As i have been working on my dps, my guild mate suggested that i swap out my strength gems for armor penetration, for awhile i was seeing an improvement, however my dps is still not remotely up to par. Since my armor penetration is only at 138 should i just go back to strength gems?
This seems to be a theme in this thread, "Should I switch my str gems for ArP gems?" The answer is (as has been stated in earlier posts), it depends on your current ArP. The best way to determine whether it is beneficial to regem for ArP is to refer to Landsoul's Warrior DPS Calculation Spreadsheet.
Originally Posted by chainmaiden
the other major change I have made was swapping out wraith spear for the Armageddon, thus changing specialization switching from poleaxes to sword... is that extra attack is worth the crit i've lost?
Sword spec in 3.1 is terribly hindered by the cooldown on the proc. Therefore, in most cases, Axe spec creates FAR more dps. However, if you can only choose between [Wraith Spear] and [Armageddon], review the Warrior DPS Calculation Spreadsheet. to determine which is best for you.
This seems to be a theme in this thread, "Should I switch my str gems for ArP gems?" The answer is (as has been stated in earlier posts), it depends on your current ArP. The best way to determine whether it is beneficial to regem for ArP is to refer to Landsoul's Warrior DPS Calculation Spreadsheet.
Sword spec in 3.1 is terribly hindered by the cooldown on the proc. Therefore, in most cases, Axe spec creates FAR more dps. However, if you can only choose between [Wraith Spear] and [Armageddon], review the Warrior DPS Calculation Spreadsheet. to determine which is best for you.
The CD does suck, but I believe blizzard changed the second attack back to it's original form, where it could proc things like Berserking/Greatness/Mirror of Truth, etc. I'm doubt that'd make up for the loss, but I think it's a little known tidbit that people forget to consider in Sword Spec.
To the Thunder Clap topic: here is wws of my guild's Freya+2 wipes - Wow Web Stats - with 55/8/8 spec.
Indeed Ulduar is full of encounters with adds and speccing into imp. thunder clap defenetely pays off.
I'm using a 55/8/8 build as my offspec now for Thorim and Freya where the add phases are the most important part of the fight. Although I wouldn't say I've seen the same amount of success as some here have suggested, the multitarget effectiveness of the improved Thunderclap is definitely worth it, particularly on Thorim (last time, with just me and a feral for dps on the floor, we were sitting around waiting on adds to spawn most of the time.
Thinking about glyphing this spec now (currently still just have my old fury glyphs on my secondary spec), and wondering what would be the best to use. Since I will only be using this spec for heavy add boss fights and some trash (switching to my usual 55/17 arms spec for most boss fights), it seems to me that the normal Arms major glyphs are not necessarily the best ones for this spec and usage. Would it be worthwhile to forgo the Mortal Strike and Execute glyphs for Bladestorm and Cleave? More multitarget attacks, more bladestorm opportunities, etc. I thought I would still use the Rend glyph, unless there might be something of greater usefulness (Sweeping Strikes?). Single target DPS would suffer a bit for sure, but multitarget should be greatly improved with the Bladestorm and Cleave glyphs, spamming Cleave in between TC, Bladestorm, and still working in Rend>MS>OP on whichever target I happen to have targeted.
Yesterday I got [url=http://www.wowhead.com/?item=45311(Relentless Edge) from Ulduar 10. At the moment I'm using [url=http://www.wowhead.com/?item=40406(Inevitable Defeat) enchanted with berserking, and I was wondering if I should go with the relentless. I really like the stats, but the weaponspeed is kinda fast. The reason I'm really wondering is because I would love poleaxe spezialization. Here is a link to my armory: http://eu.wowarmory.com/character-sheet.xml?r=Stormscale&n=Rottegift
Also, I recently regemmed for full ArP. Is this useless for PvP? Last quick question: How much resi should I aim for in PvP? I heard 400 and then go full PvE gear.
The warrior section is flooded with questions about "str or arp?" and "weapon x or y?". Wouldn't it be appropriate to just check the most excellent spreadsheet for everyone themselves instead of having someone else doing it for them?
If i'm way out of line here with this suggestion i would point people to this thread instead:
I'm using a 55/8/8 build as my offspec now for Thorim and Freya where the add phases are the most important part of the fight. Although I wouldn't say I've seen the same amount of success as some here have suggested, the multitarget effectiveness of the improved Thunderclap is definitely worth it, particularly on Thorim (last time, with just me and a feral for dps on the floor, we were sitting around waiting on adds to spawn most of the time.
Thinking about glyphing this spec now (currently still just have my old fury glyphs on my secondary spec), and wondering what would be the best to use. Since I will only be using this spec for heavy add boss fights and some trash (switching to my usual 55/17 arms spec for most boss fights), it seems to me that the normal Arms major glyphs are not necessarily the best ones for this spec and usage. Would it be worthwhile to forgo the Mortal Strike and Execute glyphs for Bladestorm and Cleave? More multitarget attacks, more bladestorm opportunities, etc. I thought I would still use the Rend glyph, unless there might be something of greater usefulness (Sweeping Strikes?). Single target DPS would suffer a bit for sure, but multitarget should be greatly improved with the Bladestorm and Cleave glyphs, spamming Cleave in between TC, Bladestorm, and still working in Rend>MS>OP on whichever target I happen to have targeted.
