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Old 01/02/09, 10:45 AM   #151
Svargas
Glass Joe
 
Svargas
Tauren Warrior
 
Non-US/EU Server (EU)
expertise vs overpower

There is general rule of stat design, mentioned in blue posts:
"your stats dont make your spell worse"
Example: crits taken that rejected by resilience still trigger fury's enrage

So maybe due to rule dodges rejected by expertise still trigger overpower?

If don't, then probably it works not as intended, and Blizz should fix it?

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Old 01/02/09, 10:33 PM   #152
Furrymaker
Von Kaiser
 
Orc Warrior
 
Drenden
Originally Posted by Svargas View Post
So maybe due to rule dodges rejected by expertise still trigger overpower?

If don't, then probably it works not as intended, and Blizz should fix it?
I'm pretty sure attacks that are not dodged due to expertise do not trigger overpower but it's hard to tell with overpower popping up off of bleed ticks. This does not devalue expertise though, while overpower is pretty much a guaranteed crit which triggers deep wounds and is very efficient rage wise it is still better not to have your MS/ slam/ execute dodged in the first place. The lost global cool down and rage is too costly. Plus with the mechanics of so many fights making it difficult to attack from behind the entire time (Thaddius for example) all parry reduction is good.

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Old 01/03/09, 2:08 PM   #153
Hamburglar
Von Kaiser
 
Undead Warrior
 
Balnazzar (EU)
Been doing some further testing on dummies myself, and Im somewhat confused over the findings.
It seems it really doesnt do much difference if I chose to ragedump before executes or just execute whenever I can. It also seems to make little difference trying to ms alot or leaving it for 60+ rage situations.
Im basically stuck at between 2 and 2.2k dps on the hardest target-dummy. The only thing bugging me is that its always at 1% hp. I suspect this makes me lose a TON of damage from rend, because its more effective at a high hp-rate.

Anyways, I seem to run into some sort of invisible brickwall at 2150-2200 where I just cant eek out any more with my own buffs. I guess Ill have to wait for gear. Hopefully Ill run naxx10 tonight and get some sort of feel of what damage I can do on say patch with buffs. Previous best in 10 is 3.5k, but without any knowledge of how to play arms. I pretty much executed my way to victory then. I guess Im also sporting about 7% more crit now, so .. hohum.

On a side notice, this is HARD work. The arms-prioritizing in general and the seemingly lack in dps makes me question why I bother and why I dont just go back to faceroller-fury. Anyone else with the same feeling? Fury even seems stronger in pvp. Blizz has made a poopie somewhere, it feels like.

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Old 01/03/09, 5:35 PM   #154
Gorrog666
Von Kaiser
 
Orc Warrior
 
Dalvengyr (EU)
I think that Dummy Tests aren't as effective as Raid Tests since abilities do not scale in the same way. Slam for example will scale much better in a Raid than Execute, while Execute takes only 20% of your AP into account Slam has 100% since it scales directly from your weapon damage.
Let's say you have a Blood DK in the Raid who boosts your AP by 10%. In this example you have 5k AP, gaining 500 form the DK buff. This would translate into 100 damage onto your Execute and into 122 damage for your Slam, I believe.

500AP/14 = 36 DPS * 3.4 (Weapon Speed) = 122 Damage

Does anyone know if in such a case slower weapons than "Betrayer of Humanity" would be superior since Slam is not normalized? I'm not totally sure how AP scales in this case.


On a sidenote:
Berserking procs like CRAZY, it's definetly more than 1ppm. It also does not affect "Armored to the Teeth". There is a flat gain of 400 AP, I guess Blizzard hotfixed it or it never was the case that it affected AttT. This is currently one of the best entchantments you can get.


Your kind of right Hamburglar. The big question is why Arms? We know that in a decent melee Raid you can net around 1.2k DPS through Blood Frenzy. But, on the other hand howmuch does 5% crit give to a raid when your the only warrior and you have to decide if you should go Fury or Arms. There's obviously also a Raid-DPS gain through the 5% crit. My question would be: What is the difference between 5% crit and 2% Raid damage?

