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07/22/09, 2:45 PM
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#1451
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Glass Joe
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Originally Posted by waverns
i have a terrible time doing the dps i am capable of. i am in full valor gear and some conquer gear. but yet i cant keep dps steadily above 3.5 sometimes even 3k. everyone i know thats arms warrior less geared than me and doing over 4k?? so i ask what am i doing wrong? I am just tired of not doing what i am capable of.
rotation is as follows
rend
execute on sudden death
overpower
bladestorm with trinket
MS
slam
slam with HS if everything on CD
sunder x5
i am in battle stance, then i was told to do berserker stance and try
AA-slam
MS
AA-Slam
WW
AA-Slam
MS
AA-Slam
still coming up short. My spec is 54 arms 17 fury atm
my glyphs are MS,Execute,Rending,Bloodrage,Enduring Victory, Battle
The World of Warcraft Armory
there is a link to my armory if anyone has any thoughts on what i can do to improve be very appreicated, I am a die hard warrior player i want to be best at what i do as one.
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Few things:
You are way over the Hit and Expertise cap. You are gemmed wrong ( you have 2x 16 Hit gems). You have AP Gems in your gear. You are Crit gem'd which is also wrong. Regem your Strength, Crit, AP and Hit Gems into ArP Gems (2 of them Pusissant Twilight Opals for the Meta bonus).
Your rotation is also wrong.
A good rotation is:
Rend, MS, Slam, Slam, SD (I proc'd and sufficient rage, OP.... rinse and repeat. Throw in some HS with a healthy rage pool of above 70 Rage.
If you have a good Axe, replace it with your Ironsoul. Storm Edge, Cryptfiends Bite, Betrayer... even Wraith Spear are some of the better choices over the Iron Soul.
EDIT: Another huge mistake I see. You are spec'd into Deflection... You have 5 points into it... Put the points into Imp Heroic Strike. If possible put one point into Anger Management.
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07/22/09, 5:11 PM
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#1452
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Von Kaiser
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I've also found that arms was inferior to fury lately, but one of the big reasons for me now is arms just caps out too fast on stats like ArP and expertise and softcap on crit.
I think arms might come back around when its feasible to hit high% non proc ArP. E.g. When GT/Mjol get shelved... Or just having a real weapon, heh.
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07/22/09, 6:03 PM
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#1453
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Glass Joe
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what is the hit and experitse cap actually at?
i will respec that deflection out and gems as well. I have a uld. run this fri so hopefully i got time to go see how this works.
specifically what gems besides the hit need to go? if i replace my str and crit, AP gems what should i replace them with?
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07/22/09, 7:37 PM
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#1454
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Banned
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Originally Posted by tur1n
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Unfortunately my guild prohibits the posting of our WWS logs however these changes went live yesterday and the numbers are from a week ago so the change was not implemented during the testing of imp. demo shout.
I went into WWS, excluded wipe attemtps where DPS were stupid standing in frost novas etc, and checked Thorim's min/max and average dmg to our tanks.
Bear in mind I cannot check the dmg in relation to how many stacks Thorim receives as a damage buff however I can confirm that this was the first night of trying Thorim hard mode with bringing the imp. demo shout and our tanks were not getting 1 shot until 9-10 stacks as opposed to 7-8.
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07/22/09, 8:20 PM
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#1455
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Piston Honda
Human Death Knight
Gilneas
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Originally Posted by waverns
what is the hit and experitse cap actually at?
i will respec that deflection out and gems as well. I have a uld. run this fri so hopefully i got time to go see how this works.
specifically what gems besides the hit need to go? if i replace my str and crit, AP gems what should i replace them with?
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Whoa your expertise is off the charts.
The caps for all melee and hunters for specials is 8% or 263 hit rating. Fury only needs 165 with 3/3 precision to hit 8% and softcap specials much like rogues and soon to be dual wield DKs.
The cap for expertise is 26, 181 expertise rating or 6.5% dodge reduction. Certain things like maces and swords on humans give an innate 3 expertise due to racials and arms gets 4 expertise from Strength of Arms. Additionally, if you take Weapon Mastery, you only need to hit 18 expertise. But I don't think you have a problem with expertise as it is. For example, if you mouse over your character on the WoWarmory, you'll see a base 32 expertise from gear and then 7 additional from Strength of Arms (4) and the human mace racial (3). So try to reduce your base expertise down to 19.
