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Old 04/14/09, 2:28 PM   7 links from elsewhere to this Post. Click to view. #676
tarrick
Von Kaiser
 
Orc Shaman
 
Lightning's Blade
Originally Posted by tichphys View Post
Random musings on ArP interaction with crit:

A given armor penetration rating or rating increase yields a calculable relative increase in non-bleed physical damage. The relative (%) gain in damage dealt by some non-bleed ability or white swing due to ArP is independent of AP, haste, or crit. This makes it quite easy (as compared to some of the other theorycrafting calculations) to work out the net effect of armor penetration rating or rating increase on one's non-bleed damage output.

In reality, warriors have significant damage components unaffected by ArP: deep wounds and rend. This complicates things slightly, since the relative gain in damage from ArP affects only some fraction of our total damage table. i.e. if the total contribution of rend and deep wounds to your damage output were 50% (example number), then ArP is only affecting half of your damage. This tends to reduce the SEP of ArP.

Given this high-level description of ArP, the point of this post is briefly mention how crit rating probably affects the usefulness of ArP. For arms warriors, bleed-to-nonbleed damage ratio is driven heavily by crit rating. There are some other weaker effects, since bleed damage (rend/DW) use unnormalized damage values, while many of the nonbleed (OP,MS,EX) abilities use normalized values. However, the largest driving factor on the bleed-to-nonbleed ratio will be crit rating. As crit rating increases, more of our total damage dealt shifts to being unaffected by ArP, and the SEP of ArP decreases.

I am not 100% familiar with the current SEP values of ArP in 3.1, but my understanding is that ArP is generally much better than even strength. The above does not suggest that ArP will necessarily become less valuable than other stats, but this slightly unintuitive negative-feedback effect of crit on ArP may shift it's 1.0 SEP crossover point as a function of AP or whatever.

I'm sure simulators/spreadsheets take this into account, but it was kind of interesting to me to think about and spell out in words.
I'm not sure that I understand how DW does not scale on ArP. It seems to me that it would scale directly on ArP rating similarly to AP since its damage is based purely and directly on the damage of abilities that are affected by armor. It's not a "stand-alone" bleed like Rend that is going to do the same amount of damage on a low armor target as it does on a high armor target. Do a rotation on a normal target and check the DW DPS (not % of damage), then do the same rotation on a fully sundered target and check its DPS again, it should be higher since your abilities proccing it are hitting harder.
 
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Old 04/14/09, 2:49 PM   #677
hellord
Don Flamenco
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by tarrick View Post
I'm not sure that I understand how DW does not scale on ArP. It seems to me that it would scale directly on ArP rating similarly to AP since its damage is based purely and directly on the damage of abilities that are affected by armor. It's not a "stand-alone" bleed like Rend that is going to do the same amount of damage on a low armor target as it does on a high armor target. Do a rotation on a normal target and check the DW DPS (not % of damage), then do the same rotation on a fully sundered target and check its DPS again, it should be higher since your abilities proccing it are hitting harder.
Afaik DW damage is 48% of the weapon triggering it and it's DPS depends on the number of crits and charsheet weapon damage.
Nor crit nor WD scales with arp since it isnt a static % buff on your weapon.

So if you are saying that arp is affecting DW you are definetly wrong.
DW damage is affected by weapon damage, AP and STR.
DW DPS is affected by crit and haste by a smaller factor.
Also hit and exp increase indirectly DW DPS.
ArP rating, buffs and debuffs don't provide any increase in DW DPS nor DAMAGE.

ArP Whore
 
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Old 04/14/09, 2:57 PM   #678
tarrick
Von Kaiser
 
Orc Shaman
 
Lightning's Blade
Originally Posted by hellord View Post
Afaik DW damage is 48% of the weapon triggering it and it's DPS depends on the number of crits and charsheet weapon damage.
Nor crit nor WD scales with arp since it isnt a static % buff on your weapon.

So if you are saying that arp is affecting DW you are definetly wrong.
DW damage is affected by weapon damage, AP and STR.
DW DPS is affected by crit and haste by a smaller factor.
Also hit and exp increase indirectly DW DPS.
ArP rating, buffs and debuffs don't provide any increase in DW DPS nor DAMAGE.
Ok, that's what I was missing. I was under the impression that DW damage was based on actual hit damage rather than simple character sheet damage.
 
