 |
09/20/09, 1:32 AM
|
#1651
|
|
Banned
Draenei Shaman
Windrunner
|
Gear suggestion arms warrior.
Hello ive kind of hit a road block in my gearing of my arms warrior. Unfortunately i do not have the 07 Excel program to run spreadsheets so im asking for some great advice. So I am sitting on 53% passive ARP with gear + battle stance. I am currently Using grim and banner of victory for trinks. I gem all STR as well. I am wondering now with TOC gear carrying large amounts of ARP within gear stats alone. I am wondering at what point Do i ever replace my trinks? Or will I? I think the new 25 TOC trink thats basically greatness card Version 2.0 will replace banner of victory for sure, "IF" i ever get it. But with higher ARP numbers by the day. Is there a point when i should gem all out ARP again and switch out my trinks for say wrathstone or greatness? Or should i continue to gem STR and keep grim to get me to 100% cap when it procs?
I do not have my t9 2 set bonus yet, Although i have my second trophy im currently grinding out the badges to obtain it.
Thanks for any help or guidance.
|
|
|
|
|
09/20/09, 12:14 PM
|
#1652
|
|
Glass Joe
Orc Warrior
Lightning's Blade
|
Meximan77,
The answer is really self explanatory, and the simple version is once you get the gear that allows you to achieve passive 100% ArP with gems, while maintaining hit cap, acceptable crit and expertise, then drop your GT for a better trinket. When exactly it is worth for you to drop GT for something like Death's Choce and regem ArP can only be evaluated with a spreadsheet/simulator.
|
|
|
|
|
09/21/09, 7:43 AM
|
#1653
|
|
Glass Joe
Worgen Warrior
Frostmane (EU)
|
DW + Twin Valkyr
Hello there everyone. First of, I do not know if this has already been adressed in this thread, so please don't hate me for asking. Last night we were doing Twin Val'kyrs and I noticed I was doing way more dps than usually. I was peaking at 11.5k dps as an arms warrior and after Twins were killed I looked over my overall dps and Deep Wounds came on top with good margin. I just wanted someone to clarify if Deepwounds is bugged atm and exactly how it is bugged.
Thank you.
PS. This might be the wrong forum to post in as it adresses other warrior specs aswell.
|
|
|
|
|
09/21/09, 9:26 AM
|
#1654
|
|
Piston Honda
Orc Warrior
Burning Legion (EU)
|
Originally Posted by Kappekrigare
Hello there everyone. First of, I do not know if this has already been adressed in this thread, so please don't hate me for asking. Last night we were doing Twin Val'kyrs and I noticed I was doing way more dps than usually. I was peaking at 11.5k dps as an arms warrior and after Twins were killed I looked over my overall dps and Deep Wounds came on top with good margin. I just wanted someone to clarify if Deepwounds is bugged atm and exactly how it is bugged.
Thank you.
PS. This might be the wrong forum to post in as it adresses other warrior specs aswell.
|
Maybe DW are affected by damage buff from Twins (which shouldbn't be a caes since it was fixed months ago)
|
peace MK
|
|
|
09/21/09, 11:22 AM
|
#1655
|
|
Absolute Arms
Orc Warrior
Hellscream (EU)
|
Originally Posted by Speeder
Maybe DW are affected by damage buff from Twins (which shouldbn't be a caes since it was fixed months ago)
|
Quoting from the 3.1 patch notes
|
Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
|
It shouldn't double dip but still get the bonus from weapon damage.
Why DW is much higher than expected could simply be the non-alignment of MR proc and the shadow/light buff once you reach 100 stacks. Bleeds scale fairly well thanks to trauma, but the reasons for high DW could be just situational and particular for that raid.
Last edited by hellord : 09/21/09 at 12:30 PM.
|
ArP Whore
|
|
|
09/21/09, 12:50 PM
|
#1658
|
|
Piston Honda
Undead Warrior
Blackrock (EU)
|
Originally Posted by Kappekrigare
|
With decent gear [Potion of Wild Magic] is better than Insane Strength.
|
|
|
|
|
09/21/09, 1:46 PM
|
#1659
|
|
Von Kaiser
Gnome Mage
Burning Legion
|
Originally Posted by Kappekrigare
Last night we were doing Twin Val'kyrs and I noticed I was doing way more dps than usually. ... I just wanted someone to clarify if Deepwounds is bugged atm and exactly how it is bugged.
|
Mages have been reporting double dipped ignite damage at General Mage Discussion and Information so it is likely deep wounds is affected by the same bug.
|
Originally Posted by Kyth
The only true error is in not learning how to make your second kill better.
|
|
|
|
09/22/09, 5:10 AM
|
#1660
|
|
Piston Honda
|
Originally Posted by Tizzlewump
|
DW isn't affected by the bug.
