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08/16/09, 3:46 PM
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#1546
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Glass Joe
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Originally Posted by Kballa
I understand how ArP works, the more you have the greater dps increase you will see, but what i'm wondering is once you reach the point of 50-60% passive ArP and have grimm toll or runestone equipped, would it be better to start gemming strength while still keeping the same range of passive ArP to reach cap with the trinket proc. I tried this (look at my armory) and at least I saw a nice increase in dps, although during the test phase I had also gotten several upgrades in gear, so I don't know how much i should put the new gems into account, but i have about 51% passive ArP including battle stance, 3900 ap, and 32 crit, which i believe are nice stats for an arms warrior
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Yeah, once you're past ArP soft cap (which changes slightly based on whether you have MR or GT), it's better to gem Str.
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08/16/09, 4:01 PM
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#1547
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Glass Joe
Orc Warrior
Burning Legion
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Is there a point where the SEP for crit ARP and STR are all equal or close? I have 63% Arp (which I'm probly going to switch for STR) 26% crit and 3400+ AP. To clarify my question, if I had about 50% Arp 3900 AP and 36-37 % crit, would the next gems all be about equal? Also, my computer won't run the spreadsheet because I don't have excel which is why I'm asking and not testing...
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08/17/09, 4:40 AM
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#1548
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by Alexxcri
Is it possible the crit can go over the strength SEP value?
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Sure, because STR adds an absolute ammount to your AP pool, while crit increases your total damage in a relative way.
Once your AP pool reaches absurd levels, crit should certainly be worth more.
I'm talking academical examples here ... not sure if these AP levels are attainable yet. If your crit rating is extremely low it could be possible even now.
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08/18/09, 11:23 AM
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#1549
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Von Kaiser
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Originally Posted by Furrymaker
in ALL circumstances poleaxe spec is far superior to the others.
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Quoted for emphasis. Just want to help dispel the notion that mace spec is ever better than axe. Axe > Mace > Sword, for all gear setups, to the degree that badly itemized axes (like ones with resil or haste) beat well itemized maces.
This is not a function of fight mechanics or playskill... It just plain does more damage per avg hit.
If you disagree with well established theorycraft, its important to provide a mathematical basis or closed-environment testing (like on a dummy). Raid parses are unreliable as a math proof of concept.
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08/18/09, 1:24 PM
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#1550
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Glass Joe
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From reading this thread I understand that getting to the ArP cap is the best thing you can do for your dps. What is the cap exactly? Is it 100%? Or is it 90% (Battle Stance)? Or is it less because of armor debuffs (sunder, FF)?
Im basically looking for the exact number (% or rating) that I need to get the ArP cap. I would like this number for having a GT/MJ as well as reaching the cap w/o that proc.
Im sorry if this information is already posted some where. I have looked but cant seem to find a lot of info on the 3.2 cap. I also think it would be helpful if the first post in the arms thread summarized all the updated stuff in the thread. A ton of work, but it would be really nice.
Thanks!
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08/18/09, 3:04 PM
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#1551
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Von Kaiser
Blood Elf Paladin
Auchindoun (EU)
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If your in battle stance and you have Mjolnir cap is 443.9 rating or ~36.06%. For Grim Toll its slightly more at 496.8 or ~ 40.35%.
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08/18/09, 5:53 PM
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#1552
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Glass Joe
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Now that t9+ gear is available, I was wondering if equipping the 2set for t9 is greater than the 4 set bonus of 8.5, especially if you have already reached the armor pen soft cap. I realize that the extra 6% passive penetration rating is still a good dps boost but if it is worth it. Finally, the 4set for t9 isn't as great as the one for 8.5, so in the near future when TOC 25 man becomes completely available, are arms warriors looking to just get the 2 set t9 then itemize with different individual pieces of gear? In my opinion that would be better, its frustrating trying to keep a 4set, and the gear thats out in this new instance is REALLY nice
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08/19/09, 1:51 AM
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#1553
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Glass Joe
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dps
I was wondering how does the warrior rotation works now with the change to execute. I was thinking of spamming execute while keeping rend up and use overpower every time tfb procs. Am I wrong?
