Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warriors

Closed Thread
 
LinkBack Thread Tools
Old 03/04/10, 12:27 PM   #2116
diag
Von Kaiser
 
Gnome Mage
 
Ysera
Originally Posted by Powerslave View Post
Bladestorm is also pretty fucking amazing on Lich King.The way we do it (we position so they all run in the same direction),every second valkyr spawn you have a beast cooldown for them-to the point that I considered going arms for this fight specifically(till we kill on normal ).
A fun fact, if your bladestorm starts before you get a spike in Marrowgar, you keep bladestorming, and hits your own spike. Anyone tried it on the valkyrs of Lich King?

Offline
Old 03/04/10, 12:37 PM   #2117
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Yes, it works the same way.

Offline
Old 03/07/10, 6:37 PM   #2118
Troyzilla
Glass Joe
 
Orc Warrior
 
Illidan
Originally Posted by diag View Post
A fun fact, if your bladestorm starts before you get a spike in Marrowgar, you keep bladestorming, and hits your own spike. Anyone tried it on the valkyrs of Lich King?
The past few times I have tried this it's stopped the bladestorm, you may get 1-2 hits off if you're lucky, but by no means have I noticed it continuing to full duration.

Offline
Old 03/08/10, 5:13 PM   #2119
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
Originally Posted by Powerslave View Post
Bladestorm is also pretty fucking amazing on Lich King.The way we do it (we position so they all run in the same direction),every second valkyr spawn you have a beast cooldown for them-to the point that I considered going arms for this fight specifically(till we kill on normal ).
We havent gotten very far on lich king 25 but I just want to concur that sweeping strikes (do it 20-24s before valkyrs spawn) + bladestorm is absolutely amazing. Its good enough that we might have our fury warrior go arms just to abuse the mechanic. This might not be neccessary in the high end guilds but for middle guilds, the ease of timing the bladestorm for maximum utility seems worth it.


Another trick to do on the fight is to use ss (again 15s before fight starts) + bladestorm on the first set of adds that spawn and have the paladin tank taunt off of you. This allows your rogues to tricks the MT and your hunters to misdirect the shamblers and not have anything to worry about the ghouls. We call this 'warrior tricks'. The main downside is the adds will be lower health when they get to the tank.

4 pc T10 is also very good on this fight as your sweeping strikes + cleaves will proc sudden death a lot. Slam ends up being used much more rarely than normal due to the extra rage cost of cleave and the high chance of Sudden Death procs. Also, dont forget that expertise is worth double for cleave/ss and quadruple for bladestorm so its definitely worth capping. Im using T10 Legs + bloodbath belt + 1 pt weapon mastery to cap. We are wiping at or before the 2nd valkyrs and my uptime on Sudden death is 35% vs. 12.4% on Saurfang (Granted i was not using 4pc on Saurfang so this number is skewed some).

Offline
Old 03/08/10, 8:25 PM   #2120
xxjonesy87
Glass Joe
 
Orc Warrior
 
Illidan
Originally Posted by Celandro View Post
We havent gotten very far on lich king 25 but I just want to concur that sweeping strikes (do it 20-24s before valkyrs spawn) + bladestorm is absolutely amazing. Its good enough that we might have our fury warrior go arms just to abuse the mechanic. This might not be neccessary in the high end guilds but for middle guilds, the ease of timing the bladestorm for maximum utility seems worth it.


Another trick to do on the fight is to use ss (again 15s before fight starts) + bladestorm on the first set of adds that spawn and have the paladin tank taunt off of you. This allows your rogues to tricks the MT and your hunters to misdirect the shamblers and not have anything to worry about the ghouls. We call this 'warrior tricks'. The main downside is the adds will be lower health when they get to the tank.

