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04/24/09, 4:50 PM
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#876
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Glass Joe
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Originally Posted by Eddie
While I understand you LittleHamster, the numbers I am getting are kinda different to yours.
I am doing very nice in DPS on multi mob fights / bosses, like Razorscale and Auriaya, although I am falling behind rogue(s) and ench shaman on pure single target fight such as XT.
I find arms refreshing and good change compared to fury, because the rotation requires more effort to deal good DPS. Don't be afraid to use Sweeping Strikes and Bladestorm to AoE, unless you know that your tank can't handle it. (Obviously don't use it right on pull, but for example on Razorscale you can use them ~5-10 sec after an add wave comes, and on fights like Kologarn where threat isn't problem using sweeping strikes every CD to boost your dps is a good idea).
I do not have much fury vs arms numbers (yes bit off-topic), but I do got WWS from our first and 2nd XT kills. On first I did 4800 DPS as Fury and on 2nd 5600 as Arms, tells me enough as I am doing the rotation right, and I've always preferred arms over fury. Oh and btw both were done using BoHs (fury 2x) and quite equal gear.
In short: I'd recommend sticking to arms and trying it more, especially Sweeping Strikes and Bladestorm are nice tools if used at right moment.
And for the interrupt duty, I am on it only on Auriaya due fear immunity, I just activate berserker rage while she is casting fear, change berserker, pummel and back to battle. It often results less DPS loss than other classes who are waiting for Tremor Totem tick, although it does burn all your rage.
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My experience is the same. Razorscale is by far the best fight (altho pulling aggro can be an issue) and Kologarn is awesome too. But when I'm single targeting DPSing for a whole boss I'm not getting higher than 5th unless somebody has an off fight or dies or something.
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04/24/09, 5:44 PM
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#877
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Glass Joe
Night Elf Druid
Deathwing
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So I have read this a few times, but I am not sure when the best time to slam is. I run with quartz as my swing timer and played arms in tbc where slam was right after a melee hit. Currently I am fury due to comfort and I usually hit 4k around. I really want to go fury and know rend>op>sdexecute>ms>slam>hs(75 rage or higher). However I heard that slam was changed from resetting the timer, but I am not sure this is true. I have jawbone, death's bite and armageddon, but with recent ArP buffs I run with jawbone when I am arms.
Any tips to work with would be great, I'd really love it and thanks for help in advance. I am a bit nubbish when it comes to arms.
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04/24/09, 6:03 PM
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#878
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Von Kaiser
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Originally Posted by Gunner52
So I have read this a few times, but I am not sure when the best time to slam is. I run with quartz as my swing timer and played arms in tbc where slam was right after a melee hit. Currently I am fury due to comfort and I usually hit 4k around. I really want to go fury and know rend>op>sdexecute>ms>slam>hs(75 rage or higher). However I heard that slam was changed from resetting the timer, but I am not sure this is true. I have jawbone, death's bite and armageddon, but with recent ArP buffs I run with jawbone when I am arms.
Any tips to work with would be great, I'd really love it and thanks for help in advance. I am a bit nubbish when it comes to arms.
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Slam no longer resets the swing timer but it delays the next auto attack by .5 seconds. Slam should be used to fill any global CD where SD, MS, and OP are on CD and rend is currently up.
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04/24/09, 11:44 PM
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#879
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Glass Joe
Night Elf Druid
Deathwing
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Originally Posted by Furrymaker
Slam no longer resets the swing timer but it delays the next auto attack by .5 seconds. Slam should be used to fill any global CD where SD, MS, and OP are on CD and rend is currently up.
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So I should spam slam when nothing else is up? Simular to HS for fury?
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04/25/09, 4:36 AM
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#880
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Glass Joe
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Today in Ulduar 10 I did 4.3k dps on razorscale with 40arp food, flask, kings, non imp battle shout, and WF totem (no sunders or FF)(Using Sweeping Strikes on adds but saving lolstorm for when razorscale was down) as well as 6.2k DPS on XT with zero friendly fire and only 51,000 dmg (2.7%) from adds (I had to kill some cause a ranged died /fail). Also on the 2-3 attempts we did before the XT kill while teaching the new guy I was doing very similar dps. I total'd almost 27% of the damage.
