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Old 02/01/09, 8:01 AM   #736
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Apologies if this has been answered since 3.0.8; is slam via bloodsurge still not treated as instant? (Normalised weapon speed)

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Old 02/01/09, 8:17 AM   #737
Arantar
Glass Joe
 
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Night Elf Death Knight
 
Argent Dawn (EU)
Originally Posted by chefjeff View Post
Question about bezerker/Massacre. I know this combo is best,but all the tests have been done at Hit cap.I am wondering at what hit rating will Bezerker be better on offhand?(some of us have alot more hit than we need just due to the gear we happen to get).
It's not a matter of hit rating, the off-hand weapon has a penalty in the amount of procs it can make. Taking that number and dividing the main hand up time with that, has to result in more than 110 Attack Power (static) or else it isn't worth it. However, if you want to try it out for yourself, I suggest you to have a look at landsoul's spreadsheet which should easily show it.

Strength is KING! I suppose that makes Attack Power the Queen and Critical Strike Rating the Prince..

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Old 02/01/09, 9:54 AM   #738
Arantis
Glass Joe
 
Orc Warrior
 
Karazhan (EU)
Originally Posted by aylene View Post
Looking at a few older parses of mine some quick napkin math showed me that the bloodthirst attack, counted in number of swings, equaled in a range of 9-12 % of all attacks made on bosses where you are fairly stationed. To be relying on crits on an entity of ~10%, give or take, of all your attacks made to lock up the extra ability, that is truly RNG. The new design is less RNG since it allows you to pick a way bigger number of attacks over the same period of time, thus smoothing out the RNG of critting an attack that is on a cooldown (be it a short one) that is so strikingly clear, especially on these short encounters we're dealing with.

It is indeed RNG-based however, but heavy? That is a matter of perspective what some people consider being heavy RNG. You could state that the whole warrior dps is heavily luckbased to rely on flurry uptime and the like to do damage. But we can at least find out if its less luckbased than having a decent crit rate on ~10 % of your attacks? Absolutely.

What is wrong with an unnormalized attack when we're using 2handers vs another AP-based attack? Please elaborate on this one if you can find the time.

And why slam is on the GCD is a fairly obvious one if you look at the PvP section of this game. Imagine one of those slams at the very same moment you drop a bloodthirst and the second before that a whirlwind. That is some insane damage for being over 1.5 seconds only and is obviously very overpowered.

And as someone stated before that this was an obvious scaling nerf, that is indeed true if Blizzard would only be considering unbuffed warriors. However in raids this new system presents a remarkable scaling alongside with temporary buffs such as Heroism and eventual haste on proc / use, speed pots and so forth. Also the better gear we're getting increases our flurry uptime (albeit high already) which means more overall haste that gives us more attacks over the same time and thus more Bloodsurge procs. Also keep in mind the overall rage gain gets increased (also this one is high already) and since we're not at the gear lvl where we can hs on every mainhand swing and still manage to keep 2 attacks and eventual slams on cooldown that means we only have more procs to look forward to. And if we're looking towards the blueposts stating that Blizzard wants to buff haste for melee, perhaps it gets even better?

While in combat the new scaling of Bloodsurge has significantly increased its value on short term buffs which can prove very useful whenever we're facing an encounter (hopefully in Ulduar) that requires a shitload of damage over a short amount of time, but yet remain a steady source of damage in the longer run.

To conclude, in the beta I was very pessimistic towards the Bloodsurge change and I really didn't like the feeling of how slams would just appear on random and so on. However after extensive hours of practice on rotations I found a sense of how this really is something that can separate a good warrior from a bad one. A good warrior will have to make choices on every encounter and engage himself alot in combat to gain the most amount of damage possible from this talent.

Having bloodsurge procing from more than BT and from hits instead of crits brought 1) unlinking slam from crit and therefor making crit rating worthless for the ability per se to proc and 2) seeing slam procing more often. The problem is that the latter didnt offer an upgrade - at least not that significant that worths talking about it- on the percentage of total dps slam represents. Even going from 6% to 10-12% which is double doesnt mean that you gained 4-6% more dps on that fight because simply you used slam more. This could happen for many reasons like prioritising by mistake slam over the other cds and i dont think i have to explain more.

Moreover, none can guarantee that you will actually utilise all your procs and this mainly comes from the fact that still slam is GCD. Scenario: You are sitting middle rage bar, you use HS, you get a proc, you see slam procing but on the same time BT and WW are ready for use. Of course the examples of how a proc can be wasted are numberless. BUT if slam was out of gcd.....that would solve many things and i really really doubt it would be so OP in pvp..

