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Old 04/02/09, 5:27 PM   #1226
Garithras
Von Kaiser
 
Night Elf Druid
 
Durotan
Why is Quartz "junk?" It's always worked fine for me, although I don't see it as truly necessary any more.

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Old 04/02/09, 5:52 PM   #1227
bookan
Glass Joe
 
Orc Warrior
 
Korgath
Last I checked, Quartz didn't work correctly with Slam (by just delaying the swing timer). It simply reset the swing timer whenever I cast Slam.

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Old 04/02/09, 5:57 PM   #1228
Satlan_Leng
Glass Joe
 
Satlan_Leng's Avatar
 
Undead Warrior
 
Mal'Ganis
Quartz does not work with DW, and this isn't for timing slams.

The short version is- I'm reworking my UI, to the point of having everything hidden. With this I need to watch my combat text for Heroic strike to go off, or my bars(and i want to hide my bars) If a swing timer did what it needs to do, its a simple matter of watching rage, hit HS.

This is mostly for BL phase, when you swing so fast you really just are tapping HS. Its not a huge hassle, more that as i went to make better use of a addon, i found out it in fact sucks.

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Old 04/02/09, 10:41 PM   #1229
broddo
Glass Joe
 
Orc Warrior
 
Blackrock
Which SCT mod do you use? I find it easy to see heroic strikes with Mik's Scrolling Battle Text.

If you're trying to remove clutter, the swing timer would be the first mod to go IMO.

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Old 04/03/09, 4:02 PM   #1230
Kwanza
Glass Joe
 
Night Elf Warrior
 
Thunderhorn
I just did a ton of math, and based my calculations around my 6334 DPS / 2:41 Patchwerk kill this week. 34.45% damage reduction from armor is factored into everything I did where appropriate. Since I didn't want to spend all day on this, it's only accurate for a fight between 2:10 and 3:00. Uptime can be manually adjusted if you so desire.

Actual DPS: 6334
DPS with no glove enchants: 6304
DPS with Hyperspeed: 6356

Net AP value of Hyperspeed over Crusher - 34.8, before even accounting for increased rage gen during the hyperspeed haste effect.

I should note that while this is still inferior to Blacksmithing with it's 70 AP gain, hyperspeed appears to be better than crusher at the very least, for a DPS warrior.

If anyone wants to critique my math, I put the spreadsheet on on my google docs.

http://spreadsheets.google.com/ccc?k...lCNUdKYA&hl=en

Data extrapolated from: WoW Meter Online - Combatlog Replay in Engrish

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Old 04/05/09, 11:30 PM   #1231
Zodiac2049
Von Kaiser
 
Orc Warrior
 
Malfurion
Ok I need some clarification. Recently a fury warrior has been trying to convince me that it is more DPS to prioritize instant slam over BT in the scenario of [WW,BT,Slam] vs [WW,Slam,BT,Slam] and [WW,Slam,BT] if you don't happen to get the second bloodsurge proc. This is what I have argued with him this far (NOTE: this argument is specific to the time immediately after WW is used):

It is better to plan for an 85% occurrence rather than an 15% occurrence. By using that CD right after WW for a slam you are more or less "wasting" 1.5 seconds that BT could be using towards coming off CD again. Meaning that after following that prioritization if you have 4 (technically 3.33) occurrences of not getting the second blood surge proc you have essentially lost possible BT usage. 4 WW CDs = 32 seconds. So during an 8 minute fight there are 15 of these 32 second periods and if 85%, or 12.75 of those periods result in not getting a second slam. That means you lose 12.75 BTs or 31875 damage (this is assuming BT hits for 2500).

So my question is this: is my argument valid? or is the other fury warrior correct in his thinking?

Last edited by Zodiac2049 : 04/05/09 at 11:36 PM. Reason: spelling is hard.

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Old 04/06/09, 12:48 AM   #1232
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
It all comes down to probability and opportunity cost. You have to do some math here. You have to find the total damage a WW, BT, and Slam will do with your gear and buffs, as well as the deep wounds associated with the abilities.

Multiply WW's damage by 1.5/8, BT's damage by 1.5/5, and Slam's damage by the probability that it will overwrite.

Then you'd have to setup a table with all the possible scenarios of BT, WW, and Slam! and then compare all of the opportunity costs of each. You will find then a lot of the scenario's are similar and generally hitting buttons fast and on point will yield you more damage over time than worrying about hitting BT over Slam! or vise-versa. It's better practice to hit slam first if BT still has like .7s left, but don't hit slam if BT<.5s left.

