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Old 05/24/09, 7:35 PM   #1126
damagedgoods
Glass Joe
 
Human Paladin
 
Hyjal
Originally Posted by theryl2002 View Post
Instead of worrying about gemming for expertise, I would think about equipment upgrades that you can benefit from, currently your sitting with 4 pieces of pvp gear. You could think about planning to dump your gloves for [Valorous Dreadnaught Gauntlets], or your legs with [Conqueror's Siegebreaker Legplates] or [Valorous Siegebreaker Legplates]. These are just suggestions on a path to take that doesnt result in the waste of a socket/gem.
I logged off after pvping so yes i had pvp gear on. changed.
 
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Old 05/24/09, 7:54 PM   #1127
Tengarez
Glass Joe
 
Gnome Warrior
 
Kel'Thuzad
Originally Posted by hellord View Post
No, it's the trinket that lose value and not the whole ArP. If you want to gear around a trinket then go for it but it's not the best choice nor what blizzard wanted from warriors (hence the arp cap).

If you have 53.34% from gear you have to add 10% from Battlestance.
Sunder and ff don't stack additively with gear, so regardless of them you can have and fully use 100% arp from gear.

There are a lot of posts about how it works either in this thread some page ago, in fury thread, in official 3.1 discussion thread and in warrior dps spreadsheet thread.
That explains alot, thanks. Is there a particular number of armor pen I should reach before dropping grim toll or mjollnir then? Assuming the cap is fairly impossible to hit currently. Or is there a particular % in armor pen that makes other trinkets better then them?

Thanks

Originally Posted by bookan View Post
Unless I'm wrong, that's only for DPS ferals. I've been told that tanking ferals can keep up mangle as part of their rotation.
Druids can keep it up in the rotation or if you have trauma they can shred instead and do more damage.
 
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Old 05/24/09, 9:15 PM   #1128
Eregond
Glass Joe
 
Draenei Warrior
 
The Venture Co (EU)
Originally Posted by bookan View Post
Unless I'm wrong, that's only for DPS ferals. I've been told that tanking ferals can keep up mangle as part of their rotation.
This is correct. If you have a tanking feral and can guarantee you're always hitting his tanking target, Trauma loses value. Mangle is still single target so Trauma never loses all its benefits, but it's a candidate for speccing out of.
 
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Old 05/25/09, 12:56 AM   #1129
Eleazer
Glass Joe
 
Human Warrior
 
Cenarion Circle
Hi first time poster, but long time reader here. I have noticed that using OP before MS or execute seems to yield higher dps due to the lower GCD. I'm not really solid on my math for this, but for example lets say that MS is ready to go at the same time i get a TfB proc. It seems to me like it's a lot more efficient to use OP first and use MS very quickly afterward to take advantage of the lower GCD from OP. I have noticed a dps increase since I started using OP first in my rotation. I don't have any fancy math or stats to back this up with, but I would like to know if anyone else has done the math to confirm or prove this wrong thanks.
 
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Old 05/25/09, 5:24 AM   #1130
PsyWulf
Glass Joe
 
Human Warrior
 
Aszune (EU)
Originally Posted by Eleazer View Post
Hi first time poster, but long time reader here. I have noticed that using OP before MS or execute seems to yield higher dps due to the lower GCD. I'm not really solid on my math for this, but for example lets say that MS is ready to go at the same time i get a TfB proc. It seems to me like it's a lot more efficient to use OP first and use MS very quickly afterward to take advantage of the lower GCD from OP. I have noticed a dps increase since I started using OP first in my rotation. I don't have any fancy math or stats to back this up with, but I would like to know if anyone else has done the math to confirm or prove this wrong thanks.
Actually this is a bit inaccurate

OP procs from tfb once every 6 secs like clockwork ( assuming precise refreshes when it drops off ) triggering Taste for Blood - Spell - World of Warcraft .Buff stays alive 9secs and can only trigger once every 6secs

You mention lower GCD,however our gcd speeds aren't affected by haste or any other effects,unless u meant it's own CD,at which point i'll have u look above. Talented into UA yields a 1sec CD OP,only way you'd have a lower "cd" is if an attack were dodged/parried whilst you landed your MS ( white hit perhaps? ) triggering a regular overpower that doesn't share the 6sec tfb timer.

