Originally Posted by Polishedhead
We have no other choice than to use Heroic Strike. I'm not talking about replacing Slams with Heroic Strikes, im talking about using every GCD possible, that means slamming when nothing else is lit up, yet still having alot of excess rage that can safely be converted into Heroic Strikes.
Maybe not when your in Naxx gear, but imagine when you're half-decked in Ulduar items. Using just Rend, Slam, Op, MS & Execute is going to leave you at 100 rage consistantly.
Also 150 haste is decent... alot of this really depends on the internal CD of the proc, if there isnt one then Incite will be great. The T7 set bonus proc has no internal CD as far as i know.
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The problem is that our white swing is the only source of rage we have.
If you use HS you mutually exclude the chance of getting rage until next swing. Even glyphed Heroic strike costs 2 rage + all the rage you are not gaining from that swing.
The main difference from other specs (prot and fury) is that the former gets rage from damage taken while the further has a 2nd weapon to provide that.
Arms doesnt have any of these "tricks", but just Anger management out of white swings.
In next tier the fact that you are hitting harder will just increase the cost of your HS.
You will nearly never be able to HS twice in a row and you would be able to use HS half the time just with an external source of rage that also has to be synched with your gcds.
Starvation will kill your dps, and some of you are treating white hits like they provide 60 rage every time.
Half the time it could even crit providing 60+, but 1/4th it will glance producing less than a MS.
To get Incite you'll lose Imp execute. This means like 220sh damage per execute and not only during SD but also during the execute phase.
Heroic strike on the other side is affected by Slam as white swing is. From a damage perspective it's pretty obvious you will not gain any advantage replacing slam with HS before you reach something like ~2s speed.
You need 30% haste from gear to achieve that speed with a 3.4s weapon, retri aura, BF and WF. And the trade off to get so high haste is too high.
Our melee damage is in the range of 22-25%, in very lucky fights you can go up to 30% maybe, supposing you won't slam much and get a lot of exe procs. So your chance to have better white damage (so a better impact from haste) is completely tied to have more Execute uses since it is the spell that you replace slam with.
Execute is around 8-10% of our damage over 20% boss HP and a higher value under it, generally being around 12-15% of overall damage.
Best case scenario you HS every 2 swings. You will then turn 15% (being generous) of your damage into HS.
Let's take an average sample and say your white swings will glance 25% of the time so your 15% swings turned into HS should have glanced in the same way.
Your 15% damage is then made up by 25% glancing, 50% crits and 25% hits.
The 25% glancing will get a 25% bonus damage due to HS = 6.25% more damage
The 50% crits will get incite bonus so its 10% more damage.
the 25% hits will only get HS flat bonus.
So overall using HS every other swing grants you a 4.8% damage increase at 50% crit + its flat bonus per swing.
With Incite you increase this damage by 15%*2.23 = 33.45% damage of 4.8% = grand total of 6.4% more damage.
To achieve such results you'd need loads of executes since you practically need to replace slam with it.
Using a 6sec CD for MS so to line it up with OP, MS+OP is 2.5 GCDs over the course of 4 GCDs (6 seconds) so you have 2 spare gcds to be spent in Execute and half gcd wasted.
In 6 seconds you swing about twice and half to line up our "HS every other swing" I'll take a 24s timeframe (16gcds).
10 swings in 24s = 5 HS, 5 white, 4 MS, 4 OP and filling with Execute you are left with 14 GCDs, one of them will be Rend (21s duration).
Imp execute (including 2h spec, BF, WC) is 38*5*1.06*1.02*1.1 = 226 + 226*0.5*2.23 = 478 avg bonus dmg per EXE
HS is 495*1.06*1.02*1.1 = 589 + 589*0.5*2.23 = 1246 avg bonus damage per HS
Incite bring this value to 589 + 589*0.65*2.23 = 1443 - 1246 = 197 avg bonus per HS
13 Execute*478 > 5HS*197
EDIT: replacing exe with Slam
Let's say you will only have 2 Executes, so you wil have to fit in 11 slams = ~-2 swings
2*478 > 4*197
This only gets equal when you have less than 1.6 SD procs every 24s
What I am debating is that even thinking to use HS much more Incite is a lesser damage increase than Imp Exe since your ability to have more swings depends on the "lack" of Slam use, and this can only happen having an insane procrate of SD or completely dropping slam damage (that's more than 10%).
This is the same reason why haste is not really a great stat for us, since slam doesn't scale at all with it and the increased procrate of SD scales with 9% of your haste. You are only left with increased white damage (reasonably around 22-25% of our overall damage).
You can't treat arms playstyle as fury playstyle.
Even in the previous exceptionally lucky example you would need to crit 100% of the white swings to sustain OP+MS+executes rotation.
In a real fight you will not be able to even HS 1/3rd of the time without suffering starvation and gcd waste.
Got my point?
