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Old 10/18/09, 12:56 AM   1 links from elsewhere to this Post. Click to view. #2351
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Kivothe View Post
The World of Warcraft Armory

Take a look if you can. If you notice anything that I could improve upon, even slightly, please let me know.

I am currently just over ArP cap with GT proc - only a couple points. I plan on using the T9 helm, and do not currently have access to Heroic 25 gear, although I have cleared both normal modes every week since drop.

Edit: I can hold 6,200 --> 6,500 single target. How does that compare with what others are doing?

I'm curious as to where the 'gem armor pen until softcap' methodology came from, because it doesn't seem to be backed up by the spreadsheet.

The World of Warcraft Armory

I've tried out several combinations of gear (mostly excluding 258 items) very close to the 788 armor pen softcap. Regardless of what set I use, I never get a SEP of over 1.01 or so, and I could only get over 1 by using one of the strength trinkets.

Is there some additional rationale outside of the spreadsheet math?
 
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Old 10/18/09, 11:04 AM   #2352
suffer
Von Kaiser
 
Tauren Warrior
 
Eredar
Originally Posted by callion View Post
Well on AoE fights, the rage gained from UW should be higher though? If you're doing nothing but cleaving adds on Anub HC wouldn't UW be better than AM?
Your forgetting that UW procs on white hits only. Cleave is not a white hit.
 
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Old 10/18/09, 12:08 PM   #2353
Moozhe
Glass Joe
 
Tauren Warrior
 
Executus
Originally Posted by suffer View Post
Your forgetting that UW procs on white hits only. Cleave is not a white hit.
You're missing his point. When you are spamming Cleave, you are reducing the number of white hits, not getting any rage from the Heroic Strike Glyph, and you spend a lot of rage on each Cleave. You will still land offhand hits while Cleave spamming, but depending on your Hit Rating and RNG you may not generate enough rage to keep spamming Cleave. That's where Unbridled Wrath comes in handy.

That is why is spec into UW and Improved Berserker Rage. Both keep my Cleaves going on fights like Twin Valkyrs and Anub'arak.
 
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Old 10/18/09, 1:15 PM   #2354
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
I dont think he missed any point. The original question was about UW vs AM - and if you dont assume that cleave procs UW it hardly even makes sense.

AM = 1 rage/3 sec
UW = 1 rage/hit. If you assume only OH hits thats ~1 rage/2.5 sec - for FIVE points. thats 1 rage/12.5 sec per point - 4 times weaker then AM. Only if you assume that cleaving 3 mobs would proc it 3 times it would make sense to compare those 2.

UW is a tricky thing - it definitely is a completely useless and garbage talent - mostly because it only procs on white HITS - which means it doesnt do ANYTHING when you are rage starved due to white misses, and adds some rage when you actually are fine on it (when your hits connect). Changing it to proc from on-next-swing attacks like heroic strike/cleave , or maybe instants too, would bring it in line with other talents (still wouldnt be so amazing). However I think most of us can agree - warriors dont need buff atm - especially not on aoe fights like anub.


@ Krazen. That is obviously a good point. Most people make simple mistake about ArP - they gem for it even if it shows dps decrease initially, only because SEP *at the cap* gets over 1.0. No matter that first 5-6 gems they change to ArP drop their dps - they only look for the effect of last one.

ArP as such depends on your gear - the nerf seems to be pretty well aimed for 3.2 content (although ArP WILL pull ahead in 3.3 im sure - read below) - its very well balanced vs str. Following factors affect your ArP vs STR values:

1) Attack power. The more the better ArP gets - its pretty obvious as STR gives static increase to AP.
2) Crit. The more the worse ArP gets - mostly because deep wounds dont benefit from it. However the effect is MUCH smaller then 1).
3) The more ArP the better ArP gets

Which results in following gear effects:

1) The "better" (higher ilvl etc) your gear is, the more you get out of ArP. Better gear = more ArP (scaling positively) and more AP. it obviously has crit increase too, but the effect is much smaller. At 245 gear lvl, ArP rarely is truly ahead of str - it takes some 258 items to reach that point.

2) The more leather/mail/agility jewelry you wear, the better STR is. Agi gear increases our crit (reducing arp value), and actually DECREASES ap - even upgrading from 245 str item to 258 agility equivalent will most likely result in drop of AP.

Therefore a 245 geared warrior with few leather pieces (like the badge helmet, valkyr boots etc), will usually have ArP value significantly below 1. A 258 geared warrior (weapon especially - as weapon dps can be sort of "converted into AP , and a lot of it") with plate gear on, will benefit hugely from capping ArP. Its all relative.


