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Old 03/06/09, 7:05 PM   #326
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Well, 10% armor penetration is roughly 2.5% damage on a boss while in pvp it varies much.
Atm PTR arp was buggy, so I hope we can test this out and understand how they think to make ratings, debuffs and buffs stack.

I have to suppose Shattering throw works like slam, so it should delay your swing by 1.5 seconds.
EDIT: Confirmed, it works like Slam delaying the swing.

This is very lackluster, even supposing it stacks with sunder armor, 5 min cd, 10 sec duration.
In PvP this is good to remove a bubble but I'm not sure yet how you can use effectively this spell. Probably when CCed away from an invulnerable target and ready to charge him.
The damage and the buff are not really gamebreaking, but the invulnerability removal is quite nice.
Also disarm now removes ranged weapons, and should alleviate the pressure hunters can do on us atm, with perma kite and nuke.

These are not all the changes, but unless arp is fixed and we can do some test to check it's value I'd say there's nothing new for DPS warriors, but some news for arms in pvp.

I guess now the next step will be raising bleeds damage for arms so the BattleStance buff wo't be of any use:P

Last edited by hellord : 03/06/09 at 11:45 PM.

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Old 03/07/09, 6:36 AM   #327
Jakoemanou
Glass Joe
 
Orc Warrior
 
Lightning's Blade (EU)
With Shattering Throw and the 10% ArP in battlestance you gain uptop 30% ArP, it would be interesting to see what it will do with CD´s + Bladestorm. This together bloodfrenzy(2/4%) makes us atleast more valuable

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Old 03/07/09, 9:15 AM   #328
Muggins
Piston Honda
 
Blood Elf Death Knight
 
Frostwhisper (EU)
Seems there's been another change that's shown up in the patch notes that appears to have been missed:

Taste for Blood: Will now proc 33/66/100% of the time with a 6 second cooldown.

Looks to be an effort to get rid of the more random elements in the 'rotation'.

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Old 03/07/09, 10:41 AM   #329
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by Muggins View Post
Seems there's been another change that's shown up in the patch notes that appears to have been missed:

Taste for Blood: Will now proc 33/66/100% of the time with a 6 second cooldown.

Looks to be an effort to get rid of the more random elements in the 'rotation'.
I saw these changes too, but it isnt in this PTR build at least.

With 3/3 t4b you should get 1 proc at first tick of rend, 1 at 3rd (or 4rth more realistically) etc, while it just doesnt happen. On the other side I got procs on subsequent rend ticks, so I guess it's something they plan to implement later.

They also added to patch notes the fix to deep wounds they made some time ago (double dipping fix).

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Old 03/07/09, 12:11 PM   #330
revoemag
Glass Joe
 
Gnome Warrior
 
Nesingwary
Anybody feel the change to Battle Stance will make Mace Spec more viable? Or will it just be offset by the Sunder Armor nerf?

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Old 03/07/09, 12:12 PM   #331
Liar
VROOM VROOM
 
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Human Death Knight
 
Turalyon (EU)
What Sunder Armor nerf?


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Old 03/07/09, 1:56 PM   #332
revoemag
Glass Joe
 
Gnome Warrior
 
Nesingwary
Sorry. Not nerf per se. But when it gets changed to a rating it will be less effective. I understand boss armor will probably be lowered due to this, but I haven't read details on how it will compare to the way it is currently. Also, I don't know if armor will be changed for boss adds or trash mobs.

Edit: Hadn't noticed this before, but the PTR patch notes say:
Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.

Last edited by revoemag : 03/07/09 at 2:01 PM. Reason: New info

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Old 03/07/09, 2:06 PM   #333
Liar
VROOM VROOM
 
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Human Death Knight
 
Turalyon (EU)
Boss Armor will be lowered so that when a full stack of Sunder Armor is applied you will have the same reduction you have on bosses now. That is the plan anyway. Buffing ArP is an independent move because it wasn't all that great for all classes (Haste got the same treatment for classes that didn't get much out of it. Warriors were not included in case you wondered).


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Old 03/07/09, 2:07 PM   #334
Killme888
Piston Honda
 
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Goblin Rogue
 
<FH>
Black Dragonflight
Mobs armor will be lowered to compensate. So at the beginning of the fight or trash where there won't be full sunders on them, they'll have lower armor than before. There will be no situation in a raid where they'll have more armor than before with the same amount of debuffs.