EDIT: I did some additional testing to look at the difference between "Betrayer of Humanity" and "The Jawbone" and, to be quite honest, I have to say dummy testing is the most stupid thing one can do. Warriors are just too dependent on crit and rage generation. I used a simple G15 macro to spam Slam and I wasn't even able to keep Slam on GCD. You can't test anything or any rotation correctly if you can't even run a simple rotation, or for that matter any rotation you want to test, if you don't have sufficient rage. I think most of us have the same problem. We all gimp around 2k DPS on target dummies because we don't have the rage that raids buffs get us. I have to agree with a lot of people in this forum about crit. Brining your crit up as much as possible until your reach 35-40% unbuffed will probably grant you the best DPS gain through improved rage gain. From that point on when you step into a raid you can start screwing around with rotations and different weapon types, before that Arms is just too unpredictable.

EDIT2: Please don't take my first comment too serious. Lvl 60 dummies are actually pretty decent in determining DPS differences in rotation.

Last edited by Gorrog666 : 01/03/09 at 10:06 PM.

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Old 01/03/09, 7:12 PM   #155
Ephrael
Glass Joe
 
Draenei Warrior
 
Anvilmar
@ Gorrog

All well said. After doing my tests on the test dummies that i posted earlier i was almost embarrassed to post my findings do to the low numbers. Being an Arms warrior that pulls 3k+ in 10 mans (only done 2 25mans so no real gauge there yet, guild was waiting till after the holidays) and then pulls 1800DPS on a test dummy.

At first i was telling myself "well raid buffs just increase what your base stats support" but you are 100% right that raid buffs do change our play style far to much.

As for why Arms? Really i have nothing. Blizzard has stated that they will be working on Arms and a friends of mine that works on the dev team says that changes are in the works. I guess they wanted to finish polishing off Fury. But blizzard does agree that Arms is far to RNG and they are looking into ways they can help that. Untill then however i guess our only reason to be arms is for Blood Frenzy and only if you don't have a rogue in your raid. I have always played arms and that's one of the main reasons I will stay.

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Old 01/04/09, 1:18 AM   #156
 Kalroth
I didn't do it
 
Kalroth's Avatar
 
Kalroth
Orc Warrior
 
No WoW Account (EU)
Originally Posted by Gorrog666 View Post
Berserking procs like CRAZY, it's definetly more than 1ppm. It also does not affect "Armored to the Teeth". There is a flat gain of 400 AP, I guess Blizzard hotfixed it or it never was the case that it affected AttT. This is currently one of the best entchantments you can get.
Berserk can refresh itself, but once the buff falls off there's a 45 second cooldown.

It does however still affect AttT (as of a few hours ago), it's just not always that it does. AttT works like this; every ~30 seconds your AttT attack power bonus is calculated and applied to your character. If the Berserk buff/debuff is up while this happens, you lose attack power until it gets calculated again. But since Berserk only lasts for 15 seconds, you'll often encounter no AttT loss.

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Old 01/04/09, 1:38 AM   #157
Healranktwo
Piston Honda
 
Dwarf Warrior
 
Windrunner
I can do around 2400-2600 on dummies, spiking to 2800 when I get real lucky. My gear is pretty decent though.

Also, this is a parse of a 25 man I finally had a chance to do as mace spec, hope you guys enjoy dissecting it. I do feel I failed at patchwerk though, because I'm 100% sure I messed up at least 4 SDs and screwed my rage completely. I coulda break 5k I think if I didn't mess those up.

Wow Web Stats

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Old 01/04/09, 9:00 AM   #158
Hamburglar
Von Kaiser
 
Undead Warrior
 
Balnazzar (EU)
What Im fascinated of at the moment is your pretty much INSANE damage, Negaiva. That, combined with your crit being really low. Im really pondering what the hell is going on here. You`re sporting aprox 10% under our "recommended" findings for crit, and still pretty much owning furywarriors.

So ... is mace-spec our holy grail? Is AP over crit? Id say we have similar gear, while I have gemmed and whored for crit over ap / strength. What it boils down to for me is, either mace + ap = win, or you`re doing something radical with your hitting. Oh, and what dummies are you bashing? Doing the 83 (???) elite one, or the two ones next to it?

But seriously, we have proof here that arms can really do major damage. We`re just not quite sure how yet. Going naxx25 tonight. Hopefully I can either steal Wingbone or Betrayer. Also, could this extreme dps be to the higher top-dmg and slam not being proper normalized? Im just throwing out questions here ... everything should be examined and hopefully nothing is too stupid at the moment, with the extreme opposites of results we`re seeing.