The concensus (dependant on gear) is to blow SD procs always,keep MS off CD ( its a fixed guaranteed CD ),then blow tfb procs as you have 5 secs excluding your gcds to land it before the next tfb ticks


You'd be better served with the EOV bracers with a bit more expertise and less hit if this is the case as you are at 11% Hit and only 5.5% Expertise

*Edit - Early morning spelling is atrocious

Last edited by PsyWulf : 05/25/09 at 5:53 AM.
 
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Old 05/25/09, 6:52 AM   #1131
Tankietka
Piston Honda
 
Human Warrior
 
Shadowsong (EU)
Originally Posted by PsyWulf View Post
You mention lower GCD,however our gcd speeds aren't affected by haste or any other effects,unless u meant it's own CD,at which point i'll have u look above. Talented into UA yields a 1sec CD OP,only way you'd have a lower "cd" is if an attack were dodged/parried whilst you landed your MS ( white hit perhaps? ) triggering a regular overpower that doesn't share the 6sec tfb timer.
Actually consensus is that with 2/2 UA GCD after using OP is in fact 1s, no matter what ability you use after OP.
 
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Old 05/25/09, 8:15 AM   #1132
PsyWulf
Glass Joe
 
Human Warrior
 
Aszune (EU)
Originally Posted by Tankietka View Post
Actually consensus is that with 2/2 UA GCD after using OP is in fact 1s, no matter what ability you use after OP.
Never considered the .5sec shave to matter that much when after SD/MS/OP we're left with a few secs of pure mindnumbing wait spamming rage dumps >.>
 
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Old 05/25/09, 9:16 AM   #1133
Phoenix
Von Kaiser
 
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Dwarf Warrior
 
Outland (EU)
Eleazer - you get the benefit of the shorter GCD whether you slam, SD or MS after a OP. Whichever way you cut it your always getting a 1 sec GCD in your rotation somewhere as you always OP once per rotation...so your logic doesn't bear out.

The DPS increase your seeing is probably either a placebo effect (you've got gear upgrades and your attributing the increase to this) or simply by paying more attention to your rotation your playing better.
 
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Old 05/25/09, 10:47 AM   #1134
gill_bates
Glass Joe
 
Draenei Shaman
 
Terenas (EU)
So I've seen that Arms is a lot less button mashing as compared to fury .. which is freakin great for my XPS laptop :P .
Now that I am getting used to the rotation, does anyone have any thoughts on Spec-Dancing in Instances.

Are there particular bosses they find are more suitable to Fury or Arms ? ( Naxx25 or Ulduar )

I also came across a decent addon, StronArms, StrongArms - Addons - Curse
to help keep an eye on my rotation. I guess as i get used to it, it will become more intuitive, just thought id share
 
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Old 05/25/09, 12:47 PM   #1135
hellord
Don Flamenco
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by gill_bates View Post
So I've seen that Arms is a lot less button mashing as compared to fury .. which is freakin great for my XPS laptop :P .
I'm sorry but arms uses every gcd while fury has few spare for each rotation, so unless you are doing something wrong you shouldn't see this difference.

ArP Whore
 
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Old 05/25/09, 1:04 PM   #1136
gill_bates
Glass Joe
 
Draenei Shaman
 
Terenas (EU)
Well, im not spamming BT - WW, but I am now carefully choosing attacks based on their potential to dps .. this to me is "a lot less button mashing" .
ty for the critique - pointless as it was :P

So what about spec-dancing ? any thoughts on that?
 