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Old 03/07/09, 2:30 PM   #335
Madarb
Glass Joe
 
Gnome Warrior
 
Elune
With the changes to TFB, it may actually be possible to create a spreadsheet to show arms SEP.

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Old 03/07/09, 2:53 PM   #336
revoemag
Glass Joe
 
Gnome Warrior
 
Nesingwary
Ok. Well Sunder Armor aside, my interest was in how much Mace Spec would improve compared to the other specs. And what the relative value of ArP compared to Crit might be.

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Old 03/07/09, 9:58 PM   #337
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
Concerning the viability of an arms spreadsheet, would the TFB change allow this to be possible? How would you measure Slam damage and Execute Damage? What would the rotation look like?

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Old 03/07/09, 10:31 PM   #338
Goatsey
Von Kaiser
 
Draenei Warrior
 
Ravencrest (EU)
well concerning the arms rotation it will probably be:

0.0 - Rend
1.5 - Mortal Strike
3.0 - Overpower
4.0 - Slam/Execute
5.5 - Slam/Execute
7.0 - Mortal Strike
8.5 - Slam/Execute
10.0 - Overpower
11.0 - Slam/Execute
12.5- Mortal Strike
14.0 - Slam/Execute
15.5 - Overpower
16.5 - Slam/Execute
18.0 - Mortal Strike
19.5- Slam/Execute
21.0 - Rend
22.5 - Overpower
23.5 - Mortal Strike ...

and so on taking into account its every second tick on rend that overpower procs on and not a 6 second cooldown after using it. I have no idea if refreshing rend earlier say if u get favorable attack power procs (Mirror/greatness/berserk) would net an increase in dps or not.

Bladestorm would then be fitted in when possible, not exactly sure but I would presume after Bladestorming you would restart the rotation. I am certainly not an expert on arms warriors but this seems like how the rotation would work out

Last edited by Goatsey : 03/07/09 at 10:42 PM.

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Old 03/07/09, 11:10 PM   #339
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
From personal experience I'd rather use a simulator.
A spreadsheet can be good to understand how some stats increase the relative damage of a move, but it's very difficult to model properly SD procs in a fixed rotation.

First of all consider SD can proc on itself, so you prioritize it over everything except Rend (not sure it can proc SD) and Slam should maybe have a fixed position in the rotation. Otherwise you would skew the rage income for every subsequent rotation.

I'm working on a php simulator for arms since it would be much easier to link to armory and much easier to code for me.. I'm not good at all at excel
Anyway you can simulate the rage income to better understand Execute.

Last edited by hellord : 03/07/09 at 11:17 PM.

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Old 03/07/09, 11:41 PM   #340
Murderizer
Von Kaiser
 
Orc Warrior
 
Kel'Thuzad
Any tool that can help me determine stat weights as arms would be a godsend, seeing as how we have pretty much nothing at the moment. Unless you think the Rawr DPSWarr model is good, but it seems pretty off to me.

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Old 03/08/09, 12:00 AM   #341
Atros
Glass Joe
 
Night Elf Druid
 
Dath'Remar
Hmm... I haven't seen this thrown out there, but considering my main its Feral thats usually a Cat in raids, this seems like its probably the best place to put it. Unless you have a bear tank, Trauma > Mangle. While the debuff is the same, a cat has to actively apply the debuff and track it to reapply it every 18 seconds (Glyphed). Additionally, it is the ability thats in our kit that has the least Damage per Energy by a significant margin. Having an Arms warrior who constantly refreshes Trauma automatically makes my life a LOT easier, changing it from 5 timers I have to monitor to 4. While this doesn't help much in the mechanics of Arms, it is a point to consider when trying to decide if Arms is worth the raid spot.

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Old 03/08/09, 4:28 AM   #342
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
This is really nothing new, and the Druids I've talked to about this act like I'm crazy when I suggest they can take Mangle out of their rotation.


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Old 03/08/09, 4:45 AM   #343
gia
 
Blood Elf Priest
 
Genjuros (EU)
Is trauma uptime guaranteed to be 100%? What is the chance of not getting a crit in 15 seconds?

Still, even if it drops, it must be better to get a weak shred every now and then instead of having to mangle every 18 sec I guess.

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Old 03/08/09, 7:14 AM   #344
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by gia View Post
Is trauma uptime guaranteed to be 100%? What is the chance of not getting a crit in 15 seconds?