4 pc T10 is also very good on this fight as your sweeping strikes + cleaves will proc sudden death a lot. Slam ends up being used much more rarely than normal due to the extra rage cost of cleave and the high chance of Sudden Death procs. Also, dont forget that expertise is worth double for cleave/ss and quadruple for bladestorm so its definitely worth capping. Im using T10 Legs + bloodbath belt + 1 pt weapon mastery to cap. We are wiping at or before the 2nd valkyrs and my uptime on Sudden death is 35% vs. 12.4% on Saurfang (Granted i was not using 4pc on Saurfang so this number is skewed some).
Yeah the SS+Bladestorm is something I've been using since I was able to put a point in Bladestorm. It's amazing, I've seen upwards of 19000 DPS for the duration of it, and that's in my crappy gear..

I have a question though for whoever can answer.. What do Warriors do about threat? I usually wait and charge in after I see the tank run through it's first few of their rotation, I like to wait for the other DPS to get in there hits.. And I know DPS =/= TPS but I always seem to catch up in threat with the tank.. Especially in ten mans.. I'm not aware of a threat dump.. And I've read that you ALWAYS use your GCD.. So what do you do to keep threat from catching up with the tank? Do you throw in Sunders? Or maybe a Demo Shout? Refresh Battle Shout? Help keep me from dying lol

Offline
Old 03/08/10, 9:52 PM   #2121
Jenkz
Glass Joe
 
Human Warrior
 
Azuremyst (EU)
Sunder is a high threat ability, so I wouldn't use that to manage threat xD

Offline
Old 03/09/10, 2:53 AM   #2122
pulshu
Glass Joe
 
pulshu's Avatar
 
Undead Warrior
 
Stormreaver (EU)
Ive noticed that if I go all out on DPS I have to ask Hand Of Salvation multiple times in a single fight. Usually already before fight I ask some paladin to cast it on me 2-3 times on fight.

Offline
Old 03/09/10, 5:01 PM   #2123
whiskeybrick
Glass Joe
 
Orc Warrior
 
Blackrock
Make sure you're giving the tank a few seconds to put some threat down on the boss. If there is a warrior tank then ask for Vigilance every pull. Salvation is great as well if you tip off one of your paladins to give it to you at X time in the fight or whatever. Seriously now. If you are pulling threat then it's probably the tank's fault. Tell your tank to get more threat.

Offline
Old 03/09/10, 9:14 PM   #2124
Vulgrym
Your Huckleberry
 
Vulgrym's Avatar
 
Worgen Warrior
 
Windrunner
Originally Posted by Jenkz View Post
Sunder is a high threat ability, so I wouldn't use that to manage threat xD
No, it isn't. At least, it pales in comparison to the threat you would have generated via one of your rotational strikes, which should be critting comfortably north of 10K (everything in Battle Stance, of course).

Sparing GCDs on 'upkeep' abilities such as shouts, sunders etc. is one small thing you can do, but hopefully your Rogues and Hunters are fully leveraging Tricks/MDs if your raid is bumping up against the threat ceiling. Ghostcrawler recently pointed out that 'damage and therefore threat generation aren't scaling well at very high levels of gear.' To me, this means that barring encounter-specific dynamics that lower your threat relative to a tank (eg. DPS switches off of Putricide to kill Oozes, tank obviously keeps building threat), threat management is a raid-wide responsibility. Yes, some of Arms' threat mechanics are broken, but if you're riding high on Omen, chances are others are as well and the issue lies elsewhere.

Offline
Old 03/11/10, 9:50 AM   #2125
Vuenf
Banned
 
Orc Warrior
 
Dethecus (EU)
Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
After some testing on the PTR i realized that TC is now also scaling with AP power than spellpower.
Critting like 4k~ Raidbuffed ( 65% + crit with incinite spec ) and like 5k+ with some procs up.

Do you think arms will now finally beat fury on multitarget fights ?

some very simple math... ( assuming 100% crit )

WW 15k dmg /8 sec
TC crit 5k dmg /6 sec
60k dmg / 75 sec

so after 240 seconds you do 450k Dmg with WW
and 200k dmg with TC and 240k dmg due Bladestorm ( 440k dmg )

Now it´s just Furycleave vs Armscleave + SS where i think Armscleave will win.
Also there is the point that TC hit´s unlimited targets and WW only 4

What do you think ?