The fact that i dont like the choice of slam instead of lets say VR is personal preference indeed and my reason for that is simple. The last time i used slam in tbc was in gruul with a pug where i was just sitting full rage and on a dangerous threat position and i opened my spellbook to use it...( funny eh?) But now i am forced to use that ability in my fury rotation although blizzard actually listened after some years and moved improved slam talent to arms.....But if they had chosen VR instead like many players suggested it would offer balance around TG ( as they stated its their goal) and actually freeing 1 keybind (lol), besides the background of the tree was always connected with pure AP instead of weaponry like arms, at least untill TG was implemented.

Furthermore i cant follow you on that 'remarkable' scale with gear and / or temporary cds or even flurry uptime. Hasted attacking will boost the ratio of procs by its 1/3 since only the HS will be used more often and nothing else and assuming no execute usage.Also the chance to proc has nothing to do with gear besides more rage gaining aka more HS spam- a difference to proc which you wont even notice. As i said i cant see any worthy scale or significant increase to what that proc brings. Throw this to an era of ridiculous encounters, short lasted where bloodlusted dps is like 1/3 of total time and a personal rng covering crits to glancings that made my rng from +-100 in tbc to +-1500 and you get my picture.

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Old 02/01/09, 12:23 PM   #739
aylene
Von Kaiser
 
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Human Warrior
 
Frostmane (EU)
Originally Posted by Arantis View Post
Having bloodsurge procing from more than BT and from hits instead of crits brought 1) unlinking slam from crit and therefor making crit rating worthless for the ability per se to proc and 2) seeing slam procing more often. The problem is that the latter didnt offer an upgrade - at least not that significant that worths talking about it- on the percentage of total dps slam represents. Even going from 6% to 10-12% which is double doesnt mean that you gained 4-6% more dps on that fight because simply you used slam more. This could happen for many reasons like prioritising by mistake slam over the other cds and i dont think i have to explain more.

Moreover, none can guarantee that you will actually utilise all your procs and this mainly comes from the fact that still slam is GCD. Scenario: You are sitting middle rage bar, you use HS, you get a proc, you see slam procing but on the same time BT and WW are ready for use. Of course the examples of how a proc can be wasted are numberless. BUT if slam was out of gcd.....that would solve many things and i really really doubt it would be so OP in pvp..

The fact that i dont like the choice of slam instead of lets say VR is personal preference indeed and my reason for that is simple. The last time i used slam in tbc was in gruul with a pug where i was just sitting full rage and on a dangerous threat position and i opened my spellbook to use it...( funny eh?) But now i am forced to use that ability in my fury rotation although blizzard actually listened after some years and moved improved slam talent to arms.....But if they had chosen VR instead like many players suggested it would offer balance around TG ( as they stated its their goal) and actually freeing 1 keybind (lol), besides the background of the tree was always connected with pure AP instead of weaponry like arms, at least untill TG was implemented.

Furthermore i cant follow you on that 'remarkable' scale with gear and / or temporary cds or even flurry uptime. Hasted attacking will boost the ratio of procs by its 1/3 since only the HS will be used more often and nothing else and assuming no execute usage.Also the chance to proc has nothing to do with gear besides more rage gaining aka more HS spam- a difference to proc which you wont even notice. As i said i cant see any worthy scale or significant increase to what that proc brings. Throw this to an era of ridiculous encounters, short lasted where bloodlusted dps is like 1/3 of total time and a personal rng covering crits to glancings that made my rng from +-100 in tbc to +-1500 and you get my picture.
The unlinking of slam from BT crits that you speak of does nothing else but slightly reduce the value of critical strike rating in terms of SEP, although that's not really relevant since it's still a good 2nd and was a good 2nd before the bloodsurge change anyway. Besides, coming from playing a rogue high-end for years where there's less RNG involved (or used to be at least) I felt really stupid whenever the stars were far from aligned and gave me a real low critrate on BT's. I always found it strange that that small number of attacks had such a huge impact on your overall dps pre-3.0.8. If we're considering the total raw damage that one BT crit dealt pre-patch that would be:

BT crit + 48 % weapon damage + Slam and if critted + 48 % additional weapon damage on that.

