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Old 07/07/09, 4:17 PM   #1851
Kaan
Piston Honda
 
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Human Warrior
 
Arthas (EU)
To Cleezy:
Looks almost fine - switch the T8 Legs with T7, they are far better. Get the socket bonus of the T8 gloves, its better DPS wise. Put the 1 point you put in Cleave in Unbridled Wrath perhaps. Switch Wrathstone with Grim Toll or Mjolnir Runestone, if you have one. Gem for ArP to reach the ArP-cap with the proc active as good as possible.

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Old 07/07/09, 4:29 PM   #1852
Marnacleez
Glass Joe
 
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Orc Warrior
 
Gorefiend
Yeah, I've been trying to get a Grim Toll since the days of Naxx and fortune has not shown me her favor. I'm going for the Runestone to replace Wrathstone. Thanks, I'll try out some of your recommendations on the spreadsheet.

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Old 07/07/09, 9:09 PM   #1853
Frairwolf
Glass Joe
 
Tauren Warrior
 
Blackrock
I found after playing with landsoul's spreadsheet that with 46%arp from gear/gems anymore became a dps loss even though sep for arp was still higher than strenght. This is with grim toll equiped, just wondering how much arp others are running with?

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Old 07/07/09, 9:30 PM   #1854
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
In patch 3.2, they are changing execute so that it will use no more than 30 rage. This means that it can be used as a free GCD in the regular rotation. With the gear that I am wearing, Execute beats slam on average at more than 25 rage. Of course this will change dependent on your AP and if you have 2t7 still. So it is safe to say that if you have over 30 rage you could always hit execute over a slam on a free GCD.

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Old 07/07/09, 10:16 PM   #1855
Kaan
Piston Honda
 
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Human Warrior
 
Arthas (EU)
Originally Posted by Frairwolf View Post
I found after playing with landsoul's spreadsheet that with 46%arp from gear/gems anymore became a dps loss even though sep for arp was still higher than strenght. This is with grim toll equiped, just wondering how much arp others are running with?
This is because you aren't perfectly capped. Until perfect "softcapped" it will beat strength, but then not anymore. You are probably missing a few ArP until beeing perfectly softcapped.

to Landsoul:

On the other side it's a straight nerf - in fights where rage doesn't matter you can't blow your whole rage bar anymore, so you'll have lots of excess rage.

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Old 07/07/09, 10:31 PM   #1856
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
It's not really a nerf, there's only a few times per fight where you can chain 100 rage executes, which is rare also. This means you can use heroics in tandem with execute, and have no free GCD unused unlike before.

Last edited by landsoul : 07/07/09 at 10:54 PM.

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Old 07/08/09, 5:58 AM   #1857
MasterKazoom
Glass Joe
 
Dwarf Warrior
 
Kargath (EU)
it smoothes the last 20% of the boss, it is however not a true buff.

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Old 07/08/09, 6:13 AM   #1858
Origence
Von Kaiser
 
Draenei Warrior
 
Argent Dawn (EU)
I don't like this change as it was fun to use a few high rage executes with recklessness and other buffs. Lately I always manage to make Execute my hardest hitting ability at around 5k average for non crits and some sick numbers for full rage execute crits. Still I don't think is a nerf outside of gimmick fights like Hodir where I do pass a lot of time doing high rage executes.

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Old 07/08/09, 6:16 AM   #1859
Polishedhead
Von Kaiser
 
Orc Warrior
 
Ragnaros (EU)
Call it what you like, our DPS will go up

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Old 07/08/09, 12:18 PM   #1860
Latham
Von Kaiser
 
Human Warrior
 
Tichondrius
I like the change, yes I won't be able to get some crazy full rage bar executes on certain fights but overall it makes the less than 20% hp rotation smoother. I found that even if I kept BT/WW on cd while using execute, the rng on my white hits combined with execute using all rage, would occasionally prevent me from using BT or WW as soon as it was back up.

