So yesterday I regemed all my gear back to STR to hit around 50% ArP so the GT proc isn't wasted.
The DPS spreadsheet has me losing around 80-100 DPS so I figured why not, I also gained the 4PC set bonus by swapping in different gear.
I basically went from 80% to 50% ArP but gaining crit/ap and a 4 PC Set bonus.
Has anyone else experimented with this gear/gem setup ? What are your feelings on passive ArP values that waste procs vs the opposite.
My gut feeling is telling me to stay ArP gemmed because the uptime of GT is pretty low.
Yesterday, in a ulduar10 run, i got some new arp stuff, but i found my self with a heavy amount of hit rating.
Here is my Armory; also, i got [Chestplate of Titanic Fury], but i wont use it for now, due the loss of crit.
What do you say guys, should i stay with 348 hit (+85) but with arp gear, or return to my old neck ([Pendant of the Outcast Hero]) and ring ([Ring of Invincibility]) to gain some crit and stay away from the hit excess
thanks in advance
Arms cap is 263 - thats yellow and white. Anything above it is a waste.
I have read alot of the postings on here but one thing i dont get is how much arp do you want? with my current gear i take a big dip in crit if i socket for all arp.
How much do you guys rely on Landsouls spreadsheet? I have enough conquerers badges right now to get the neck and gloves.
I will start with fury numbers.
In the gear I am in now I sit at 5088 dps on the spreadsheet
By saving 4 more and buying the 8.5 helm I shoot to 5180
By buying the neck and gloves I go to 5142 and go to 18 expertise rating from 25 (i know I am one point under)
After regeming to expertise cap I hit 5191
When it comes to arms I can get up to around 5450 on the spreadsheet and regeming for ArP actually lowers my number.
Is it time to switch to arms? Will my ArP be in a good spot? The spreadsheet says 50% with mace spec. I am pulling ok numbers as fury but as is commonly known its very situational based on the fight itself. I would have to say I pull consistant 4k's average throughout Ulduar 25 with full raid buffs.
Ive also been playing with Landsoul's spreadsheet and something ive noticed is this:
No matter what all my other stats are, the only two weapons i get an upgrade in DPS from (over Betrayer of Humanity which i have) are Lotrafen and Voldrethar...
Do you think the spreadsheet puts too much emphasis on the 5/5 poleaxe specialisation? I mean, there are options like Earthshaper and Aesirs which do huge top end dmg and have great stats but accoridng to the spreadsheet no matter how i work around the gemming etc. nothing is an upgrade except Lot and Vold - which seems ridiculous.
How is it so hard to understand?
Mace spec caps out penetration too fast with a trinket, and there is so much great penetration gear
Sword spec is terrible
Axe spec is great!
I use the pvp axes myself over betrayer or lotrafen.
How is it so hard to understand?
Mace spec caps out penetration too fast with a trinket, and there is so much great penetration gear
Sword spec is terrible
Axe spec is great!
I use the pvp axes myself over betrayer or lotrafen.
I've been pondering over this fact for a few days now, especially after seeing how most of the interesting weaponry seems to be swords atm. I find it the most bothersome issue for the arms spec at this moment (especially the gap between sword and axe is extremely large).
Has anyone tried addressing this issue on the boards yet? Personally I think it's a bigger issue then arms dps being slightly low, cause it probably is one of the reasons average warrior dps is low.
I have tried it myself, but i'm a European warrior and our boards are mostly ignored.
Of course, the answer could always come back as, "Sword spec & mace spec are where we want them to be, axe spec is too powerful and requires a light nerf" ....
Of course, the answer could always come back as, "Sword spec & mace spec are where we want them to be, axe spec is too powerful and requires a light nerf" ....
Even though that would be typical. Sword does seem to be well below their "~1% dps per talent point" paradigm, and arms dps is slightly low as well. Wouldn't kill them to up the procrate or something. Or in worst case, get rid of the specs alltogether if they're incapable of balancing them out. It's a big burden on itemization if you ask me.
Yesterday, in a ulduar10 run, i got some new arp stuff, but i found my self with a heavy amount of hit rating.
Here is my Armory; also, i got [Chestplate of Titanic Fury], but i wont use it for now, due the loss of crit.
