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05/27/09, 12:05 PM
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#1151
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Glass Joe
Human Warrior
Terenas (EU)
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Originally Posted by Morpheius
I can read like all 47 pages and prolly find an answer somewhere.... but im getting more and more confused the more I read 
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Can't really see the confusion,most postings indicate using ArP gems once the SEP value overtakes STR
Originally Posted by Morpheius
I cant see my arp anywhere.. its saying 0 ?!?! :/
Also with that gear i got now - what gems should I use? Peeps says Arp gems, some says strength ..
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Armory + ArP = nono. Hasn't worked in ages,check your char sheet ingame under Hit and add Stance/Macespec bonuses
In your case plugging your info and replacing the Blue 16ap/stam gem in the chest with a 8str/stam we get
STR1.0000 AGI 0.6935 Hit 0.0000 ArP 0.9616
So you're not quite there yet with passive ArP,GT proc however may overturn that
Originally Posted by Morpheius
I cant get the spreadsheet to work - Though ive tried everything 
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Sheet problems should be posted under Landsoul's topic,though I wonder if your issue isn't more obvious,a problem with Macros being disabled?
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05/27/09, 2:28 PM
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#1152
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Von Kaiser
Gnome Warrior
Cenarion Circle
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Originally Posted by impzor
well it was ~340k dmg over heart phase while our fury was pushing ~450k.
Rotation was rend, shat throw, ms+hs, op+hs, sd+hs and so on
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Armory link in your profile is broken. :/
Going to assume it is roughly 30s phase, due to heroism... so this may not be completely accurate: 340000/30 = 11.33k DPS Arms Vs. 450000/30 15.00k DPS. Your DPS is a little low, but not alarmingly so. Since I don't have access to your armory, I'm going to assume it's likely a gear thing. (Lower crit/AP/ArP etc)
As for the disparity, well, that's normal 
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05/28/09, 10:43 AM
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#1153
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Glass Joe
Tauren Warrior
Alleria (EU)
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Hi,
I am confused since the armor cap is live. Can anybody explain to me, how armor debuffs on bosses and armor pen on my gear work together? Currently my spec is fury and I have Mjolnir equipped (54% arp). Could I get a short answer how much arp I do need in a raid situation with sa & ff to reach 100% armor pen when the trinket is up? I re-gemmed to 22% passive arp, because somebody told me to do so but I am curious if that is correct. Is it just like 100% - ((1-sa) * (1-ff)) - trinket = passive arp?
Thanks in advance,
T.
//edit: I read Hellord's post again which says
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Sunder and ff don't stack additively with gear, so regardless of them you can have and fully use 100% arp from gear.
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If this is true, it would mean that I need 46% arp on my gear to reach 100% arp with Mjolnir up - no matter if the boss is sundered or not. Right?
Last edited by terri : 05/28/09 at 11:09 AM.
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05/28/09, 10:58 AM
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#1154
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Glass Joe
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Hit cap changed for Arms?
After a nice run in Ulduar last night, I'm wondering if the hit cap has changed. I ran 10man on Tuesday and got the T8 helm, replacing my Iron-Riveted War Helm. I had barely been over the hit cap before, at 264, and losing the hit from the War helm reduced my hit to 194, well below the cap. Just to see how bad it would be, I put on the Siegebreaker for the trash before XT, and on the first pull, saw no misses. This included a bladestorm that was hitting 3 mobs, so placement was not necessarily behind the mob. Second trash pull, noticed the same thing. XT, no misses, etc. It's possible that I had a spare miss here and there, as I was obviously paying more attention to rotation and the fight itself, but on trash I focused primarily on watching my hits, and all night, I did not see one missed hit.
Has anyone else run below the traditional cap and noticed the same thing? Or maybe I just had really good luck? I ended up getting the Clockwork Legplates, so my hit problem - if it existed - is no longer a problem, but if the hit cap has been reduced I can take a couple of hit gems and chants out, and return to my Death-Inured Sabatons for boots over the Bladed Steelboots.
