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06/11/09, 7:24 AM
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#1726
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Glass Joe
Tauren Warrior
Skullcrusher (EU)
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Originally Posted by morroga
I didnt see this anywhere else, but maybe its been covered
Is Executuioner a better OH enchant than Massacre for Fury (Assuming MH Berserking)? Seems like with a Grim Toll and not being over that 100% mark that it would yield mroe DPS than Massacre if you dont want to spend the cash on an OH Berserking...Spreadsheet doesn't have an Executioner option for enchants...
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From the first page of the Warrior DPS Calculation Spreadsheet thread:
Originally Posted by Landsoul
Note: Executioner is not better than Berserking for both Arms and Fury, at least not yet. For Executioner to be better than Berserking, SEP for ArP needs to be greater than 1.2627 for Fury, and 1.4568 for Arms.
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No, you may not roll a spiked chain wielding half-ogre.
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06/11/09, 7:48 AM
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#1727
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Banned
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Originally Posted by mirarant
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My question is Executioner better than MASSACRE Off-hand with Berserking main hand, not double Berserking (which I know is best case)...This is not addressed there.
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06/11/09, 9:08 AM
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#1728
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Glass Joe
Dwarf Warrior
Krag'jin (EU)
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And why don't you just enchant Berserker on both of your weapons?
I don't get the point in not doing that.
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06/11/09, 9:17 AM
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#1729
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Glass Joe
Tauren Warrior
Chamber of Aspects (EU)
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I just did a quick test in rawr.
Double beserking 2977dps
MH:zerk OH:exec 2993 dps
MH:zerk OH:mass 2967 dps
Double executioner 2980 dps
Test done with a Aesir's Edge in OH instead of the BoH I curently have. Even with BoH in OH Rawr reports exec in OH to be a dps increase.
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06/11/09, 9:21 AM
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#1730
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Banned
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Originally Posted by Sprayhead
And why don't you just enchant Berserker on both of your weapons?
I don't get the point in not doing that.
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The point being that some time ago, I had Massacre put on a 200 level weapon, I dont want to spend the gold on getting Berserking on a weapon that I will more than likely soon replace, I do however have alot of mats left from TBC chants, so without having to spend gold on a weapon I soon hope to replace, I wondered if I can squeeze any more DPS out of it without wasting gold on the chant...so if I can get more DPS out of Executioner over the current Massacre.
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06/11/09, 9:33 AM
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#1731
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Absolute Arms
Orc Warrior
Hellscream (EU)
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I'm pretty sure it has already been discussed some time ago, and maybe could need some retesting, but massacre on OH was a better enchant than zerk. This cause the procrate on OH is not the same as MH.
For berserk to be less than massacre it needs not more than 10-11% uptime (vs 33% on MH also due to special).
If Executioner gets the same uptime on OH is not really competitive.
Did anybody test extensively ppms on OH in latest patches?
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ArP Whore
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06/11/09, 9:33 AM
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#1732
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Glass Joe
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Nalaxur that will change depending on the amount of arp you have, if you're already arp capped then executioner will be a dps lose.
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06/11/09, 9:59 AM
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#1733
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Glass Joe
Tauren Warrior
Chamber of Aspects (EU)
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I can agree on that to a certian point. Going over 100% Arp is a waste. Then again it would be a boost if the exec procs outside the proc of the grim toll I use now. I anyway got 20% more Arp to get before I am over the cap with grim toll proc.
*edit*
Since Rawr avg everything out, I have in my current gear 47.63% Arp with grim toll and exec on oh. Pushing that avg nr to 100% will prob cost way to much of other dps stats to be worth it. And this is where I start to skate on thin ice as I cant do any maths on it. Applying theorycraft is alot easier than figuring it out to begin with.
Last edited by Nalaxur : 06/11/09 at 10:06 AM.
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06/11/09, 10:49 AM
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#1734
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King Hippo
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Originally Posted by hellord
I'm pretty sure it has already been discussed some time ago, and maybe could need some retesting, but massacre on OH was a better enchant than zerk. This cause the procrate on OH is not the same as MH.
For berserk to be less than massacre it needs not more than 10-11% uptime (vs 33% on MH also due to special).