Although I didn't try this fight as fury today as well I am fairly sure that I wouldn't of been this successful. I honestly believe that if you are very good at gear itemization you should roll arms and get some ArP.
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04/25/09, 9:05 AM
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#881
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Glass Joe
Tauren Warrior
The Venture Co (EU)
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Hello, what sort of amount of armor pen should you get before it outshines gemming str. I have about 200 ArP but it does not seem to be that effective. Thanks
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04/25/09, 9:27 AM
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#882
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Glass Joe
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Originally Posted by tmacismagic
Hello, what sort of amount of armor pen should you get before it outshines gemming str. I have about 200 ArP but it does not seem to be that effective. Thanks
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I haven't been able to do much testing of my own due to work etc. but I am thinking if you are arms and have around 30% ArP from gear contributions then it's pretty safe to stack. so roughly 369ArP. Meaning if you can achieve that while maintaining hit/exp capped and 30%+ crit then by all means regem.
This is just my opinion and I have zero facts to back it up.
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04/25/09, 12:43 PM
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#883
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Glass Joe
Orc Warrior
Burning Blade
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haste affect global cooldown?
Hey, some warrior in org the other day was trying to convince me that haste effects global cooldown... is it true?
thanks for the help
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04/25/09, 1:29 PM
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#884
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VROOM VROOM
Human Death Knight
Turalyon (EU)
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Haste reduces the GCD, but not for Warriors or any other melee class/spec. It only reduces the GCD of real spells like Fireball, Greater Heal etc.
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04/25/09, 2:08 PM
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#885
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Piston Honda
Undead Warrior
Blackrock (EU)
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First post in the Spreadsheet thread states what are the best in slot items. Besides that, poleaxe>mace>sword. So for PvE lotrafen is the best arms weapon only topped by the pvp weapons
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04/25/09, 4:33 PM
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#886
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Glass Joe
Night Elf Warrior
Feathermoon
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Originally Posted by Anduryondon
First post in the Spreadsheet thread states what are the best in slot items. Besides that, poleaxe>mace>sword. So for PvE lotrafen is the best arms weapon only topped by the pvp weapons
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Hey, a 239 for us as well. The World of Warcraft Armory
Man, do I wish it had Lotrafen's green stats and slower speed. To the arenas, still?
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04/25/09, 5:04 PM
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#887
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Von Kaiser
Gnome Warrior
Cenarion Circle
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Originally Posted by Gunner52
So I should spam slam when nothing else is up? Simular to HS for fury?
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Yes
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04/25/09, 8:01 PM
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#888
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Piston Honda
Human Warrior
Arthas (EU)
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Played Arms for one week - very nice and challenging spec, I play it, when we have a Feral in the raid. I'd say I finalized my performance on this spec almost, but encountered some problems:
When you have to SA the target, DPS falls a bit. When you even have to DS it falls more, both abilities cost GCDs and as we all know, we need every GCD for Arms to make maximum DPS.
Movement isn't that bad to Arms, but Fury probably comes ahead in this matter.
There's another problem on an overall matter: when there's no Feral in the raid, the raid loses two buffs: Mangle and LOTP. You can only compensate one of them, and again Fury comes ahead because +5% Crit is superior to a missing +30% Bleed Damage buff.
Because of this I think Fury is sadly better to a spec that is a lot of more "work". I'd like to see your opinion's on this.
Last edited by Kaan : 04/25/09 at 8:08 PM.
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04/25/09, 8:46 PM
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#889
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Glass Joe
Worgen Warrior
Frostmane (EU)
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Originally Posted by Kaan
Because of this I think Fury is sadly better to a spec that is a lot of more "work". I'd like to see your opinion's on this.
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I think the work part is the main reason people play arms.
Fury is simply too damn boring, arms is more of a challenge(yeah..).