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Old 04/14/09, 4:48 PM   #679
NeekoFTW
Glass Joe
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Pixee View Post
throwing this out to see what people think:

http://talent.mmo-champion.com/?warr...0&version=9767

I lose imp execute...oh well...commanding presence...we have a pally with imp might, and trauma, which we have a feral druid in raid at all times, so these buffs are covered.

What I pick up is imp tclap for trash, which could be a HUGE buff to my aoe dmg...wouldnt it?
How does trash DPS matter?

Keep in mind that Feral druids will be doing insane DPS now, our former feral tanks will now go mewmew cat dps when not needed to tank, and from what I understand not having to use Mangle in their cycles gives better DPS, so I would have Trauma either way.

Last edited by NeekoFTW : 04/14/09 at 4:53 PM.
 
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Old 04/14/09, 4:51 PM   #680
Hindukel
Glass Joe
 
Human Warrior
 
Boulderfist
Hello gentlemen.

First, thanks to all of you for your constant research and ideas on varying specs and theories on maximizing DPS.

I am a former prot warrior turned Arms for the sake of the Blood Frenzy utility in my guild. I spent a LOT of time trying out a DW arms spec and the other specializations, but finally settled on 2h Maces as the best overall DPS (at least in my experience). I come to you with a few questions and I apologize if they were covered previously.

Before going forward, here is my armory link: The World of Warcraft Armory

1) Here is what my 3.1 spec will probably look like:
http://talent.mmo-champion.com/?warr...0&version=9704

Yet, I've heard some talk about speccing into Incite, in the prot tree. When I try that out, I have 0/5 in Unbridled wrath and I'm afraid I'll be rage starved without it. http://talent.mmo-champion.com/?warr...0&version=9704

Anyone have any suggestions for either of my specs? Particularly for the latter spec.

2) Does trauma stack with Feral druids ability? I know they have a similar one (is it Mangle? I forget...) If it doesn't, I could move those points somewhere else. As it stands I have 41 expertise (10.25% reduced chance to dodge/parry) which is why my spec doesn't have Weapon Mastery in it. Would you still recommend picking up the Weapon Mastery?

3) How about glyphs? For the next patch I was planning on the HS glyph, bladestorm and MS for majors and charge, bloodrage and battle for minors. Yet, with the ability to use charge in combat next patch, would the glyph of rapid charging be a better substitute for the bladestorm glyph? Reducing the cooldown by 20% and all?

4) Finally, armor pen. I have grim toll (which will be a big help from the sounds of it) and I've heard a lot of talk about gemming for armor penetration. Are we saying to replace STR gems with ArP? Or just replacing any crit gems that may be in our gear with ArP instead? Clarification would be great.

Thanks again folks. I appreciate any help you can give me. ^_^
 
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Old 04/14/09, 5:24 PM   #681
Xchange
Glass Joe
 
Orc Warrior
 
Korgath
Originally Posted by Hindukel View Post
Hello gentlemen.

First, thanks to all of you for your constant research and ideas on varying specs and theories on maximizing DPS.

I am a former prot warrior turned Arms for the sake of the Blood Frenzy utility in my guild. I spent a LOT of time trying out a DW arms spec and the other specializations, but finally settled on 2h Maces as the best overall DPS (at least in my experience). I come to you with a few questions and I apologize if they were covered previously.

Before going forward, here is my armory link: The World of Warcraft Armory

1) Here is what my 3.1 spec will probably look like:
http://talent.mmo-champion.com/?warr...0&version=9704

Yet, I've heard some talk about speccing into Incite, in the prot tree. When I try that out, I have 0/5 in Unbridled wrath and I'm afraid I'll be rage starved without it. http://talent.mmo-champion.com/?warr...0&version=9704

Anyone have any suggestions for either of my specs? Particularly for the latter spec.

2) Does trauma stack with Feral druids ability? I know they have a similar one (is it Mangle? I forget...) If it doesn't, I could move those points somewhere else. As it stands I have 41 expertise (10.25% reduced chance to dodge/parry) which is why my spec doesn't have Weapon Mastery in it. Would you still recommend picking up the Weapon Mastery?

3) How about glyphs? For the next patch I was planning on the HS glyph, bladestorm and MS for majors and charge, bloodrage and battle for minors. Yet, with the ability to use charge in combat next patch, would the glyph of rapid charging be a better substitute for the bladestorm glyph? Reducing the cooldown by 20% and all?

