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10/07/09, 2:44 PM
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#2276
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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I think on a fight like anub it is more important to prioritize whirlwinding adds than BT on anub (putting one skill in front of the other in some cases) when the adds are up, as well as using rage for cleave instead of slam or execute. Doing this will increase your total damage done over time and also per rage used. It is necessary to understand how to modify your playstyle in this situation.
Also note that as your are cleaving adds your DPS will be greater than not cleaving adds. So therefore if the time you spend cleaving adds in proportion to the overall time of the fight is larger, then your DPS will be more bloated compared to a smaller proportion of cleaving to total.
In lamen's terms, two warriors with the same gear performing the same actions in a guild who kills the adds faster will have lower DPS overall than in a guild who kills the adds slower.
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10/08/09, 3:50 AM
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#2277
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Von Kaiser
Tauren Warrior
Azshara (EU)
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PTR T10 bonuses are datamined:
# Item - Warrior T10 Melee 2P Bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for until cancelled.
# Item - Warrior T10 Melee 4P Bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.
2P bonus seems like a no brainer, but I am not sure what to think of 4P
20% chance for a double proc seems like its will not be usable always, as the proc may get overwritten by itself or you may just not have the time to use it when it comes up... (talking about fury POV here)
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10/08/09, 5:59 AM
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#2278
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Glass Joe
Tauren Warrior
Runetotem (EU)
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4T10 bonus is baffling me a bit as well. I already lose on average 40% of my Bloodsurge procs due to GCD limitations and the proc overwriting itself before I can spend it, and thats using the loose rule of thumb of 'push back BT with slam when BT cd > ~0.8s, and this doesn't push back WW as well'. Also below 20% you don't Slam (or I don't) so this set bonus, if it is proved to have any value, only has value 80% of the time. I can't really see how this will add to our DPS significantly.
The 2T10 I'm not too sure about either, a very small chance to get a huge buff - would much prefer a medium chance to get a medium buff if I am honest, 10% chance of +4% AP for example. The last thing we want really is the addition of more RNG when you have basically just traded it for a standard +2% crit all/+5% crit HS/Slam on T9 gear.
Last edited by Gristle : 10/08/09 at 9:47 AM.
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10/08/09, 6:23 AM
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#2279
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Absolute Arms
Orc Warrior
Hellscream (EU)
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If I'm not reading it wrong the bloodsurge/SuddenDeath procs also have doubled damage that could probably justify delaying BT.
The 2pc bonus seems great but it really depends on the uptime. Even with 100% deep wounds uptime there is only 1 chance every 50s avg to get a proc and the duration is not known yet.
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ArP Whore
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10/08/09, 6:38 AM
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#2280
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Von Kaiser
Tauren Warrior
Azshara (EU)
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as far as i understand it, there is no dmg buff for 4T10, only double the duration of the "SLAM!" buff, so you have more time to use the second slam
2% chance seems a bit low, correct
but in add fights, you may have DW on 2 or 3 mobs 100% of the time maybe, so it may procc quite often
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10/08/09, 9:50 AM
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#2281
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Glass Joe
Gnome Warrior
Silver Hand
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Originally Posted by Webb
Ill risk opening up an old discussion, one which i feel is mostly settled on opinion rather than fact/math.
Which pots to use?
As I see it, first we need to agree to talk about 2 kinds of pots, a pre-combat pot and an in-combat pot. One to take before pull and one to pop after the first minute.
I figured I could use Landsouls SEP calculations (and this is where i need you to shoot me down and provide some intelligent math, rather than my napkin-version).
So, the SEP values change with the gear you choose, so first we need to decide on a BiS list, which seems hard enough to do altogether. Therefore, a nice guildie of mine made a "BiS based on ArP to cap with Mjolnir's Runestone, then strength"-set. As far as I can see, the only way to make more estimated DPS, is by going all-out passive ArP (which would yield ~300 DPS more) but lets just use these values as a benchmark:
http://img268.imageshack.us/img268/4140/biss.png
If I take the respective SEP values, plug them in and multiply them with the duration of the buffs, it'll look like this:
[Insane Strength Potion] (120*1) => 120*15 => 1800
[Potion of Speed] (500*0,8095) => 404,75*15 => 6071,25
[Potion of Wild Magic] (200*0,6638) => 132,76*15 => 1991,4
[Indestructible Potion] ((97/2)*0,7576) => 36,7436*120 => 4409,232
The unit of these numbers would be a total abomination, like "Strength Equivalency Points Per Second", but I am physically unable to calculate proper DPS.
