Well here is the boss kill from last night with the bug.
Yes this is me, and the guild I'm in. I was top dps over a fury war and some other classes. I also got Vigilance and still managed to push the threat meter.
Is it a good idea to use Sweeping strikes and then use Bladestorm on trash? If not when would the optimum time be to use sweeping strikes? Would going into berserker stance then sweeping strike and use whirlwind be ideal ?
As for Sweeping Strikes it copies damage of ability/swing used while it is up, including crits. That is if you crit with something then Sweeping Strike will have the same damage as that crit. This means that the optimal use of SS charges is to use your hardest hitting/critting abilities and if possible avoid wasting them for white swings.
The only time when I use SS+Bladestorm are trashes that die in less than 10s.
PTR dummy testing is wearing on me. My dps seems to be regressing. I find it hard to break 3k anymore. I even tested a rotation w/o mortal strike and it did ok.
With Ulduar right around the corner I hate feeling lost. Does anyone have a rotation they follow yet for good numbers? My rage gain doesn't seem to agree with me for long when I break 3k and I can't find a good raid group to test the big rage burn rotations I'm stuck on.
I feel like most of things I learn on a dummy will be worthless once in battle.
Try out Tankietka's DPSSim with your different weapon choices if you want to see which weapon is going to be better for you. I'm not sure how accurate the ArP modeling is but its a good start. Also be careful how you enter your stats - its not obvious at first how it works.
Edit: On second thought Rawr might actually be easier and possibly more accurate at the moment. Or you can try both and see what happens.
The latest PTR patch was the smallest yet. We may see Ulduar very soon. Once 3.1 hits and I get some real test in, I'll finish my guide. Hopefully it can help direct some of you instead of the same questions being asked over and over and the 100+ post of, "Look what I can do!", dps/wws.
Here's a bit of what I looked at tonight with my bad luck. (as stated below)
My 3.2k sustained on a dummy is only during times when my stats show right. Lately I've had a bad luck spree of 33% glancing or only 19% melee crit.
Rend-MS-Slam-OP-SD-MS-Slam-OP-MS
This seems to be a good starter assuming you have rage built. I've had a rotation where OP-MS were on perfect sync, but it always left me with a moment of nothing to hit. SD wouldn't proc or my rage wasn't enough to slam spam. Heroic Throw is a good filler, but is never to be relied on. Just an impulse in the moment when nothing is up.
SD procs are the gravy in my opinion. I've had times when they would only come every 30-40 secs and my dps was terrible. TERRIBLE I SAY. When these guys start popping up, use them in rotation, do not spam them if it is proccing often.
Yay, just came back from a deserved wow-break.
Tried out maly25 yesterday, and I just couldn`t do damage compared to most of the other guildmembers. It was pretty horrible. Granted, I run with Deaths Bite where the furywarrior runs with the humanity-axe but he was aprox 1000 dps over me. It was pretty horrible. Pretty much had all the rage in the world, kept rend up and ms on constant cd, but still just couldn`t go over 3500. Has something happened over the last two months except me probably getting crappier?
I pretty much had the same problem in OS Sarth. My dps is somehow very stuck at aprox 3500. Guess I`ll run naxx tonight and figure out whats wrong. At least I still have a raiding-spot as arms, but something just feels "off" compared with when I left off 2-3 months ago.
On a sidenote, very glad to see people still running arms and doing well with it. I have faith in 3.1 doing something for us dps-wise as well.
I've read quite alot tonight, and I still find myself unsure of how valuable Arp is, in both PvE and PvP, before 3.1 and after. I'm a mace spec'd (Dwarf racial + easily obtainable decent starter weapons) recent 80, so I'm wondering if I should attribute as much power to ArP as Str, given that it doesn't effect my bleeds (that said, in pvp I generally don't run a tfb spec, or don't bother to rend much if I do have it, so along with differing levels of armour in pvp/pve, these questions probably have drastically different answers for each).
For example in a red socket, would I think about socketting ArP over Str (or, more likely at this stage, str+crit/str+hit/expertise, given my currently horrendous rates) in any situation pre or post 3.1? Is there a level of ArP or Str where one exceeds the other? Is this issue still up in there air?
What about the titanium neck/ring? I find them interesting pieces, as a JC alt and spare orbs make them relatively inexpensive to me, while the idea of time spent in heroics I've done thousands of times on other characters makes badge items seem daunting.
Is there a simple answer to this, or should I just napkin math it out for a few different armour levels? I'd hate to do work someone had already done
Golbez, what was your actual dps in comparison to the other guys in the raid? before phase 3 starts, then recount gets skewed. I cannot read recount in the youtube vid on HQ.