4) Finally, armor pen. I have grim toll (which will be a big help from the sounds of it) and I've heard a lot of talk about gemming for armor penetration. Are we saying to replace STR gems with ArP? Or just replacing any crit gems that may be in our gear with ArP instead? Clarification would be great.

Thanks again folks. I appreciate any help you can give me. ^_^
1. Your DPS spec should look more like http://talent.mmo-champion.com/?warr...0&version=9767

2. Yes its mangle no it does not stack. With your current gear setup no need for weapon mastery.

3. Keep bladestorm.

4. Replace all gems with arp.

Also note if you have a good axe you'll be better off with the 5% crit.
 
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Old 04/14/09, 5:39 PM   #682
Hindukel
Glass Joe
 
Human Warrior
 
Boulderfist
Originally Posted by Xchange View Post
1. Your DPS spec should look more like http://talent.mmo-champion.com/?warr...0&version=9767

2. Yes its mangle no it does not stack. With your current gear setup no need for weapon mastery.

3. Keep bladestorm.

4. Replace all gems with arp.

Also note if you have a good axe you'll be better off with the 5% crit.
1) 2/5 unbridled and imp. shouts? I would assume that we would have a ret pally with improved might so I fear those points might be wasted, and with no anger management and 2/5 unbridled I'm afraid Rage would be an issue...

2) Thanks. That's what I thought.

3) Ok, thanks.

4) All of them huh? Alright, I think I'll wait for a bit more input but I'm definitely leaning that way.

5) On axes, I did go 2h poleaxe with Wraith Spear for a while, but I wasn't seeing the sort of DPS that I can pull with my 2h mace, and with the buff to armor penetration it seems that Maces would be an even more valuable spec now. Of course, all of this in my experience and opinion.

Thanks for your help. ^_^
 
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Old 04/14/09, 5:44 PM   #683
Zene
Von Kaiser
 
Human Warrior
 
Korialstrasz
Originally Posted by Xchange View Post
3. Keep bladestorm.
So, possible options to me for Major Glyphs: Execution, Bladestorm, Rend, Mortal Strike, Heroic Strike.

I was leaning towards, MS, Execute, Rend. Does the execute glyph not work with Sudden Death procs? (I assumed it does) Rend saves GCDs. Was wondering why Bladestorm was perceived better? Has any testing been done on this. Apologies for missing it if it's something obvious.
 
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Old 04/14/09, 6:19 PM   #684
Hindukel
Glass Joe
 
Human Warrior
 
Boulderfist
Originally Posted by Zene View Post
So, possible options to me for Major Glyphs: Execution, Bladestorm, Rend, Mortal Strike, Heroic Strike.

I was leaning towards, MS, Execute, Rend. Does the execute glyph not work with Sudden Death procs? (I assumed it does) Rend saves GCDs. Was wondering why Bladestorm was perceived better? Has any testing been done on this. Apologies for missing it if it's something obvious.

Execute does work with sudden death procs. I didn't think about the GCD-saving property of the rend glyph. I was going for MS, Bladestorm and HS because the 10 rage off HS crits would help maintaining rage (though I wonder if that'll be needed anymore with Juggernaut...) The 15 seconds off bladestorm CD is pretty substantial. I'll probably spend some time playing with it over the next few days.
 
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Old 04/14/09, 6:39 PM   #685
Pixen
Piston Honda
 
Gnome Warrior
 
Dragonmaw
Originally Posted by Hindukel View Post
HS because the 10 rage off HS crits would help maintaining rage (though I wonder if that'll be needed anymore with Juggernaut...)
Considering as Arms you only tend to HS when you're trying to dump rage extra hard, I'm not sure the HS glyph is necessary. Kind of wasteful, actually, when you consider what your other options are.

Originally Posted by Bula View Post
"They were bad, stop trying to figure out why bad players do bad things."
 
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Old 04/14/09, 6:52 PM   #686
Stuntspike
Glass Joe
 
Gnome Warrior
 
Bloodscalp
Originally Posted by Hindukel View Post
Execute does work with sudden death procs. I didn't think about the GCD-saving property of the rend glyph. I was going for MS, Bladestorm and HS because the 10 rage off HS crits would help maintaining rage (though I wonder if that'll be needed anymore with Juggernaut...) The 15 seconds off bladestorm CD is pretty substantial. I'll probably spend some time playing with it over the next few days.
Just to start off i would wager that your test is going to return results of the rend glyph being superior. I have not done the math behind it yet but assuming the average boss fight length being 6 minutes give or take the cooldown on bladestorm is 90 seconds so with the bladestorm glyph your going down to 75 seconds allowing for 4.8 bladestorms on a fight of that timeframe. Now you can't really round that up so it leaves you with 4 you get to use, unglyphed you also get 4 in a 6 minute fight.

glyphed: 360/75=4.8
unglyphed: 360/90=4

Rend on the other hand saves you GCD's throughout the fight.