Anyways, is it same to assume, that by using the SEP values I will have all thinkable buffs accounted for (Kings, stance/talent multipliers, Heroism/Bloodlust timings, trinket/procs timings, Death Wish timings etc)?
How else do one calculate a 2-pot combo for maximum DPS?
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I have been unable to use the spread sheet (lack of excel on my own PC and it being an available option on the spreadsheet) to verify my "hypothesis" but am I totally out of left field suggesting the use of Mighty Rage potions for the in-combat(ie BL) pot? While the rage is highly unlikely to be useful or needed it additionally grants 60str for 20secs. Totaling, with multipliers, greater then 120 additional AP over two-thirds of the duration of BL/hero. Am I incorrect in thinking that this would be a greater dps increase then simply accelerating the auto-attack swing timer (speed pot) and squeezing in a few more white hits during a lust . The additional AP would effect all attacks made (white and yellow) and would be equivalent to poping an additional ER flask for those 20secs. I've seen good results in my own personal use, but i don't have any logs (i know i'm sorry) to back it up comparitively to the speed pot. Can some one run the math or just reasonably debunk my logic?
*additionally I apologize if I missed a nerf/change to the pot that makes it unviable for characters over level 60.
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10/08/09, 12:58 PM
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#2283
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Glass Joe
Night Elf Warrior
Kel'Thuzad
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Sorry if this has been hashed to death, but I can't seem to find the answer in here:
Now that Execute no longer eats all your rage (allowing for spam on gcd), is it worth prioritizing it over other abilities at <20% health? Does it matter whether it's talented/glyphed?
Given Naxx25+ gear, are your core abilities better? Does it matter whether you're fury Arms or Fury?
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10/08/09, 2:35 PM
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#2284
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Glass Joe
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Originally Posted by ComMcNeil
as far as i understand it, there is no dmg buff for 4T10, only double the duration of the "SLAM!" buff, so you have more time to use the second slam
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You mean so we have more time to overlap the procs and waste more dps opportunities. :/
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10/08/09, 3:03 PM
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#2285
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Glass Joe
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I personally see a dps increase when I use slam before the second BT. If you use it immediately you only delay BT by .5 seconds and hopefully I get another proc to use during the 3 seconds downtime(preferably if it is going to be wasted by global CD limitations). If you are going to lose the proc then why not use it. The bonus will essentially let you get 2 procs on demand. Double Bloodsurge can be pretty nice to use back to back in the 3 second downtime. The thing that sucks is, maybe you use one and it procs another bloodsurge from heroic strike. The extra proc would overwrite the old one thus wasting a proc. It can be a nice way to blow off some extra rage.
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10/08/09, 4:01 PM
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#2286
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Presses Space to Speak
Sutiru
Undead Warrior
No WoW Account
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The advantages the bonus affords appear to be stability and usability. There are enough GCDs in any 10 second slice of our rotation to guarantee both charges can be used. More importantly, two free GCDs in a row can be easily filled, as you don't have to pray for a timely HS + Proc to be able to Slam twice in a row.
The problem, more than anything else, is likely to be the proc's low probability. It's a 20% chance of a 20% chance, meaning that it has an effective 4% chance to proc. Roughly speaking over the course of a 5 minute fight you'd expect to see this 7-9 times on average, assuming exclusive use of HS over Cleave. I wouldn't be surprised if the RNG (and/or Cleave) often cut that number in half, with timing meaning that the effective gain could end up as zero anyway. (e.g. Slamx2! procs, you use one Slam, then BT only to proc Slam! again).
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10/08/09, 5:05 PM
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#2287
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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So to clarify, you get a chance to get a 2stack of bloodsurge instead of 1 that lasts for 10 seconds in total?
What happens if...
You get another double BS proc on top of the previous double proc?
You get a single BS proc on top of the previous double proc? Does the double proc and double duration dissapear for the new one?
My initial interpretation is that this set bonus will give slightly more "opportunity" to use the GCDs that weren't being used before. Please keep in mind that an overwritten slam is not a DPS loss, rather a loss in opportunity to gain DPS. You can say that they are one in the same, but if you wait to use a slam just to get another one, you are still going to use the slam when you planned, except you just got a deadline extension and lost a chance to get a clean proc.
I'm not quite sure how much opportunity this will give us, but it will definately fill in some holes where a slam could be used except we didn't have one to use. I wouldn't expect more than a 1-2% dps increase (which is much less than 2T9, 4T9, and presumably 2T10) if the bonus is left as it is. Our GCD length is simply too long to squeeze every ounce out of this bonus.
