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05/29/09, 11:41 PM
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#1626
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King Hippo
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Yes hellord, but in the page above, the BT was listed every 4.0 second. Thats what i was refering to.
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05/30/09, 11:06 AM
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#1627
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I didn't do it
Kalroth
Orc Warrior
No WoW Account (EU)
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Originally Posted by Shha
Well one thing wrong about the fury rotation page. Gcd isnt only thing affected by latency. BT cooldown is 4 sec+latency too basically.
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I've updated it and added latency to both BT and WW cooldowns: Simple Fury Rotation.
(I also added some simple Slam modelling, but it's largely irrelevant)
I did some test dummy tests and even when doing autoattacks and one attack only (Mortal Strike in my case), I could never drop below <attack cooldown + server latency>. In some cases it was even <attack cooldown + (2 * server latency)> and I believe it comes from SPELL_CAST_FAILED spam, which happens when you spam the hotkey of an attack that is on a cooldown. Of course the combat log isn't 100% accurate (it may just have been a delayed packet) and this is purely anecdotal, but I saw it happen multiple times.
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05/30/09, 9:30 PM
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#1628
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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Kalroth, is it possible to make the simulator have an auto attack -> heroic strike track with a given attack speed and heroic strike frequency? For example, if HSF was 50%, it would be heroic, auto, heroic, auto. If HSF was 75%, it would be heroic, heroic, heroic, auto, heroic, heroic, heroic, auto, etc.
Now based on those heroic strikes, new slam!'s would be created.
I would also like to see a decisional slam process using given constraints?
(I can come up with a decisional flowchart that you can use to program the sim if you can set it up?)
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05/30/09, 9:42 PM
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#1629
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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GCD=1.5+latency
SLAM=total slam damage including DWounds
WW=total WW damage including DWounds
BT=total BT damage including DWounds
the decision process would be filled with checks like:
if (0.2*SLAM>(GCD-remainingWW)/8*WW) then cast SLAM; else cast WW
if (heroicnextGCD and 0.36*SLAM>(GCD-remainingBT)/4*WW) then cast SLAM; else cast BT
and many more
(sorry for double post)
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05/30/09, 11:28 PM
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#1630
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Glass Joe
Draenei Warrior
Whisperwind
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**Wrong Thread**
Last edited by PTD : 05/31/09 at 12:51 AM.
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05/31/09, 10:22 AM
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#1631
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Von Kaiser
Tauren Warrior
Shattered Hand (EU)
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Heroic strike is finally going to have its mechanics change!
Source: Algalon Videos, Blue posts, Failocalypse
This is probably the best news I've seen in a looong time.
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05/31/09, 10:34 AM
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#1632
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King Hippo
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Originally Posted by KaiserJohan
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His reply on how and when Heroic Strike was actually used does not bode well for any potential changes, especially for Fury DPS. They've been discussing possibly changing how Heroic Strike works for a while now though, so any future changes could still be a long way off.
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05/31/09, 12:01 PM
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#1633
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Piston Honda
Orc Warrior
Burning Legion (EU)
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Originally Posted by KaiserJohan
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Hm, On teh one hand it sounds like nerf (if there anything left to nerf for warriors?), but on the other this 'change' might make fury more intersting, assuming it wont be damage nerf.
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peace MK
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05/31/09, 1:19 PM
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#1634
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Von Kaiser
Tauren Warrior
Shattered Hand (EU)
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Anything that removes the HS spamming is a good change in my book, even at the expense of some less dps.
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05/31/09, 1:26 PM
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#1635
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Glass Joe
Night Elf Warrior
Sen'jin
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Originally Posted by KaiserJohan
Anything that removes the HS spamming is a good change in my book, even at the expense of some less dps.
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Unfortunately, people who are less mediocre prefer HS spam and DPS over no HS spam and less DPS.
I don't care if it makes it easier to play if it makes performance correspondingly drop. I also doubt Blizzard will overhaul the HS mechanics while dropping warrior DPS significantly.
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05/31/09, 2:07 PM
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#1636
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Glass Joe
Night Elf Warrior
Ner'zhul
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You guys are misinterpreting the reasoning behind why Blizz wants to change how heroic strike works. All the blue posts I've read state they want to change it because Prot warriors have to constantly spam it while tanking. Blizz wants to make it a decision again. GC has also stated that this presents a problem, because changing it and making it a decision for Prot tanking can have a negative affect on fury dps. However way they change it, they're also going to make sure that it doesn't lower fury's dps.
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05/31/09, 2:10 PM
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#1637
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Glass Joe
Gnome Warrior
Skullcrusher (EU)
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Ye, this was signaled as a protection issue. For fury DPS, heroic strike is still very much a decision. At least I wasn't spamming it last time I played fury (about 4 weeks ago in ulduar IIRC), not sure how much the tables would turn in my current gear level though. But considering I was quite starved, I don't think it'll have a huge impact.
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05/31/09, 4:52 PM
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#1638
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Glass Joe
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I doubt the HS change will do anything to or for Fury.
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05/31/09, 8:09 PM
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#1639
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Don Flamenco
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Its hard to think of a way that makes it a decision for prot that doesnt change anything for fury.
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"Information is ammunition."