Last edited by Stuntspike : 04/14/09 at 7:43 PM. Reason: typo

Changing WoW one MS at a time.
 
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Old 04/14/09, 7:00 PM   #687
Hindukel
Glass Joe
 
Human Warrior
 
Boulderfist
Originally Posted by Stuntspike View Post
Just to start off i would wager that your test is going to return results of the rend glyph being superior. I have not done the math behind it yet but assuming the average boss fight length being 6 minutes give or take the cooldown on bladestorm is 90 seconds so with the bladestorm glyph your going down to 75 seconds allowing for 4.8 bladestorms on a fight of that timeframe. Now you can't really round that up so it leaves you with 4 you get to use, unglyphed you also get 4 in a 6 minute fight.

glyphed: 360/75=4.8
unglyphed: 360/90=4

Rend on the other hand saves you GCD's throughout the fight.
excellent point. You've just made the case for the rend glyph over bladestorm for me. ^_^ Now, replace the heroic strike glyph with Execution glyph and that's probably ideal yeah?
 
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Old 04/14/09, 7:40 PM   #688
Veltis
Glass Joe
 
Human Death Knight
 
Terenas
One thing about those bladestorm numbers. Yeah, you can start that fourth BS, but wouldnt it be as the boss dies?

The 4 and 4.8 reflects when it comes off of CD, you should run DPS time on the boss, divided by CD of BS + Active BS time.

6 min fight = 360secs. Lets just assume its 6 mins of pure DPS time. The CD on bladestorm is 1.5 min. (90 secs)
Plus the 6 secs of BSing. So every 90 secs BS is used, every 96 secs BS has completed.
360/90=4.
360/96=3.75.

Cant exactly round 3.75 up either.

Well it depends on when the CD timer starts. If it starts when you hit it then the numbers above are correct, if not them go with mine. Most CD's do start ticking once the ability is used, but i dont remember specifically if bladestorm is one of them. Once the realms come back up we can take a look see, unless someone happens to know it as a fact.

Last edited by Veltis : 04/14/09 at 8:05 PM.
 
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Old 04/14/09, 7:51 PM   #689
Ryo Saeba
Glass Joe
 
Tauren Warrior
 
Darkspear (EU)
Originally Posted by Hindukel View Post
1) 2/5 unbridled and imp. shouts? I would assume that we would have a ret pally with improved might so I fear those points might be wasted, and with no anger management and 2/5 unbridled I'm afraid Rage would be an issue...

2) Thanks. That's what I thought.

3) Ok, thanks.

4) All of them huh? Alright, I think I'll wait for a bit more input but I'm definitely leaning that way.

5) On axes, I did go 2h poleaxe with Wraith Spear for a while, but I wasn't seeing the sort of DPS that I can pull with my 2h mace, and with the buff to armor penetration it seems that Maces would be an even more valuable spec now. Of course, all of this in my experience and opinion.

Thanks for your help. ^_^
1) 1 Point in Anger Management is worth more than 3 points in UW: check THIS comment on wowhead.

2) Yes, it's Mangle.

3) As it's already been said: Rend/Execution/MS.
Bladestorm Glyph is useless, shorter the fight and less seconds you'll be able to gain with it, and with so many other better choices, there's no point in betting on it.

4) Don't gem everything for ArP, in raid there're a lot of ArP buffs that now aren't anymore a fixed value but a %, so you won't need to gem completely for it.
I'll quote another post made in this forum:
Originally Posted by hellord View Post
It depends on how much AP you have.
At some point in AP inversely proportional to your ArP, 1 point of arp is better than 1 point of STR.
The reason is that the %damage increase you get stacking strength will dimish the more you have, and the buffs from Imp berz and bok doesn't turn this curve into an increasing one, they'll just raise it a bit.
On the other side Arp is an increasing curve up to the cap.
So the question is not IF it is worth but WHEN it is worth stacking arp instead of STR.
So don't replace anything, first you have to understand when you're near the turning point

5) Poleaxe Specialization give you that 5% more critical damage that can make the difference, also, you tried Mace Specialization with a Mace that probably was completely different than the Poleaxe you used (generally, maces and polearms are not itemized in a similar way) so you can't really compare on that.
I don't understand the new ArP mechanics in the upcoming 3.1, but till now Poleaxe Spec > Mace Spec, considering also that the best two handed weapon ingame was an Axe.