|
|
|
|
|
09/22/09, 1:30 PM
|
#1661
|
|
Glass Joe
Worgen Warrior
Frostmane (EU)
|
ok
can you post something to back this up Rallik?
|
|
|
|
|
09/22/09, 1:30 PM
|
#1662
|
|
Piston Honda
|
Originally Posted by angeldd
|
AeroWow | The Well-Buffed Warrior
On Deep Wounds double dipping... it doesn't anymore. For a good long while, it did, and we knew it, and we asked for it to be changed. A few patched ago (3.1, or 3.0.9?), Blizzard finally fixed Deep Wounds so that it would not "double dip" (get bonuses from the same stats twice). It was confirmed to be fixed by simply looking at Warrior parses before and after the patch, and there has been no evidence between then and now that Deep Wounds has been "rebugged" at any point, aside from (potentially) this isolated case. I highly doubt that it is bugged for this particular mechanic, when no other mechanics (even similar) seem to suffer from the same perceived 'bug'.
Possible, but not likely. And even if it is in fact tweaking Ignite, that does not necessarily mean that Deep Wounds is affected, and we (as Warriors) would need confirmation independent of the Mages'. You can't assume that it's bugged and then ask for verification that it's not - it works the other way around.
Last edited by BWarner : 09/22/09 at 2:21 PM.
|
|
|
|
|
09/23/09, 5:44 PM
|
#1663
|
|
Glass Joe
Undead Warrior
Demon Soul
|
Does the nerf to ArP effect the SEP value at all?
|
|
|
|
|
09/24/09, 3:09 PM
|
#1664
|
|
Glass Joe
Undead Warrior
Talnivarr (EU)
|
arms
Hello everyone!
i am an arms warrior and i think i am doing something wrong dont know what it is but my dps is pretty low in my opinion fully raid buffed i can do around 4.5-5.5k dps with around full ulduar gear with weapon and so on with the rotation with Ms>rend>slam>OP>execute>bs... any1 know anything i can do to make my dps higher? 54 17 0 is the specc
and what is best? Endless rage flasks during the raids or ArP elixir
with the Hearty Rhino
|
|
|
|
|
09/24/09, 4:08 PM
|
#1665
|
|
Suit Up
|
Originally Posted by Twikor
Ms>rend>slam>OP>execute>bs...
|
Slam is your BOTTOM priority, it should only occur if you have nothing else to do.
Endless Rage wins out over any other Flask/Elixir right now.
Instead of asking these questions here (where we don't have your entire character to look at), use Landsoul's Spreadsheet and Rawr.DPSWarr to check this out, they can *show* you which is better.
|
Come see the Rawr Project for all World of Warcraft Classes and Specs!
- Astrylian: Project Coordinator, Bear & Cat Dev
- Jothay: Project Coordinator & Arms Warrior Dev
|
|
|
09/24/09, 7:11 PM
|
#1666
|
|
Glass Joe
Orc Warrior
Emerald Dream (EU)
|
Soo here i am after the ARP nerf and i'm seeing massive dps loss.
I was nicely sat at around a mere 2 rating off of capped arp (with 2 set, food and battle) before the nerf and was happy to be finally gemming strength and crit/str (for good sockets) again.
Was doing pretty well dpswise too, was managing to beat a few of the average dps records on meter sites etc.
Now i'm just cafuddled!
Have used all the usual tools like Landsouls and Rawr and both are telling me not to switch back to Runestone which i assume is due to the large amount of arp I would have even when not gemming for it.
Even had a lolfury going over me today which made me wanna scream as no way am i ever going back to that facerolling spec ever again.
Is this something i'm just going to have to live with and hope improves over time with gear or am i just doing something regarding my gearing (Gems whatnot) wrong?
Or is everyone seeing the same and facepalming over a stat nerf that was basically a direct nerf to us?
|
|
|
|
|
09/24/09, 9:34 PM
|
#1667
|
|
Piston Honda
|
It probably hurt us and ferals the most. Most classes lost around 4-5% ArP, but an arms war in ToC gear and two piece T9 probably lost upwards of 7-10% arp. ArP also happened to sim higher for us than most of the other specs that use it. Blood DKs got a big buff in regards to their four piece and their sigil working right, and the other main classes were high DPSers to begin with so all it did was just drop them down a level (or they could just gem something else, whereas we still gem ArP).
