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Old 04/14/09, 11:31 AM   #1276
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
1. TG still trumps 1h fury spec. End of story. Dual wield arms, might end up catching up or not (and i really dont try to guess atm - just saying its still not fully explored), 1h fury simply doesnt - 4% damage buff isnt worth the huge damage loss on instants and stats. Yes the 10% nerf , affects us more then 10%.

@ Machinator - IBS is a nerf as well - considering fully raid buffed with old IBS we could get to lets say 7500+ AP, it was worth 700 or so AP. Current IBS wont get close to it in leather and barely match in plate (using known ulduar gear - in naxx gear it wont even get there). So we are left with a choice of a nerf if we use leather, or forcing us to use previously sub-optimal plate. Nerf is a nerf even if worded well :P. ArP buff is something way overhyped. Sure we will use ArP more - but even assuming its a buff by 25% (not so sure for fury), currently we sit at 300 or so. WE can additionally switch lets say 300 str to ArP because of buff. Given how after buff ArP shows at around 1.1 SEP that means a buff of ~100 STR. Nothing to sneeze at - but even 300 AP (less then 4% gain) wont come close to compensating for 10% nerf. Its more like together they make the nerf an _actual_ 10% loss.

2) Most likely. Fury still isnt far behind (if even ) from arms. Overall warriors got nerfed to the "hybrid dps" level, and maybe even a bit much. Dont expect to switch to arms and do dps close to current 3.0 one.

3) I have serious doubts for fury - look for spreadsheets, and stick to one you trust i guess.

4) I think yes, good or bad, the amount of ArP on proc is massive. 612 itemization points proc is always powerful - even if stat isnt perfect (and ArP will be close to perfect choice)

5) I personally like Mark of Norgannon as a trinket. its a good trinket design. Problem is that competition is just way out of bounds. I seriously think Grim Toll/Greatness card for 213/200 ilvl trinkets are way too powerful and should be nerfed. Well they arent, and it is disputable if even some hard mode Ulduar trinkets (if there are any) will replace them. DST case all over again. However if you dont have one of those 2, Mark is a really solid trinket - and if you arent expertise capped it seems just fine (MoT is honestly really "suppressed" in real fights compared to spreadsheet. The way it procs makes it VERY unreliable to time it with deathwish and other cooldowns.)

6) If not for anything else, ill go arms to simply "have fun with it" and change my pace , IF it wont hinder my progression. Atm it seems it wont (and it offers some extra "features" fury doesnt have - like more mobility with juggernaut).

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Old 04/14/09, 12:28 PM   #1277
Pugageddon
Glass Joe
 
Orc Warrior
 
Dawnbringer
Originally Posted by Cortic View Post

1) With the 10% Fury nerf to TG, assuming current BiS gear going into Ulduar, will TG Fury still be the "spec" of choice for DPS warriors or should we be aiming for a 1hder Fury Spec? Furthermore if a Warrior consistently does say 5K DPS will the 10% nerf equate 4500 DPS or more/less due to rage considerations?
Particularly in current BiS with 12 out of 17 slots having no strength and all procs/enchants/pots adding AP rather than str, the IBS change is also a considerable nerf. Losing weapon mastery is another nerf to fury dps unless every fight in Ulduar benefits from being able to intercept more often. Arms has been shown to be the top DPS spec going into Ulduar of course, but if you plan on staying fury, TG is still the way to go over traditional 1 hander builds. Also yes, 10% nerf to TG equates to more dps lost due to a lower rage income in a vaccuum, but the effect of that is potentially a nonissue if you are sustaining a large amount of raid damage.

Originally Posted by Cortic View Post
2) Deep fury offers the benefits of Rampage (5% crit). With the nerf to TG, assuming you are the only member of the raid to bring this buff (no other Fury warrior OR Feral Druid) is the 5% benefit raid wide worth the DPS loss of 10% rather than speccing Arms for maximum personal DPS?
This depends entirely on your raid composition. If you are melee/hunter heavy and you have a combat rogue bringing savage combat then most likely yes, rampage is worth it. If your stacked on non combat rogues, no druid or other warrior then you can squeeze more raid dps from arms. There's no firm answer here, and the answer can change everytime your raid's personnel switches spec or rotates out.