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Old 07/08/09, 12:40 PM   #1861
redubd
Glass Joe
 
Undead Warrior
 
Tichondrius
So how will the rotation change from this point for fury at sub 20%?

BT/WW > Execute > BS > HS? Im just guessing but this seems to make the most sense. I am glad that execute is becoming viable again, but it just seems that it will lead to more wasted BS procs? Not sure if that is a benefit to us or more of a trade off.

This is just a guess, but would it be only "safe" to execute over 60 rage? Does The Execute Glyph work with this? Does this change give more value to Imp Execute?

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Old 07/08/09, 12:44 PM   #1862
levk
King Hippo
 
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Byashi
Gnome Warrior
 
No WoW Account
The note about berserker rage - I'm assuming it's just a tooltip clarification?

e:

Originally Posted by redubd View Post
BT/WW > Execute > BS > HS? Im just guessing but this seems to make the most sense. I am glad that execute is becoming viable again, but it just seems that it will lead to more wasted BS procs?
The spreadsheet shows slam is better DPR than execute for me. All this change seems to do is sub 20% I have something to do with the free GCD in rotation if the slam proc isn't up. I could still do it before but then I could miss my next white and left with no rage to do anything so it was better to wait and spend it on a heroic, now I'm free to use it but it's still a comparatively low damage attack. I hope they'll take this as opportunity to increase execute damage whereas previously they were held up by the high damage 100 rage executes.

Last edited by levk : 07/08/09 at 1:03 PM.

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Old 07/08/09, 1:15 PM   #1863
redubd
Glass Joe
 
Undead Warrior
 
Tichondrius
Originally Posted by levk View Post

The spreadsheet shows slam is better DPR than execute for me. All this change seems to do is sub 20% I have something to do with the free GCD in rotation if the slam proc isn't up. I could still do it before but then I could miss my next white and left with no rage to do anything so it was better to wait and spend it on a heroic, now I'm free to use it but it's still a comparatively low damage attack. I hope they'll take this as opportunity to increase execute damage whereas previously they were held up by the high damage 100 rage executes.
Im thinking that is because you have the 2 piece bonus off 7.5 (10% extra damage to slam). Im not a number cruncher by any means, so take what I am saying with a grain of salt. Hopefully someone who is better at that kind of stuff than I am, will be able to give a definitive answer.

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Old 07/08/09, 4:00 PM   #1864
NobleHelium
Von Kaiser
 
Night Elf Warrior
 
Uther
Originally Posted by levk View Post
The spreadsheet shows slam is better DPR than execute for me. All this change seems to do is sub 20% I have something to do with the free GCD in rotation if the slam proc isn't up. I could still do it before but then I could miss my next white and left with no rage to do anything so it was better to wait and spend it on a heroic, now I'm free to use it but it's still a comparatively low damage attack. I hope they'll take this as opportunity to increase execute damage whereas previously they were held up by the high damage 100 rage executes.
It would be nice if they made Execute's bonus damage scale with AP at this point, yeah. It would make talents such as Improved Execute as well as the glyph much more competitive. Slam is one of our highest DPR abilities, maybe the highest but Whirlwind is very close. Landsoul's argument above about Execute at > 25 rage being more DPS does not take DPR into account. I would use Execute over Slam in high rage situations, but most of the time I'd probably use up the Slam first.

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Old 07/08/09, 4:14 PM   #1865
levk
King Hippo
 
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Byashi
Gnome Warrior
 
No WoW Account
Scaling component for execute is 20% ap, for slam it's your weapon speed / 14 - in my case with the jawbone it's 25.7% ap and then there's the tier 7 bonus jacking it to 28.3%. Even with a 3.4 weapon and no bonus it's still 24.3%. Execute does have a high damage non-scaling component which is why it's great when you have no gear. But looking at these numbers, even with my casual trade chat pug gear, execute is still pretty useless until they bump the scaling component.

e:

Don't get me wrong, I think it's a step in the right direction and is certainly better from DPS perspective (unless I do some shit I'm not supposed to be doing anyway,) but unless they're willing to take more steps we'll be left halfway there.