Thoughts?
Bladestorm Glyph reduces CD by only 15 Seconds down from 90, so it's 75 afterwards.
Assuming a 6 Minute fight:
360/90 = 4 times Bladestorm.
Glyphed it would be like
360/75 = 4,8 times, but as we cannot round it up, you would sit on 4 uses.
It's depending on fight lenght, but the retourn would be rather small imo.
For AE Arms I'd glyph Whirlwind (as it also affects Bladestorm Whirlwinds, returns good in fights with more than 4 targets) and Cleave.
About Bladestorm glyph, the difference is not huge but in your example of 360s fight, your 4rth BS will just be wasted.
Also you can't just take 1 example that fits your data. If you took a 353s fight you would have had 4 instead of 3 BS that is a huge increase in its DPS.
On average you get 1 more bladestorm every 7. If used on cd you still get 1 more if fights are
1) 75s-89s (2vs1)
3) 225s-269s (3vs2)
4) 300s-359s (4vs3)
and so on
but in those fights its contribution is very good if you can ensure to hit 4 targets.
If you think to have a secondary spec for aoe it is probably worth using Cleave, WW and one among ms, bs or execute glyphs, speccing into 3/3 TM and eventually incite.
Bladestorm Glyph reduces CD by only 15 Seconds down from 90, so it's 75 afterwards.
Assuming a 6 Minute fight:
360/90 = 4 times Bladestorm.
Glyphed it would be like
360/75 = 4,8 times, but as we cannot round it up, you would sit on 4 uses.
It's depending on fight lenght, but the retourn would be rather small imo.
For AE Arms I'd glyph Whirlwind (as it also affects Bladestorm Whirlwinds, returns good in fights with more than 4 targets) and Cleave.
The whirlwind glyph changed some time ago. The CD reduce does nothing for bladestorm.
And as for your argument regarding the bladestorm glyph. Sure it could be a complete waste of a major glyph slot.
On the other hand it would be golden once there is a encounter with burn phases 75 seconds apart.
Glyphed you'd be able to bladestorm on every burn phase, unglyphed only on every second one.
I'm using a 55/8/8 build as my offspec now for Thorim and Freya where the add phases are the most important part of the fight. Although I wouldn't say I've seen the same amount of success as some here have suggested, the multitarget effectiveness of the improved Thunderclap is definitely worth it, particularly on Thorim (last time, with just me and a feral for dps on the floor, we were sitting around waiting on adds to spawn most of the time.
Thinking about glyphing this spec now (currently still just have my old fury glyphs on my secondary spec), and wondering what would be the best to use. Since I will only be using this spec for heavy add boss fights and some trash (switching to my usual 55/17 arms spec for most boss fights), it seems to me that the normal Arms major glyphs are not necessarily the best ones for this spec and usage. Would it be worthwhile to forgo the Mortal Strike and Execute glyphs for Bladestorm and Cleave? More multitarget attacks, more bladestorm opportunities, etc. I thought I would still use the Rend glyph, unless there might be something of greater usefulness (Sweeping Strikes?). Single target DPS would suffer a bit for sure, but multitarget should be greatly improved with the Bladestorm and Cleave glyphs, spamming Cleave in between TC, Bladestorm, and still working in Rend>MS>OP on whichever target I happen to have targeted.
Thoughts?
I wouldn't keep the Rend glyphe. If you use this specc for AE/Trash situations, Rend often doesn't tick to the end, due to mobs dying befor. so the extra duration is often wasted.
So i was doing some wiping on Vezax today as Arms and noticed it's the perfect fight to benchmark Arms DPS. I'd like to see how i compare to other Arms warriors out there. The question is; what's your DPS there as arms? Assuming you don't have to interrupt.
Today we wiped alot mostly at 50-20% (we've killed him once last week so this would be our second kill) and i was sitting on a very steady 5100-5200 dps without the use of bloodlust, with BL it would be 5200-5250.
Vezax is the only boss in Ulduar I regularly do as Arms instead of Prot, and my DPS is 600 or so lower than yours listed there. I imagine there will be some discrepancy between dps from guilds that move him and guilds that keep him still, as my dps drops for each kiting part. World of Logs shows a very useful graph, and my DPS is always a series of peaks and dips; not steady at all. I agree though, it does seem a decent boss to benchmark on, and with a bit more practice I think the kiting parts shouldn't have a massive impact on DPS.
So i was doing some wiping on Vezax today as Arms and noticed it's the perfect fight to benchmark Arms DPS. I'd like to see how i compare to other Arms warriors out there. The question is; what's your DPS there as arms? Assuming you don't have to interrupt.
Today we wiped alot mostly at 50-20% (we've killed him once last week so this would be our second kill) and i was sitting on a very steady 5100-5200 dps without the use of bloodlust, with BL it would be 5200-5250.
That sounds... quite high. I've got the highest Warrior Vezax parse on WMO at the moment, and it's listing me as only 5496 DPS. That's probably a discrepancy between Recount DPS and actual DPS, though.