Last edited by Ryo Saeba : 04/14/09 at 8:02 PM.
 
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Old 04/14/09, 8:10 PM   #690
Hindukel
Glass Joe
 
Human Warrior
 
Boulderfist
Originally Posted by Ryo Saeba View Post
1) 1 Point in Anger Management is worth more than 3 points in UW: check THIS comment on wowhead.

2) Yes, it's Mangle.

3) As it's already been said: Rend/Execution/MS.
Bladestorm Glyph is useless, shorter the fight and less seconds you'll be able to gain with it, and with so many other better choices, there's no point in betting on it.

4) Don't gem everything for ArP, in raid there're a lot of ArP buffs that now aren't anymore a fixed value but a %, so you won't need to gem completely for it.
I'll quote another post made in this forum:

So don't replace anything, first you have to understand when you're near the turning point

5) Poleaxe Specialization give you that 5% more critical damage that can make the difference, also, you tried Mace Specialization with a Mace that probably was completely different than the Poleaxe you used (generally, maces and polearms are not itemized in a similar way) so you can't really compare on that.
I don't understand the new ArP mechanics in the upcoming 3.1, but till now Poleaxe Spec > Mace Spec, considering also that the best two handed weapon ingame was an Axe.
Cool thanks for pointing out that UW post.

Back to the poleaxe thing: I'm not crazy with the math like some of the people here, so I apologize if my very simplistic way of analyzing it is totally skewed but for me the poleaxe spec still seems to rely on chance whereas mace spec you see a benefit in damage with every swing. I mean, theoretically if you are mace specced every swing is ignoring more armor then if you were axe or sword spec'd, thereby doing more damage. Going poleaxe, let's say you start with a base of 30% crit, sure your crit goes up to 35%, and those crits do an additional 5% dmg, but it seemed to me that since it was still a statistic that wasn't guaranteed as opposed to a constant state of armor reduction that the mace would provide better overall DPS.

Regardless, I'll be rolling mace and probably won't be able to pick up and experiment with a decent axe for a while (as they'll be going to the DKs/TG fury warriors).
 
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Old 04/14/09, 8:27 PM   #691
Pixen
Piston Honda
 
Gnome Warrior
 
Dragonmaw
Originally Posted by Hindukel View Post
Cool thanks for pointing out that UW post.

Back to the poleaxe thing: I'm not crazy with the math like some of the people here, so I apologize if my very simplistic way of analyzing it is totally skewed but for me the poleaxe spec still seems to rely on chance whereas mace spec you see a benefit in damage with every swing. I mean, theoretically if you are mace specced every swing is ignoring more armor then if you were axe or sword spec'd, thereby doing more damage. Going poleaxe, let's say you start with a base of 30% crit, sure your crit goes up to 35%, and those crits do an additional 5% dmg, but it seemed to me that since it was still a statistic that wasn't guaranteed as opposed to a constant state of armor reduction that the mace would provide better overall DPS.

Regardless, I'll be rolling mace and probably won't be able to pick up and experiment with a decent axe for a while (as they'll be going to the DKs/TG fury warriors).
It's helpful if you think of a swing as a random roll from 1-100 (this is a very simplistic example). 1-30 will be crits, 70-100 will be hits. Say you hit for 500, crit for 1000. The expected value of a given swing is .30(1000) + .70(500), or 650. If you raise your crit chance by 5%, the EV goes to .35(1000) + .65(500), or 675. By increasing your crit, you increased the expected value of any given swing. Raising your ArP would do the same thing, but it would change the base numbers instead of the percentages.

Originally Posted by Bula View Post
"They were bad, stop trying to figure out why bad players do bad things."
 