What do you say guys, should i stay with 348 hit (+85) but with arp gear, or return to my old neck ([Pendant of the Outcast Hero]) and ring ([Ring of Invincibility]) to gain some crit and stay away from the hit excess
How is it so hard to understand?
Mace spec caps out penetration too fast with a trinket, and there is so much great penetration gear
Sword spec is terrible
Axe spec is great!
I use the pvp axes myself over betrayer or lotrafen.
Until now I have been using both in fury spec, but finding it harder and harder to stay competitive in DPS as we close in on Big Al. So I want to try Arms more seriously and therfore need to drop one of the weapons.
Being a Human toon, I would have thought the sword a better option for me with its racial benefits.
Why is sword spec terrible?
(Still catching up on my reading here in the Arms thread)
Its not even the cooldown. It procs only from white attacks now, which contribute to less then 1/3 of your attacks, while axe spec increased damage more, and applies to 100% of them.
Its not even the cooldown. It procs only from white attacks now, which contribute to less then 1/3 of your attacks, while axe spec increased damage more, and applies to 100% of them.
Wrong. it still procs on specials that do dmg (so no hamstring or pummel).
There's 2 reasons it's bad:
- The cooldown
- Special attacks were kinda beefed up for wotlk, they used to be like 100% weapon damage. nowadays they are 121% + x dmg, 120% and then there's execute which does way more dmg then a regular white sing. Add these together with the fact axe now has 5% extra crit dmg as well and you can easily see how a chance to crit on these "huge" specials and 5% extra crit dmg on all crits far outweighs a 5% chance on a extra white swing, with a 6 sec CD.
so basically sword just wasn't updated to fit the new arms.
Until now I have been using both in fury spec, but finding it harder and harder to stay competitive in DPS as we close in on Big Al. So I want to try Arms more seriously and therfore need to drop one of the weapons.
Being a Human toon, I would have thought the sword a better option for me with its racial benefits.
Why is sword spec terrible?
(Still catching up on my reading here in the Arms thread)
Use Landsouls spreadsheet, it will clearly show you which one is better. Most likely it's gonna be worldcarver by a significant margin.
Wrong. it still procs on specials that do dmg (so no hamstring or pummel).
There's 2 reasons it's bad:
- The cooldown
- Special attacks were kinda beefed up for wotlk, they used to be like 100% weapon damage. nowadays they are 121% + x dmg, 120% and then there's execute which does way more dmg then a regular white sing. Add these together with the fact axe now has 5% extra crit dmg as well and you can easily see how a chance to crit on these "huge" specials and 5% extra crit dmg on all crits far outweighs a 5% chance on a extra white swing, with a 6 sec CD.
so basically sword just wasn't updated to fit the new arms.
Use Landsouls spreadsheet, it will clearly show you which one is better. Most likely it's gonna be worldcarver by a significant margin.
While the spreadsheet does say the Worldcarver is better in my currect gear, don't assume that the Rune Edge is terrible just because it is a sword. It's stats are so amazing (over 4% crit, and 5% ArP) and the Worldcarver's stats are eh (haste and Exp).
My spreadsheet DPS with some weapons:
Worldcarver: 5479
Rune Edge: 5413
Betrayer of Humanity: 5463
Any other Naxx or below weapon < 5400
While the weapon spec for Rune edge doesn't even make it an upgrade over BoH, it's still good for people that where not able to get one. So in the end, just like everyone else says, use the spreadsheet. Don't throw away gear as you get upgrades in case your stat needs change down the road. And just use the spreadsheet to see what works best for you.
While the spreadsheet does say the Worldcarver is better in my currect gear, don't assume that the Rune Edge is terrible just because it is a sword. It's stats are so amazing (over 4% crit, and 5% ArP) and the Worldcarver's stats are eh (haste and Exp).
My spreadsheet DPS with some weapons:
Worldcarver: 5479
Rune Edge: 5413
Betrayer of Humanity: 5463
Any other Naxx or below weapon < 5400
I am getting bigger disparities between weapons frankly speaking (like 150-200 DPS)
I've been pondering over this fact for a few days now, especially after seeing how most of the interesting weaponry seems to be swords atm. I find it the most bothersome issue for the arms spec at this moment (especially the gap between sword and axe is extremely large).
