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Old 07/07/09, 10:41 PM   1 links from elsewhere to this Post. Click to view. #1401
uglygreenguy
Glass Joe
 
Orc Warrior
 
Lethon
Originally Posted by Bjoepie View Post
# Execute now works up to a maximum cost of 30 rage.

and

* Sudden Death no longer only uses up to 30 total rage. (See the change to Execute)

Means ALL executes are capped at 30 rage, and there is no more reason to specify this in the SD tooltip. So it's a buff to arms (which can now use more execute in the 20% range). And Imo its' a buff to fury as well, who can now safely consistently weave executes into their rotation in the 20% range.
Something like this would also scale well on an xt >20% heart phase as well too. I think it's an overall bigger buff to fury though, which is odd because at endgame BiS levels fury is once again better than arms. Not to mention easier to play. Oh well.
 
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Old 07/08/09, 8:19 AM   #1402
KaiserJohan
Von Kaiser
 
Tauren Warrior
 
Shattered Hand (EU)
Originally Posted by uglygreenguy View Post
Something like this would also scale well on an xt >20% heart phase as well too. I think it's an overall bigger buff to fury though, which is odd because at endgame BiS levels fury is once again better than arms. Not to mention easier to play. Oh well.
Fury requires much more exp/hit aswell as a 2nd 2hander to perform well so I'd say fury should eventually beat Arms
 
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Old 07/08/09, 9:24 AM   #1403
Dryn
Glass Joe
 
Tauren Warrior
 
Ravenholdt (EU)
It'll be interesting to see how the execute changes will affect arms dps <20%.

A 30 rage Execute will outperform a mortal strike. It's my understanding that the only reason we prioritize keeping MS on cooldown over using SD procs is because the SD proc will still be there while MS is cooling, which means we'll have something more useful to do than slam for the next few seconds, right?

So below 20%, arms plays like..

1. Rend
2. Overpower
3. Execute

Which is what I was doing before. So nothing changes. Personally I see this as an arms buff for the simple reason that I would often lose either a rend tick or a GCD, either because I made sure I refreshed Rend while I had the rage available, or because I forgot to. This really simplifies rage management <20%, for me at least.

I'm assuming this is a big fury buff?
 
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Old 07/08/09, 9:39 AM   #1404
Pepine
Glass Joe
 
Orc Warrior
 
Icecrown
Originally Posted by Bjoepie View Post
# Execute now works up to a maximum cost of 30 rage.

and

* Sudden Death no longer only uses up to 30 total rage. (See the change to Execute)

Means ALL executes are capped at 30 rage, and there is no more reason to specify this in the SD tooltip. So it's a buff to arms (which can now use more execute in the 20% range). And Imo its' a buff to fury as well, who can now safely consistently weave executes into their rotation in the 20% range.
When I first saw this on the PTR notes, I assumed that this would be a sizeable nerf for <20% Executes. My biggest hits, in arms or fury, have always been high rage executes. At first read, I assumed this change to mean that Executes will only use up to 30 rage, and inferred that the damage would also scale to reflect the lower use of that rage. It seems from the comments so far in this thread that the <20% Executes will only consume 30 rage, but still scale to the amount of rage that you have when you execute. Do I understand this correctly? If so, then this should indeed be a pretty significant buff for both specs. I frequently use a rotation of simply Execute/OP at <20% health, now with no rage issues at that point, some HS queues might be an option as well.
 
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Old 07/08/09, 10:01 AM   #1405
ZeTodu
Von Kaiser
 
Human Warrior
 
Neptulon (EU)
No, they will consume 30 rage and hit with converted only 30 rage into dmg.......
 
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Old 07/08/09, 3:18 PM   #1406
[sean.awesome]
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Human Warrior
 
Draka
Personally I dont know how to feel about the Execute change. At <20% this means that our SD procs wont matter because Execute will always be available and can clear up a GCD but I dont think Ill be spamming it or would that yield a larger dps then using slams? Slam has a .5 cast and a 1.5 sec GCD so its basically a 2 second skill while Execute is 1.5 seconds and more rage. At least using Execute wont disrupt my rotation because i wont be draining all my extra rage for another 2-3k damage per hit.
 
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Old 07/08/09, 5:34 PM   #1407
Sheltim
Von Kaiser
 
Tauren Warrior
 
Baelgun
Originally Posted by [sean.awesome] View Post
Slam has a .5 cast and a 1.5 sec GCD so its basically a 2 second skill
Slam's GCD starts when you use the ability, not when the cast finished (that is, they overlap).
 