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05/28/09, 11:42 AM
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#1155
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Von Kaiser
Tauren Warrior
Un'Goro (EU)
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adding 2nd response
terri:
Your personal Armor Penetration applies to the value of Boss armor that is left after all armor reducing debuffs.
So, as hellord said, you always do use your personal armor penetration at it's full value (even if you are not always decreasing a mobs armor to 0 as the tooltip says "up to x %")
pepine:
WWS or it didn't happen 
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05/28/09, 11:42 AM
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#1156
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by terri
... it would mean that I need 46% arp on my gear to reach 100% arp with Mjolnir up - no matter if the boss is sundered or not. Right?
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Yes. 100% ArP cap is limited to your "personal" ArP rating. That is ArP from your gear + ArP from Talents (like battle stance, mace spec) + ArP from personal buffs (like trinket procs, ArP food, ...)
Sunder, FF, Shattering Throw are debuffs on the mob and as such contribute to the ArmorCap which is subject to Armorpenetration, but they are NOT connected to the 100% ArP Cap per se.
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05/28/09, 12:17 PM
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#1157
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Glass Joe
Orc Warrior
Destromath (EU)
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Originally Posted by Pepine
[...]but on trash I focused primarily on watching my hits, and all night, I did not see one missed hit.
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Since most trash isn't lvl 83, this isn't so exciting.
If you want to test it by yourself, equip the gear in question and head to the next boss-dummy.
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05/28/09, 1:03 PM
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#1158
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Glass Joe
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Originally Posted by Larsiak
Since most trash isn't lvl 83, this isn't so exciting.
If you want to test it by yourself, equip the gear in question and head to the next boss-dummy.
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I'm planning on testing on the dummy today, just didn't have time after raid. I can say, with the limited movement necessary on XT and Kologarn, that I was watching my hits quite a bit, and saw no misses. I was running with 194 hit but was behind XT the whole time obviously, however, was just as obviously in front of Kologarn the whole time. I did equip the new legs later in the raid, so was running with more hit by then.
Will be interesting to check the WWS later and the results on the dummy. If/when I find out if I was perceiving things correctly I will be sure to post.
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05/28/09, 2:06 PM
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#1159
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Glass Joe
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Originally Posted by amethyst
What mods do you guys all use for tracking buffs (sudden death / Taste for Blood procs) and target debuffs (rend and occasionally sunder if non-warrior tank)?
I started out using quartz timers, then moved to using custom ElkBuffbars, but still haven't settled on anything that feels just right.
I'm currently considering taking the basic framework of mods like Shock and Awe / Squawk and Awe and using it to create an Arms warrior version.
Thoughts? Waste of time, or useful?
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I read through over a hundred pages in all of the warrior mechanics' top threads, tried 10 or so mods, and ended up using the following 3 addons for warrior debuff tracking:
1) Classtimer
2) Eventalert
3) OmniCC
Little to no configuration is required after installation. With these 3 addons an icon will pop up over your character for TfB, SD, or Slam! with a countdown timer embedded. Player buffs and debuffs on your target can be moved or scaled to your preference to help you see when to refresh rend, sunder, etc. OmniCC is an addon that adds text to items/spells/abilities that are on cooldown to indicate when they'll be ready for use which has made my life as arms and fury (my dual specs) much easier. Many other addons required class specific customization which was a pain. I haven't found anything better and easier to use than this combo.
Last edited by Gorrt : 06/12/09 at 3:02 PM.
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05/28/09, 2:46 PM
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#1160
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Glass Joe
Night Elf Death Knight
Silvermoon
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Help
Sup guys, I am normally prot, but ran arms last night for Ulduar (25)...My DPS gear isn't BIS by any stretch of the imagination, but good gear none the less...I gem for Strength, at 264 hit, 29 expertise, was at 33% or so for crit (low I know) & my weapon is Ironsoul (Uld 10) - My rotation consisted of opening with Rend, mortal strike, overpower, mortal strike, slam, execute & from there refresh Rend & hit ms, ex & op whenever the abilities were available...along with heroic strike for rage dumping
To my great surprise, just plain old normal swing was my top ability time and again...I was hitting everyone of my abilities at all times. WTF am I doing wrong...here is the web stats link ( Wow Web Stats ) how the heck can my swing ability have over 1 million dmg over my 2nd ability...also bear in mind, I was my prot mainspec for a portion of the raid as well. What am I doing wrong...why is my swing so high...I mean looking at the webstats, you would think that I went afk just swinging away...or just ran around occasionally hitting my abilities. Has anyone else had this problem? Could it be that I’m hitting Rend to often? Any advise is welcome, I’m really confused how swing is even remotely close to where it’s at.