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Old 05/25/09, 1:39 PM   #1137
Speeder
Piston Honda
 
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Orc Warrior
 
Burning Legion (EU)
Originally Posted by gill_bates View Post
Well, im not spamming BT - WW, but I am now carefully choosing attacks based on their potential to dps .. this to me is "a lot less button mashing" .
ty for the critique - pointless as it was :P

So what about spec-dancing ? any thoughts on that?
As mentioned already in warrior topics some fights favor fury, some arms, what thoughts do you except?

peace MK
 
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Old 05/26/09, 11:34 AM   #1138
Mordenthal
Glass Joe
 
Undead Warrior
 
Bloodfeather (EU)
I tried to search the thread to no avail.

<20% execute spam or stick to the regular rotation? I tried to compare recount results but they're not giving me much.
And does the answer change if you have 2/2 Imp. Execute?
 
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Old 05/26/09, 11:49 AM   #1139
amethyst
Von Kaiser
 
Night Elf Warrior
 
Earthen Ring (EU)
Buff / Debuff tracking

What mods do you guys all use for tracking buffs (sudden death / Taste for Blood procs) and target debuffs (rend and occasionally sunder if non-warrior tank)?

I started out using quartz timers, then moved to using custom ElkBuffbars, but still haven't settled on anything that feels just right.

I'm currently considering taking the basic framework of mods like Shock and Awe / Squawk and Awe and using it to create an Arms warrior version.

Thoughts? Waste of time, or useful?
 
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Old 05/26/09, 12:17 PM   #1140
ashopedies
Glass Joe
 
Orc Shaman
 
Area 52 (EU)
I found Auracle pretty good working for (De)Buff monitoring.

I set it up to track TfB, SD and rend as well as BS/CS. The cool thing: You can display similar buffs in the same icon. So if I'm buffed with BoM, Auracle will light that icon up in the BS frame and I can cast CS if it's greyed out. I also use it to watch important tank debuffs (Demo, TC, Sunder) from warriors as well as other tanking classes and some other raid debuffs.

Shields Up! - Resto Shaman Blog
 
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Old 05/26/09, 12:26 PM   #1141
impzor
Glass Joe
 
Gnome Warrior
 
Aerie Peak (EU)
Anyone arms specced experienced low dps on heart phase only at XT-002 hc mode? Cause my dps at heart phase was way lower than our fury warrior (and only during heart phase)
 
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Old 05/26/09, 1:01 PM   #1142
Blackburn
Von Kaiser
 
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Tauren Warrior
 
Winterhoof
Originally Posted by impzor View Post
Anyone arms specced experienced low dps on heart phase only at XT-002 hc mode? Cause my dps at heart phase was way lower than our fury warrior (and only during heart phase)
Death Wish + other cooldowns? If you're using Bloodlust during heart phase that will also amplify the difference, as Fury gains more from haste effects than Arms.
 
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Old 05/26/09, 4:20 PM   #1143
Kysimir
Von Kaiser
 
Gnome Warrior
 
Cenarion Circle
Originally Posted by Blackburn View Post
Death Wish + other cooldowns? If you're using Bloodlust during heart phase that will also amplify the difference, as Fury gains more from haste effects than Arms.
If you're arms and have death wish; you're doing it wrong, and since I've never been able to hit recklessness and not lose DPS, I'd have to agree... in CD dump scenarios, fury could pull ahead of Arms.

@ Impzor -- define "low" DPS? Are we talking 5k or 8k...? Are you Rending first? Are there sunders up? Shattering throw? Are you queuing HS after everything?

Originally Posted by Mordenthal View Post
I tried to search the thread to no avail.

<20% execute spam or stick to the regular rotation? I tried to compare recount results but they're not giving me much.
And does the answer change if you have 2/2 Imp. Execute?
<20% the rotation that I use is:

Rend > Overpower > Execute

I typically see a DPS increase.

Last edited by Kysimir : 05/26/09 at 4:28 PM.
 
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Old 05/26/09, 4:26 PM   #1144
Kysimir
Von Kaiser
 
Gnome Warrior
 
Cenarion Circle
((Due to subject change; new post to ease reading))

Here is my current build.

Here is the Theory Crafting Built.


My build is set in such a way because I currently have 27 expertise, and my "BiS build" will have expertise capped, and we have a druid tank... so neither weapon mastery nor trauma benefit me. In addition, I almost never use shouts, Imp Might and another warrior. So that left me with my current build.