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Old 07/08/09, 5:42 PM   #1408
[sean.awesome]
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Human Warrior
 
Draka
Originally Posted by Sheltim View Post
Slam's GCD starts when you use the ability, not when the cast finished (that is, they overlap).
Is that true? Because I keep a close eye on my bars and the gcd animation doesnt seem to start until after the slam is done casting.
 
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Old 07/08/09, 5:55 PM   #1409
Furrymaker
Von Kaiser
 
Undead Warrior
 
Drenden
Originally Posted by [sean.awesome] View Post
Is that true? Because I keep a close eye on my bars and the gcd animation doesnt seem to start until after the slam is done casting.
It's true, it works the same way as for casters. GCD starts as soon as the spell starts being casted which is why casters don't value haste once it puts primary spells under the gcd.
 
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Old 07/08/09, 8:18 PM   #1410
[sean.awesome]
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Human Warrior
 
Draka
Originally Posted by Furrymaker View Post
It's true, it works the same way as for casters. GCD starts as soon as the spell starts being casted which is why casters don't value haste once it puts primary spells under the gcd.
Well that certainly makes sense. Never was a fan of magic so i was unaware. Either way I feel the 30 rage limit will keep things smooth and stop all the other Warriors I raid with from "ZOMG TEH EXECUTE IS UP SPAM IT" and keep their rotations up.
 
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Old 07/08/09, 9:46 PM   #1411
Nomis
Glass Joe
 
Nancyboy
Orc Warrior
 
Khaz'goroth
First time poster on these forums so please forgive me if i do something wrong :p

I have been reading and following this forums alot lately to try and up my dps to figure out if its my rotation/gear/gems or what it is and also to understand arm pen abit more. I have also downloaded the spreadsheet but cant seem to get it to work ( im not real great with spreadsheets anyway ). The one thing that i havnt really seen many posts on is how much arm pen i should stop at or if i should stop stacking it at all. With out including battle stance ive got just under 49% and im using grim toll and greatness trinkets ( will be awhile til i could get the MJ trinket ). So should i start stacking str gems now as im also using arm pen elixirs and food or should i just keep stacking as much arm pen as possible and ?
 
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Old 07/09/09, 2:09 AM   #1412
[sean.awesome]
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Human Warrior
 
Draka
Originally Posted by Nomis View Post
First time poster on these forums so please forgive me if i do something wrong :p

I have been reading and following this forums alot lately to try and up my dps to figure out if its my rotation/gear/gems or what it is and also to understand arm pen abit more. I have also downloaded the spreadsheet but cant seem to get it to work ( im not real great with spreadsheets anyway ). The one thing that i havnt really seen many posts on is how much arm pen i should stop at or if i should stop stacking it at all. With out including battle stance ive got just under 49% and im using grim toll and greatness trinkets ( will be awhile til i could get the MJ trinket ). So should i start stacking str gems now as im also using arm pen elixirs and food or should i just keep stacking as much arm pen as possible and ?
The cap for amor pen is 100% and with the grim toll that gives you a 50% armor pen boost. Added with your current armor pen and battle stance thats 10% wasted. Go and drop some for strength and use endless rage flasks and strength food.
 
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Old 07/09/09, 12:14 PM   #1413
Berserk
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Night Elf Warrior
 
Blade's Edge (EU)
Originally Posted by suicuique View Post
There are no "full rage bar" executes anymore.
The wording of SD talent has changed because it was redundant to explicitely state that only 30 rage executes are possible. I suspect this is the cause for the confusion.
New execute change - capped to 30, thus no need to put that on the SD tooltip...seemed pretty straightforward not sure why people got confused there.
 
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Old 07/09/09, 3:37 PM   #1414
Rendrakó
Banned
 
Troll Warrior
 
Bloodscalp (EU)
30rage cost-> more spamming. 100 rage exectues are effective in those fights when you take lots of damage of have additional damage buffs. It will be a dps increase overall imo.
 
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Old 07/10/09, 8:56 PM   #1415
Glory
Von Kaiser
 
Orc Warrior
 
Dethecus (EU)
The 30 Rage Execute was a PvP nerf becaus Warriors Cancelled their Suddendeath procc via macro to Kill people.

What does an Arms Warrior see in PvE? You will be able to spam Execute while under 20%, if your rage after a white hit is higher than 40 Rage or you got a SD procc you Execute twice. If you have a glancing white you will Rend -> Execute or op -> Execute. But if your at 100 Rage (Mjolnir + Darkmoon + Berserker +Shattering Crit (dont know if you need that much proccs) after a White hit what do you do with the 40 rage left? You could HS -> OP -> Execute or HS -> Rend -> Execute.