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05/28/09, 3:36 PM
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#1161
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Glass Joe
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Originally Posted by ShakeNbake
Sup guys, I am normally prot, but ran arms last night for Ulduar (25)...My DPS gear isn't BIS by any stretch of the imagination, but good gear none the less...I gem for Strength, at 264 hit, 29 expertise, was at 33% or so for crit (low I know) & my weapon is Ironsoul (Uld 10) - My rotation consisted of opening with Rend, mortal strike, overpower, mortal strike, slam, execute & from there refresh Rend & hit ms, ex & op whenever the abilities were available...along with heroic strike for rage dumping
To my great surprise, just plain old normal swing was my top ability time and again...I was hitting everyone of my abilities at all times. WTF am I doing wrong...here is the web stats link ( Wow Web Stats ) how the heck can my swing ability have over 1 million dmg over my 2nd ability...also bear in mind, I was my prot mainspec for a portion of the raid as well. What am I doing wrong...why is my swing so high...I mean looking at the webstats, you would think that I went afk just swinging away...or just ran around occasionally hitting my abilities. Has anyone else had this problem? Could it be that I’m hitting Rend to often? Any advise is welcome, I’m really confused how swing is even remotely close to where it’s at.
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Melee is always the highest damage for myself and the other Arms warrior in my guild, which confuses me as well. I have always assumed that Recount counts part of the special abilities attacks that as melee damage, but I don't know.
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05/28/09, 4:08 PM
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#1162
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Glass Joe
Blood Elf Death Knight
Blackwater Raiders
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I've been reading and reading and reading, and I have yet to see anyone post a Arms spec that is most recommended to use. I am about to start playing my Orc Warrior again after not using him since the launch of BC and I need to know where to at least start with a spec for PvE Arms DPS. Could someone post a spec that most of you could agree is a good starting point to build off of?
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05/28/09, 4:09 PM
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#1163
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Glass Joe
Night Elf Death Knight
Silvermoon
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Originally Posted by Pepine
Melee is always the highest damage for myself and the other Arms warrior in my guild, which confuses me as well. I have always assumed that Recount counts part of the special abilities attacks that as melee damage, but I don't know.
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That has to be it then...from what I have read, the rotation I use is what's considered the best...Someone tried telling me that the old Slam rotation is what's best. Any truth to that?
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05/28/09, 5:44 PM
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#1164
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Glass Joe
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Originally Posted by Pepine
Melee is always the highest damage for myself and the other Arms warrior in my guild, which confuses me as well. I have always assumed that Recount counts part of the special abilities attacks that as melee damage, but I don't know.
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Melee is supposed to be the largest percent of any arms warriors damage but in the WWS parse higher up the white damage is 26% and next highest damage would be overpower at 14% and downhill from there. This just means you are not filling in as many global cooldowns as are possible and/or not prioritizing use of global cooldowns properly. It was always my highest damage ability pre and post 3.1 (deep wounds high at times before change). But mine is always at like 18% and MS and overpower at about 15% behind it. I get about half as many MS hits compared to my white hits (somtimes more) on just about any fight, but i noticed in the WWS higher up that your white hits landed 4 times more than your MS. Even with hasted raid raid buffs you should be able to get about one MS in for every two white hits. Better gear won't change your numbers much, mainly just filling in cooldowns and rotation. The only way your swing would be a lower percentage compared to your other abilities would be if you used heroic strike alot.