Last edited by levk : 07/08/09 at 4:31 PM.

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Old 07/08/09, 7:13 PM   #1866
redubd
Glass Joe
 
Undead Warrior
 
Tichondrius
Nvm Im dumb.

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Old 07/08/09, 7:39 PM   #1867
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by NobleHelium View Post
It would be nice if they made Execute's bonus damage scale with AP at this point, yeah. It would make talents such as Improved Execute as well as the glyph much more competitive. Slam is one of our highest DPR abilities, maybe the highest but Whirlwind is very close. Landsoul's argument above about Execute at > 25 rage being more DPS does not take DPR into account. I would use Execute over Slam in high rage situations, but most of the time I'd probably use up the Slam first.
Well, if it's higher DPR then you have to weigh if the value of that rage is better spent on being converted into Heroic Strikes or if it's better to use them on Execute instead of another global. It could well be that Execute comes out ahead in most scenarios over Slam if the DPS is enough higher to offset the rage cost. I presume his spreadsheet will tell us if that is the case soon enough.

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Old 07/09/09, 1:45 AM   #1868
Kaan
Piston Honda
 
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Human Warrior
 
Arthas (EU)
@Execute topic:

When sub 20% you will stop using HS to replace it with execute (because DPR of Execute > HS), you will sometimes be forced to execute and not to slam. So you can't just say "Slam > Execute period". It just won't work this way, or you will be wasting tons of rage trying to Slam and only then to execute.
And then there is this problem: there are bossfights, and more than enough, where a 30 rage execute won't be enough to prevent overshooting the rage bar. So you will be forced to execute AND heroic strike simultanously, but even that won't be enough to prevent overshooting sometimes. In the end, keep telling it is a buff - I don't think it is. Execute is not at all important to our damage - it is only, when you can burn high amounts of rage in extreme fights. With the change it can't even do that anymore. So in the end it is hardly to call a buff - it's just a change that won't really change anything on the numbers overall, but making fury a bit more boring due to simplifying an old warrior skill. Just my opinion. However, we have nevertheless to wait to see the final outcome of this change in practice.

To Powersofpain:
I thought I had gemmed myself acurately to maximize stats while keeping EXP capped, etc. but I've had a couple of people tell me I've got gems in the wrong spots, and I just am not seeing it.
I think they've meant that a 6 stats socket bonus, such in your chest or legplates, is better than the 4 stats socket bonus of your shoulder or ring. 6 Crit > 4 Str or 8 AP. Even when Str/AP is better than Crit, it won't overcome a 50% stats difference.

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Old 07/09/09, 4:46 AM   #1869
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by Kaan View Post
And then there is this problem: there are bossfights, and more than enough, where a 30 rage execute won't be enough to prevent overshooting the rage bar. So you will be forced to execute AND heroic strike simultanously, but even that won't be enough to prevent overshooting sometimes.
Hmm, is there a lot of incoming damage in most boss fights then (I wouldn't know, since I just came back from a break and haven't raided in wotlk yet)?

It doesn't seem very likely that you would have overshooting problems with 30 rage executes + HS. Since you are using HS, the only rage income will be from your offhand. Lets say that the offhand crits. In your case you will deal ~800 damage (allowing for ~2000 extra AP while fully buffed, not sure how accurate that is) with an offhand crit. The amount of rage you gain for a swing like this is:
rage = (7.5*800/453.3+3.75*3.6)/2 = 13.4 + 0.2 (from 1/5 in Unbridled wrath assuming a 15 ppm procfully talented, which it was in TBC at least) = 13.6

Now assume that you're sitting at 100 rage. For simplicity also assume that your weapons are swinging simultaneously. You press execute and HS at the same time, just after the white swing before has registered. After the execute is done you now have 70 rage and about 3.5 sec to the next white swing. For some reason you are not doing any other rage consuming ability in that period (not very likely, but I'm looking at the very worst case here). Without any incoming damage you will have 71.2 rage just before the next white swing (1.2 rage from Anger management). At the time of the white swing you pay 12 rage for HS and gain 13.6 from the offhand crit. You end up with 72.8 rage.