Offline
Old 03/11/10, 10:22 AM   #2126
Serivola
Von Kaiser
 
Goblin Warrior
 
Nathrezim (EU)
With massive damage incoming it could be, otherwise as arms you wouldn't use cleave as often as a fury do...
Also as a fury there isn't much difference between singletarget damage while cleaving and singletarget damage while only singletargetdamaging. As arms you have to use TC instead of a singletarget style so you loose much more boss-dps while cleaving as arms compared to fury.

Offline
Old 03/11/10, 10:24 AM   #2127
Xard
Piston Honda
 
Dwarf Warrior
 
Frostmane
In my experience it really depends on the number of targets and fight length.

When it's just two targets, the extra damage from WW for fury is pretty much offset by getting the extra SS damage on arms, and both of you will be cleaving like mad. This is regardless of fight length.

For 3-4 targets, in short fights arms can destroy with bladestorm, but fury will quickly catch up and surpass you. The four casters at the beginning of the VDW fight, I can charge in to the middle of all four and hit bladestorm and they live about as long as the bladestorm lasts. In those 10ish seconds I do about 20k dps. Hard for fury to beat that kind of snap damage on a group of targets. However, even with SS and thunderclap, fury whirlwind doing 8 hits every 10 seconds with two handed weapons means that in fights longer than 30s fury will start to catch up and then eventually lead. For instance on Anub, you can destroy the first set of adds that spawn in 25m, but then the second set you won't have bladestorm and so it is more difficult to be competitive.

For 5+ targets (and much higher numbers) arms definitely wins again with thunderclap, simply because as you stated you suddenly have a an ability that hits all mobs in the area with a high crit rate and a low cooldown. Additionally, the high crit rate on tclap means you get a bunch of deep wounds damage ticking, which is awesome.

Offline
Old 03/11/10, 2:18 PM   #2128
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Originally Posted by Vuenf View Post
After some testing on the PTR i realized that TC is now also scaling with AP power than spellpower.
This is nothing new, it uses AP since Wotlk (maybe even before), so it only gains 200% crit damage instead of 150%, which is nice but not really important.

Offline
Old 03/11/10, 3:02 PM   #2129
bchorn
Von Kaiser
 
Night Elf Warrior
 
Icecrown
Glyphed Cleave + Incite is so good that it’s worth using exclusively on multi-targets until you are rage starved. Once you are out of rage, wait for one white attack to build up your rage again and start the cleaves all over again. If you can pop SS beforehand then you’ll get 6 hits on 3 targets on your very first swing.

Offline
Old 03/11/10, 7:11 PM   #2130
hellord
Absolute Arms
 
hellord's Avatar
 
Orc Warrior
 
Hellscream (EU)
With an Incite build the new Thunder Clap 3.3.3 will gain enough to become a great GCD even on 2 targets.

A Shadow's edge swing hits for 1091 + 26.42%AP. The new TC on 2 target is (390 + 15.6%AP)*2 = 780 + 31.2%AP. Deep wound component is 524 + 12.68%AP for both.

If we consider 50% crit chances, incite, impale, axe and meta the average damage before armor and multipliers is:

TC: (0.65*2.39 + 0.35) * (780 + 31.2%AP) + 2 * 0.65 * (524 + 12.68%AP) = 2166 + 75.87%AP
Slam: (0.5*2.39 + 0.5) * (1341 + 26.42%AP) + 0.5 * (524 + 12.68%AP) = 2535 + 51.12%AP (<TC after 1500sh AP)
Exe@30: (0.5*2.39 + 0.5) * (2026 + 20%AP) + 0.5 * (524 + 12.68%AP) = 3696 + 40.24%AP (<TC after 4300sh AP)
MS: (0.5*2.39 + 0.5) * (1471 + 23.57%AP) * 1.21 + 0.5 * (524 + 12.68%AP) = 3334 + 56.01%AP (<TC after 5900sh AP)

So TC will be our 2nd best DpGCD on 2 targets after OP in current raids, with 3 or more target may become top priority and scales very well.

ArP Whore

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Warriors

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
In-Depth Fury DPS Discussion Morsexy Warriors 3232 07/21/10 7:52 AM
Call to Arms Umph Public Discussion 8 06/21/05 4:45 PM