Another question, i have noticed that Sudden death procs can happen one after another, for example SD-GC/white hit-SD procs again.
I don't know which does more damage per rage but would SD > MS in priority that way? if u get lucky and ahve the rage u can Execute in a row and still have op when you run out of rage.
Third question, i don't understand why stacking ArP after the cap with MR gives less dps than stacking str after that cap i dont know if someone can explain it to me? I know that if Mr procs the extra ArP goes to waste but MR and GT have a 20% up time and during that other 80% of the time wouldn't it be more dps to have more ArP?
Last question, I use Landsoul's Spreadsheet for deciding which gear to use, i was just wondering, the Spreadsheet says i should be pulling 6k dps fully buffed but i cant seem to get past 5200 when I'm doing extremely good, is that ok or im doing something else wrong?
Thanks.
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08/19/09, 5:39 AM
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#1554
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Glass Joe
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I meant to post this in Sticky: Warrior: Simple Questions/Simple Answers. I can't delete for some reason.
Last edited by Lenox : 08/19/09 at 5:44 AM.
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08/19/09, 6:55 AM
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#1555
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Piston Honda
Undead Warrior
Blackrock (EU)
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Originally Posted by Kballa
Now that t9+ gear is available, I was wondering if equipping the 2set for t9 is greater than the 4 set bonus of 8.5, especially if you have already reached the armor pen soft cap. I realize that the extra 6% passive penetration rating is still a good dps boost but if it is worth it. Finally, the 4set for t9 isn't as great as the one for 8.5, so in the near future when TOC 25 man becomes completely available, are arms warriors looking to just get the 2 set t9 then itemize with different individual pieces of gear? In my opinion that would be better, its frustrating trying to keep a 4set, and the gear thats out in this new instance is REALLY nice
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If I insert ~90 ARP Rating in the Spreadsheet its nearly a 100 dps boost, so it is not as good as 4 t8, but its close to it. If you take the better stats in account, I think it's ok to lose 4 t8 for the 2 t9 bonus.
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08/19/09, 9:50 AM
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#1556
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Von Kaiser
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~90 arp rating when you're 90 rating from the cap or? If i get a t9 piece like the shoulders and another set piece for the 2 bonus I can start gemming for full arp and reach the arp cap without MR meaning i can start using another trinket instead.
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08/19/09, 11:39 AM
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#1557
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Von Kaiser
Orc Warrior
Dalvengyr (EU)
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Originally Posted by dysent
Quoted for emphasis. Just want to help dispel the notion that mace spec is ever better than axe. Axe > Mace > Sword, for all gear setups, to the degree that badly itemized axes (like ones with resil or haste) beat well itemized maces.
This is not a function of fight mechanics or playskill... It just plain does more damage per avg hit.
If you disagree with well established theorycraft, its important to provide a mathematical basis or closed-environment testing (like on a dummy). Raid parses are unreliable as a math proof of concept.
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While I agree with you on the test I really have to disagree on the fact that axe is supposed to be superior to mace. Axe spec is very crit dependent and what I found out while I was running some small test is that if you have ihgh crit axe is actually going to be superior due to its mechanic. For example, if you were running around with 5% or 10% crit mace spec would beat axe spec without a doubt. Consider a char with 100% crit, all the attacks are affected by 5% more damage, in this case mace spec would be most likely inferior. So the question becomes howmuch crit do you need so that your crit damage increased by 5% outweights the 15% ArP that apply to all your attacks. Since I have not gone at all into crit I wouldn't be surprised why that is the reason why mace performs better with my char.
Low crit = Mace spec
High crit = Axe spec
I did a small test on a boss dummy, I had rage problems and the sample is too small so I might not post it, and what I have noticed is that I hit harder with mace spec (74.37% ArP + 10% Stance + 15% Spec, Ironsoul) than axe spec (83.56% ArP, Stormedge) but axe spec through more crits provides more deep wounds damage and through the 5% increased damage balances out the missing ArP. White damage was around 7% higher on mace and on crits 2% higher.