I have been fury for a while and just respecced arms. I've got 36 % crit and Cryptfiend's Bite and i'm struggling to break 3k DPS in Heroics but I had a shaman healer to give Wf totem. Im averaging 2.6k on each boss. I'm expertise capped and hit capped not sure if it would be good to gem for crit and lose some ap until i have around 40 % base crit.
I'm looking forward to the changes in 3.1, granted I do fear the threat issues it may bring up. With my current gear set I have issues with threat on some boss encounters, and if I get to OP more then it may be the straw that broke the camel's back.
I'm looking forward to the changes in 3.1, granted I do fear the threat issues it may bring up. With my current gear set I have issues with threat on some boss encounters, and if I get to OP more then it may be the straw that broke the camel's back.
If you are close to pulling threat now your tank isnt doing his job
If you are close to pulling threat now your tank isnt doing his job
I disagree. My guild carries top-notch tanks and threat is still pulled by a warrior. Granted he is fury, though. Even with a paladin in Naxx it can come close. That's why we have Vigilance and Salvation. If you're pulling threat it's your own damn fault. Watch the meters.
Golbez, what was your actual dps in comparison to the other guys in the raid? before phase 3 starts, then recount gets skewed. I cannot read recount in the youtube vid on HQ.
thanks!
the only number i can see is over 5k at around 50%.
To me Vigilance should go to the arms warrior on some fights right now. When i have it on some fights i can push the tank up so far it threat doesn't become an issue. Looking at my video is a clear example of what fight can benefit the tank more.
I disagree. My guild carries top-notch tanks and threat is still pulled by a warrior. Granted he is fury, though. Even with a paladin in Naxx it can come close. That's why we have Vigilance and Salvation. If you're pulling threat it's your own damn fault. Watch the meters.
On my highest dps patchwerk attempt i did 5700 dps and was only 50% of the tank's threat and i did not have vigilance. So the fury warrior which did 6400 that attempt definitely was not close on threat with his threat reduction talents and vigilance. With good enough tanks you should never be threat capped at the moment. DPS does seem to be scaling faster than tank threat gen however and could possible be a problem with higher up ulduar gear. It does help that vigilance scales with dps tho (even moreso with new glyph).
I am Fury, in my guild there are very good tanks, and I have agroo problems(i usually do about 6k dps). In a normal encounter where dps is not a problem I stop attack but on a boss like sartharion 3d, where we burn all cds on tenebron I don't see the threat meter, if i pull agroo on that situation is a tank problem not mine.
I have tested arms in ptr and i'm doing more dps that fury, when 3.1 goes live i think we will have serious problems with agro. If blizzard wants to do arms more attractive for pve they should give us some mechanism to generate less agro.
I'm not talking constantly, but with full potential the burst factors of a warrior can often pull aggro. Hysteria/Deathwish, Bloodlust/Heroism, Potion of Speed and a nice string of crits can have anyone ready to cry for a salvation.
Hopefully warriors will be back on top of the tanks. The changes to increased TPS and the fact that paladins are taking a loss simply because we're not fighting undead might lead us back to the top.
Last edited by Tremulant887 : 04/01/09 at 5:49 AM.
I want to ask for some feedback about the buff to overpower, is it really that noticeable?
I am a raiding Arms warrior myself, and at a first glace, when I saw the big number (+20% increased damage), my mouth started to water. Wow, 20% damage is quite a lot, and it has got the potential to bring up the DPS. But hey, when you check arms warrior parses such as ** this KT-WSS ** 'o' mine, I notice that Overpower oscillates around 4% and 8% of my total DPS. This means that Arms is getting a 1.6% damage increase at maximum if I keep my rotation the same! My bet is that some of you will claim totally new rotations once the new TfB is out, but I think you are forgetting that overall more Overpowers means a loss of SD procs, and less MS's, plus eventually would lead to 100 rage bars (I am gettin' a bit paranoic here).
Ignoring the buff to Blood Frenzy (since it will buff ALL melee DPS, and not only ours), I am doubting whether a +1.6% Arms DPS will be in line with the rest of melees. This is my point with this post. Am I missing something?
I think you are forgetting that overall more Overpowers means a loss of SD procs, and less MS's, plus eventually would lead to 100 rage bars (I am gettin' a bit paranoic here).
More Overpowers means less Slam, not less MS or SD procs. If you fear 100 rage bars, put Heroic Strike somewhere in your bars. You also forget that you not only have more Overpower, but they are more regular.
In 3.1 : Overpower available every 2 Rend tick
in 3.0 : if it procs on 2 consecutive Rend ticks and you prioritize MS + SD execute, you may waste an Overpower.
On my highest dps patchwerk attempt i did 5700 dps and was only 50% of the tank's threat
The patchwerk fight sports different threat mechanics - every single time a hateful occurs the first three get pushed up in threat, you can watch it in recount.