Originally Posted by Cortic View Post
3) ArP is getting an "apparent" 25% buff (however according to TCers this is only around 1.5%). ArP is useless after 100% however with 5x Sunders ArP on gear is still required to make up roughly 80% of the cap. Is ArP now a more important stat under 100% than Strength point for point (i.e. re-gemming)?
Depends who you ask. the SEP values for ArP are all over the chart right now, and due to the way ArP increases in value the more you have, they should actually change depending on your current gear. Check out http://elitistjerks.com/f31/t29453-c...evel_80_a/p16/ for a more detailed look at ArP in 3.1 and then compare it to the now increased value of strength (IBS) and come to your own conclusions.

Originally Posted by Cortic View Post
4) Most warriors who are serious raiders will be using [Darkmoon Card: Greatness]. The second most optimal option (assuming hit capped) has been [Mirror of Truth]. With the changes to ArP does [Grim Toll] now become the best 2nd trinket until ArP capped?
Short version, probabbly. 612 arp rating is somewhere between 459(extreme lowball) and 685.44(highest SEP value i've seen was 1.12) compared to 500 for MoTruth proc without IBS/kings. IBS of course drops the SEP values of everything that isn't strength, and most estimates are putting Arp SEP value at ~.9 for fury wich gives SEP values or ~416 for Mirror proc with a lower uptime and an uncapped static effect versus ~550 for Grim Toll proc with more reliable uptime and a static effect whose value depends greatly on your other gear.

Originally Posted by Cortic View Post
5) With the Weapon Mastery location change some Fury warrior will now be under Expertise cap. It is important to be Expertise capped however should Fury Warriors consider using trinkets such as [Mark of Norgannon] until Expertise capped or stay with the typical MoT/GT and wait to become expertise capped?
Almost certainly you woud be better off expertise capping before any other consideration, I would reccommend doing it in the most painless (dps wise) way available to you
.
Originally Posted by Cortic View Post
6) At the end of the day, until 75% Ulduar geared should DPS warriors switch to Arms (providing the 5% crit buff is supplied elsewhere).
IMHO if you're serious about PVE dps as your warrior role, you should dual spec arms/fury. Even with fury being lower average dps, there are going to be fights where it's better to be fury, and as discussed above, sometimes your roster changes mid raid and your raid dps could improve by switching spec.

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Old 04/14/09, 1:19 PM   #1278
Grayson Carlyle
Take what ye can
 
Grayson Carlyle's Avatar
 
Worgen Warrior
 
Turalyon
Originally Posted by Pugageddon View Post
Arms has been shown to be the top DPS spec going into Ulduar of course
Has been shown where? By whom? I've read all of the Arms, Fury, Spreadsheet, 3.1 and Simple Questions thread, and have not seen any sims/calculators showing numbers.

My own personal tests came out as thus:

Test dummy solo:
Arms occasionally running into rage issues, but putting out considerably more DPS than Fury which was having huge rage issues and being unable to maintain all skills on cooldown let alone making use of HS.

Raid testing on Patchwerk in Ulduar:
Very close DPS-wise; the only major buff missing being Improved Windfury which would have favoured Fury more. I didn't bring any unique buffs as either spec on the tests. Both specs scaled extremely poorly with the Shirts of Uber relative to the boosts every other class was getting from them. Rage was enough to keep abilities on cooldown as Fury, but couldn't get high HS usage. Rage as Arms was a joke; easily fitting in slams on all opportunities and getting off a number of HSs.

In actual fights:
Fury always came out ahead because all of the US tests incorporated large amounts of incoming damage and running. Many missed Slam opportunities for Arms while Fury was getting nearly 100% HS usage.