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05/28/09, 6:21 PM
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#1165
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Glass Joe
Night Elf Death Knight
Silvermoon
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Originally Posted by Buentoe
but i noticed in the WWS higher up that your white hits landed 4 times more than your MS. Even with hasted raid raid buffs you should be able to get about one MS in for every two white hits. Better gear won't change your numbers much, mainly just filling in cooldowns and rotation. The only way your swing would be a lower percentage compared to your other abilities would be if you used heroic strike alot.
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yea...more practice will help that out I suppose...I felt like I was hitting MS every time it was ready to use, but I look at my recount & WWS, and I'm just blown away at the huge number of swings I have over my other abilities.
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05/28/09, 6:25 PM
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#1166
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Glass Joe
Worgen Warrior
Krag'jin (EU)
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Your problem is that you don't slam enough / sometimes don't do it at all (example: Emalon fight, only 3% of your damage is slam).
Try to fill every spare GCD you have with a slam and your DPS will increase significantly.
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05/28/09, 8:34 PM
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#1167
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Glass Joe
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A small tip to those who feel they are underperforming: What is your slam and heroic strike % of overall damage on a single target fight? In my experience slam makes up ~9-10% and Heroic Strike 5-6%. These aren’t magic numbers to shoot for, but if you are far below this then you can easily increase your damage by pulling that up.
Question for those with close to BiS: Have you dabbled in Fury and what is your experience with it? It seems pretty unanimous that Fury > Arms once you have really good gear and of course Fury outperforms Arms on several fights just because of WW/Cleave. I am specifically wondering about your single target damage on fights like XT and General.
I would of course test this myself, but it is completely one-sided for me as I have Lotrafen for Arms but have to use Betrayer/Armageddon for Fury. I can’t exactly make a decent comparison with that difference in the two setups.
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05/28/09, 8:59 PM
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#1168
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Glass Joe
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Originally Posted by Pepine
After a nice run in Ulduar last night, I'm wondering if the hit cap has changed. I ran 10man on Tuesday and got the T8 helm, replacing my Iron-Riveted War Helm. I had barely been over the hit cap before, at 264, and losing the hit from the War helm reduced my hit to 194, well below the cap. Just to see how bad it would be, I put on the Siegebreaker for the trash before XT, and on the first pull, saw no misses. This included a bladestorm that was hitting 3 mobs, so placement was not necessarily behind the mob. Second trash pull, noticed the same thing. XT, no misses, etc. It's possible that I had a spare miss here and there, as I was obviously paying more attention to rotation and the fight itself, but on trash I focused primarily on watching my hits, and all night, I did not see one missed hit.
Has anyone else run below the traditional cap and noticed the same thing? Or maybe I just had really good luck? I ended up getting the Clockwork Legplates, so my hit problem - if it existed - is no longer a problem, but if the hit cap has been reduced I can take a couple of hit gems and chants out, and return to my Death-Inured Sabatons for boots over the Bladed Steelboots.
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Hit heroic dummy with my current 244 hit and was missing often, on whites and specials. On the Grandmaster I was only missing whites and very occasionally, so I probably was hitting the trash fine, and not seeing my misses on bosses because of focus elsewhere. Still did pretty good dps - did a little over 6000 on XT, even with presumed misses.
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05/28/09, 9:07 PM
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#1169
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Von Kaiser
Human Warrior
Earthen Ring (EU)
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Originally Posted by Gorrt
I read through over a hundred pages in all of the warrior mechanics' top threads, tried 10 or so mods, and ended up using the following 3 addons for warrior debuff tracking:
1) Classtimer
2) Eventalert
3) OmniCC
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Ah cool, will check those out. For the moment I settled on using Satrina's Buff frames, configured to show my rend & sunder (for when non warrior is tanking) on target and proc buffs on myself. Quite impressed with the flexibility of it, but takes a fair bit of time setting up.
I'm just glad to not have to watch a swing timer all fight any more. 
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05/28/09, 10:06 PM
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#1170
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Glass Joe
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Originally Posted by Pepine
Hit heroic dummy with my current 244 hit and was missing often, on whites and specials. On the Grandmaster I was only missing whites and very occasionally, so I probably was hitting the trash fine, and not seeing my misses on bosses because of focus elsewhere. Still did pretty good dps - did a little over 6000 on XT, even with presumed misses.