Bloodlust has lost effectiveness now for warries while under 20% you're not able to get your rage off ...

Another Topic I wan't to discuss is: Buffstacking like Tricks of the Trade + Enrage + Hysteria. It does not Work for Warrior.

Protection Warrior has Enrage as a Base Buff after a Block/Dodge/Parry, net effect of Tricks is ~4,4% Dmg buff in 6 Seconds + bonus Threat.
Arms Warrior has Enrage as a Base Buff after a Crit, effect of Tricks again ~4,4% and Hysteria is ~9.1% Buff.
For Furry Warrior Hysteria and Tricks work while Deathwish downtime.
So either Tricks nor Hysteria stack with Warrior selfbuffs which increase Dmg.

But why does it work with Savage Roar? Which is a 33% dmg increasing Selfbuff with around 90-100%. Uptime Like the Enrage effects of Prot and Arms Warrior.

I think there needs to be a Change with +x% dmg buffs being able to stack. If they are Bound to the Player they should be able to stack with short time Buffs from other Players.

Tricks and Hysteria dont stack, but Enrage + Hysteria or Enrage + Tricks or Deathwish + Hysteria should be able to stack. And Enrage + Deathwish should be able to stack, i dont see why it should not.
 
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Old 07/11/09, 2:03 AM   #1416
Kaan
Piston Honda
 
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Tauren Warrior
 
Eredar (EU)
The 30 Rage Execute was a PvP nerf becaus Warriors Cancelled their Suddendeath procc via macro to Kill people.
Let me see if I get this right: you mean the newest change on PTR is because Execute <20% is too strong in pvp and they want it to always be as weak as 30 rage executes? If so, this is too bad. A boring, unneccessary pve nerf, because of a minor pvp problem, I'd say.

On the other topic: Enrage and Death Wish don't stack because Blizzard said a long time ago it "would be too strong". This was back in Saison 1 or 2 Arena, I think, where Enrage was practically always active and Death Wish could be activated at the same time to destroy the whole arena, with 25% + 20% added to a full 45% increased damage. Of course now this is outdated because Enrage isn't +25% damage anymore. Blizzard said they would "think about it" to let it stack again, but because nobody is complaining (because nobody actually specs Death Wish as a Arms warrior), they didn't changed it.

As to the rest of the topic: yes this is strange. Either they don't want that we stack DIM such as Enrage + Tricks, or they didn't thought of it properly.

Last edited by Kaan : 07/11/09 at 2:17 AM.
 
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Old 07/11/09, 2:34 AM   #1417
Phanuel
Piston Honda
 
Human Warrior
 
Proudmoore
Enrage was nerfed to 10% and they have never stacked as 10% and 20% during S1+. Deathwish just overrode Enrage while it was up. They did stack for a time at 60 and when Warriors had the bugged 52 talent points Arms was pretty terrifying to fight against.


Edit: talent number corrected.

Last edited by Phanuel : 07/11/09 at 4:27 AM.
 
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Old 07/11/09, 3:32 AM   #1418
Kaan
Piston Honda
 
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Tauren Warrior
 
Eredar (EU)
This isn't right. Enrage was a 25% DIM buff until patch 3.0. It stacked in fact with Death Wish as a 20+25% buff back in Saison 1/2 and got nerfed due to beeing overpowered (according to patchlogs). After that, only the stronger buff remained active when having both at the same time. Besides, the 52 (not 61) talent bug has nothing to do with this.

Last edited by Kaan : 07/11/09 at 3:39 AM.
 
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Old 07/11/09, 12:53 PM   #1419
raehza
Glass Joe
 
Tauren Warrior
 
Sargeras
Something I was wondering is whether the Glyph of Execution will become inane after the release of the Patch and therefore the implementation of the 30 Rage cap executions. The only time I could think of the Glyph being any useful is when we have 20 Rage and would have a SD proc. If I am correct with my assumption, wouldn't it make the Blade storm Glyph more attractive?
 