That said, I'm going to spec whatever buff we need for each fight. Combat for rogues doesn't even come close to HAT, and Trauma is easily better than Mangle for the raid. Arms covers these very well. The only time I think I'll be Fury is when we don't have a feral tank, as our druids could likely be resto instead.

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Old 04/14/09, 2:36 PM   #1279
Juno
Don Flamenco
 
Night Elf Warrior
 
Twilight's Hammer (EU)
Originally Posted by Grayson Carlyle View Post
My own personal tests came out as thus:
Thanks for the info, I'm really interested in this as I still don't know what I'll dualspec as besides Protection. If Arms is on-par with Fury in dps I'd definitely go Arms cause it has less gearing requirement what with only needing one two-hander and having a really low expertise cap. It all of course depends on if I'm running with a feral druid or not. I haven't seen any WWS with both Arms and Fury in the raid for 3.1 in any thread, if anyone got some with the latest build with the changes to Imp Berserker Stance it'd be great if you could share them.

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Old 04/15/09, 5:09 AM   #1280
ZeTodu
Von Kaiser
 
Human Warrior
 
Neptulon (EU)
I try out new Landsoul spreadsheet and with my curent gear and without regeming for ArP, sheet shows me 5727 dps for Furry and after switching some items and all gems with ArP ones - 5591 for Arms!
Also SEP values for ArP for Furry is 0.8959, Arms - 1.1125!
Did someone else geting same results?

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Old 04/15/09, 6:09 AM   #1281
Darkreapyr
Glass Joe
 
Murloc Paladin
 
Agamaggan
Originally Posted by ZeTodu View Post
I try out new Landsoul spreadsheet and with my curent gear and without regeming for ArP, sheet shows me 5727 dps for Furry and after switching some items and all gems with ArP ones - 5591 for Arms!
Also SEP values for ArP for Furry is 0.8959, Arms - 1.1125!
Did someone else geting same results?
Because of the fury talent that gives 20% to str.

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Old 04/15/09, 7:02 AM   #1282
ZeTodu
Von Kaiser
 
Human Warrior
 
Neptulon (EU)
If i regem all strenght gems with ArP ones, sheet shows me a loss of 30 dps - it is not big deal at all, so afterall i will regem ....
Did someone get any results/test for Executioner enchant vs. Bersercing in Main Hand?

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Old 04/15/09, 8:23 AM   #1283
xavier2k3
Von Kaiser
 
Human Warrior
 
Kor'gall (EU)
Originally Posted by ZeTodu View Post
If i regem all strenght gems with ArP ones, sheet shows me a loss of 30 dps - it is not big deal at all, so afterall i will regem ....
Did someone get any results/test for Executioner enchant vs. Bersercing in Main Hand?
Originally Posted by landsoul View Post
Yes. Oh and I was playing around with the possibility of Executioner again being that it's a 120 ARP proc for 15 seconds on a 1.0 ppm (at 80 guessing it went down) that it could be better in the main hand than Berserking in cases where you aren't at the ArP cap at any time with Grim Toll, and also maybe in some cases where there was a better trinket than Grim Toll and you wanted to boost your ArP. The value of Attack power went way down. It would just be badass to see an Executioner glow on Vol'drethar.
The above.

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Old 04/15/09, 8:43 AM   #1284
ZeTodu
Von Kaiser
 
Human Warrior
 
Neptulon (EU)
Originally Posted by landsoul View Post
Yes. Oh and I was playing around with the possibility of Executioner again being that it's a 120 ARP proc for 15 seconds on a 1.0 ppm (at 80 guessing it went down) that it could be better in the main hand than Berserking in cases where you aren't at the ArP cap at any time with Grim Toll, and also maybe in some cases where there was a better trinket than Grim Toll and you wanted to boost your ArP. The value of Attack power went way down. It would just be badass to see an Executioner glow on Vol'drethar.
I have read this post but, like Landsoul, i am not sure and need more data...