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05/31/09, 8:15 PM
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#1640
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Glass Joe
Undead Rogue
Lightbringer
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how come when i gem my gear in the fury spreadsheet, it still says that i should be using STR over ArP?
i copied a gear list that someone suggested who gemed with all ArP, and it came out that gemming with STR would generate better dps for me?
can someone explain why then the person chose ArP? (it was BiS, plate, non-jc, 25 uldar gear)
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05/31/09, 11:42 PM
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#1641
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Von Kaiser
Human Death Knight
Bleeding Hollow
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Greetings from the Dk forums, I was debating the severity of upgrade with a fellow warrior and a question came up...for Fury, are the [Bracers of Unrelenting Attack] better than [Decimator's Armguards]?
I would think the extra Str and the ArP would trump the small loss of crit?
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06/01/09, 1:41 AM
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#1642
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Von Kaiser
Orc Warrior
Shadow Council
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In most cases [Decimator's Armguards] would be an upgrade, but you have to give us some context to judge how much of an upgrade. Easiest thing would be to use the spreadsheet. Things like how much arp and hit he currently has, or even whether he's a JC and can socket a dragon's eye in [Bracers of Unrelenting Attack] all make a slight difference.
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06/01/09, 2:55 AM
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#1643
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Glass Joe
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Originally Posted by BearBear
how come when i gem my gear in the fury spreadsheet, it still says that i should be using STR over ArP?
i copied a gear list that someone suggested who gemed with all ArP, and it came out that gemming with STR would generate better dps for me?
can someone explain why then the person chose ArP? (it was BiS, plate, non-jc, 25 uldar gear)
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Because ARP gets better the more you have. If im not mistaken once you have 35% 1 point of arp becomes more valuable then str. So if u arent at 35% str is still the way to gem.
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06/01/09, 3:37 AM
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#1644
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Glass Joe
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I've got a weapon question for you guys. First off I am unable to run the spread sheet to try and answer my question. Ok I have 2 Betrayers and 2 Ironsouls, whats the best combo to use? It seems to me 2 Ironsouls nets more dps, but my testing is far from perfect. My stats are roughly 4855ap, 37.43% arp, 30.61% crit, 348 hit and exp capped. These stats are with double Ironsoul and I also have 4 piece t8.25.
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06/01/09, 9:52 PM
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#1645
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Glass Joe
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Originally Posted by Pamis
Because ARP gets better the more you have. If im not mistaken once you have 35% 1 point of arp becomes more valuable then str. So if u arent at 35% str is still the way to gem.
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So therefore, once you reach 35% arp you can re-gem all your strength gems to arp ones?
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06/01/09, 10:18 PM
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#1646
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Glass Joe
Tauren Warrior
Ghostlands (EU)
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Originally Posted by Dierk
So therefore, once you reach 35% arp you can re-gem all your strength gems to arp ones?
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is this also the same for gemming Exp instead of strength?? as i have been playing around with spreadsheet 2nite & gemming for exp over str or arp gives me better dps... with the gear i have....
is that the right way to be using the spread sheet???
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06/01/09, 10:47 PM
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#1647
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Glass Joe
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Originally Posted by wilfy
is this also the same for gemming Exp instead of strength?? as i have been playing around with spreadsheet 2nite & gemming for exp over str or arp gives me better dps... with the gear i have....
is that the right way to be using the spread sheet???
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The spreadsheet is telling you that gemming for Expertise will give you better DPS than Strength/ArP cause you are not Expertise capped.
Once you are capped, it will advise you to either gem for Strength or Armor Penetration accordingly.
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06/01/09, 11:39 PM
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#1648
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Glass Joe
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Originally Posted by Dierk
So therefore, once you reach 35% arp you can re-gem all your strength gems to arp ones?
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Depends on your gear, i think its 6k dps with the spread sheet when u should socket arp. Again dont quote me on this but i believe thats correct.
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06/02/09, 3:00 AM
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#1649
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Von Kaiser
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Originally Posted by Pamis
Depends on your gear, i think its 6k dps with the spread sheet when u should socket arp. Again dont quote me on this but i believe thats correct.
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At right around 46.85% ArP, it starts to lean towards STR for me again. Assuming that has to do with the ArP cap at 100%.
My current set up of 4321ap, 0.95%haste, 235hit, 36.54%crit, 46.85%ArP, 26 Exp, tells me the next +16 str gem I sub out for ArP will net me a decrease in dps, with ArP SEP of 1.04 to 0.77.
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06/02/09, 4:41 AM
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#1650
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Glass Joe
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Originally Posted by Eliminate2
At right around 46.85% ArP, it starts to lean towards STR for me again. Assuming that has to do with the ArP cap at 100%.
My current set up of 4321ap, 0.95%haste, 235hit, 36.54%crit, 46.85%ArP, 26 Exp, tells me the next +16 str gem I sub out for ArP will net me a decrease in dps, with ArP SEP of 1.04 to 0.77.
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If you're using Landsouls spreadsheet you can check out Armor Calcs table at cell A55. The table shows your armor pen along with grim toll or runestone procs. Once your armor pen is over 100% with those procs it becomes better to gem strength again. Any armor pen proc that takes you over 100% is a wasted stat.
IE: You have a 16 arp gem and runestone and the spreadsheet says %101 for Runestone, that means you're wasting that 1% of armor pen where you could have placed a 16str gem somewhere instead.
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