Suggest future cap may be at 100%, which I fully expect given ignoring 300% armor is a bit... illogical. I know we don't really mess around with "what ifs" on EJ, but thought you all might like to see that blue post just so you might decide to collect gear that would other wise be DE'd.
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As an aside, Wrathstone >=< Clutches of Yogg-Saron? Anyone know how much damage the little pets do? Or if the +AP from the use on Wrathstone is better?
Quote from: Ghostcrawler (Source)We are now considering capping armor penetration at 100%. Armor could no longer go negative. We're not sure if we would do this in a hotfix or in 3.1.2. We just wanted to let anyone know who is furiously trying to acquire every armor pen item in the game.
Note that there is not a not a cap on the amount of armor that can be reduced in WoW at the moment. Also note that capping armor penetration at 100% does not mean that you can always reduce every target's armor to 0%. The tooltip says "up to" for a reason.
Yes, we understand this stat can be a little confusing.
If this goes through it will be killing ArP, along with mace spec, along with some nice trinkets, along with my gold reserves for gems, along with my nerves.
oh this means... for all of you who ask if they should regem for ArP for more DPS, well you obviously shouldn't at this point.
I need a few suggestions. Within the last week or two, I have noticed my dps drop considerably in almost every ecnounter imaginable. It doesn't matter if the encounter is stationary or constant movement; the results are still the same. Because of this, I began to go over the WWS reports with a fine tooth comb.
I finally found that my Executes, for whatever the reason, have only been hitting and criting on average for 3200-4000. There will be the occassional crit for around 10-12k, but the majority is still within the lower figure parameters. Now obviously this is extremely low for Execute. My rotation is still the same (Ex>MS>OP>BS>Slam) and I am obviously attacking the mobs from behind, not spamming Ex below 20%, and utilizing ST with BL. I have been viewing my rotation and other dps statistics too; but the Execute decrease seems to be the main reason behind the dps drop.
Therefore, if anyone has a suggestion on how my executes could be dropping off in dps, it would be greatly appreaciated. It's really baffling me. Additionally, if anyone has a different angle or observation to share, it would be great too. Not doing consistent 5k+ dps in Ulduar is killing me.
Here are links to both my armory and last nights OS25 Pug for reference.
well according to that WWS-Log your execute-damage doesn't seem to be that low, you were just a bit unlucky on the RNG-side imo
You also have to consider your relatively slow killtime and the amount of missing buffs/debuffs
- no sunder armor and faerie fire on the boss
- no Battle Shout or BoM
- no druid buff
- no flask/elixirs were used
- no LotP or Rampage present
- Abominable Might only had an uptime of 32 % :o
- no Devotion Aura
- rend was also not on the boss for around 30 sec, most likely caused due to bad waves or adds nuking
You should also try to combine the usage of Shattering Throw with Bloodlust/Heroism
Actually Grimmli, everything you mentioned was actually applied to the fight. I was completely flasked and buffed. Sunders were applyed to Sarth and ST was used in conjunction with BL.
To give you another example, and I wish I had the WWS to show, the other night I did a dismal 2700 on Mimiron and 3000 on Hodir.
Question, I'm losing some dps on pure reaction time executing when I should be overpowering (overpower lights up but my fingers already in the act of pressing the execute button (or slam)).
What's the format for a macro now that would try to overpower, if it's not available will execute, and if neither of those is available will cast slam.
With australian latency I'm basically trying to minimise my latency/reaction time loss of dps.
Actually Grimmli, everything you mentioned was actually applied to the fight. I was completely flasked and buffed. Sunders were applyed to Sarth and ST was used in conjunction with BL.
To give you another example, and I wish I had the WWS to show, the other night I did a dismal 2700 on Mimiron and 3000 on Hodir.
well usually combatlogs contain every Information I mentioned in my other post while yours doesn't contain anything you mentioned, I wonder why...
Also regarding the shattering throw-topic, it was casted at 14 Seconds of combat time while Bloodlust was used at 3:34 min into the fight. I don't think the log itself has so much errors/flaws.
There indeed isn't a way to do that by macro. I Vanilla there was a time this worked per scripts... Was awesome with a MS, Execute, Overpower Priority you could wreck people in PvP
Only way that might work today is get a G15, bind several keypresses with like 0.05s break on one G15 button and hammer that one.
For those not wanting to go to that post, Ghostcrawler posted on the forums yesterday that they are considering capping armor penetration at 100% reduction. So negative armor would not be possible anymore. He says that it may go live with patch 3.1.2. What are people's thoughts on this?
You are third person on this fricking page posting about it. Yes we know it already.
Waiting for flood of 'should I regem back to Str from ArP' questions.
Also my priority system is Execute>MS>OP. This is based on the fact that OP has a 6second window in which you can use it, and as MS has a 5 second CD unles you get an insane RNG proc rate on SD you wont delay your OP long enough to miss a proc.
Just checking .. You have seen the little talent that reduces the cooldown of your overpower by 4 seconds and increases it's damage by 20% haven't you? combined with just about every overpower being a crit . I'd say it comes out ahead of your MS, and probably your execute. (weapon depending).