I have had the same issue. I normally do 12k on Thaddius and 8kish on Loatheb with Deep Wounds being top damaging ability. Today's raid I only did 7k and 5.5k respectively with Deep Wounds being third behind HS and my white hits.
Regarding Slam and moving / jumping.
I use the above with the SCT from Blizzard enabled (to see when it is used) and PowerAuras (to see when the buff comes up). This allows me to mash the button and
1.) if I have a Slam it uses it
2.) if not then it starts/stops Slam quickly.
Sort of idiot proofs my accidental slams.
Heh, I was pulling through the trash after Rezuvious and thinking the exact same thing. Getting Slam! procs right before WW and BT came off cooldown would sometimes make me stand there trying to cast it if I wasn't quick enough.
Originally Posted by inzamam
Since the rolling restarts my Deep wounds have been doing 50% less dmg than they were beforehand. Has there been a hotfix or is the sky falling?
I'm getting the same result, my DPS on Thaddius was lower than usual. I pulled a solid 10k on him, but Deep Wounds wasn't my top damage dealer like it usually is.
I was wondering why a DK beat me on Thaddius; this explains it entirely. This nerfs our normal DPS as well, since Death Wish is a multiplier. I'm seeing 15-18% of my damage contribution from Deep Wounds now, compared to the old 18-22%. I hope this will satisfy Blizzard's concern that Deep Wounds is too large a portion of Fury damage, and it makes sense to remove the double dipping anyway.
In my opinion the change to Bloodsurge was a downgrade for warriors when it first hit because many of us had high crit ratings and were relying on almost always seeing our slam proc after a BT. So yes that Tuesday after the patch you critted bloodthirst 28 times and should've gotten 28 slam procs but only got 20 it will look like you got nerfed. I was walking around with 52-55% crit full raid buffed as well so it also looked like a decrease to damage output.
However, after 2 weeks my crit now sits at 42-45% but I have an overall increase in damage output. As you move up in gear your crit rating dwindles down lower and lower it seems and so had we kept the old slam proc I think that we would've seen a decrease in damage output.
Now while you don't have a definite slam proc (while you never had on before. it was just a large majority of the time) you have the chance for it to proc on 3 separate abilites. Within the 5 seconds of a BT cooldown you have the potential of getting a slam proc. BT - possible proc, WW - possible proc, HS - possible proc. ~ And then you're back to the beginning for BT again. In the past it would've been BT - slam proc..... WW....HS..... BT slam proc. And even then it wouldn't have been a definite proc.
It just seems like we need to give the new Bloodsurge some time before we assume that that it really took that much away from us. While at first I didn't like it. Looking at my current DPS.. I'm actually satisfied with the changes Blizzard made. It's possible they were anticipating for when people moved up in gear and had a lower crit rating BSurge wouldn't be that great of an ability.
Edit: Going to post a DPS chart link tonight after 25man naxx to see how much thirstcrit occurs relative to bsurge proc.
At start I thought that the Bloodsurge change was a little nerf too, due to the randomness proc and the possible affectation to rotation. But since the change I parsed two WWS full Naxx runs. I used the second one just for be sure that I feel comfortable with the new Bloodsurge mechanic.
My WWS shows on All Boss Fights 202 Slam! procs.
And it shows 166 Bloodthirst hits with 52% of them being Crit.
Seeing this, at least with my play style, I can't see this anymore as a nerf. Even if you can't use all the Slam! opportunity windows it's clearly superior to my Bloodthirst crits number.
My gear is pretty standard for a current content farm guild, so it seems applicable to most of us.
Wow Web Stats 11.3k thaddius last night as well (missing about 8 best in slot pieces still). I don't think there is any difference with deep wounds that I can notice, my DPS is down from last week but it was because of lacking a raid buff, maybe you guys were missing one and think it is from deep wounds nerf? maybe you had a feral druid last week and didn't this week?
as for the de-syncing your swing timer it's been said before, even in this thread, that you should probably not do it, also there is a bug with flurry that can generate additional flurry hits if your weapon speed is the same.
A drop in raid dps for your 3 warriors can be a lot of things. It could first be RNG. Secondly, it could be that you are missing a raid buff from one week to the next which can have significant differences. It could be you forgot to setup your Draenei correctly or they died on fights. Also, if people are slacking off in one raid even the people who ARE doing well will have less raid dps for the night because the kills take longer (heroism/bloodlust, along with other cooldowns, then become a smaller percentage of the total fight reducing personal dps of those giving it their all).
1.) The weapon damage got all the modifiers (Enrage or Death wish, Two handed spec.)
2.) Then the bleed got those same modifiers (Enrage/Death+Two handed spec).
This is the change we made: Number 2 will no longer happen. Instead Deep Wounds will just be a percentage of the damage calculated in number 1.
We have been working on fixing the bugs with Deep Wounds so that we wouldn't have to just nerf it across the board. Some of those hotfixes may have gone in.
Fury in particular was doing too much damage on many encounters solely because of these bugs. We think Arms pve damage is probably too low, but we don't want to adjust that by having a buggy Deep Wounds. We also want to make sure prot warriors do not lose too much damage or threat.