About 2T10, maybe finally I can put my improved rend talent to better use. 20% attack power is absolutely no joke and is almost as good as Death Wish, and switching to rend to give it an extra 33% chance to fire off would be a good idea, as long as the proc has no ICD. With rend and Deep Wounds on a single target, gives 80 chances per minute, which translates to an average of proccing once every 37.5 seconds just using simple ratios.
with rend theoretically 100% up
1 / .02 / (1/1 + 1/3)= 37.5s reproc avg
with just wounds
1 / .02 / (1/1) = 50s reproc avg
Yeah I know rend is not in the optimal fury rotation, but it can be used between the 2nd BT and the next 1st BT if you don't have a slam proc. Rage loss between stance change is not really an issue because if you have IC gear you get all the rage back by simply forfeitting a single heroic strike. Rend >>>>>> (heroic strike - MHmelee) + 20% of a slam.
This could get quite complex with glyph choices and rotation in general. I expect a lot of napkin math and input about this topic in the next few months regarding these set bonus effects and their influence in our playstyle.
Last edited by landsoul : 10/08/09 at 5:46 PM.
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10/08/09, 8:54 PM
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#2288
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Glass Joe
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We can probably assume a internal CD just like 2T8.
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10/08/09, 11:01 PM
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#2289
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Von Kaiser
Ablimoth
Human Warrior
Nagrand
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Rend no longer procs 2pT10, presumably to stop Fury stance dancing.
Deep Wounds only is 60 ticks in 60 seconds, is 3% chance to proc per second, indicating average time to proc of 33.3 seconds.
1-[0.97^(60/60)] = 3% proc chance per second
An estimated 30% uptime with the assumption that no procs overlap, indicating 6% effective ap buff. In reality, with back to back procs & refreshing the dot, we can't guarantee 60 ticks in 60 seconds, but for current theoretical purposes, it will do.
I expect this to have an ICD.
Last edited by Ablimoth : 10/09/09 at 12:41 AM.
Reason: Correcting misinformation.
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10/09/09, 1:36 AM
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#2290
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Glass Joe
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Concerning stance dancing for rend, I try to squeeze it in as much as possible, especially when I'm already in battle and using shatter. It also seems worth it when the lull in the rotation comes up and there is no slam procs. If timed correctly, you won't even miss a heroic strike as you're switching in and out, effectively nullifying any rage penalty (albeit this is much harder to do consistently, and only if you're getting a good rage flow). What I have noticed is if you stance dance QUICKLY enough, sometimes the GCD doesn't go off as I switch back to zerker and I can immediately use an ability (e.g. slam proc'd from the battle stance heroic strike and I'm switching back to immediately use it while BT and WW are still on CD), though I think this is just a bug they haven't gotten around to yet (it still makes rend very attractive...) Bloodrage usually syncs up nicely with my rending so I'm never starved for my rotation, which further encourages me to do it...
Perhaps I sound naive but I have always favored trying to fit it into the rotation (just to give some more challenge and push DPS). When Deathwish is popped I try to get one in the beginning and end of the cooldown, and I see them tick for 2k at times, very worthy of missing 1 or 2 heroic strikes imo. I really want to see how 2T10 is going to effect my playstyle. I will look over my parses and see how much rend is averaging for (mainly used on DW and lulls in rotations) and compare it with [average heroic strike - average white MH (w glances)] to see the comparison. I haven't looked at it for T9 content yet. I feel it's quite significant in favor of rend, and 2T10 will only make it better (if they keep it...). I never see other warriors rending, and gear being even, I always seem to pull ahead slightly from them. Maybe it's placebo, shrug
I say give it a shot if you're getting bored of the same old rotation, it definitely keeps you on your toes, and I find it has taught me the rhythm of my rage flow rather well.
My 2cents on rend.
Edited rend dmg from WoWLog parse
Last edited by Nevena : 10/11/09 at 4:37 AM.
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10/09/09, 2:51 AM
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#2291
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Glass Joe
Orc Warrior
Ravencrest (EU)
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Updated set bonusses from MMO-champion:
# 2 Pieces (Damage): (Updated) When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for 10 seconds.
# 4 Pieces (Damage): (Updated) You have a 30% chance for your Bloodsurge and Sudden Death talents to grant 2 charges of their effect instead of 1, reduce the global cooldown on Execute or Slam by 0.5 seconds, and for the duration of the effect to be increased by 100%.