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Old 01/04/09, 5:12 PM   #159
Hamburglar
Von Kaiser
 
Undead Warrior
 
Balnazzar (EU)
Okidokieartichokie, WWS from naxx25 tonight: Wow Web Stats

Notes : I came in at gluth. Sported aprox 50% crit. My gut-feeling is that I was sporting too much crit. Going to sit myself down now and examin my results vs Negiva. What I can see straight ahead is that my damage is a fair bit lower somewhere, and higher somewhere. The lost damage could be due to retarded speccing from my fellow guildies. No, I dont trust them for shit atm, and my mate playing a rogue said something was definitly missing from todays raid, but I dont really know what.

One of the problems I faced was too much rage, in my opinion. That wasnt really a scenario I was prepared for, so I did alot of chain-slamming and ms where I could. I suppose I should pri ms as nr1 because of the sheer damage-potential of it. Im not really sure about the prio on sudden death and taste for blood overpowers versus pure slamming. In the end I just tried to clear rage as best as I could, but not using HS. That could have been a mistake as well, god knows.

To sum it up, damn if I know. Sigh. Im not sure what Im doing wrong, and Im not sure what Im doing right. Hehe. I had fun, but at the same time suspect Id do more damage as fury. At least we didnt sport a swordrogue tonight, so bloodfrenzy was actually a buff rather than going down the drain.

Feel free to look at the wws, compare to negivas or mine and try to extract something clever out of either. Im obviously looking for a new mainhand, but with my roll-luck Im pretty much stuck.

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Old 01/04/09, 5:32 PM   #160
Romoose
Glass Joe
 
Human Warrior
 
Black Dragonflight
I would have to agree with you that I'm a little confused as to how his DPS is so high with what we considered an inferior weapon spec. There are a few differences I've noticed in comparing the two parses, the most important one being that Negiva's guild has a several people with very high DPS numbers, hence they have a shorter fight. While Arms isn't as bursty as it was in pre wrath raiding, it still comes in huge chunks and so especially with heroism, an Arms warrior with proper RNG can put up incredible numbers potentially in a short fight. Thats pure speculation in this case.

I'm going to make myself a Titansteel destroyer and compare how my non bleed damage compares to that of my axe (Cryptfiend's Bite). Since the value of crit over ArP and AP is based on Deep Wounds being our primary source of constant DPS, much like Shadow priest DoTs, as well as the additional 5% damage on crits from Axe spec, we really haven't given ArP a fair chance. I've sort of stumbled on to having a lot of it while trying to pump up my crit while staying hit capped and maybe the key lies in hitting harder with your instants and slams, rather than relying on crit to keep DoTs rolling and your rage bar full.

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Old 01/04/09, 6:41 PM   #161
Romoose
Glass Joe
 
Human Warrior
 
Black Dragonflight
Just to respond to the question of AttT being affected by berserking. During some dummy testing I started playing around with throwing a shield on to change my overall AP contribution from the talent, waited for it to recalculate, then put my 2hander back on. You can more or less time up when it will recalculate within a few seconds and then simply watch your AP and buffs. With berserking up I suffered no AP loss when it recalculated, and my AP only went down when the buff fell off. This would indicate that AttT is not affected by berserking.

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Old 01/04/09, 8:22 PM   #162
vytautas
Glass Joe
 
Gnome Warrior
 
Khadgar (EU)
4.7k Patchwerk tonight, comparing my Patchwerk from tonight to Negiva's obviously we've taken a really different approach, he's hitting a lot harder and I'm critting a lot more. SD RNG was totally against me in that fight, only got 9 procs to Neg's 18, but I did crit 83% of my executes (10/12 (9 SD + 3 Recklessness at 20%). Looking at Armouries he's got 356 AP more than me, and I'm 11.65% crit ahead unbuffed.

At the very least it shows we have atleast 2 options as Arms, though atm I'm waiting for a 2nd weapon to drop to give TG a go with some good weapons. I think I'd have been closer or possibly at Neg's numbers if I'd had a little more proc luck in my favour as I was behind in SD, TfB and 4set procs but awesome to see someone go somewhat against the grain of accepted thought and put out some fantastic numbers.