If Executioner gets the same uptime on OH is not really competitive.
Did anybody test extensively ppms on OH in latest patches?
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I'm pretty sure you are making it up, according to landsoul spreadsheet, and the tests double berserking was always better. OH proccing is worse obviously, but not that much worse (and on MH berserking is leaps and bounds better then massacre). Maybe NEW tests would prove otherwise, but as of now, most setups show around 30-45% proc uptime on OH in raid situation, and 50-60% on MH. Both are superior to massacre.
On dummy uptimes are lower since executioner/zerking proc chance isnt affected by haste effects. So higher flurry uptime and 23% haste from raid buff increase the uptime. Still spreadsheet shows berserking as superior even without WF/ret aura so its something to consider. Its close at least.
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06/11/09, 11:45 AM
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#1735
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Presses Space to Speak
Sutiru
Undead Warrior
No WoW Account
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Massacre was a better OH enchant back when Berserking reduced your armor by 25%, cutting AP along with it due to AttT. Berserking became better once the penalty was reduced to 5% (and is further improved as the penalty doesn't reduce AP unless you switch gear during a proc).
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What I lack in intelligence I make up for in verbosity.
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06/11/09, 2:10 PM
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#1736
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Glass Joe
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Quick question, I just got my 2nd 8pc, gonna replace my mirror with GT since I'm below hit.
I'm at 27/22 Expertise Death's Bite MH, Ironsoul OH. Now, I've noticed that if I swap weapon I have more dmg due to Ironsoul having more DPS then Death's Bite, but the expertise is obviously switched, 22/27.
Question is, would that be smarter to keep Ironsoul in MH, or Keep it OH?
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06/11/09, 6:45 PM
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#1737
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Glass Joe
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We spamming execute these days? We WW then execute these days? we popping recklessness then using 3 executes these days? OR are we ignoring execute all together these days?
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06/12/09, 4:46 AM
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#1738
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Glass Joe
Night Elf Warrior
Moonglade (EU)
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Originally Posted by Pikeness
Question is, would that be smarter to keep Ironsoul in MH
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Yes
You have 22 Exp...reach 26 and try stay there.
*edited (thxs Fraiwolf)
Last edited by Phyton : 06/12/09 at 7:40 PM.
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06/12/09, 5:41 AM
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#1739
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King Hippo
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Originally Posted by Darian_TruBlade
Massacre was a better OH enchant back when Berserking reduced your armor by 25%, cutting AP along with it due to AttT. Berserking became better once the penalty was reduced to 5% (and is further improved as the penalty doesn't reduce AP unless you switch gear during a proc).
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Actually temporary gain/loss of armor still works with AttT if you stance dance. Just putting it out there - in fact the armor pots became extremely useful - they work from stance dance till you die. Same for ancestral fort/insp.
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06/12/09, 8:11 AM
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#1740
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Glass Joe
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Phyton he's an orc, racial Axe Specialization increases expertise on the hand with an axe in it.
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06/12/09, 5:21 PM
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#1741
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Glass Joe
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We spamming execute these days? We WW then execute these days? we popping recklessness then using 3 executes these days? OR are we ignoring execute all together these days?
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Whats been working out best for me, may depend on your gear and spec:I dont spec execute or glyph for execute.
1. I don't just spam execute at 20% on bosses, but on trash a well timed execute is a good way to light up victiory rush.
2. During the last 20%, I keep up my WW and BT and when bloodsurge isn't proced I use an exicute to dump rage, instead of keeping heroic strike queued.
3. I have been using recklessness as often as possibe durring a raid usually with deathwish, for garunteed WW and BT crits. If Recklessness comes up during the last 20% I use it for a WW, (full rage) Execute combo.
Last edited by Sentia : 06/12/09 at 5:29 PM.
Reason: typos
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06/12/09, 5:32 PM
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#1742
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Von Kaiser
Draenei Warrior
Argent Dawn (EU)
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Originally Posted by Shha
Actually temporary gain/loss of armor still works with AttT if you stance dance. Just putting it out there - in fact the armor pots became extremely useful - they work from stance dance till you die. Same for ancestral fort/insp.