To reach 100 rage over this time period you would have to get damage (and not environmental damage) in the order of 1400 dps (4900 over 3.5 sec after armor reduction). That seems like quite a lot to me, unless you have some major add beating you up.

Also, note that I didn't include the rage cost of the rest of your cycle (WW/BT). But yes, you are probably correct in that without using HS, rage overshoot will be a major problem.

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Old 07/09/09, 5:01 AM   #1870
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by levk View Post
Scaling component for execute is 20% ap, for slam it's your weapon speed / 14 - in my case with the jawbone it's 25.7% ap and then there's the tier 7 bonus jacking it to 28.3%. Even with a 3.4 weapon and no bonus it's still 24.3%. Execute does have a high damage non-scaling component which is why it's great when you have no gear. But looking at these numbers, even with my casual trade chat pug gear, execute is still pretty useless until they bump the scaling component.
Does Slam use the current weapon speed (as in flurried, haste rating applied, Windfuried, ...) or the nominal one?
Can't confirm thiss at the moment as I am not at home, but I think it does.

If it does use the current weapon speed, I'd say the scaling of execute > scaling of slam.
Execute scales with 20% of AP. Slam scales with WeaponSpeed/14 . And even for slow weapons this term is < 20% when flurried, hasted and windfuried. Even more so when bloodlusted.

Assuming it does use the nominal speed though would let Slam scale at 3,6*1,1/14 = 28,3%, when using 2piece T7 set bonus (10% Slam damage) and a 242 dps 3.6 speed 2H. For execute use I assume execute glyph (+10 rage converted into damage) and talented execute (10 rage cost). Doing some quick and dirty Excel comparisons here are the results:

In all of 10 rage - 30 rage execute scnearios and assuming 5000 - 9000 raid buffed current AP, only 10 rage executes at 8700 to 9000 AP produce less damage as a Slam at this AP level.
15 rage executes (same cost as slam) leaves execute at 19% more respective damage (at 5000 AP) to 4% higher damage than slam (at 9000 AP).
20 rage executes are all significantly higher (25% to 10% higher depending on AP level).
30 rage executes are in a league of their own (40% to 20% higher, again depending on AP level 5000AP to 9000AP).

Remember this is assuming 10% slam bonus, a slow weapon (3.6 speed) and AP scaling on nominal weapon speed.
Assuming talented and glyphed executes on the other hand is a rationale thing to do.
Granted, damage per rage is worse for the higher rage executes, but even this is moot if slam scales with hasted weapon speed (which I suspect but cannot test at the moment).

EDIT: Ups ... forgot that I'm in the fury thread here. Slam is an instant when BS procs. Please disregard my mumbling about hasted or nominal weapon speed. Somehow I was thinking about Arms all the time, where execute profits even more from SD procs (grant 10 extra rage, reducing rage cost implicitely).

Last edited by suicuique : 07/09/09 at 5:26 AM. Reason: added execute at 15 rage

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Old 07/09/09, 11:43 AM   #1871
Kaan
Piston Honda
 
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Human Warrior
 
Arthas (EU)
Hmm, is there a lot of incoming damage in most boss fights then (I wouldn't know, since I just came back from a break and haven't raided in wotlk yet)?
Yes, in a lot of fights.

I know that HS + Execute will most times prevent from overshooting the rage bar. The point of my post was, that Execute was a ability that could burn extreme amounts of rage where else it would be wasted. After the patch the skill is simply losing flexibility on one side (high rage fights) and gaining flexibilty on the other (lower rage fights), where the 30 rage limit is welcome. However, HS + Execute is worse than only Executing. I prefer high rage executes to HS+Execute, as far as I know it will yield higher dps. Conclusion: In high rage fights this is a nerf, in low rage fights a slight buff.

@suicuique: As far as I know it will use the normal weapon speed, it would be terrible when not. Slam is scaling fine so far I'd say.