Nothing strange about that, but imagine that you would see all that damage instantly the moment you're critting BT. What you will see is something that reminds of the old days when you could chain sword spec procs and so forth. That is quite some damage dealt and there's no skill whatsoever involved, just rolling the dice right, and the damage dealt in total swiftly outshines that of a non-crit BT by a huge margine. So, rolling the dice right every 10th attack (if my napkin math isn't destroyed by WWS discrepancies on 10 % of all attacks made) = over-the-top dps and rolling the dice wrong every 10th attack = slightly above rogues. Now, where's the fun in being completely left out to RNG the way to the top? And yes, old bloodsurge was way more to play the RNG than the current version.

Also the ability's usage that you are mentioning right after seeing increased slam procs is my interpretation that in the hands of a good warrior this is a good talent, and in the hands of a bad one the dps probably ends up lower by chasing slams that doesn't fit into the rotation. Practice and knowledge, that's all it takes. And keep in mind that the bloodsurge change was in a patch that had no intention whatsoever to buff (goodgeared) pve warrior damage (although it did slightly buff damage for all I can see), all it did was to add some versatility to the talent and letting it be more flexible although it doesn't really show yet, as you say, during our 1:30-2:00 bossfights.

And, for the record, the scenario you mention above isn't one where slam gets wasted; If you see slam proccing the same time WW and BT are up on cooldown you'd have 2 seconds after those two attacks are put on cooldown again to slam with 0 ms, and realistically somewhere between 1.8-1.9 seconds on a somewhat lagfree night.

The "remarkable scaling" I'm talking about is the extreme burst damage warriors can provide with the new bloodsurge + a heroism coupled with death wish usage. During this window of time we'll see an increased number of procs due to a rage gain that shoots through the roof allowing alot of HS, and not to mention the increased hs-dropping with all that haste. This will prove really useful on encounters where you need good burst dps and can't afford to wait with heroism until execute phase (which is why I mentioned Ulduar since pretty much only Sartharion 3D is where you can pop heroism before execute phase in the current content).

However you are probably correct about that overall flurry uptime increases with gear upgrades, thus increasing procs, is somewhat irrelevant in the long run due to the low amount of absolute procs generated.

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Old 02/01/09, 12:51 PM   #740
Origence
Von Kaiser
 
Draenei Warrior
 
Argent Dawn (EU)
For me all the fights I have done after 3.08 I did more BT crits than Slams. Usually a very small difference. A difference of 3-5 Slams less every 200. So for me the new Bloodsurge is performing worse than before. And what annoys me more are some minor things like the consequences of the new Bloodsurge over Rend, Heroic Throw and Recklessness.
Weaving Heroic Throw and Rend is even harder with that slam proc coming unexpectedly. And now Recklessness doesnt give the benefit of a 100% certain Slam proc. I can mention Loatheb too where we can have 100% crit, but that's only one fight.

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Old 02/01/09, 3:54 PM   #741
Steveharris
Von Kaiser
 
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Human Warrior
 
Malygos
I've found the new Bloodsurge to be nothing but a buff. I even have an honest to god screenshot of Loatheb which shows more Slams than BT crits. Part of this might be people missing the Bloodsurge proc, or being too stingy with Heroic Strike usage. Could also be I'm subconsciously prioritizing Slam whenever it comes up, but I never clip BT/WW when they're up. I'm out of town for a while, but if I can remember this post in a week or so, I have many bossfights where Recount shows more Slams than BT crits, some by as few as 1-2, others as many as 5 or 6. The cases where I have had fewer slams than BT crits are few and far between; this is with around 50% crit raid buffed too, so I don't think it's a gear issue.

While it could arguably still use some tweaking, I don't at all believe it's been nerfed.

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Old 02/01/09, 5:06 PM   #742
chefjeff
Glass Joe
 
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Orc Warrior
 
Bleeding Hollow
Question about Improved demo shout.
Does anyone know how much AP boss's have? I heard a rumor that most boss's don't have enough AP to make improved demo useful. SO how benifical is improved demo for a furry warrior to take?

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Old 02/02/09, 12:38 AM   #743
bookan
Glass Joe
 
Orc Warrior
 
Korgath
Originally Posted by Steveharris View Post
I've found the new Bloodsurge to be nothing but a buff. I even have an honest to god screenshot of Loatheb which shows more Slams than BT crits. Part of this might be people missing the Bloodsurge proc, or being too stingy with Heroic Strike usage. Could also be I'm subconsciously prioritizing Slam whenever it comes up, but I never clip BT/WW when they're up. I'm out of town for a while, but if I can remember this post in a week or so, I have many bossfights where Recount shows more Slams than BT crits, some by as few as 1-2, others as many as 5 or 6. The cases where I have had fewer slams than BT crits are few and far between; this is with around 50% crit raid buffed too, so I don't think it's a gear issue.