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XT is kind of a bad fight to really find accurate DPS (imo) due to the buffs (ex: did 7.6k myself, but the previous week only did 6.6k)
But continuing the question about hit(and kind of expertise) and also in sync with the DPS spreadsheet: I am having trouble staying hit capped while also obtaining upgrades in Ulduar. I mean I'm being forced to use Stormedge atm because I need the hit. Is it really that hard to find excellent items with hit/expertise on them? I feel as if I'm going to need to gimp myself with the use of T8.5 Legs. just to stay at the caps. Anyone else having this issue or am I just that fail?
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05/28/09, 10:27 PM
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#1171
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Glass Joe
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I don't run at expertise cap and I don't think a lot of people do. The SEP value for expertise isn't as high as strength or armor pen. Now that isn't to say you should ditch all expertise, but I've been running around with 4.5-5.75% for the last month or so. Hit cap is pretty easy to obtain as Ulduar is swimming in hit gear. The 8.5 gloves/legs help a lot, although I hate not using Bladebreaker gaunts. If you do switch from Grim Toll to Mjolnir then yea, you can have a hit issue if you don't have items like the set legs/gloves, definitely.
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05/29/09, 1:36 AM
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#1172
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Glass Joe
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Originally Posted by Flytan
XT is kind of a bad fight to really find accurate DPS (imo) due to the buffs (ex: did 7.6k myself, but the previous week only did 6.6k)
But continuing the question about hit(and kind of expertise) and also in sync with the DPS spreadsheet: I am having trouble staying hit capped while also obtaining upgrades in Ulduar. I mean I'm being forced to use Stormedge atm because I need the hit. Is it really that hard to find excellent items with hit/expertise on them? I feel as if I'm going to need to gimp myself with the use of T8.5 Legs. just to stay at the caps. Anyone else having this issue or am I just that fail?
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I think I might bypass the 8.5 legs and keep the Clockwork Legplates for the hit, picking up the rest of the set gear. The 7.5 shoulders are so good I'm tempted to keep them too, but the set bonus looks sweet for 4pc. I currently have several hit gems and a chant, and I am still wearing a lot of Naxx/T7 even. Going to be really tough when I'm in more Ulduar gear, only in 5 pcs and an emblem piece at the moment.
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05/29/09, 2:50 AM
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#1173
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Von Kaiser
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Originally Posted by Lamprey
I don't run at expertise cap and I don't think a lot of people do. The SEP value for expertise isn't as high as strength or armor pen. Now that isn't to say you should ditch all expertise, but I've been running around with 4.5-5.75% for the last month or so. Hit cap is pretty easy to obtain as Ulduar is swimming in hit gear. The 8.5 gloves/legs help a lot, although I hate not using Bladebreaker gaunts. If you do switch from Grim Toll to Mjolnir then yea, you can have a hit issue if you don't have items like the set legs/gloves, definitely.
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You're Expertise-capped, even if you don't realize it. Weapon Mastery's -2% dodge is not Expertise and therefore does not show up in your character sheet (unless they changed it). So if you're at 5.75% dodge reduction on your character sheet, you really have 7.75% with WM. Arms doesn't need more than 4.5% dodge reduction, or 18 Expertise.
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05/29/09, 10:23 AM
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#1174
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Glass Joe
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good day gentlemen
Yesterday, in a ulduar10 run, i got some new arp stuff, but i found my self with a heavy amount of hit rating.
Here is my Armory; also, i got [Chestplate of Titanic Fury], but i wont use it for now, due the loss of crit.
What do you say guys, should i stay with 348 hit (+85) but with arp gear, or return to my old neck ( [Pendant of the Outcast Hero]) and ring ( [Ring of Invincibility]) to gain some crit and stay away from the hit excess
thanks in advance
Last edited by FrnZ : 05/29/09 at 10:36 AM.
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05/29/09, 11:00 AM
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#1175
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Von Kaiser
Tauren Warrior
Un'Goro (EU)
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