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Old 04/07/09, 9:16 AM   #1233
FetusRape
Banned
 
Orc Warrior
 
Frostwolf (EU)
Why hello there. I was wondering, what's the best rinket combination for fury warrior? I keep hearing about Greatness + Grim Toll / Greatness + fotff / Greatness + Mirrior of Truth.

I came here hoping you guys have a worthwhile answer for my.
Thanks already.

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Old 04/07/09, 9:32 AM   #1234
Taruo
Glass Joe
 
Tauren Warrior
 
Elune
It might be "worth" your time to download the spreadsheet, import your armory,
and see which combo works best for you.

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Old 04/07/09, 9:43 AM   #1235
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Atm usually its Greatness+MoT. After patch it seems to be Greatness+Grim Toll (and the Ulduar trinkets not coming close - or should I say the ONE ulduar trinket known).

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Old 04/07/09, 12:45 PM   #1236
Knighz
Glass Joe
 
Tauren Warrior
 
Destromath
Originally Posted by Shha View Post
Atm usually its Greatness+MoT. After patch it seems to be Greatness+Grim Toll (and the Ulduar trinkets not coming close - or should I say the ONE ulduar trinket known).
Care to post a link where I can read up more about Grim Toll being viable next patch?

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Old 04/07/09, 2:17 PM   #1237
1337beast
Glass Joe
 
Human Warrior
 
Sargeras
Originally Posted by Knighz View Post
Care to post a link where I can read up more about Grim Toll being viable next patch?
Armor penetration will have 25% more efficiency wich makes the Grim Toll proc alot better than it is currently.

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Old 04/07/09, 7:26 PM   #1238
dysent
Von Kaiser
 
Undead Warrior
 
Maelstrom
Originally Posted by 1337beast View Post
Armor penetration will have 25% more efficiency wich makes the Grim Toll proc alot better than it is currently.
Yeah - the 3.1 changes thread has some discussion about just how good it'll be... suffice to say, looks like .8 SEP for ArP that will cause the Grim Toll proc to exceed the cap if you're gonna use Grim Toll.
Official 3.1 changes and discussion

To sum it up:
ArP above (Cap-612) you use grim toll the valuation: haste < ArP < crit < str.
ArP below (Cap-612) you use ArP > str > crit > haste

Assuming you've got the proper amount of hit/expertise. Landsoul's got a nice little list of the hard and soft cap on ArP in various conditions. You want to hit that cap once you've got your expertise and hit sorted.

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Old 04/08/09, 4:29 PM   #1239
Irefighter
Glass Joe
 
Orc Warrior
 
Burning Blade
New Spec?

I posted this on the Arms Dps thread, because the rotation I use was in Battle Stance, but maybe it's more fitting for discussion in the fury thread, so I'll post it here too:


Long time reader, first time poster. I am one of the 2 Main Tanks in my guild, and I've been looking for a dps Offspec for 3.1, I've always liked warrior dps mechanics anyways. I've been messing around on the PTR and I think I may have a new spec.

Don't laugh.

27/31/8 +5
Talent Calculator - World of Warcraft
With my extra points in Weapon Master, Strength of Arms and the last point in Imp Execute, but you can opt for Intensify Rage, Imp Berserker Stance and whatnot if it shows higher returns, that's what I'm here to find out.

Warriors have one the highest, if not THE highest return on crit in the game. Impale + Deep Wounds is a seriously Potent combo. To counter-balance this, we have low crit gain rate from crit rating and agility. The most efficient way to get crit up for warriors is through talents, which is why Cruelty looks better than it already is. Throw in Incite + Axe Spec, and we're getting some pretty high crit numbers. Incite + fast weapon (1h suffices) + Heroic Strike and we start to see the blood flow.

My gear is decent, things I've picked up from raids, a lot of items somewhere in the 3rd BiS neighbourhood (except my rather embarassing weapons), I hit cap and expertise cap myself based on spec, I know warrior mechanics. Spec'd as Arms on the PTR, I peak at 2.7k dps and average 2.5k dps. Fury is similar at 2.6k peak and 2.4k average. With my new spec, I get betweek 2k and 2.5k depending on my setup and rotation. That's scarily close to the top 2 dps specs we have now, considering I'm using Last Laugh and The Key (level 80 3.6 1h axe for those that haven't heard of it). All tests were conducted solo on a lone level 80 target dummy with the same gear (minus weapons and maybe slight tweaks for caps) and under 3 minute controls.