Arms is not in a bad place really, but I can see why you are tempted to go fury. Hang in there, arms is fun, and we can still do fine 
|
|
|
|
|
09/25/09, 12:54 PM
|
#1668
|
|
Glass Joe
|
Sword Spec
Lastnight i spent some time testing sword spec. It accounted from anywhere between 2.5% and 4.6% of my damage over 5 minute fights against a dummy (so still pretty underwhelming). However, it seemed to be procing off of my rend and deepwounds ticks. I don't remember seeing or hearing this before, but because sword spec wasn't performing well, I didn't do any deep testing to investigate.
|
|
|
|
|
09/25/09, 4:13 PM
|
#1669
|
|
Glass Joe
|
I'm not sure if it's due to the Armor Pen nerf or what but I'm doing about 600 less dps in 4 piece 9.5 gear + toc off sets than I was in full 8.5 gear...
Is the Tier 9.5 gear just not that good, is it the armor penn nerf that's hurting me, or is it a combination of the 2?
Here's a link to my armory btw: The World of Warcraft Armory
thanks for the help 
|
|
|
|
|
09/27/09, 8:09 AM
|
#1670
|
|
Glass Joe
Tauren Warrior
Darkspear (EU)
|
It's probably because the ArP nerf, checking your armory you have 60% passive ArP + 10% From battle Stance + 6% from T9-2set bonus = 76%~ (assuming the armory doesn't take into account Battle Stance and the set bonus already) so before the nerf you probably had 9-10% more ArP (from gears/gem) being more near the hard cap, resulting in way more DPS (ArP gives a huge boost on the last points near the cap)
|
|
|
|
|
09/27/09, 10:54 PM
|
#1671
|
|
Glass Joe
|
Landsoul the other day, on the World of Warcraft Damage Dealing forums, was talking about an Incite build that would apparently come extremely close to Fury AOE. I do recall the talk of an incite build a few months ago on this thread. He said and I quote...
|
...Yes the best spec with Coluseum gear is with incite, and using heroic strike and cleave. You heroic strike as arms (or cleave) when your rage bar is high and your next abilities are low rage ones like rend, overpower, and slam. Yes you cannot do it as often as fury, but you don't need to and that's not how the spec is designed. Also keep in mind that Fury has a 10% penalty on all damage increasing modifiers such as Icehowl stun. Arms has a 10% bonus. As arms these bonuses will be 22% better for you than fury. Hitting deathwish as Fury does not put you ahead of arms scaling/modifiers at these special times.
|
How to Arms an AoE fight (like anub)
Arms cleaves hit noticeably harder than Fury cleaves and crit much more often. Also the bleeds applied from those crits tick harder due to blood frenzy application. Use cleave glyph over execute glyph to hit 3 targets per cleave. Sweeping strikes is up every 30 seconds to use with cleave, overpower, MS, and execute. Rend and OP obviously, cleave on every other main hand swing and use excess rage on Thunderclap, MS, and execute only. Don't slam because it's not a good rage allocation when you are AoE'ing. You won't do as much AoE damage as Fury can with cleave spam, but you can get respectably close. Keep in mind that consistent AoE is more of Fury's nice and what makes the spec situationally strong, while Arms is more about burst cleave, not consistency. The key here is to be able to have different techniques to maximize your effectiveness per a given scenario, not just do the same thing you would do in a single target fight.
|
Link: World of Warcraft - English (NA) Forums -> Keeping Arms Viable in PVE
The build I came up for this incite build was a 55/8/8 that gave up Commanding Presence and also gave up Juggernaut. Now with this build would it be a better idea to take a point out of AtT and put that for Juggernaut since more up time = more damage?
Arms Build:
Talent Calculator - World of Warcraft
Last edited by Bladeknight : 09/27/09 at 11:00 PM.
|
|
|
|
|
09/28/09, 4:40 AM
|
#1672
|
|
Piston Honda
Undead Warrior
Blackrock (EU)
|
Leave one point out of Weapon Mastery, its not as mandatory as AtT
|
|
|
|
|
09/28/09, 6:05 AM
|
#1673
|
|
Piston Honda
Orc Warrior
Burning Legion (EU)
|
.. or drop one point in Iron Will.
|
peace MK
|
|
|
09/28/09, 9:12 AM
|
#1674
|
|
Piston Honda
|
The 55/8/8 spec I have is what I have been using since ToC came out. The spreadsheet says that dropping one point in weapon mastery is way less of a loss than one point of anything else. If you don't want dodges to be a part of what you do regardless of what the spreadsheet says, you could just drop one point in incite and run with 2/3. Juggernaut is definitely worth it on a lot of fights, though if your raid's main focus is only ToC at the moment, I would go without it since there's not much use for it there.
|
|
|
|
|
09/28/09, 11:49 AM
|
#1675
|
|
Piston Honda
Undead Warrior
Blackrock (EU)
|
Originally Posted by Speeder
.. or drop one point in Iron Will.
|
Thats not possible?
|
|
|
|
|
|