As far as gemming, the spreadsheet will give you a better idea if you play around with it. However, since you're not a jewel crafter, I have some basic recommendations for gemming. Don't aim for socket bonuses unless they're going to cap you out on a stat you need like hit or expertise OR if the item has a blue socket you need to hit the meta requirement. You need two blues to hit the meta, everything else I'd recommend going with Fractured rubies (16 ArP) for the red and Puissant opals for the blue (8 ArP, 12 Sta).
Hat - 1 x Fractured
Neck - 1 x Puissant
Shoulder - Leave as is
Chest - 1 x Fractured, 1 x Puissant
Wrist - 1 x Fractured
Gloves - 1 x Fractured and the existing hit or leave the whole thing as is
Belt - 1 x Fractured
Pants - 2 x Fractured, ignore set bonus
Overall, just a lot of itemization wasted on expertise. Play with Landsoul's spreadsheet a bunch and aim for the caps stated above 263 hit, 181 expertise.
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07/22/09, 9:02 PM
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#1456
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Glass Joe
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Arms rotation
what about ym glyphs and how i am spec talent wise does that need any other changes than whats been said already?
was told that take the 5 points out of defelction put into Imp. HS and 1 point poss. into anger mgmt.
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07/23/09, 7:11 AM
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#1457
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Von Kaiser
Tauren Warrior
Un'Goro (EU)
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Would you please stop replying to ebayed fucktards who are too lazy to read up things that have been said a bazillion of times before in exactly this threat?
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07/23/09, 12:56 PM
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#1458
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palpably superior comprehension
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And now a message from someone who's actually allowed to tell you retarded monkeys what to do:
Stop replying to idiots you goddamn morons.
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07/23/09, 1:20 PM
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#1459
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Glass Joe
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Arms Problems
I'm having some major problems getting the most damage from my gear/spec. According to Landsoul's spreadsheet, I should be doing over 5k dps, but I probably average around 3.5k. Not sure why...but too many times my dps is lower than other Arms warriors that are significantly less geared than myself.
My rotation is: charge, rend, MS, SD, OP and slam when they are on cooldown...and repeat.
Any good suggestions would be greatly appreciated!
Thx!
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07/23/09, 2:15 PM
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#1460
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palpably superior comprehension
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You have got to be fucking kidding me.
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07/23/09, 2:57 PM
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#1461
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Glass Joe
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You have got to be fucking kidding me.
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I am leveling a warrior. I plan to be arms. I have looked in this forum, plus the other one "simple answers" thread. Neither have the typical opener to the thread that the other classes have..." HAI GAIZ I R NUB WUT DEW I DEW" intro that can keep the typical questions from being asked 2205956 times like this one does.
Most classes have a thread that is started like this:
Here is your cookie cutter spec for X:
Exp cap is Y
Hit cap is Z
After these are met go for C ArP
Your typical rotation is 1, 2, 3, 4, 5... this one is posted a ton of times and asked even more.
Just saying, this thread needs a short, concise, updated post so us nubs can go there quickly to reference. Thanks.
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07/23/09, 5:13 PM
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#1462
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Glass Joe
Tauren Warrior
Eredar (EU)
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Sorry, but this place is called ELITIST Jerks. It's supposed to be a place where people share ideas on how to optimize gear/playstyle/etc ONCE you've learned the basics and move class comprehension beyond that.
If you want to know what the hitcap is, go to wowwiki or the blizz forums, please. Thanks.
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07/24/09, 11:54 AM
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#1463
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Glass Joe
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EDIT: post basically removed.
Last edited by Nalera : 07/27/09 at 6:36 PM.
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07/24/09, 2:20 PM
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#1464
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Sledgehammer Emeritus
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I'm officially making this thread a shark tank covered with a very thin sheet of ice. Post at your own risk.
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07/24/09, 5:31 PM
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#1465
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Piston Honda
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There is an ongoing bug with Sudden Death that never got fixed and now it's found itself in the new execute.
