Originally Posted by Bitlisk
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Execute is one of the highest damage dealing abilities an arms warrior has. Anyone who would spec out of imp execute is lowering their damage significantly.
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Imp execute does not increase execute damage, it simply reduces the rage cost of the ability. If this still doesn't make sense to you for some reason ill say it again in another way,
your execute hits the same as hard with or without imp execute. It does increase the damage per point of rage used, not damage per second. As Hellord pointed out it can come in handy in the a situation where you get a SD proc when you have less than 15 rage.
There is only one way you can make use of this:
1. Use SD execute, slam or MS to leave you with less than 15 rage.
2. SD execute must proc off of one of the 3 aforementioned abilities.
3. Hit the execute button
before your next white swing. If you hit execute after the white swing you are just going to use up all the rage you just gained.
You shouldn't find yourself in that situation if you manage your rage well and keep a nice rotation: the extra overpowers we will get now and correct timing of those overpowers will help keep rage generation smoother and we should generally find it easier keeping a large rage pool. It sounds nice getting a 10 rage execute as it is the highest damage per rage ability we have, however it does not always work out and should not be counted on imo. Fury warriors don't spam execute past 20% cause it wouldn't allow them to use all their other cooldowns on time(i know this isnt an amazing example but it gets the point across). I just about never go below 40 rage by not overusing heroic strike and still fill all global cooldowns. A 10-15 rage occurence should be very rare with 38+ percent crit (thats all i have unbuffed). Something you can count on when patch goes live is using fewer slams as they will be replaced by more GCDs filled with overpowers. This means more white hits landing in a given time period (fewer slams=fewer .5 sec freezes on your swings) and obviously more white damage and rage from that. Being able to always start a rotation with a charge(juggernaut), bloodrage if you choose, and a white swing will give you over half a bar of rage, even possibly a full rage bar to start every fight and you know 3 seconds in you will be able to use a low rage overpower if you happen to burn it up quickly. It was sometimes tough to get a good start on a boss fight in the past but new changes help with this: imp bloodrage from incite build helps even further to get the balls rollin. I guess if you feel like paying 5 more rage for an execute will push you over the edge into rage starvation, go ahead n grab the talent. Also if you feel like you will get a bunch of extra execute procs by stringing together 10 rage SD execute procs every fight, go ahead and grab the talent (and the most you can actually string together at 10 rage at most is 2 since you will get a white hit before you can do a 3rd one).
I'd like to add it is nice having a higher percentage of GCD being instant attacks now due to more average overpower use. Bliz seems to have us headed in the right direction and im excited for changes to go live. I was able to pull 5k+ dps with ease on ptr for hodir testing. The fight had heavy movement and i got knocked back from the boss plenty or frozen in place. We had the MT kiting him nonstop which normally would nerf an arms warrior's dps quite a bit. The 5k+ is a great improvement (juggernaut ftw) from Grobbulus fight, where i can't reach 5k live. I was using an incite build btw and am using it on live server currently as well. I have found no rage problems or change in execute damage. My dps has definitely increased on multiple mob fights, especially trash. The extra crit on cleave and higher tclap damage is nice

Tclap was critting for 2.5k (add bleed damage to this) on ptr, however shirt of uber helped with this.