Is anyone else using Recklessness at all or am I on my own there? Just using it for 3 executes at as close to 20% as possible if I get my rage clear with SD or low with MS/Slam, switch to zerker, pop reck, hit 3 executes and switch back to battle while my rage is clear so I'm wasting nothing switching stances.

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Old 01/04/09, 8:30 PM   #163
Gorrog666
Von Kaiser
 
Orc Warrior
 
Dalvengyr (EU)
Unfortunately my Naxx 25 Raid sucked today and we ended up loosing too many melees on Patchwerk almost instantly when a Tank healer wasn't paying attention and our 3rd tank died. Of course I was the second to bite the dust.

Here's the WWS you might find something interesting if you look hard enough:

Wow Web Stats

I think the only good thing today was Negiva's post. In my run I was using "Betrayer of Humanity".

I personally did only a comparison of Sapphiron, of his and my run, because that was one of the few fights where I felt my rotation was good and I didn't screw up.

So let's sum up a few things:
-Negiva's Bleeding damage is superior to mine, I assume due to higher AP, especially due to your Darkmoon card. Grim Toll is a very good trinket but I guess the additional 300 str is a greater boost to bleeding damage.
- Slam is also far superior on both non-crit and crit, again my guess is that a slower weapon and the -15% armor overweigh the +5% crit damage.
-Actually most special attacks that Negiva used did have superior damage eventhough he used a lower dps weapon.


Thank you, thank you, thank you, your WWS helped a lot.

At this point I can make some certain conclusions:
-Slower weapons are superior too faster weapons independent of weapon dps
-AP at a decent crit point will be far superior to crit, my guess would be 40% raid buffed is enough
-Is ArP superior to AP? Not sure yet
-Is Mace spec superior to Axe? Not sure yet either, as long as I don't have a 200 dps 3.6 speed axe spec weapon I would not want to make that prediction

My next goal is going to be to run Naxx with "The Jawbone" next time I do Naxx and hopefully pick up "Cryptfiend's Bite", a 3.6 Polearm.

There's also a question I have. Howmuch ArP besides your 15% from Mace spec do you have Negiva? I am currently at 376 which is 24.42% and my BIG guess would be that in fact it is not the ArP from Mace spec but the weapon speed that provided you with superior DPS. If we have similiar values of ArP it would confirm that weapon speed and AP made a bigger difference and it would put a stop to the crit hype since you don't have nearly as much crit as I do at the moment.
This is totally exciting...


Now to my final note:
The major thing that I've learned today is that a warrior is an absolutly gear and rage dependent class. When you look at the Thaddius fight you see always warriors at the top of the damage meter and this is because rage is never an issue on Thaddius due to the high damage of your normal hits. You can easily use any ability on every GCD, including Execute. The big thing is our damage increase on Thaddius compared to other bosse in Naxx is far greater then with any other class. Solid rage gain is probably the answer to best Arms DPS.

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Old 01/05/09, 12:52 AM   #164
Healranktwo
Piston Honda
 
Dwarf Warrior
 
Windrunner
I didn't post to show that mace spec was superior to poleaxe spec or anything guys. I was merely curious to see if mace spec was viable or crappy like everyone thinks it is. I think it's too early to say if it's a better choice than poleaxe or not, but it's definitely no slouch to the point where it's unusable if you got no options imo.

While part of the reason I went mace spec was to try it out to see how it does, another reason was mainly because i'm a dwarf and get 5 expertise using a mace. That gives me more options for gearing for more crit/ap, getting me closer to the crit of a poleaxe spec. I thought that plus the 15% armor ignore I had would outweigh poleaxe spec, though I wouldn't conclude anything yet. If anything, I think poleaxe spec is still better because Betrayer of Humanity IS the best 2h weapon in the game atm.

I feel like any fight that has additional damage making me get rage lets me perform better since I can get more aggressive with my SDs and MS. The thing is, fights like Patchwerk while being the best benchmark for DPS, is rough. It's not that I don't get enough rage, it's that sometimes I spend it poorly with risky SDs, yet not using those SDs means you risk losing a later one.

@ Angharad: You did get screwed out of SD procs. We both had 180 hits so you should have at least gotten 18, same as me. I think you could have matched or beaten me with a better SD rate.

@ Gorrog: Slower weapons are better yeah. Slam isn't normalized so a slow weapon means harder hitting slams. I don't know if I can say jawbone > BoH yet though, that would be up to math gurus to figure out since BoH does have a higher top end, but AP scales better with slow weapons. My armor pen is actually 7.56% or so, making my ArP 22.56%. My Armor pen will be at 35% once I get all the gear I want though.