I have to do more testing but I wouldn't just want to claim axe is always better than mace spec. I am certain as equip improves axe becomes more powerfull but as long as you have little crit and your equip is not bis and high end I would recommend going for mace spec. I will try to get more data to confirm this.
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08/19/09, 1:55 PM
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#1558
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Piston Honda
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Originally Posted by Gorrog666
While I agree with you on the test I really have to disagree on the fact that axe is supposed to be superior to mace. Axe spec is very crit dependent and what I found out while I was running some small test is that if you have ihgh crit axe is actually going to be superior due to its mechanic. For example, if you were running around with 5% or 10% crit mace spec would beat axe spec without a doubt. Consider a char with 100% crit, all the attacks are affected by 5% more damage, in this case mace spec would be most likely inferior. So the question becomes howmuch crit do you need so that your crit damage increased by 5% outweights the 15% ArP that apply to all your attacks. Since I have not gone at all into crit I wouldn't be surprised why that is the reason why mace performs better with my char.
Low crit = Mace spec
High crit = Axe spec
I did a small test on a boss dummy, I had rage problems and the sample is too small so I might not post it, and what I have noticed is that I hit harder with mace spec (74.37% ArP + 10% Stance + 15% Spec, Ironsoul) than axe spec (83.56% ArP, Stormedge) but axe spec through more crits provides more deep wounds damage and through the 5% increased damage balances out the missing ArP. White damage was around 7% higher on mace and on crits 2% higher.
I have to do more testing but I wouldn't just want to claim axe is always better than mace spec. I am certain as equip improves axe becomes more powerfull but as long as you have little crit and your equip is not bis and high end I would recommend going for mace spec. I will try to get more data to confirm this.
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Huh?
A crit does not provide 5% more damage. A crit provides 100% more damage (except for on TClap, which is treated as a spell - 50% additional on crit), plus an additional 3% for the meta bonus, plus the 5% for the Axe spec. Plus that Deep Wounds thing.
You can't realistically get all of your attacks to be crits - there is a crit cap.
At a realistically low crit rating, you need more crit. You don't need more ArP, though it certainly doesn't hurt.
Mace spec does not and will not outweigh Axe, even for a Human or Dwarf who would get the Exp racial with Maces.
Even if that mace spec 15% is the last 15% you need to hit the 100% ArP effectiveness cap, Axe would still beat it out.
Don't take my word for it, though. Go to the sheet and test it. Go to Rawr and test it. Go to a simulator and test it.
Rawr says it. Landsoul's spreadsheet says it. DPSSim says it. SimCraft says it. The predictions say it, and the testing says it. Nobody is trying to sway the data here for their own purposes - it is what it is.
(By the way, testing without raid buffs and debuffs to determine raid effectiveness is generally a bad idea, especially as a Warrior.)
Last edited by BWarner : 08/20/09 at 7:43 AM.
Reason: Toning down slightly.
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08/19/09, 2:10 PM
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#1559
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Piston Honda
Undead Warrior
Blackrock (EU)
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Originally Posted by Flaps
~90 arp rating when you're 90 rating from the cap or? If i get a t9 piece like the shoulders and another set piece for the 2 bonus I can start gemming for full arp and reach the arp cap without MR meaning i can start using another trinket instead.
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Well, since MR is such a good trinket i think its still better to keep it and gem str, but i think we can say more about this when the new Spreadsheet is out.
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08/19/09, 3:59 PM
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#1560
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Von Kaiser
Orc Warrior
Shadow Council
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Originally Posted by BWarner
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A crit does not provide 5% more damage. A crit provides 100% more damage
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You can't realistically GET all of your attacks to be crits - there is a crit cap.
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Gorrog is referring to Poleaxe Spec increasing crit damage with axes and polearms by 5%. Also, crit cap and glancing blows do not directly affect special attacks (I think the 4.8% crit depression does though).
Last edited by Vitalstatistix : 08/19/09 at 4:13 PM.
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