Having said that - I personally dont bother about capping ArP anymore. With my gear (mostly plate, decent amount of 258 gear), ArP is above 1.0. But very very slightly. If ArP SEP is at 1.02 - you really can relax on minmaxing. It means switching like 6 20 str gems to 20 arp - would yield me a 5 dps increase... At the same time, staying below the cap lets you do some item switches (like breaking 4 piece bonus for cleave fights etc) that would raise your ArP without going over cap.
 
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Old 10/18/09, 3:31 PM   #2355
Moozhe
Glass Joe
 
Tauren Warrior
 
Executus
Shha:

You have to keep in mind that UW and AM are in different talent trees, and have different conditions for taking them.

You can't just drop a point from Unbridled Wrath and put it into Anger Management. And taking a point out of, say, Improved Berserker Rage, would not be worth it, since it's 10 rage every 20 seconds, or 1 rage every 2 seconds, vs 1 rage every 3 seconds.

Bottom line is, if you don't need to keep up any shouts during raids, Unbridled Wrath is the best way to spend your excess points.
 
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Old 10/18/09, 4:01 PM   #2356
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
1 rage every 2 sec vs 1 rage every 3 is a net loss of 1 rage every 6 seconds or one cleave every 2 minutes. In absolutely perfect conditions it could account to a bit more then 1 cleave over anub fight (if you count cleave as a ~70 rage move due to lost of white swing). In reality due to losing GCD to use it, you cant use berserker rage perfectly, and it almost always is occupied with some dps loss. Id take anger management over imp berserker rage in a heartbeat. Imp BR died when they changed BT/WW cds from 5/10 to 4/8 since wrath start. We simply dont have GCDs to use it anymore effectively.

IF you dont have to keep shouts on, then sure - 4 points (not 5) can be considered beneficial in UW. The ONLY reason being - there is nothing better. Even with 4 points though the impact on dps will be minimal. And situation where you cant be MORE useful with a shout is very very rare. Fight like anub? 1st DPS warrior goes with imp commanding, 2nd runs imp demo. Being able to imp demo adds for some slight damage decrease is worth way more then UW honestly (Prot warrior can spend his talents better then imp demo for this fight, and a Prot paladin cant reliably keep his debuff on ALL mobs ALL the time - we tested it - and noone really tanks adds with bears anyway).

Thats one thing. Other is - the topic was UW vs AM, and you switch it to a discussion of shouts vs UW or imp BR vs UW. If you have one extra point and a choice of spending it between UW and AM, you should clearly choose AM.
 
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Old 10/18/09, 5:22 PM   #2357
Lanaux
Glass Joe
 
Orc Warrior
 
Mug'thol
Speccing into either UW or AM is pointless at high-end gear, the amount of rage donated by each talent totals for 1% of your bar at a time, and when you can overflow your rage bar with a back to back crit from both hands the amount gained is completely negligible. Your talent points are better spent in conveniences like Booming voice so you're less likely to let a shout fall off in the heat of an encounter.
 
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Old 10/18/09, 5:29 PM   #2358
Moozhe
Glass Joe
 
Tauren Warrior
 
Executus
It became a discussion of 1 point in Imp. Berserker Rage vs Anger Management because you can't choose between Unbridled Wrath and Anger Management.

The different Fury specs are basically core DPS talents with no buffs/debuffs, DPS talents with Booming Voice/Commanding Presence, or DPS talents with Demoralizing Shout.

In none of those specs can you choose between Anger Management and Unbridled Wrath. The only spec that I've found you can fit a point into AM is by using a 5/5 Demo Shout spec and dropping one point from either Imp. Execute or Imp. BR, depending on which you prefer.

The problem with Anger Management is that it's on the same talent line as Deep Wounds and Impale. It is definitely not worth dropping a point in Impale for Anger Management. Therefore you can't keep your spec 18/53/0 with AM, it needs to be 19/52/0. And you can only free up a point from the deeper tiers of Fury talents.

Unbridled Wrath is for people who want to min/max their DPS in 25-mans who don't need the raid buffs/debuffs simply because they are covered elsewhere already.
 