While it could arguably still use some tweaking, I don't at all believe it's been nerfed.
I'm a little confused about what you mean. You say you prioritize slam, yet you never clip BT/WW. What are you prioritizing it over, if not BT/WW? As far as I know, that's all there is. Maybe I'm misunderstanding you.

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Old 02/02/09, 2:43 AM   #744
MicroBit
Glass Joe
 
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Human Warrior
 
Stormreaver (EU)
Originally Posted by chefjeff View Post
Question about Improved demo shout.
Does anyone know how much AP boss's have? I heard a rumor that most boss's don't have enough AP to make improved demo useful. SO how benifical is improved demo for a furry warrior to take?
Why would you want to reduce boss' attack power?

Unless you're some sort of a furytank, I'd say nah, leave that talent untouched.

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Old 02/02/09, 4:03 AM   #745
chefjeff
Glass Joe
 
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Orc Warrior
 
Bleeding Hollow
Originally Posted by MicroBit View Post
Why would you want to reduce boss' attack power?

Unless you're some sort of a furytank, I'd say nah, leave that talent untouched.
uuhhhh? Prot warriors can't get this talent,it is generally left up to 1 dps warrior to get this talent and keep it up.Though I was told it is only needed if warlocks are using curse of recklessness as Boss's AP are only 410 and you obvously can not reduce AP below zero.I am here trying to figure out if this is the truth or not.Does anybody know?

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Old 02/02/09, 5:02 AM   #746
MicroBit
Glass Joe
 
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Human Warrior
 
Stormreaver (EU)
If your tanks are dying all the time, you can't blame it on fury warriors for not having that talent.

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Old 02/02/09, 5:19 AM   #747
chefjeff
Glass Joe
 
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Orc Warrior
 
Bleeding Hollow
Originally Posted by MicroBit View Post
If your tanks are dying all the time, you can't blame it on fury warriors for not having that talent.
OMG man,why does someone need to be blamed? Raiding is a team effort.If you can't see the benifit of taking talents that will help the raid on hard progression then I suspect you are not a very good player.

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Old 02/02/09, 5:33 AM   #748
swelt
Von Kaiser
 
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Draenei Warrior
 
Hellscream (EU)
Some testing was done on Maexnna: WotLK Level 80 boss AP - TankSpot

The results:
Demo shout talent points  |  AP reduction  |  Damage range  |  Change from previous
0/5   410.0   17169-24450
1/5   442.8   16978-24259   -191
2/5   475.6   16787-24068   -191
3/5   508.4   16596-23877   -191
4/5   541.2   16405-23686   -191
5/5   574.0   16220-23501   -185
This indicates that Maexxna (and presumably other level 80 bosses) has 573 attack power, which a warrior would need a full 5/5 Improved Demo Shout to negate. It also suggests that the Warlock talent Frailty should be taken anytime Curse of Recklessness is being used.
So where before 2/5 Imp DS was 'enough', now 5/5 would be needed. If you look at the opportunity costs of different classes able to apply the AP reduction debuff, I think it looks quite likely that arms or fury warrior are good candidates to keep it up. I can't see any of the current content meriting it, but when we get back to progression in Ulduar it might be worth consideration.

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Old 02/02/09, 5:46 AM   #749
NinJOu
Von Kaiser
 
Orc Warrior
 
Illidan (EU)
You gotta have 5/5 in DS to reduce Bosses AP to zero.

Edit : oops, i will refresh before posting the next time :p

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Old 02/02/09, 6:38 AM   #750
Jacimo
Bald Bull
 
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Human Paladin
 
The Sha'tar (EU)
Originally Posted by MicroBit View Post
If your tanks are dying all the time, you can't blame it on fury warriors for not having that talent.
Faceroll content is faceroll. Anything that can reduce incoming damage on a tank without impacting on damage rotation is fine with me, especially when you start to hit the 'harder' encounters of Ulduar. Naxx/Sarth/Malygos, for all intents and purposes, are entry level content that Blizzard expects all players with an interest in raiding to be able to complete. As such, 'advanced' mitigation such as Demo Shout is not going to be seen as a necessity for them. It'll come back into fashion during Ulduar most likely, but all it means is that assuming two DPS warriors in the raid one drops 5/5 Commanding Presence for 5/5 Imp. Demo Shout.

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