If not for that it's a very fun thing to say when people ask about your
raid-specc and you simply answer:
"-Arms."
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04/25/09, 8:50 PM
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#890
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Glass Joe
Worgen Warrior
Frostmane (EU)
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Originally Posted by knoell8504
I came back to WoW right before LK came out, and I had no idea Arms at the time was supposedly bad. Well, I've always been a quester, so I always focused on AoE and multi-target spells, but now I'm beginning to do raids. There's a glyph of Cleaving, which increases Cleave to 2 additional targets instead of one. Normally, I run out of rage too quickly for Cleaving to give good DPS, but I was wondering if the Glyph of Cleaving would make it worth it for those mob fights? I'm guessing it would be better to put my talent points into rage regeneration than cleaving, and a Mortal Strike Glyph would be better than the Glyph of Cleaving...
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Yes, glyph of MS would definately be better than a glyph of cleaving.
10%+ dmg to one of your main abilities or
+1 target to your rage dump on occasional bossfights.
Think that says enough.
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04/25/09, 10:12 PM
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#891
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Glass Joe
Tauren Warrior
Magtheridon
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Personally for me, sometimes the tank with runspeed simply will run faster than me on a tank such as general. I can step back, charge, but i usually de-sync out of melee range. There are similar fights (cant think of them off the top of my head) that have this same issue. I als prefer runspeed for situations where intervene is not a good option and I have to get away from something, such as mines during shock blast.
Also, a bit random, but I am trying some weird arms build while picking up 3/3 improved thunderclap. On fights where there are are 4-5 adds, and I do not have sweeping strikes or bladestorm up, I have been getting 3-4k throttled thunderclaps. With 30% more damage, less rage, and a quicker cooldown, it seems that it may be situationally useful.
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04/26/09, 6:03 PM
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#892
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Just an excitable boy
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I suppose I could go through the last page and a half and directly mock all of you who are speccing Incite/Imp Clap/Imp Cleave/Cleave Glyph but instead I'm going to do it all in one lump sum:
Y'all retarded.
I think I may just shit heap half the posts in here. Stop asking ridiculously stupid questions.
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04/27/09, 6:28 AM
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#893
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Von Kaiser
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For those who asked, yes I am working on my guide. Just listening in on other opinions with Armor pen vs mace/axe spec vs Voldrethar etc. as well as my own testing. It just needs a few touch ups.
Another addition for the guide I would like opinions & facts on is PvP Arms. Is ArP stacking worthless with the amount of cloth we're up against? How much crit should we look for to help negate the resilience on the furious gear? or just Str all the way?
Clearly axe spec is the way to go here. I feel ArP is lost.
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04/27/09, 10:13 AM
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#894
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Glass Joe
Undead Warrior
Stormscale (EU)
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I would like to point to a small issue I have not seen adressed, so far.
Should Bladestorm be avoided during Heroism/Bloodlust peroid? Without anything else but a belly feeling, I think it should be avoided:
I tend to avoid Bladestorm on Heroism/Bloodlust because it will lead to lost Sudden Death procs. The extra swing you will get with the haste is shadowed by the inability to execute while BS'ing.
In the opposite end, Bladestorm does not get ANY benefit from Heroism. So I see no reason why BS should be used during this period. Moreover, I claim that it leads to an overall loss of Sudden Death procs, hence lower overall DPS.
Am I missing any important point, here?
Thanks for reading.
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04/27/09, 10:42 AM
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#895
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Von Kaiser
Tauren Warrior
Un'Goro (EU)
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Originally Posted by Teii
I would like to point to a small issue I have not seen adressed, so far.
Should Bladestorm be avoided during Heroism/Bloodlust peroid? Without anything else but a belly feeling, I think it should be avoided:
I tend to avoid Bladestorm on Heroism/Bloodlust because it will lead to lost Sudden Death procs. The extra swing you will get with the haste is shadowed by the inability to execute while BS'ing.
In the opposite end, Bladestorm does not get ANY benefit from Heroism. So I see no reason why BS should be used during this period. Moreover, I claim that it leads to an overall loss of Sudden Death procs, hence lower overall DPS.