I think the biggest difference is, I have more AP than both of you, a lot more. Oh, I also have 50 more haste or so.

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Old 01/05/09, 4:32 AM   #165
Hamburglar
Von Kaiser
 
Undead Warrior
 
Balnazzar (EU)
Im supporting gorrog on his theory about 40ish % crit raid-buffed. I was running aprox 50%, and I felt overloaded with rage in "most" fights. I really couldnt spend it fast enough. Sure, I had some silly SD-crits, but again I didnt really "know" what to do and what to spam for max damage. I wasnt consistant enough using ms on every cd when I had the rage, I probably didnt keep rend up as much as I should and I definitly spammed slam over 2 x gcd pr white. Not sure it makes a difference when you`ve got 100 rage all the time tho, even if I try to do 2 x gcd and one white.

Under 20% I just start execute-spam with rend up. This goes for both sd and normal executes, because I pretty much found my dps to be higher on targetdummy when I just spammed execute like a madman instead of trying to time other attacks.

Pondering regemming some for strength for todays raid (malygos 25 and sarth 25) and see if that makes any difference in damage. Anyhow, took another look at my wws and negiva and found that on thaddius we did the same damage, but he did 3k dps more than me. Spiffy numbers ... is it because their fight was shorter? At least Im kinda happy with the results somewhere, and unhappy other. And for negiva, what kind of "rules" do you work with when raiding now? I pretty much settled with "trying" to dump my rage before an SD, but it was very hard. MS + slam didnt really clear any rage most of the time, so I just started dumping high-rage-executes.

I still have a hard time figuring out the correct responses to how much rage I have. Hopefully it will pick up, because I was asked to keep being the guilds ms-warrior, yey <3.

Angharad - On the topic of zerk - recklessness - executes : I mostly forgot. Have to make a yellow post-it and pin it on myself somewhere so I can remember, because that IS additional dps and god knows I want more of it.

Also, any way we could maybe try to edit page1 and start setting up some sort of guide of what we know for now? Roguecraft101 had that back in the days on EJ, and it was a delight not having to read several pages of questions we can answer quick on front-page. Then again, we dont know "THAT" much... "Get silly amounts of crit, arp and a damn slow weapon and probably use mortalstrike...sometimes"

Last edited by Hamburglar : 01/05/09 at 4:38 AM.

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Old 01/05/09, 6:50 AM   #166
Gorrog666
Von Kaiser
 
Orc Warrior
 
Dalvengyr (EU)
At this point I'd like to make a small comparison of stats:

Negiva/Gorrog
STR 1151/917
AGI 233/358
Weapon S.+Haste 3.23/3.10
Haste 169/115
Weapon S. 3.60/3.40
ArP 22.56%/24.42%
AP 3422/3223 (199 difference)
Hit 248/253
Crit 31.72%/38.06%
Expertise 6.5%/6% (w/ Buff food)

After looking at these differences I have to say AP is far more superior to Crit. Negiva's Trinket accounts for 180 AP difference the rest from gear so afar from 1 Trinket we have almost identical AP. Of course there is the STR proc. The higher AP combined with a slow weapon provides the higher DPS. I have a lot of STR gems in my equipment and for me my only solution for better DPS, I could imagine, would be to throw out all STR gems and replace them with Crit to push the Axe spec more. I'm pretty confident that it is in fact not the Spec but the higher AP and the innate slower weapon speed that make the biggest difference. I was using Expertise buff food where Negiva, I assume was using STR/AP food?

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Old 01/05/09, 7:18 AM   #167
pdpi
Von Kaiser
 
Tauren Druid
 
Argent Dawn (EU)
Originally Posted by Gorrog666 View Post
Slam for example will scale much better in a Raid than Execute, while Execute takes only 20% of your AP into account Slam has 100% since it scales directly from your weapon damage.
I don't really know enough warriorcraft to assess the truth value for the conclusion, but the premise is patently false: AP scaling is defined by the AP coefficient: coefficient * AP = damage contribution. Weapon-based attacks do not get a 100% contribution from AP!