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Old 04/15/09, 8:48 AM   #1285
Axira
Piston Honda
 
Axira's Avatar
 
Draenei Warrior
 
Argent Dawn (EU)
Sorry, but something seems horribly wrong with the warrior itemisation once more and I'm highly concerned about it now.

Armor penetration simply seems to have become a too good stat, in such extremes that for some slots Tier7 drops will be better than the available Tier8,5 items we know about for the moment. I'm intensively using Landsoul's spreadsheet, which seems very accurate and it's consistently showing the T7.5 shoulders or even the ones from Noth ([Shoulderguards of Opportunity]) to be much better than anything available from Ulduar. (While having thoroughly selected the BiS items for the other slots while taking into account the hit- and expertise cap).

All of this because some tier7 drops have armor penetration, while there are no ArP Tier8-Tier8.5 hardmode alternatives.

I really can't believe that they will leave the situation as it is, and assume that at some point they'll buff the % of strength on improved berzerker stance even further, or simply nerf ArP for warriors. Or that Tier8.5 alternatives will pop up we don't know about yet.

I'd hate to see warriors ending up running around with a mish-mash of Tier 7, Tier8, Tier9 gear, just to wear whatever has the most ArP on it.


Not to mention that some leather items are still heavily out-statting plate gear. Although in a complete BiS gearsetup this doesn't seem to be the case anymore.

Last edited by Axira : 04/15/09 at 9:10 AM.

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Old 04/15/09, 9:02 AM   #1286
Graul
King Hippo
 
Graul's Avatar
 
Orc Warrior
 
Fenris
I can't find on the sheet whether or not it's adding in the T8 2pc and 4pc bonuses, but if it is, only the helm and chest seem worth picking up as Fury. The shoulders, legs and hands are all downgrades. Also something interesting is that for me, [Voldrethar, Dark Blade of Oblivion] + [Worldcarver] ends up coming out ahead of double Vold. That seems a bit strange, and I'm possibly missing something in regards to a better gear mix, but it's also nice to see at least we have more options.

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Old 04/15/09, 9:09 AM   #1287
Speeder
Piston Honda
 
Speeder's Avatar
 
Orc Warrior
 
Burning Legion (EU)
Originally Posted by Axira View Post
Sorry, but something seems horribly wrong with the warrior itemisation once more and I'm highly concerned about it now.

...Armor penetration simply seems to have become a too good stat, in such extremes that for some slots Tier7 drops will
I thought Arp is still bugged on live?

peace MK

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Old 04/15/09, 9:13 AM   #1288
Goatsey
Von Kaiser
 
Draenei Warrior
 
Ravencrest (EU)
Originally Posted by Graul View Post
I can't find on the sheet whether or not it's adding in the T8 2pc and 4pc bonuses, but if it is, only the helm and chest seem worth picking up as Fury. The shoulders, legs and hands are all downgrades. Also something interesting is that for me, [Voldrethar, Dark Blade of Oblivion] + [Worldcarver] ends up coming out ahead of double Vold. That seems a bit strange, and I'm possibly missing something in regards to a better gear mix, but it's also nice to see at least we have more options.
You would get the same result with Betrayer/Jawbreaker in naxx if you actually need the expertise. Mostly you will try and get your expertise from other slots but if you need to your offhand is the next best place.

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Old 04/15/09, 9:14 AM   #1289
Axira
Piston Honda
 
Axira's Avatar
 
Draenei Warrior
 
Argent Dawn (EU)
Originally Posted by Speeder View Post
I thought Arp is still bugged on live?
My post was based on how armor penetration should theoretically work according to the 3.1 patchnotes.

With a bit of Tier8 gear, 1 armor penetration rating quickly becomes as good as roughly +1.1 strength.