Am I missing any important point, here?
Thanks for reading.
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I would avoid it solely due to the fact that with the heroism haste buff I can put in more HS in my normal "cycle"
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04/27/09, 10:48 AM
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#896
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Piston Honda
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Originally Posted by Teii
I would like to point to a small issue I have not seen adressed, so far.
Should Bladestorm be avoided during Heroism/Bloodlust peroid? Without anything else but a belly feeling, I think it should be avoided:
I tend to avoid Bladestorm on Heroism/Bloodlust because it will lead to lost Sudden Death procs. The extra swing you will get with the haste is shadowed by the inability to execute while BS'ing.
In the opposite end, Bladestorm does not get ANY benefit from Heroism. So I see no reason why BS should be used during this period. Moreover, I claim that it leads to an overall loss of Sudden Death procs, hence lower overall DPS.
Am I missing any important point, here?
Thanks for reading.
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You might get one extra white swing during a Bladestorm with Heroism up depending on the timing. I wouldn't say it's so significant as to actively avoid using it during this period.
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Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
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04/27/09, 10:48 AM
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#897
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Glass Joe
Orc Warrior
Kael'thas (EU)
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Originally Posted by Tremulant887
Clearly axe spec is the way to go here. I feel ArP is lost.
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Axe spec+ArP seems fine to me, once you get an ArP Sep greater than 1 (somewhere between 400-450 ArP rating according to spreadsheet)
But yeah, axe spec is really unquestionable. I can't get more dps from spreadsheet using any mace+mace spec vs BoH+axe spec even though i add any amount of ArP rating in phoney stats.
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04/27/09, 2:55 PM
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#898
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Glass Joe
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Originally Posted by Liar
Haste reduces the GCD, but not for Warriors or any other melee class/spec. It only reduces the GCD of real spells like Fireball, Greater Heal etc.
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AFAIK Bloodlust/Heroism reduces the GCD of ret pallies as well--may be an oversight but I'm almost positive this is the case. Perhaps it's the same for enh. shaman as well, though I've never played one.
I may be wrong but I certainly felt a difference when I pugged my ret pally through Naxx the other day.
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04/27/09, 4:18 PM
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#899
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Nachos > You
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I consider myself medium-gear level and I do not have the T7.5 head, either 10/25 Maly quest neck or the Maly boots for the higher quality ArP gear. Had a leave of absence after a month of WotLK. I looked through some of the numbers from the brief testing that Uglygreen and Paradosi posted. I wanted to see where I stood personally and what I could do to improve in gear or rotation.
Well I want to add a couple of things to the discussion. First item is related to gear. You can armory me and see that re-gemming and re-using other optional ArP items I managed to get my gear based ArP to 30% roughly. I saw my own DPS on the test dummies hit the ~3400 mark but more substantially it made a difference of about ~2K versus myself as Fury in our Ulduar raids. That has convinced me to stay on this path and I hope it gives others reason to try Arms build at least.
Second item I wanted to mention was rotation use and abilities used. I had to untrain myself from using HS as a rage dump which I am used to doing from Protection and Fury specs. One can pretty much see in the comments above that as long as Bladestorm is on cooldown and Rend is up when it is supposed to be; you really do not need to worry too much. The proc allowed OP and Executes as well as MS and Slam can be squeezed in on the move. Even on fights like Hodir where you constantly have to move I was able to do the button mash without sweating out the exact ordering per GCD. I wanted to put that example up for those that worry about movement fights vs the perceived greater mobility of a Fury build.
Tremulant thank you for the specific tips on Mimiron with Arms build. I am still adapting and that is the fight we got to last night.
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04/27/09, 4:43 PM
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#900
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Glass Joe
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Would you guys recommend my regemming a few of my crit hybrid gems into armor pen/stamina given that my crit is a little below the typically recommended 35%? My armory is correct right now except for the goggles, which I wear when questing to see the nodes and move a tad faster, and the Kirin Tor ring which I apparently used and logged out wearing. My crit is generally around 34.something %.
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