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Old 07/11/09, 1:04 PM   #1420
HOPI64
Glass Joe
 
Human Warrior
 
Nazgrel
Need Help stuck at 4000

I dont know what to say I've been following this post for awhile. Ive applied all the suggestions on how to improve my dps but Im stuck at 38 to 4000 dps. I have 30% arp gear wise and started gemming arp gems all of them even went jc. I got to about 78% with mace and BS and my dps stayed around the same as before.. I have picked some gear thinking that would help but it didnt.. I feel my rotation is ok charge, rend,ms,slam slam op,slam ms etc.
Also I seem have rage problem with a mace (Ironsoul) so I went back to (stormedge) should I stay with the mace or axe?
Ive been arm since BC so I feel I have a pretty good grasp of arms but maybe I'm missing something here. If you could, check out my gear. Should go back to str gems?
I have GT and have used it but, Im already over hit cap and it doesnt seem to improve dps. I guess asking if you guys could check my gear out and see if I need improvements on that if not it must be my rotation.The World of Warcraft Armory
 
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Old 07/11/09, 1:13 PM   #1421
raehza
Glass Joe
 
Tauren Warrior
 
Sargeras
Originally Posted by HOPI64 View Post
I dont know what to say I've been following this post for awhile. Ive applied all the suggestions on how to improve my dps but Im stuck at 38 to 4000 dps. I have 30% arp gear wise and started gemming arp gems all of them even went jc. I got to about 78% with mace and BS and my dps stayed around the same as before.. I have picked some gear thinking that would help but it didnt.. I feel my rotation is ok charge, rend,ms,slam slam op,slam ms etc.
Also I seem have rage problem with a mace (Ironsoul) so I went back to (stormedge) should I stay with the mace or axe?
Ive been arm since BC so I feel I have a pretty good grasp of arms but maybe I'm missing something here. If you could, check out my gear. Should go back to str gems?
I have GT and have used it but, Im already over hit cap and it doesnt seem to improve dps. I guess asking if you guys could check my gear out and see if I need improvements on that if not it must be my rotation.The World of Warcraft Armory


All of your questions have been discussed in this thread multiple times but I can give you some advice. Stay with the Storm Edge. Your gemming and gear is OK. I don't know how much ArP you have without the GT Proc but if its more than 50% than gem into Strength until you hit 50% ArP. Also use the Spreadsheet and put your gear in and see how much DPS you should be pulling. From my experience I'd say 4500 - 4800 DPS should be possible with your set up.

Also, your rotation is a little bit flawed. I don't see any SD procs in there.

You are way over the Hit cap, you could swap some gear so get closer to the Cap as long as it would increase your DPS..this is were the Spreadsheet comes in handy.

Do you have any other Tier gear in your Bank or is that all you have?
 
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Old 07/11/09, 2:11 PM   #1422
PantheraOnca
Glass Joe
 
Human Warrior
 
Daggerspine
Originally Posted by raehza View Post
Something I was wondering is whether the Glyph of Execution will become inane after the release of the Patch and therefore the implementation of the 30 Rage cap executions. The only time I could think of the Glyph being any useful is when we have 20 Rage and would have a SD proc. If I am correct with my assumption, wouldn't it make the Blade storm Glyph more attractive?
The rage point -> damage conversion for extra rage still occurs with execute so I don't believe it really changes the effect of the glyph. It should be just as effective then as it is now.
 
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Old 07/12/09, 2:33 AM   #1423
raehza
Glass Joe
 
Tauren Warrior
 
Sargeras
Originally Posted by PantheraOnca View Post
The rage point -> damage conversion for extra rage still occurs with execute so I don't believe it really changes the effect of the glyph. It should be just as effective then as it is now.
I see, so just to make sure I understand you correctly; if I were to have 30 Rage and would hit a SD proc, it would actually hit as if it were a 40 Rage SD? It makes sense this way.
 
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Old 07/12/09, 4:40 AM   #1424
Polishedhead
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Orc Warrior
 
Ragnaros (EU)
Well with this change you will be executing alot more often, so you will get more use out of your Glyph.
 
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Old 07/13/09, 11:49 AM   #1425
Coeus
Glass Joe
 
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Human Warrior
 
Kilrogg
What is the best way to determine how long a fight should be before I start maintaining Sunder as the lone warrior (with no Rogues for Expose)?

This is for a 10-man group with a variable number of melee (some combination of 1xEnhance, 1xBlood DPS, 1xBlood Tank, 1xRet). On fights like Hodir that only last 3 minutes, I feel like I waste so much time up front stacking Sunder, but after that, it's not bad to maintain. The issue is, the fight lasts less than 3 minutes, so that's a fair number of GCDs up front. The second question I have is, is it better to just stack Sunder blindly at the pull, or to only replace Slams with it until it's at 5?

Based on our group makeup, I'm worried it might be better raid DPS for me to switch back to Fury so I can lose less DPS stacking/maintaining Sunder and provide Rampage.
 
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