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Old 10/18/09, 7:38 PM   #2359
callion
Glass Joe
 
Human Warrior
 
Aman'Thul (EU)
Well this is what I read on wiki:
You do not have a chance to gain this extra Rage when using attacks that are separate from the swing timer. This means that attacks such as Mortal Strike, Bloodthirst, Whirlwind, and damage dealt from Sweeping Strikes do NOT have a chance to generate extra Rage. However, attacks such as Heroic Strike and Cleave do have a chance to gain extra Rage. In the case of Cleave, it is possible that both targets may generate the extra Rage.
Unbridled Wrath - WoWWiki - Your guide to the World of Warcraft
 
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Old 10/18/09, 8:44 PM   #2360
Moozhe
Glass Joe
 
Tauren Warrior
 
Executus
I can back this up with this data I filtered from my combat log:

[21:31:48.717] Moozhe hits Anub'arak 1039
[21:31:49.226] Moozhe Bloodthirst Anub'arak 2903
[21:31:49.593] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:31:50.818] Moozhe Whirlwind Anub'arak 2893
[21:31:50.818] Moozhe Whirlwind Anub'arak *3748*
[21:31:51.556] Moozhe crits Anub'arak *2754*
[21:31:51.738] Moozhe Heroic Strike Anub'arak *6167*
[21:31:52.379] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:31:52.424] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:31:53.396] Moozhe Deep Wounds Anub'arak 410
[21:31:53.707] Moozhe Heroic Strike Anub'arak *9882*
[21:31:53.707] Moozhe hits Anub'arak 2335
[21:31:54.438] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:31:54.527] Moozhe Bloodthirst Anub'arak 5825
[21:31:54.847] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:31:55.429] Moozhe Deep Wounds Anub'arak 749
[21:31:56.046] Moozhe Heroic Strike Anub'arak *10132*
[21:31:56.593] Moozhe Deep Wounds Anub'arak 750
[21:31:56.939] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:31:57.838] Moozhe crits Anub'arak *5214*
[21:31:57.887] Moozhe Deep Wounds Anub'arak 907
[21:31:58.135] Moozhe Heroic Strike Anub'arak *10341*
[21:31:58.857] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:31:58.933] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:31:59.008] Moozhe Bloodthirst Anub'arak *14526*
[21:31:59.961] Moozhe hits Anub'arak 1921
[21:32:00.164] Moozhe Heroic Strike Anub'arak *10665*
[21:32:00.164] Moozhe Whirlwind Anub'arak *10963*
[21:32:00.164] Moozhe Whirlwind Anub'arak *6724*
[21:32:00.713] Moozhe Deep Wounds Anub'arak 1438
[21:32:00.897] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:32:00.961] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:32:01.913] Moozhe Slam Anub'arak *10668*
[21:32:01.925] Moozhe Deep Wounds Anub'arak 1701
[21:32:02.019] Moozhe hits Anub'arak 2016
[21:32:02.209] Moozhe Heroic Strike Anub'arak *11072*
[21:32:02.924] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:32:02.966] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
It clearly shows that Unbridled Wrath occurs 12 times, while only 6 white hits are registered. The other 6 points of rage gained are from Heroic Strikes landing.
 
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Old 10/18/09, 9:17 PM   #2361
Moozhe
Glass Joe
 
Tauren Warrior
 
Executus
And another snippet showing that it does, in fact, work with Cleave:

[21:32:18.633] Moozhe casts Cleave on Anub'arak
[21:32:18.633] Moozhe hits Anub'arak 1327
[21:32:19.040] Moozhe Cleave Nerubian Burrower *7278*
[21:32:19.106] Moozhe Cleave Nerubian Burrower 3159 (B: 73)
[21:32:19.106] Moozhe Cleave Anub'arak *8130*
[21:32:19.106] Moozhe Deep Wounds Anub'arak 929
[21:32:19.496] Moozhe Deep Wounds Nerubian Burrower 378
[21:32:19.507] Moozhe Deep Wounds Nerubian Burrower 367
[21:32:19.814] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:32:19.814] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:32:19.814] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
[21:32:19.820] Moozhe gains 1 rage from Moozhe's Unbridled Wrath
 
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Old 10/19/09, 3:49 AM   #2362
Nevena
Glass Joe
 
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Human Warrior
 
Emerald Dream
Nevermind, misread

Last edited by Nevena : 10/19/09 at 10:52 PM.
 
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Old 10/19/09, 4:46 AM   #2363
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
@Nevena:

I disagree. Each of the points Shha made stands. While crit increases damage and as such profits ArP too, it does increase the portion of DW in total damage, which is completely unaffected by ArP. As such Crit benefits STR (which affect 100% total dmg) more than it benefits ArP (which affect total dmg - DW portion), thus devaluing ArP relative to STR.

Similarly points 1) and 3) can be argued to be true in a qualitative way.
That Blizz removes ArP has other reasons. The most obvious is simplicity. Another is scaling.
 