Has anyone tried addressing this issue on the boards yet? Personally I think it's a bigger issue then arms dps being slightly low, cause it probably is one of the reasons average warrior dps is low.
I have tried it myself, but i'm a European warrior and our boards are mostly ignored.
Here's my take on the disparity between Sword Spec and Axe Spec. Blizz has stated in the past that not every gear drop is meant to be an upgrade. Instead, they want to reward those players who know enough about their toon to select the right gear which is an upgrade. So I'm thinking the same logic applies to talents as well. They want to reward people who know that Poleaxe is a better specialization than Mace and Sword.
The only question I have for Blizz would be why does the disparity have to be so large between the two specs. Since the sword spec sucks so much, I see no need for cooldown. Just eliminate the cooldown on the proc and that should tighten the disparity between the two by just a hair.
Here's my take on the disparity between Sword Spec and Axe Spec. Blizz has stated in the past that not every gear drop is meant to be an upgrade. Instead, they want to reward those players who know enough about their toon to select the right gear which is an upgrade. So I'm thinking the same logic applies to talents as well. They want to reward people who know that Poleaxe is a better specialization than Mace and Sword.
The only question I have for Blizz would be why does the disparity have to be so large between the two specs. Since the sword spec sucks so much, I see no need for cooldown. Just eliminate the cooldown on the proc and that should tighten the disparity between the two by just a hair.
I don't really agree. Choosing Melancholy sabatons over an Ulduar drop would definitely fall under the category you mention. But a naxxlevel axe being better then an ulduar level sword is nothing more then a broken talent. DK's don't have this kind of disparities to deal with, they pick the weapon with the best stats, whatever type it might be.
The removal of the CD wouldn't fix it either, because the overall mehness of a white swing in wotlk.
Originally Posted by Legedi
While the spreadsheet does say the Worldcarver is better in my currect gear, don't assume that the Rune Edge is terrible just because it is a sword. It's stats are so amazing (over 4% crit, and 5% ArP) and the Worldcarver's stats are eh (haste and Exp).
My spreadsheet DPS with some weapons:
Worldcarver: 5479
Rune Edge: 5413
Betrayer of Humanity: 5463
Any other Naxx or below weapon < 5400
While the weapon spec for Rune edge doesn't even make it an upgrade over BoH, it's still good for people that where not able to get one. So in the end, just like everyone else says, use the spreadsheet. Don't throw away gear as you get upgrades in case your stat needs change down the road. And just use the spreadsheet to see what works best for you.
the fact that it isn't even an upgrade to BoH makes it terrible in my eyes. I don't just look at it as personal upgrades, I also compare a bit to classes similar to mine (DK, rets) and see what they are gaining from similar upgrades. And then it's kinda sad that BoH to Rune edge is a downgrade to us, while it's a ~200 dps to our counterparts.
The only 'positive' side of weapon specs is that they suck for Rogues too , (maces are terrible for them). Maybe , just maybe Blizz is planning some bigger changes for 3.2, anyway I hope they won't play a card 'we would need to redesign weapon specs for rogues as well so its too much work'.
The removal of the CD wouldn't fix it either, because the overall mehness of a white swing in wotlk.
I wonder if they could make sword spec proc victory rush instead of an extra white swing. Adding another proc attack to arms would be highly annoying, but it'd be a way to get better damage out of sword spec while giving a little used ability better representation.
The removal of the CD wouldn't fix it either, because the overall mehness of a white swing in wotlk.
Ah, I see. I misunderstood your post from this morning. I thought you were saying that yellow attacks could proc another yellow attack. Now, I see that yellow attacks only proc another white attack. Yes, I agree than an extra white attack is meh.
The removal of the CD wouldn't fix it either, because the overall mehness of a white swing in wotlk.
The removal of the cool down is not even a possibility. The original implementation of the cool down was to prevent a double proc from a white attack and a special landing one second, providing 4 attacks at the same time. In addition, all those attacks could crit. This was a PvP fix with the unfortunate side effect of a PvE nerf.
The solution needs to be a redesign of sword spec. That part is easy to say. Actually design of a revamped talent is another trial in and of itself.