Basically, with Sudden death, if you were to use SD and go below 10 rage, it would obviously "reset' your rage back to 10. The bug is that if you use an SD and it takes you below 10 rage, while getting a swing off in that small time frame, you happen to lose all the rage you get from that white swing, because it would "reset" your rage back to 10. This isn't a real problem because in a raid environment, you don't often get into a scenario where you happen to have low rage, use SD, while getting a white swing off as you use SD.
However, for some reason with the new execute now, they decided to make it so that the cost of execute and the extra rage it uses are independent of each other. The damage it does is front loaded, but if you look at your rage bar, you see that it would take 15 rage for the execute cost, then another 15 for the extra rage cost. What happens is that if you use execute, and you get a white swing off just as it's about to take away 15 rage for the extra rage cost, you lose that white swing. Example being:
You have 45 rage and use execute.
Execute initial cost would take 15 rage leaving you with 30 rage. You happen to get a white swing off at this point and jump to 70 rage.
Extra rage cost for execute kicks in now. However, instead of taking 15 rage away from your 70, it "resets" your rage back to what it was before the swing. So you have 30 - 15 = 15 rage now instead of 55.
The problem lies in the way rage resets due to the way these abilities work. With the SD example, you don't see that nearly enough for it be a problem, but it kinda does happen once in a blue moon and is annoying when it does. With the new execute though, I think this is going to be VERY noticeable. I posted a bug report on the test realm forums already, hoping they do fix it. However, they didn't fix the SD problem from Ulduar, so I have doubts that they might fix this one.
If execute stays the way it does i'm not sure if it's the best thing we can do under 20%, since you run the risk of taking up a lot more rage than what it costs.
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07/24/09, 6:42 PM
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#1466
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Von Kaiser
Tauren Warrior
Winterhoof
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I haven't experienced that bug personally, but it sounds like a typical race condition. Multiple threads updating an unprotected variable (in this case a rage amount) at the same time. Fixing it should be simple by just putting a lock around the rage amount variable to make operations on it atomic, so hopefully it does not go live like that.
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07/25/09, 8:16 AM
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#1467
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Von Kaiser
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I'm pretty sure the SD bug eating all your rage has been around for a long time now. Probably for as long as SD has been around.
If the new execute is doing this also that's going to be annoying the few times it happens.
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07/25/09, 1:04 PM
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#1468
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Von Kaiser
Worgen Warrior
Gilneas (EU)
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But i think it would be fixed because Fury Warriors will lose tons of rage because of their 2 Weapons, making it much more likely to happen for Fury. I don't think Blizzard wants to ban Execute from PvE. Execute was several times not your best Rage -> Damage skill and often only good if you would go over 100 Rage if you dont use it, but in the new way it works, you dont get ragestarved after executes -> easier to use but still worth over BT or WW as Fury?
So if its a problem for both trees on normal Executes, SD executes may get also fixed.
Last edited by Glory : 07/29/09 at 5:20 PM.
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07/30/09, 12:20 AM
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#1469
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Glass Joe
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I'm trying to decide whether or not I should get the t8.5 4 set as arms. Both the legs and the gloves have rediculous stats and I was wondering if a 10% crit boost to MS is really worth losing so much crit and armor pen to begin with. Otherwise, if getting the 4 set, regemming completely strength/crit, then speccing fury is the other choice to go for. I'm having trouble which to go with and I am personally not a fan of fury, but if I'm going to see a dps boost....
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07/30/09, 11:46 AM
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#1470
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Glass Joe
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you can get the head, shoulder, chest and gloves for the t4 bonus. the leggings is really a bullshit stats, i think the leggings is better for fury warr. I wanted to ask, is it better to get high base arp than getting grim toll? i got 70% arp in arms stance currently.
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07/30/09, 10:49 PM
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#1471
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Glass Joe
Troll Warrior
Die Arguswacht (EU)
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Try out the spreadsheat. But my guess is, that Grim Toll isn't worth getting it, the hit rating is often just wasted. Try to get Mjolnir Runestone from Thorim 10 hard mode and then change your gems to strength.
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08/01/09, 5:25 AM
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#1472
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Von Kaiser
Orc Warrior
Dalvengyr (EU)
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While spreadsheets can give accurate calculations they are not always accurate on what really is important. Playing Arms I have more then ever relied on experience than on spreadsheets. We have 4 DPS warriors in our guild, 2 Arms and 2 Fury. The great thing is that we have somewhat different preferences in equipment and play styles yet we manage to achieve very similar DPS. My preference lies primarily on ArP and our secondary Arms warrior goes with balanced equip and 4 pieces of T8.5.