To put things in perspective:

Execute has a 20% coefficient, so damage is increased by .2 * AP.
Slam is a non-normalized attack, so, for a 3.8 speed weapon, gets 3.8/14 * 100% = 27% AP coefficient, so gets .27 * AP as damage.

Last edited by pdpi : 01/05/09 at 7:19 AM. Reason: Spellig and grammer

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Old 01/05/09, 7:49 AM   #168
Hamburglar
Von Kaiser
 
Undead Warrior
 
Balnazzar (EU)
Interesting reading, Gorrog. Ive been pondering the same myself. The premise being that IF I get a hold of wingbone, I should max out ap instead of crit as Im doing now with my deaths bite. Could we be so bold as to dictate crit for axespec and strength / ap for mace. I guess its a bit simplistic to put it like that.

This also makes me wondering about swordspec. Could that be the way to go if we feel ragefed enough? Just for the heck of it, Im thinking of going sword tonight (Armageddon) just to "feel" the difference. I may end up retardedly ragestarved, but at least I can more or less eliminate the spec or give you guys a general "feeling" of the spec, of course backed up by WWS. At this point in this arms-dps-discussion Im pretty much working as I do at work, that is by first testing and then eliminating more or less all valid hypothesis.

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Old 01/05/09, 10:16 AM   #169
Rawsteel
Glass Joe
 
Undead Warrior
 
Twisting Nether (EU)
Thank you everyone for the discussion, I have been reading this thread for a while now and decided to make an account here yesterday.

Originally Posted by Hamburglar View Post
Interesting reading, Gorrog. Ive been pondering the same myself. The premise being that IF I get a hold of wingbone, I should max out ap instead of crit as Im doing now with my deaths bite. Could we be so bold as to dictate crit for axespec and strength / ap for mace. I guess its a bit simplistic to put it like that.

This also makes me wondering about swordspec. Could that be the way to go if we feel ragefed enough? Just for the heck of it, Im thinking of going sword tonight (Armageddon) just to "feel" the difference. I may end up retardedly ragestarved, but at least I can more or less eliminate the spec or give you guys a general "feeling" of the spec, of course backed up by WWS. At this point in this arms-dps-discussion Im pretty much working as I do at work, that is by first testing and then eliminating more or less all valid hypothesis.
I think that since yellow damage dominates arms dps, sword will be the inferior weaponspecc due to not enhancing special attacks. No math, just simple logic.

I am myself using Cryptfiend's bite and I am pretty well geared, I regemmed away from most of my pure crit gems yesterday, awaiting wednesday for a full naxx run to see if my damage has improved or not.
Also I do not have Berserking since I thought that I would get Betrayer pretty fast, but that seems not to be the case. So I might just reenchant it aswell.
Didn't Berserking affect AttT before? Was this stealthfixed since I have not seen any blue pointing it out.

I've been pushing pretty similar dps to Gorrog so far, better on some, worse on others.
I'm trying to go by:
MS only if +45 rage
SD dump down to 30ish if possible fast enough
Spam-that-Slam and keeping Rend up

I have one question tho, is it wise to use overpower on high rage, or do we gain more dps in the long run by prioritizing Slam/MS on highrage?

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Old 01/05/09, 10:41 AM   #170
Rishkkin
Glass Joe
 
Undead Warrior
 
Area 52
Originally Posted by Rawsteel View Post
I have one question tho, is it wise to use overpower on high rage, or do we gain more dps in the long run by prioritizing Slam/MS on highrage?
Due to the almost guarantied crit of OP, I'd say yes you can pretty much keep using it. Don't forget that this will trigger a new stack of DWs

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Old 01/05/09, 11:33 AM   #171
Hamburglar
Von Kaiser
 
Undead Warrior
 
Balnazzar (EU)
In general, I think what we`re seeing in results are "pretty" similar, but the rng can screw BIGTIME with us. On some encounters Im even with you guys, on some Im way below and on some Im a bit over. I really want to write that down to the random-factor of SD.

Im also trying to go by ms over 50ish rage
Trying to dump rage before an sd, but I pretty much gave up where I had nice damage / rage inc. Im pretty sure it doesnt matter because of our insane rage-generation.
2 slams before a white, but honestly .. why dont just abuse the slam and do 3 while ms is on cd and rend ticking? Any disadvantages to that in fights giving loads of damage in (thad, mostly.)