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Old 10/19/09, 9:30 AM   #2364
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Shha View Post
@ Krazen. That is obviously a good point. Most people make simple mistake about ArP - they gem for it even if it shows dps decrease initially, only because SEP *at the cap* gets over 1.0. No matter that first 5-6 gems they change to ArP drop their dps - they only look for the effect of last one.

ArP as such depends on your gear - the nerf seems to be pretty well aimed for 3.2 content (although ArP WILL pull ahead in 3.3 im sure - read below) - its very well balanced vs str. Following factors affect your ArP vs STR values:

1) Attack power. The more the better ArP gets - its pretty obvious as STR gives static increase to AP.
2) Crit. The more the worse ArP gets - mostly because deep wounds dont benefit from it. However the effect is MUCH smaller then 1).
3) The more ArP the better ArP gets

Which results in following gear effects:

1) The "better" (higher ilvl etc) your gear is, the more you get out of ArP. Better gear = more ArP (scaling positively) and more AP. it obviously has crit increase too, but the effect is much smaller. At 245 gear lvl, ArP rarely is truly ahead of str - it takes some 258 items to reach that point.

2) The more leather/mail/agility jewelry you wear, the better STR is. Agi gear increases our crit (reducing arp value), and actually DECREASES ap - even upgrading from 245 str item to 258 agility equivalent will most likely result in drop of AP.

Therefore a 245 geared warrior with few leather pieces (like the badge helmet, valkyr boots etc), will usually have ArP value significantly below 1. A 258 geared warrior (weapon especially - as weapon dps can be sort of "converted into AP , and a lot of it") with plate gear on, will benefit hugely from capping ArP. Its all relative.


Having said that - I personally dont bother about capping ArP anymore. With my gear (mostly plate, decent amount of 258 gear), ArP is above 1.0. But very very slightly. If ArP SEP is at 1.02 - you really can relax on minmaxing. It means switching like 6 20 str gems to 20 arp - would yield me a 5 dps increase... At the same time, staying below the cap lets you do some item switches (like breaking 4 piece bonus for cleave fights etc) that would raise your ArP without going over cap.
Yeah, I've came to the same conclusion. I basically toyed with the spreadsheet some more.

I got ARP up to 1.1 str by using 258 plate gear and a Death's Verdict, but very few players have that kind of gearset.


In icecrown, ARP will probably get better, but you might be able to hit the ARP softcap without gemming for it, too, which is 90% of the point of these tradeoff values.
 
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Old 10/19/09, 9:44 AM   #2365
DarkS
Von Kaiser
 
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Undead Warrior
 
Daggerspine (EU)
Isn't needed to play with gear. I just added +100 STR (Phoney Stats) on my current gear and ArPen SEP jumped from 0.9538 to 1.06...
 
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Old 10/19/09, 2:36 PM   #2366
Lanaux
Glass Joe
 
Orc Warrior
 
Mug'thol
retracted.

Last edited by Lanaux : 10/19/09 at 4:44 PM.
 
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Old 10/19/09, 2:55 PM   #2367
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Deep wounds IS an attack that is calculated by itself. its 48% of your "weapon damage" which in "tooltip language" means the damage on your char screen - not the actual attack damage. In other words deep wounds do 0.48*(Average weapon damage+AP/14)*Average weapon speed*multipliers (everything from 2h spec to raid % dmg increases like pally aura, mandle etc). There is no room for ArP there.

I stand corrected though about unbridled wrath. I could swear I did tests some time ago and heroic wouldnt proc it - I guess I was wrong.
 
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Old 10/19/09, 10:31 PM   #2368
Nevena
Glass Joe
 
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Human Warrior
 
Emerald Dream
Originally Posted by suicuique View Post
@Nevena:

I disagree. Each of the points Shha made stands. While crit increases damage and as such profits ArP too, it does increase the portion of DW in total damage, which is completely unaffected by ArP. As such Crit benefits STR (which affect 100% total dmg) more than it benefits ArP (which affect total dmg - DW portion), thus devaluing ArP relative to STR.