You can use 2 rotations with this spec with similar success: Battle and Berserker Stance basically. Battle goes for Bloodthirst > Rend > OP, with Heroic Strike as much as possible obviously, while Berserker similarly goes for Bloodthirst > Whirlwind. I get higher dps with Battle Stance atm, by 150-300 dps.

My dps percentages come back almost exactly the same every time, 25% melee, 25% heroic strike, 25% deep wounds, and the rest is split between the rotation being heavily skewed to Bloodthirst (10-15%). During my tests, I found that which axe I had Main Handed matter relatively little, about 100 dps difference in favour of The Key Main Hand. This leads me to believe that Slow Main Hand is better since Last Laugh has over 40 dps of an advantage over The Key.

Yes, I realise that there are no dps 1h axes in the game. Last Laugh is the highest dps 1h axe now AND in 3.1, save
PvP weapons. However, there has already been talk of The Furious 2h Axe potentially being Best in Slot should Yogg-Saron nor Algalon drop a 2h Axe of their own. So maybe the PvP 1h axes will be good enough. Maybe Yogg-Saron or Algalon will drop our first dps 1h axe. (Here's hoping)

There are a lot of things to consider here: Slow Main Hand vs Fast Main Hand. Does the increased frequency of Heroic Strikes outweigh the higher damage on Rends and Overpowers? For Fury, I'd guess that Fast Main Hand is better since Whirlwind is such a low percentage of damage in the rotation ( less than 10%) but for Battle, the mixture is muddled. What about threat generation? That's a lot of heroic strikes going out.

Another strong point of the build is stat scaling. It has very strong scaling, something that makes Titan's Grip Fury so potent, and, IMHO, is holding Arms back. Strength obviously scales well, through not as quite well as Titan's Grip. Crit again is obviously good, and we don't need thresholds for it. Armor Penetration is the new stat to shoot for with all specs, and this one is no different. Haste is very strong, miles ahead of Arms and I think ahead of Titan's Grip, and that's saying something considering haste is pretty good for dual wielding 2hers. Hit past cap, while not good, isn't as bad as Arms, and again comparable to Titan's Grip. Expertise is good in the sense that it's flexible, you can adjust it based on your current gear by shifting points from Weapon Mastery/Strength of Arms. The build should also scale very well with raid buffs.

If anyone else wants to try the spec out, I'd love to hear from you. Maybe better gear will bring different results. And please, flame me and shoot me down, I want to know what I'm doing wrong and try to rectify it. (I know that wacky specs sometimes can't be fixed, but I'm willing to try.) Maybe I should post this on the Fury dps forums too?

Thank you for reading and keep up the excellent research and work.

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Old 04/09/09, 6:53 AM   #1240
Pamis
Glass Joe
 
Tauren Warrior
 
Azgalor
Regarding the 2 set bonus of tier 8 150% haste rating. Would Meteorite Whetstone's usefulness increase? Assuming they both share the 40ish second cooldown they should proc roughly around the same time. 444 haste + using such things as world carver and BOH, how much % of speed are we gaining in that time?

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Old 04/09/09, 7:19 AM   #1241
Starfox
King Hippo
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by Pamis View Post
Regarding the 2 set bonus of tier 8 150% haste rating. Would Meteorite Whetstone's usefulness increase? Assuming they both share the 40ish second cooldown they should proc roughly around the same time. 444 haste + using such things as world carver and BOH, how much % of speed are we gaining in that time?
4.57%, because 150 haste rating is just that much.

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Light the fuse.
For all my homies.
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Old 04/09/09, 11:25 AM   #1242
Vikeen
Glass Joe
 
Orc Warrior
 
Barthilas
Hello,

I am posting just to find out more about the use of cleave in a fury warrior's dps rotation (especially on >1 mob pulls) I am currently utilizing this talent spec:

Talent Calculator - World of Warcraft

My DPS cycle in 25 man Naxx consists of the following priorities:

WW>BT>HS/Cleave>Bloodsurge Proc

In which on mob pulls greater than 2, I will substitute HS with Cleave. HS costs 15 rage (12 when specced for it) and cleave costs 20 rage. What I am wondering is if it's viable to substitute Heroic Strike completetly with Cleave, since the damage increase of Cleave when specced for it is increased by 120%. I understand that you are not always fighting multi-target mobs, but it's just a question I have.

Thanks and keep up the great work

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Old 04/09/09, 11:34 AM   #1243
Kampfschaf
Von Kaiser
 
Tauren Warrior
 
Un'Goro (EU)
Originally Posted by Vikeen View Post
In which on mob pulls greater than 2, I will substitute HS with Cleave. HS costs 15 rage (12 when specced for it) and cleave costs 20 rage. What I am wondering is if it's viable to substitute Heroic Strike completetly with Cleave, since the damage increase of Cleave when specced for it is increased by 120%. I understand that you are not always fighting multi-target mobs, but it's just a question I have.