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Old 04/15/09, 1:02 PM   #1290
NoTaeves
Glass Joe
 
Human Warrior
 
Eldre'Thalas
Just wondering, has anyone checked cross class about the ArP bug. With ArP being slightly above strength for me in ulduar gear a further boost would make it the best stat by far short of your hit table caps. Im wondering if this bug is intended and the warrior ArP rating bonus was suppressed, a quick check with other classes would tell us.

And slightly off topic but I am curious, for anyone with the spreadsheet what kind of numbers are you getting for BiS known ulduar setups?

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Old 04/15/09, 1:08 PM   #1291
LittleHamster
Von Kaiser
 
Night Elf Warrior
 
Alonsus (EU)
Originally Posted by NoTaeves View Post
Just wondering, has anyone checked cross class about the ArP bug. With ArP being slightly above strength for me in ulduar gear a further boost would make it the best stat by far short of your hit table caps. Im wondering if this bug is intended and the warrior ArP rating bonus was suppressed, a quick check with other classes would tell us.

And slightly off topic but I am curious, for anyone with the spreadsheet what kind of numbers are you getting for BiS known ulduar setups?
On live, the observed value of arpen is similar to 3.0.9, according to this post. Are you seeing arp above strength on spreadsheet, or on live raid testing?

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Old 04/15/09, 1:44 PM   #1292
NoTaeves
Glass Joe
 
Human Warrior
 
Eldre'Thalas
On the speedsheet, I assume landsoul used the ArP values from live though seeing as he waited to test the ArP formula before releasing the sheet. ArP has still been buffed in that it scales exponentially as you reach the cap because of the way it was changed to work with the armor debuffs I am unsure on the math though. With 755 ArP from ulduar gear in the spreadsheet I am getting an SEP of 1.14 for the next point of ArP.

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Old 04/17/09, 10:41 PM   #1293
apamberk
Glass Joe
 
Orc Warrior
 
Caelestrasz
Is it possible to simplify what everyone is talking about most of it has gone over my head. So is fury now after ArP or still strength/crit focus making sure expertise is capped.

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Old 04/18/09, 5:22 AM   #1294
EaE
Glass Joe
 
Draenei Warrior
 
Karazhan (EU)
Originally Posted by apamberk View Post
Is it possible to simplify what everyone is talking about most of it has gone over my head. So is fury now after ArP or still strength/crit focus making sure expertise is capped.
It is Strength for Fury. But while gearing up in Ulduar you will eventually collect a lot of ArP, thus making it more attractive. So regem ArP after you got about 500 ArP rating from your gear.

Anyway, it's too early to ask as Blizzards did explain the exact formula of how ArP works only today, give the theorycrafters some time to... er... craft the theory.

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Old 04/18/09, 8:29 AM   #1295
Jehkt
Glass Joe
 
Jehkt's Avatar
 
Human Warrior
 
Shadowsong
There's an update from GC on mmo-champion talking about blizzard's math behind ArP Check it out


Originally Posted by GhostCrawler

Okay, here is a fairly technical explanation we put together for how armor pen works.

We didn’t want Armor Penetration Rating to be too powerful against low armor targets, like it had been in BC. We also didn’t want Armor Penetration Rating to be too powerful against high armor targets.

So, we decided on a system where there is a cap on how much armor the Armor Penetration Rating can be applied to. So, the first X armor on the target is reduced by the percentage listed in the Armor Penetration Rating tooltip, and all armor past that X is unaffected. Another way of understanding that is we multiply the percentage in the tooltip times the minimum of the two values: the cap, and the amount of armor on the target after all other modifiers.

Computing the cap is a little tricky unless you are already familiar with how World of Warcraft armor works. There is an armor constant we’ll call C. C is derived as follows (in some pseudocode):

If (level<60)
C=400+85*targetlevel
Else
C=400+85*targetlevel+4.5*85*(targetlevel-59);

For a level 80 target, C=15232.5. For a level 83, C=16635.

The cap for Armor Penetration then is: (armor + C)/3.