So what are the possibilities? Going for ArP all the way on one hand. I have almost 0% expertise and I don't think it is of that importance, a dodge will always trigger an OP which is a low rage attack with relative high damage since the last buff. Being hit capped is more important than expertise capped in my opinion. I tried re-geming for STR and using Grim Toll but being ArP capped 100% of the time produces better DPS. So with T9 and the 2 piece bonus, and with the new equipment, and new epic gems I could imagine Axe spec beating Mace spec.
On the other hand you can go with 4 pieces of T8, Sword spec and less ArP. In the end the difference in DPS won't be too high.
One example how lower equip can be superior is the T7 and T8 2 piece set bonus. While the T8 head piece is superior to the T7, the set bonus of the T7 set and the T7 shoulders with ArP provide superior bonuses for an Arms warrior. So yes, I am still running around with 2 T7 pieces and can compete with an Arms warrior with full T8.
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08/01/09, 9:17 AM
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#1473
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Glass Joe
Troll Warrior
Die Arguswacht (EU)
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I could imagine Axe spec beating Mace spec
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Isn't Axe spec always higher than Mace spec at the moment?
I still raid with T7 shoulders and head piece at the moment. T8 only outperforms T7 if you can reach the 4 piece bonus. I think the T9 bonuses are really well designed at least for arms, for fury they seems to be rather inferior.
Edit: typo
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08/01/09, 2:51 PM
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#1474
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Von Kaiser
Orc Warrior
Dalvengyr (EU)
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I recall getting past 100% ArP with my equip being socketed with ArP gems and while using ArP food and pots, even using executioner while there was no ArP cap. I used Ironsoul for a long time and was doing decent DPS with it. I am certain that someone could come up with detailed calculations for Axe and Mace spec but almost every fight is different so you will never see the same distribution of abilities used during different encounters. On one fight you might end up using more Slam and on an encounter where you run a lot you might use it less and add more HS. Axe is superior to Mace if you can gain the 15% ArP in some other way. To get 100% ArP at the moment you need your basic Ulduar Equip focused on ArP, Buff-food and Elixirs. I can get around 80% buffed now with Mace spec and a good Mace you can get up to 100%. With 3.2 it should be possible to get some kinks out off the system so I maybe able to get 15% ArP and switch to Axe spec or maybe change the elixir to a AP flask.
Edit: T8 is far superior for Fury than Arms, not only does Haste scale better with Fury but you also have a shorter CD on BT since the last Fury buff. I believe BT has a 1 second shorter CD over MS.
T9 seems superior for Arms but in the end it might be just a simple calculation. 6% ArP vs. 2% crit, my guess ,out of the blue, is that you need more ArP rating to gain 6% ArP than crit rating for 2% crit. I could be wrong.
As for gaining 100% ArP, well the T9 heroic chest has 20 more ArP rating compared to T8.25 so there might actually come enough equip to get to 100% ArP without Mace spec.
Last edited by Gorrog666 : 08/01/09 at 3:33 PM.
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08/01/09, 5:27 PM
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#1475
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Suit Up
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Originally Posted by Gorrog666
I have almost 0% expertise and I don't think it is of that importance, a dodge will always trigger an OP which is a low rage attack with relative high damage since the last buff.
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This concept is something that many warriors have struggled with since the dawn of Expertise. The fact of the matter is, the OP proc off of the additional dodges that occur DOES NOT make up for the damage lossed by your abilities dodging. To prove this point:
Normally, with yourself Expertise Capped:
GCD 1: Mortal Strike 2xxx Damage on Hit (Could also have crit for even more damage)
GCD 2: Slam 2xxx Damage on Hit
Total: 4xxx Damage on both hits
But in your suggested situation:
GCD 1: Mortal Strike 'Dodged' 0 Damage on Hit (Can't have crit because it didn't land)
GCD 1: Overpower 25xx Damage on Hit
Total: 25xx Damage on both hits
You simply cannot do enough damage with that Overpower to make up for the previous ability's loss.
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