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Does this mean we can chug an [Indestructible Potion] while in battle stance before starting a fight, then swap to berserker and keep the ap Increase?
If that's the case it brings quite a dilemma for using shattering throw.
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06/12/09, 11:24 PM
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#1743
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Glass Joe
Night Elf Warrior
Sylvanas (EU)
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On the topic of armor-penetration, for clearification.
You want 100% armorpene with Grim-toll or Mjollnir up, this is including battlestance+eventuall macespec+gear. The armor-reduction from Sunderarmor+ff/CoW will affect what armor that is left beyond your arp-cap (3xxx something).
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06/13/09, 2:07 AM
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#1744
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Banned
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I did run a few tests and looked on rawr for this, Executioner can possibly yeild very small, (its small like less than 10 DPS on the average) but better DPS than Berserking OH, but it is so gear dependent...I would love to hear of others tests on this and such 
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06/13/09, 4:18 AM
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#1745
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Piston Honda
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Originally Posted by morroga
I did run a few tests and looked on rawr for this, Executioner can possibly yeild very small, (its small like less than 10 DPS on the average) but better DPS than Berserking OH, but it is so gear dependent...I would love to hear of others tests on this and such 
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ArP in the latest packaged release (v2.2.6) of Rawr does not accurately model live (patch 3.1.3) ArP. It has been corrected, and is available via either the source code for personal compilation, or the next release.
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06/15/09, 10:15 PM
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#1746
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Glass Joe
Grimlii
Dwarf Warrior
Non-US/EU Server (EU)
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Does anyone have a macro to change from Beserker Stance, use shattering throw and then back to beserker stance?
Or more to the point is it worth creating such a macro ie for yoggy in phase 2 brain room, xt heart phase etc or should I just keep my standard rotation?
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06/16/09, 2:19 AM
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#1747
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Glass Joe
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Originally Posted by Grimlii
Does anyone have a macro to change from Beserker Stance, use shattering throw and then back to beserker stance?
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/use [stance:1] Shattering Throw; [stance:3] Battle Stance; Berserker Stance
Haven't tested it, but something along those lines should work.
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06/16/09, 12:33 PM
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#1748
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King Hippo
Byashi
Gnome Warrior
No WoW Account
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Originally Posted by viveye
/use [stance:1] Shattering Throw; [stance:3] Battle Stance; Berserker Stance
Haven't tested it, but something along those lines should work.
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That's not going to put you back to berserker stance. You have to use castsequence like this: /castsequence reset=<something short> [nostance:1] Battle Stance, Shattering Throw, Berserker Stance. Use something short for reset, something on the order of how long you want to give yourself to do this, like 5 seconds.
Although to be honest I'd use /cast [stance:1] Shattering Throw; Battle Stance and use something else to put me back to zerker stance, either an intercept or WW macro (better yet both and then some); you can't really rely on that macro to put you back into zerker, if you press it while your shattering throw is on cd you're just left in battle.
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06/16/09, 11:15 PM
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#1749
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Piston Honda
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If AttT works the same way as Bladed Armor Greatness procs coming and going will trigger the change. It is STR changes and not only gear swaps that change the AP values for Bladed Armor.
On another note.
I was wondering is slam isn't a better rage dump than HS. A rotation such as BT WW slam BT slam slam may work out as more damage. You gain 2 extra GCDs(2 more slams) at the cost of 11.11% of your BT and WW damage. While it is more rage intensive would it be worth it in an infinite rage situation or even just for using rage besides HS? Although it would only be truly useful in fights with little movement.
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06/17/09, 5:18 AM
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#1750
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Glass Joe
Night Elf Warrior
Illidan
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Originally Posted by Shha
Actually temporary gain/loss of armor still works with AttT if you stance dance. Just putting it out there - in fact the armor pots became extremely useful - they work from stance dance till you die. Same for ancestral fort/insp.
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Are you saying if you pop your armor pot before the fight in battlestance then start the battle and goto zerker stance you will keep the att str until death? That would be awesome.
Also everyone is talking about going over 100% arm pen but GC has told us there is no cap why should we not go over 100% armor penetration?
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