Last edited by Kaan : 07/09/09 at 11:57 AM.

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Old 07/09/09, 12:13 PM   #1872
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
Weird, i must have replied to the wrong thread. So edited this one.

I don't know about anyone else but RNG absolutely hates me for execute and always has. For me personally i'm not seeing where the execute change will be a buff that's worth all this recoding by bliz. Sure in cases where we have excess rage so that it won't screw up our rotation i can see some benefit. It's a minor benefit. Kinda pointless though if it just barely beats a slam. 10 rage for a slam or 30 rage for an execute. Know i won't be using it unless i'm sitting at 60 rage or so. I'd rather it stayed the way it was. Or as mentioned they increase it's damage a bit. Say 10% more or so.

As for Slam. Slam damage is not modified by weapon speed nor is it normalized. It uses it's base weapon damage ignoring speed. Because it isn't normalized a slower weapon is preferred for maximum damage.

Last edited by catch22atplay : 07/09/09 at 1:17 PM.

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Old 07/09/09, 12:36 PM   #1873
levk
King Hippo
 
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Byashi
Gnome Warrior
 
No WoW Account
Originally Posted by suicuique View Post
Does Slam use the current weapon speed (as in flurried, haste rating applied, Windfuried, ...) or the nominal one?
Can't confirm thiss at the moment as I am not at home, but I think it does.
Well, as long as things make sense - and they don't always do - slam tooltip says weapon damage. When I crit something and gain haste from flurry, weapon damage on the paperdoll does not decrease.

e:

Another thing I overlooked for slam vs execute - slam benefits from unending fury which is 10% and execute doesn't, so everybody gets that 10% and the t7 bonus is on top for 31.1% ap scaling for me.

I don't think I can speak with authority about arms, the thing with fury is execute gets cut by the TG penalty and there are no talents to bring it back up like slam which is why I feel it's trailing so badly. If they think execute is fine for arms they should add execute to unending fury at the very least to make it worth considering over slam.

Last edited by levk : 07/09/09 at 1:49 PM.

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Old 07/09/09, 2:34 PM   #1874
Montegomery
Presses Space to Speak
 
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Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by catch22atplay View Post
Weird, i must have replied to the wrong thread. So edited this one.

I don't know about anyone else but RNG absolutely hates me for execute and always has. For me personally i'm not seeing where the execute change will be a buff that's worth all this recoding by bliz. Sure in cases where we have excess rage so that it won't screw up our rotation i can see some benefit. It's a minor benefit. Kinda pointless though if it just barely beats a slam. 10 rage for a slam or 30 rage for an execute. Know i won't be using it unless i'm sitting at 60 rage or so. I'd rather it stayed the way it was. Or as mentioned they increase it's damage a bit. Say 10% more or so.

As for Slam. Slam damage is not modified by weapon speed nor is it normalized. It uses it's base weapon damage ignoring speed. Because it isn't normalized a slower weapon is preferred for maximum damage.
The recoding was effectively already done for the sake of Sudden Death. It was probably a very trivial effort to extend that to the ability as a whole.

Note also that you will not always be choosing between Slam and Execute. Bloodsurge will not always proc, and even when it does there are enough GCDs available to still throw in Execute here and there. The point of the change is to make this an option all the time, rather than when fights have mechanics causing insane rage generation.

What I lack in intelligence I make up for in verbosity.

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Old 07/09/09, 8:44 PM   #1875
Morbink
Glass Joe
 
Morbink
Night Elf Warrior
 
Saurfang
Originally Posted by Darian_TruBlade View Post
The point of the change is to make this an option all the time, rather than when fights have mechanics causing insane rage generation.
This point wasn't that it's not a buff to lower rage fights, allowing you to hit an execute and still have rage for rotation, it's that by extension it's also a nerf to higher rage fights as you will no longer be able to rage dump as hard as you could previously.

Personally I'm neither for nor against at this stage, I'll see how it plays out once it's live. I'm not using execute on probably 60% of fights at the moment anyway...

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