However, in addition to sundering when the other warrior is not present, I realize that it might behoove us to have improved demoralizing shout... however, I cant seem to find the rough guesstimate of the AP on bosses. Is (410 + 40%) 574 attack power reduction going to be worth using as a DPS? Or, more accurately 168 attack power (over the druids' debuff) going to knock the incoming swings down noticeably? Are we talking 20k hit reduced to 19.750 or 20k to 18k?
 
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Old 05/26/09, 11:39 PM   #1145
Healranktwo
Piston Honda
 
Dwarf Warrior
 
Windrunner
Juggernaut nerf, arms..."buff" (if you can even call it that) next patch.

* Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
* Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.
 
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Old 05/27/09, 3:40 AM   #1146
Thairne
Von Kaiser
 
Tauren Warrior
 
Nathrezim (EU)
Originally Posted by Healranktwo View Post
Juggernaut nerf, arms..."buff" (if you can even call it that) next patch.

* Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
* Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.

About as disappointing as it can get.
Yet another drawback to an itself good talent... Being actually able to MOVE couldn´t be had
The Blood Frenzy "buff" comes about to be a 128 Haste Rating Buff... Which in non-hardmode-BiS equals roughly 70 DPS in the spreadsheet. With optimal conditions. I didn´t expect it to be "25%", but this is barely a 1-2% DPS increase.
 
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Old 05/27/09, 4:24 AM   #1147
Speeder
Piston Honda
 
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Orc Warrior
 
Burning Legion (EU)
Originally Posted by Thairne View Post
About as disappointing as it can get.
Yet another drawback to an itself good talent... Being actually able to MOVE couldn´t be had
The Blood Frenzy "buff" comes about to be a 128 Haste Rating Buff... Which in non-hardmode-BiS equals roughly 70 DPS in the spreadsheet. With optimal conditions. I didn´t expect it to be "25%", but this is barely a 1-2% DPS increase.
Buff is very small, but my gut feeling tells me that they will buff us by nerfing others in 3.2 (DK, I'm looking at your AOE)

Last edited by Speeder : 05/27/09 at 6:20 AM.

peace MK
 
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Old 05/27/09, 6:44 AM   #1148
amethyst
Von Kaiser
 
Night Elf Warrior
 
Earthen Ring (EU)
Yeah, about 1% it seems.

6% haste up to 10% haste is (roughly) an extra 4% haste. With about 20% of damage from melee hits, that's an extra 0.8% dps. A little bit more rage generated too, so call it 1% overall?

The main thing is, for Blizz to be making such a small tweak means that they are fairly happy with the current dps output of arms spec.

As Speeder said above, I think further adjustments in rankings will need to come from changes (nerfs) to other classes, rather than improvements to our dps.
 
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Old 05/27/09, 9:16 AM   #1149
impzor
Glass Joe
 
Gnome Warrior
 
Aerie Peak (EU)
Originally Posted by Kysimir View Post
If you're arms and have death wish; you're doing it wrong, and since I've never been able to hit recklessness and not lose DPS, I'd have to agree... in CD dump scenarios, fury could pull ahead of Arms.

@ Impzor -- define "low" DPS? Are we talking 5k or 8k...? Are you Rending first? Are there sunders up? Shattering throw? Are you queuing HS after everything?



<20% the rotation that I use is:

Rend > Overpower > Execute

I typically see a DPS increase.

well it was ~340k dmg over heart phase while our fury was pushing ~450k.
Rotation was rend, shat throw, ms+hs, op+hs, sd+hs and so on
 
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Old 05/27/09, 9:32 AM   #1150
Phoenix
Von Kaiser
 
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Dwarf Warrior
 
Outland (EU)
For short DPS bursts (anything under a minute and a half I guess) fury will beat arms, I presume due to heroism being better for fury and deathwish. I usually play arms, my classmate usually plays fury and its pretty easy to observe - i'm higher on most fights but if you just isolate short 'burn' sections like heart phases or Steelbreaker in hard mode hes above me.
 
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