blantantly missed that lack of Warriors. It seems highly unlikely that Warriors wouldn't be added into this one. Haste is a similarly bad stat for Warriors as it is for other melee classes.

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Old 03/06/09, 11:11 PM   #1023
Goatsey
Von Kaiser
 
Draenei Warrior
 
Ravencrest (EU)
Haste certainly was best for fury warriors compared to any other class, but armor penetration has a higher SEP value than haste at the moment so I do find it highly likely that warriors would get added to this change

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Old 03/06/09, 11:36 PM   #1024
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by xavier2k3 View Post
Also, everyone is reporting a 4-5 increase in Expertise on the new build of the PTR's suggesting that the Expertise Formula has been changed reducing the amount of expertise rating needed per point, or a bug.
ArP has been lowered aswell.. it's now around 12.04 instead of 15.3 per 1% ArP

I guess the exclusion of warriors from the haste buff is due to the rage gain and hs mechanics.
Other classes gains nearly only swing speed and only shamans have flurry among those.
Rogues were excluded aswell since they would have insane procrates from IP.

What I wonder is why hunters were left back with us even using much less the haste.

This anyway could be a bandaid fix cause of itemization, and not making some specific gear too good for fury (I doubt arms uses haste so much) especially leather.

ArP Whore

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Old 03/07/09, 1:14 AM   #1025
Kaoz
Von Kaiser
 
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Gnome Mage
 
Sargeras
Originally Posted by hellord View Post
ArP has been lowered aswell.. it's now around 12.04 instead of 15.3 per 1% ArP

I guess the exclusion of warriors from the haste buff is due to the rage gain and hs mechanics.
Other classes gains nearly only swing speed and only shamans have flurry among those.
Rogues were excluded aswell since they would have insane procrates from IP.

What I wonder is why hunters were left back with us even using much less the haste.

This anyway could be a bandaid fix cause of itemization, and not making some specific gear too good for fury (I doubt arms uses haste so much) especially leather.
The haste buff is for hybrids only. They didn't want to further inflate pure dps classes. Now the issue is we've been called hybrids by Ghostcrawler all week and suddenly we get the pure treatment. Double standards and bad ones at it.

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