A level 80 warrior creature has 9729 armor. C=15232.5. So, the cap is (9729+15232.5)/3=8320.5. Let’s say a player has 30% armor penetration from armor penetration rating and no other modifiers that complicate the calculation (talents, Battle Stance, Sunder Armor, etc.). The game chooses the minimum of 8320.5 and 9729, so 8320.5. That is multiplied by 30% = 2496.15, and so that much armor is ignored. The effective armor on the target is 7232.85 (9729-2496.15). From a player point of view, the armor penetration rating didn’t ignore the full 30%, but instead ignored 25.66%. (85.5% as effective as expected).

These equations should help you be able to test and verify that Armor Penetration Rating is working correctly and as we designed. The tooltip is not actually inaccurate, as it states: “Enemy armor reduced by up to 30.00%.” That "up to" is key.

Please be sure to test without any other effects which modify the armor calculation (Battle Stance, Sunder Armor, Mace Specialization, etc.) as they may involve other systems that add additional complexity to the calculation.

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Old 04/18/09, 10:32 AM   #1296
integro
Glass Joe
 
Draenei Warrior
 
Nagrand
My first reaction to the ArP explanation above is this... Buff it by 25%, but guess what, it's only working at about 80%+ efficiency. 1*1.25*0.8 = 1

Considering lvl83 target, how do we possibly get 100% ArP efficiency. Given C = 16635; For Cap <= Armor, Armor <= C/2 or 8317.5.

While I'm aware that this is not be the complete story (stances, talents, etc.), ArP efficiency decreases as the target armor increases. I'm not clear yet if this is good or bad, but I guess what we want to know now are the effective values of ArP on current released bosses.

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Old 04/18/09, 6:10 PM   #1297
Intorainbow
Glass Joe
 
Human Warrior
 
Гордунни (EU)
So, due to the blizzard blue post about armor penetration what is the cap for us?

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Old 04/18/09, 11:28 PM   #1298
clavarnway
Don Flamenco
 
clavarnway's Avatar
 
Orc Warlock
 
Sen'jin
Hi I know you hate this, but here goes. I'm a Prot Warrior with Fury as my offspec (my armory currently shows my fury set).

Given my gear and my previous experience as Fury I've stayed Fury as my dual spec, but is Arms that much better than it's worth changing? FWIW my only 213 2 handers are 2 'geddons, I don't have any good Maces or Axes.

I'm comfortable with Fury even if some find it boring...

Oh and my helm options are Obsidian and 7.5. Right now I use Obsidian + the heroic ring to get to the (new) Expertise cap. I wish I could use the Valor ring but I never got Razuvious belt or whatever so I don't have that option.


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Old 04/19/09, 1:43 PM   #1299
Nosf
Glass Joe
 
Dwarf Warrior
 
Windrunner
Originally Posted by Intorainbow View Post
So, due to the blizzard blue post about armor penetration what is the cap for us?
It's not a cap on armor pen rating. Rather this is a cap on the portion of the target's armor (function of target level and mob type) which will be impacted by the armor pen rating and debuffs. You still derive benefit from the various armor penetration effects and armor penetration rating all the way to 100% (in fact armor penetration still improves in SEP the closer you get to 100%).

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Old 04/20/09, 3:42 AM   #1300
Drumboardist
Glass Joe
 
Night Elf Warrior
 
Feathermoon
Possibly a very dumb question, but I'll ask: I've been working prot for my Naxx runs and such, obviously passing on the DPS gear to the DPS'ers (picking up a few things here and there, but no weaponry, le sigh). Thus, I'm still rocking the standard 18/53 with my weaponry as the Runeblades. My ArP is at a robust 125, so I'm wondering if it'd be any sort of upgrade to swap to the Cobalt Crushers in favor of the ArP over the loss of haste/crit. I know there's a lot more that'd go into it (gear, spec, etc), so feel free to hit up my armory and yell at me. I'd greatly appreciate the theorycrafting assistance!

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