Similarly points 1) and 3) can be argued to be true in a qualitative way.
That Blizz removes ArP has other reasons. The most obvious is simplicity. Another is scaling.
Ah my mistake, I see what he was saying. I thought he was suggesting ArP's value went down the more you had if you stacked crit
 
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Old 10/20/09, 10:52 AM   #2369
Kurg
Glass Joe
 
Draenei Warrior
 
Medivh
Originally Posted by Shha View Post
1 rage every 2 sec vs 1 rage every 3 is a net loss of 1 rage every 6 seconds or one cleave every 2 minutes. In absolutely perfect conditions it could account to a bit more then 1 cleave over anub fight (if you count cleave as a ~70 rage move due to lost of white swing). In reality due to losing GCD to use it, you cant use berserker rage perfectly, and it almost always is occupied with some dps loss. Id take anger management over imp berserker rage in a heartbeat. Imp BR died when they changed BT/WW cds from 5/10 to 4/8 since wrath start. We simply dont have GCDs to use it anymore effectively.
I made the switch to IBR a month ago or so, and now I can't imagine playing without it. It is a bit tricky to fit in, but once you get the feel for it there really aren't any GCD clashes. Ive been consistently able to fit it in in conjunction with HS/cleave in between BT/WW. Though I am at the point now where I rarely have rage problems, it is very nice to be able to start every fight/pull with a full rage bar. Sure AM is passive and requires no thought, but on a rage-per-point basis, IBR beats it out with 30/point opposed to AM's 20/point. I think if one just plays around with it for a bit the GCD clashes can be avoided.
 
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Old 10/20/09, 11:18 AM   #2370
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
My guild is going to start working on Anub 25 hard mode now and I was wondering if it would be beneficial to make a set specifically to maximize cleave since I suspect sheer dps will be a problem for us.
Some quick spreadsheet/sim work rates haste and arp quite high and hit rating lower than I would expect. However while cleaving wouldn't cleave be the highest priority on rage rather than the normal rotation aside from WW? Anyone have any tips or targets for this fight as fury?

"Information is ammunition."
 
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Old 10/20/09, 11:27 AM   #2371
Bereadytodie
Glass Joe
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Machinator View Post
My guild is going to start working on Anub 25 hard mode now and I was wondering if it would be beneficial to make a set specifically to maximize cleave since I suspect sheer dps will be a problem for us.
Some quick spreadsheet/sim work rates haste and arp quite high and hit rating lower than I would expect. However while cleaving wouldn't cleave be the highest priority on rage rather than the normal rotation aside from WW? Anyone have any tips or targets for this fight as fury?
Hit rating is lower because the adds that spawn continuously are not bosses and therefore you require less hit rating to avoid misses. A few tips would be to make sure you are positioned well to make sure that your whirlwind hits all 4 targets, if your tanks are bad at positioning the adds I've noticed whirlwind only hits 3 targets every now and then.
Basically you spam cleave and keep WW on cooldown with added bloodthirsts / slam's when you have enough rage.
 
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Old 10/20/09, 12:31 PM   #2372
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
I definitely prioritize cleave last still. Reason is simple - it costs way more rage then BT/Slam. Slam is lets say 1/3 of cleave damage (a bit more with 3.6 weapon probably but still), but its less then 1/3 cleave rage (if you count rage loss). Same with BT. Cleave is best DPS ability, but still not best DPR.

In game it will become quite obvious when you think about the possible outcome. Losing a BT to do a cleave might feel nice, but then realize you will still be low rage. If you DONT do a cleave, you get a white MH swing, which basically fills your entire rage bar and lets you not sacrifice any more skills. If you prioritize cleave you might end up losing that cleave later anyway, OR at least lose a lot more then 1 BT - maybe 2 maybe 3, and some slams. On other hand between starting with filled rage bar when adds appear, extra rage from bloodrage, you shouldnt ever have to miss more then ONE cleave to last till adds die.
 
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Old 10/21/09, 2:13 PM   #2373
 landsoul
Didn't reroll DK
 
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Night Elf Warrior
 
Alterac Mountains
I suggest having some extra haste, hit, and crit in your gear if you want to min/max on anub HM. Rage is really a bitch on that fight and it would help get you more cleave strikes at the same time as your normal rotation, which is what matters there. I think however that just using one of the HM swords in your offhand and an agi piece will be enough. ANy more probably overkill.

Visit my Youtube Channel for an increasing selection of warrior videos, including Undermanning, PvP, and LK Raids:
http://www.youtube.com/user/LandsoulWoW
 
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Old 10/21/09, 3:59 PM   #2374
Illuminati
The Greatest Rapper Alive
 
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Human Warrior
 
Ясеневый лес
On the subject of min maxing for anub: considering you always have five sunders on him whenever he isnt burrowed, would it be better to only go for 30% arpen to reach the softcap and then gem for other stats?
 
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Old 10/21/09, 4:36 PM   #2375
Slamfist
Glass Joe
 
Orc Warrior
 
Crushridge
I'm curious to know how people have their abilities bound to keys.

I've always been an fps player, and as a result, I still use WASD (and QE) to move in WoW. Somebody in my guild called me a clicker, since I have to click each ability to use it. How much of a difference does this really make, and what are some of the most useful keybinds to have?
 
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