
Originally Posted by catch22atplay
Old values? Does it factor the 90% base damage we do with TG spec in 3.1? Does it factor in the HS glyph? No idea here. I usually hit HS when i'm at 60 rage. If i didn't HS i would have hit 100. So the loss was 40 rage. Plus 12 for the HS itself. But i still get 10 free rage back when i crit due to HS glyph and use another ability. So the cost is actually 47 rage on average with 50% crit and if you hit HS at exactly 60 rage. If you have more rage the cost is less. If you have less rage the cost is more. Your rage generation greatly effects this. The point being is that 50-60 is far from being correct.
Putting an arbitrary rage cost on an HS isn't right. This tends to steer people away from its use. We need to look at the whole picture here. HS use at first look is an ability we have to dump rage. On the 2nd look it's a way to keep from wasting rage. We have BT and Ww to use. If we don't HS we hit 100 rage and any excess is completely wasted. Due to tanking i first called it a rage dump. As i went Fury for this expansion i then saw it as not wasting rage. Then being efficient with it's use. IE knowing when BT and or Ww are coming off cooldown and not using it at bad times. Further applying this the next step is to generate more rage to increase HS use. I don't care if the HS ability had a 20 rage base cost before factoring in anything. I would still find a way to make efficient use of it. To keep from wasting rage i'd rather assign a number to. X rage saved from being wasted. Although both it's cost and how much rage you keep from being wasted would be more accurate. Perhaps a weighting between the 2 to come up with a value. Sorry but i just never liked it when people assigned a rage cost value to HS use without factoring in what it's really supposed to accomplish. I know you and most other people understand this. This is mainly for the people that don't quite get it. As i mentioned before the ones that don't HS enough. The ones that don't see the advantage to increasing rage generation to increase HS use. These are the ones that don't get it and their dps suffers.
|
I don't want to debate how much rage is worth HS, since you are right on a point: wasting rage is worse than using it for HS.
Anyway the discussion was about other factors, especially IBS and it's value and it simply can't massively inflate your DPS cause of the barely 2HS per minute you get. It is great to let you sustain your rotation, no doubts.
HS cost is very close to 50 even factoring in .9 multiplier, 60 could be the average value at the end of the tier.
Using HS is a must and using it well is what gives you the most dps. "Enough" is not a proper value, how much is enough? 25% of white hits? 50%? the more the better?
Different fights = different "enough" since outer rage sources influences its use much more than your will.
Abusing of HS is the worse error you can do anyway, and to increase the rage generation so that your number of hs increase by x% you need to consider a lot of factors.