2p still procs on rend.
GCD change should help a bit in getting 2 BS procs used in between BT/WW.
Last edited by ulrich : 10/09/09 at 2:54 AM.
Reason: Wording.
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10/09/09, 3:42 AM
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#2293
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Von Kaiser
Tauren Warrior
Azshara (EU)
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so do i read this correctly, the SLAM/Excecute GCD is passivly reduced by 0.5secs?
that sound not too bad actually...although I would rather see a double damage slam proc instead of a 2 uses slam proc
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10/09/09, 3:57 AM
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#2294
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Glass Joe
Tauren Warrior
Aerie Peak (EU)
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Originally Posted by Shadowrage
Sorry if this has been hashed to death, but I can't seem to find the answer in here:
Now that Execute no longer eats all your rage (allowing for spam on gcd), is it worth prioritizing it over other abilities at <20% health? Does it matter whether it's talented/glyphed?
Given Naxx25+ gear, are your core abilities better? Does it matter whether you're fury Arms or Fury?
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I personaly use it as filler when keeping my normal rotation (ww bt + hs), example on AN when i am flooded with rage is nice burn or 30 rage. I would not however prioritize it over ww/bt/hs.
As for glyph/talents, it matters ofc .. it means that you make more dmg for same/less rage  , which is always good.
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10/09/09, 4:00 AM
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#2295
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Glass Joe
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My initial thoughts were i would be using 2pc t9 and 2pc t10 when i first saw the patch notes, but now looking at the updated information i'm questioning that because the 4pc t10 has now peaked my interest that .5gcd not only makes the slam procs maintainable but it makes excute as fury much more appealing.
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10/09/09, 4:18 AM
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#2296
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Glass Joe
Orc Warrior
Ravencrest (EU)
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Originally Posted by BWarner
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You're right, I haven't seen that one.
For lazy clickers:
* 2 piece bonus - When your Deep Wounds ability deals damage you have a 3% chance to gain 20% attack power for 10 seconds.
* 4 piece bonus - You have a 30% chance for your Bloodsurge and Sudden Death talents to grant 2 charges of their effect instead of 1, reduce the global cooldown on Execute or Slam by 0.5 seconds, and for the duration of the effect to be increased by 100%.
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10/09/09, 6:47 AM
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#2297
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๏̯͡๏)
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Yeah that seems like it's gonna be a huge pain to quantify
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10/09/09, 7:39 AM
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#2298
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Glass Joe
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On Landsoul's Spreadsheet:
Normal 25 Champs Axe + Heroic 10 Twins Sword
<
Dual Heroic 10 Twins Swords
However:
My instincts tell me to go with the first combo (25M Champs non heroic + 10M H twins sword) because of the top end damage + Strength gains from the 25M champs axe. (I'm a taurren, not an orc and have currently soft-capped ArP and then STR after that, sitting at 25 expertise without a single gem).
Has anyone TESTED the two options above.. I do have access to the 281DPS weapon from H Fac champs but It'll be a while before I get my hands on it coz of DKP -.- so I'm wondering (being the min/maxer that I am -- even with the 20something DPS difference I get) which combo is better.
EDIT: Provided my armoury for reference here -- The World of Warcraft Armory
Last edited by Roidzz : 10/09/09 at 7:52 AM.
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10/09/09, 8:30 AM
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#2299
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Von Kaiser
Human Warrior
Neptulon (EU)
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Curently i am using first combo - but i will get one more sword and try second one, because i think that in cleave fights (4 from 5 in TOC) haste and weapon speed is far more important then top-end dmg of the weapon... Or maby i'll have a luck and finaly put my hands on Heroik Campions Axe - 4 kills and no drop so far 
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10/09/09, 8:52 AM
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#2300
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King Hippo
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Originally Posted by Nevena
Perhaps I sound naive but I have always favored trying to fit it into the rotation (just to give some more challenge and push DPS). When Deathwish is popped I try to get one in the beginning and end of the cooldown, and I see them tick for 6k+ .
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If only my rend ticked for 6k, I would definitely do the same  . Seriously though - where do you get your numbers from?
Using just rough calculations rend shouldnt exceed 2000 ticks as fury, and quick test on dummy shows 900 dmg ticks with 6500 AP/Deathwish/Heroic JB. Granted in raids you have blood frenzy and mangle, coupled with more ap etc - still Its not a 6 fold increase. Dummy was also close to 100%. So please do not spread misinformation.
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