Still, even if it drops, it must be better to get a weak shred every now and then instead of having to mangle every 18 sec I guess.
Trauma is triggered by white crits and uptime with 50% crit is around 98-99%.
In 15 seconds you can swing 5 to 6 times on average (2.5 speed, slam increase time by 0.5) so there is a 3.125% chance to not crit on a 5 hit streak and 1.562% to not crit for 6.

There are often chances that it drops but the uptime is very high if u can stay on target.
Mangle is on-demand and glyphes lasts 3 more seconds.. can be useful in some situations where you know you won't be able to stay on target for some time (like heigan dance) and as Arms you aren't really able to trigger a white crit before leaving the target.

Iirc ferals can use 2 different rotations for dps, 1 based on shred and one on mangle, so I guess those who are going for shred are more than happy to use that gcd and energy in a better way (I don't know anyway how mangle rotations are viable in therms of dps).

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Old 03/08/09, 12:27 PM   #345
Madarb
Glass Joe
 
Gnome Warrior
 
Elune
Originally Posted by hellord View Post
First of all consider SD can proc on itself, so you prioritize it over everything except Rend (not sure it can proc SD)
This is correct, rend cannot proc SD. Another question to ask is as arms approaches higher AP levels, will MS pull ahead of SD in terms of damage / gcd? If so, will it become more important to keep MS cooldowns tight rather than fitting in as many SD procs as possible (within reason, like how fury handles SLAM! procs, if the proc will time out, use it first, if it will not run out, use it second).

Also, noticing how MS is on a 5 second CD and OP procs will be on an effective 6sec CD, there will be a period where you will have OP procs effectively on cooldown for the entire time between two MS's--this would be the time to pop trinkets and bladestorm in order to apply the maximum number of hits / sec to keep deep wounds stack rolling.

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Old 03/08/09, 1:29 PM   #346
pdpi
Von Kaiser
 
Tauren Druid
 
Argent Dawn (EU)
That TFB change seems very fishy to me, insofar as it makes unrelenting assault completely redundant for PvE.

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Old 03/08/09, 2:12 PM   #347
Madarb
Glass Joe
 
Gnome Warrior
 
Elune
Not completely, two points still lowers the GCD triggered by overpower to 1.0sec rather than 1.5sec. A single point is rendered useless unless the user's expertise is not capped. (since this is not ideal, I would imagine this is not something blizzard would tune the talent for, unless they overlooked it entirely)

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Old 03/08/09, 8:35 PM   #348
Tankietka
Piston Honda
 
Human Warrior
 
Shadowsong (EU)
Originally Posted by Murderizer View Post
Any tool that can help me determine stat weights as arms would be a godsend, seeing as how we have pretty much nothing at the moment. Unless you think the Rawr DPSWarr model is good, but it seems pretty off to me.
Well, I'm using DPSSim to get some stat weights. Probably not the best method but works good enough for me (and is better than nothing :-)) - simply get some average DPS with base stats/gear, then increase for example crit by some amount, get new average DPS and calculate how much DPS increase is one crit rating from that.

Originally Posted by pdpi
That TFB change seems very fishy to me, insofar as it makes unrelenting assault completely redundant for PvE.
The most impact for me from new TfB will be in situations when I can put Rend on more than one target - basicaly Arms DPS in aoe situations has been nerfed a bit with this 6s cooldown (unless it is counted per target/Rend - we will have to test it).

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Old 03/08/09, 9:45 PM   #349
Brgid
Von Kaiser
 
Troll Shaman
 
Feathermoon
Hm, it will certainly be a single-target buff to Arms but Tankietka beat me to pointing out that it is a potential nerf to multi-target situations (2-3 targets at the moment is very good for Arms as we can Rend everything and Sweeping Strikes using the Rage saved from frequent Overpower procs to keep Cleaving...)

Why not buff it to a 50% proc rate (still averaging out at 1 / 6s for one target) rather than introducing a cooldown (which as previously noted has the secondary effect of devaluing UA..) I do understand that the devs have decided that "Arms is too RNG" but the skill in managing CDs and Rage in the face of variable procs is part of what makes Arms more fun than Fury for me...

A quick question ... Shattering Throw has been set at 20% Armour reduction, somewhat suspiciously exactly the same as a full stack of Sunder ... are we sure that it stack?

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Old 03/08/09, 10:08 PM   #350
bookan
Glass Joe
 
Orc Warrior
 
Korgath
MMO-Champion BlueTracker - Thoughts on PTR Warrior Changes. Constructive Confirms that it stacks.

Last edited by bookan : 03/08/09 at 10:08 PM. Reason: URL didn't show up

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