Thanks and keep up the great work
Discussed along the posts after this Posting in simple Q/A.

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Old 04/09/09, 12:00 PM   #1244
mdokane
Von Kaiser
 
Human Warrior
 
Scilla
Originally Posted by Vikeen View Post
My DPS cycle in 25 man Naxx consists of the following priorities:

WW>BT>HS/Cleave>Bloodsurge Proc

In which on mob pulls greater than 2, I will substitute HS with Cleave. HS costs 15 rage (12 when specced for it) and cleave costs 20 rage. What I am wondering is if it's viable to substitute Heroic Strike completetly with Cleave, since the damage increase of Cleave when specced for it is increased by 120%. I understand that you are not always fighting multi-target mobs, but it's just a question I have.
Bloodsurge does not proc off cleave so you have to weigh that opportunity cost. If you are rage starving yourself with cleave at the expense of instant attacks then that is obviously sub-optimal. Also, I believe you are misreading the improved cleave talent. The 120% applies to the bonus damage alone, so its really a horrible talent.

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Old 04/09/09, 12:52 PM   #1245
Vikeen
Glass Joe
 
Orc Warrior
 
Barthilas
Well, I was debating about the actual rage costs and the weight each one carries. 120% bonus damage is still substantial, but what I'm trying to figure out is if the damage is substantial enough to utilize it more than +2 mobs. I've experienced with multi-target mobs quite often (right now, I'm specced for cleave, and utilize the cleave glyph as well as the 3 points into improved cleave). I was more just curious as to whether or not it could be a viable option or if I should just stick with using heroic strike on single target mobs and bosses and using cleave on multiple targets.

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Old 04/09/09, 1:43 PM   #1246
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
You are better off cleaving on multiple targets without the talent or glyph. It's basically a guaranteed extra attack versus some extra bonus damage at a slightly cheaper cost and a 20% chance to get another instant. You are better off with the execute glyph rather than the cleave glyph. The viability of imp cleave/cleave glyph depends on the stackability of multi-target boss fights.

We'd have to list those. My impression is you usually don't want to stack multiple targets (that arent weak) on top of eachother on a boss fight. An example of that would be iron council. An encounter favoring imp cleave and glyph would be M'uru adds. It's all about the perspective.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 04/09/09, 5:02 PM   #1247
Graul
King Hippo
 
Graul's Avatar
 
Orc Warrior
 
Fenris
Originally Posted by landsoul View Post
You are better off cleaving on multiple targets without the talent or glyph. It's basically a guaranteed extra attack versus some extra bonus damage at a slightly cheaper cost and a 20% chance to get another instant. You are better off with the execute glyph rather than the cleave glyph. The viability of imp cleave/cleave glyph depends on the stackability of multi-target boss fights.

We'd have to list those. My impression is you usually don't want to stack multiple targets (that arent weak) on top of eachother on a boss fight. An example of that would be iron council. An encounter favoring imp cleave and glyph would be M'uru adds. It's all about the perspective.
I know it's not popular to mention trash on these forums, but it's a part of raiding. I use Cleave on just about every pull in Naxx and am glyphed for it. I use Execute two times per boss, barely more if we have BL going during the Execute phase, which is rare. Ulduar is not Naxx and things might be different, but for now I wouldn't even consider the Execute glyph for Fury.

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Old 04/09/09, 5:25 PM   #1248
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
I agree, but.... as we move out of Naxx and into longer fights in Ulduar, execute phases will be longer and trash will be more dangerous to stack (ever see the pokeballs of doom on the PTR?) so mileage on the cleave glyph/spec will go down compared to the execute glyph/spec.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 04/09/09, 5:36 PM   #1249
Graul
King Hippo
 
Graul's Avatar
 
Orc Warrior
 
Fenris
True, which is why I said things may be different. I haven't watched any of the fights in Ulduar and I don't really want to before we start banging our heads on it but I have seen that the average length of the fights has gone up quite a bit compared to Naxx. And I'm not sure what the rest of you are planning to do with your secondary spec, but I plan on going Arms for one, Fury as the other and change to whichever will be optimal for the situation.

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Old 04/09/09, 7:59 PM   #1250
Flame
Glass Joe
 
Dwarf Warrior
 
Arygos
Possibly off topic here, but how do you plan to make that viable given that each spec requires different caps for expertise/hit ratings, and slightly different values for stats?

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