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Old 04/14/09, 8:46 PM   #692
Hindukel
Glass Joe
 
Human Warrior
 
Boulderfist
Originally Posted by Pixen View Post
It's helpful if you think of a swing as a random roll from 1-100 (this is a very simplistic example). 1-30 will be crits, 70-100 will be hits. Say you hit for 500, crit for 1000. The expected value of a given swing is .30(1000) + .70(500), or 650. If you raise your crit chance by 5%, the EV goes to .35(1000) + .65(500), or 675. By increasing your crit, you increased the expected value of any given swing. Raising your ArP would do the same thing, but it would change the base numbers instead of the percentages.
Oh! Cool, well thanks for explaining it that way. I'm a humanities major so when I see all those formulas and stuff I just zone out lol.

Again, I probably won't be able to experiment with axes until much later. Until then I'll probably keep rolling with maces.

Thanks again to everyone for all your help.

Here's my final spec (well "final" is a loose term): http://talent.mmo-champion.com/?warr...3&version=9767
 
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Old 04/15/09, 5:10 AM   #693
Kampfschaf
Von Kaiser
 
Tauren Warrior
 
Un'Goro (EU)
UA-PvP only

Anybody noticed that they changed wording of the new UA to "if you strike a player with OP while casting" ?
 
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Old 04/15/09, 6:00 AM   #694
Speeder
Piston Honda
 
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Orc Warrior
 
Burning Legion (EU)
Originally Posted by Kampfschaf View Post
Anybody noticed that they changed wording of the new UA to "if you strike a player with OP while casting" ?
It's there just to clarify it doesnt work on bosses (not that it worked before).

peace MK
 
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Old 04/15/09, 9:37 AM   #695
Akka
Piston Honda
 
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Night Elf Rogue
 
Ner'zhul (EU)
Originally Posted by Pixee View Post
throwing this out to see what people think:

http://talent.mmo-champion.com/?warr...0&version=9767
I'm toying with a spec that is very close to that - I just have kept Trauma and dropped Weapon Mastery.
The idea is to use more HS and synergise it with Incite + HS glyph. It will require testing once the realms are up, to see if there is enough rage to sustain HS and be able to compensate for the loss of Improved Execute, but I think it's definitely worth the try.

If violence doesn't solve your problem...
... you simply haven't been violent enough !
 
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Old 04/15/09, 9:44 AM   #696
dbrocksyoursocks
Glass Joe
 
Human Warrior
 
Kul Tiras (EU)
Originally Posted by Hindukel View Post
Oh! Cool, well thanks for explaining it that way. I'm a humanities major so when I see all those formulas and stuff I just zone out lol.

Again, I probably won't be able to experiment with axes until much later. Until then I'll probably keep rolling with maces.

Thanks again to everyone for all your help.

Here's my final spec (well "final" is a loose term): http://talent.mmo-champion.com/?warr...3&version=9767
Can you please explain why you took Tactical Mastery instead of Iron will? I mean, on boss fights, we'll never leave battle stance. The only use it has is when you change to berserker stance to whirlwind trash. Iron will is better in my opinion, you might get stunned in Ulduar, or feared, who knows?
 
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Old 04/15/09, 11:28 AM   #697
Annihilus
Von Kaiser
 
Draenei Warrior
 
Kilrogg
Are the ArP values correct on the live realm now? If not, has anybody read anything that it will be fixed? I'm just wondering if it's safe to go ahead and regem ArP yet.
 
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Old 04/15/09, 11:35 AM   #698
Tankietka
Piston Honda
 
Human Warrior
 
Shadowsong (EU)
Originally Posted by Shha View Post
If you actually need the expertise, -2% dodge is definitely better then imp execute (and that lets you pick up other stuff - like anger management for example).
With good enough gear WM is better indeed. However for my gear (not BIS definitely) and rotation Improved Execute is worth around the same as Weapon Mastery 2/2. So again it all depends on gear.
 
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Old 04/15/09, 2:25 PM   #699
ArmsWarriorFTW
Glass Joe
 
Night Elf Warrior
 
Lightbringer
I am into the new shattering throw, especially for pvp. But Blizzard dropped the ball onthe icon, its the exact same as heroic throw. Hopefully this will be addressed in a quick fix somewhere down the line.
 
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Old 04/15/09, 3:17 PM   #700
 Birdemani
Everybody knows that the bird is the word
 
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Human Warrior
 
Black Dragonflight
No need to wait for Blizzard on this, do what most of us probably did already: create a macro with a new icon.

Relwin: Besides, the BB is not some ivory tower of WoW knowledge, it's just less stupid here than elsewhere.
DeeNogger: Not less stupid, better stupid. The BB takes stupid very seriously. Now if you will excuse me, I have to go misspell the word fire.
 
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