On overpower, Ill just use my results from Noth. I did pretty crap dps-wise but decent damagewise.
My slams did 1949 dmg on average, with a 47% crit-rate.
My overpowers did 1535 dmg on average, with a 90% crit-rate.

Id say if you`re starved on rage, use overpower, but if you can afford it, two slams should be better, at least with averages. I also like saving my overpowers for a huge-ass SD execute right before a white-attack. That way, worst case I can slam and overpower. Feel free to fail this logic, tho. Its important that we keep the discussion going about what to do to humble fury facerollers <3

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Old 01/05/09, 12:29 PM   #172
Romoose
Glass Joe
 
Human Warrior
 
Black Dragonflight
I've been having a lot more rage issues than most of you seem to have and I don't know if it's RNG or what, everytime I go beat on a test dummy (usually the level 80 ones since the heroic one is in perpetual execute range) my crit rate comes out about 4 percent lower than it should be. That aside I don't know if I'm ready to buy in to the AP over crit argument just yet. After all, for me the most damning thing in my DPS rotation isn't a glancing blow, its an overpower that doesn't crit. So -if- you have rage problems I would still prioritize slam over MS unless you have a rage pool around 70. I don't mean that as a general rule for all Arms warriors, just if you have very streaky and typically low rage totals.

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Old 01/05/09, 12:52 PM   #173
Hamburglar
Von Kaiser
 
Undead Warrior
 
Balnazzar (EU)
Romus : the rage-issues on the target-dummy is just a proof to how much we need raid-buffs to function. I actually recommend you to ignore the dummy and go raiding, preferably 25 to see how you`re doing. I am ragestarved pretty much constantly when hitting the dummy, but in a raid-setting I can mash whatever I feel like more or less forever in the right encounter.

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Old 01/05/09, 4:22 PM   #174
Healranktwo
Piston Honda
 
Dwarf Warrior
 
Windrunner
Originally Posted by Hamburglar View Post
Could we be so bold as to dictate crit for axespec and strength / ap for mace. I guess its a bit simplistic to put it like that.
You know, this was the first thing that crossed my mind when I went mace spec. ArP does scale better with ap than crit, so I thought that I should be going for AP exclusively, though I wanted a good amount of crit.

Also, on the topic of OP. I highly suggest everyone prioritizes it over anything else besides rend refreshes. Why? I'm not sure how many people know this, but OP has a 1 second GCD compared to the 1.5 of every other ability. If you can use a move right after OP and make use of that .5 seconds you save from using OP, thats effectively our highest DPS move besides a high rage execute and rend. OP is a crit pretty much too. I did not know this at first till I started messing around on the dummy and noticing how my GCD came back up faster after an OP.

Slam is really the only ability we can spam. but it really depends since slam is our lowest DPS move by far out of all the things we can use. Slam has a hidden penalty in the damage it does by delaying our white swing, don't forget.

As for my prioritizing in a raid situation, it really depends on my rage. I generally tend to slam as much as I can, MS when i'm over 45 rage or so, use my OP procs ASAP so I don't lose it (you have a 3 second windows to use them basically, since rend ticks every 3 seconds), and I try my hardest to use my SD early, but just before a white swing. Heroic Strike I try to burn if i'm sitting on too much rage or before a Bladestorm when I need to dump rage so I don't sit on 100 rage as Bladestorm is still going on. All while keeping rend up, of course.

More on the SD thing. If I get SD, I typically try to use it right before my next swing. Meaning, if I did a swing and got an SD proc, I would prioritize: OP if its up, MS if I had the rage, or slam if I don't in that order, then burn SD. So I fit those two gcds just before my next white swing. If I gain it off an ability, I tend to wait till my swing ends and use an ability first before I burn SD, so I have my next white swing coming up just as I use it.

I have stopped using SD -> OP, because I feel that's not a good use of OP if you don't make use of the extra .5 seconds off your GCD. OP -> SD is the better call IMO. The problem I have atm is that i'm terrible at using up my SD before a white swing. Half the time, I use it just as i'm swinging, leaving me at 10 rage till the next swing and unable to do anything. I wish we had a working swing timer mod, it would help me with using SD a lot.

Last edited by Healranktwo : 01/05/09 at 4:32 PM.

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Old 01/05/09, 5:03 PM   #175
Romoose
Glass Joe
 
Human Warrior
 
Black Dragonflight
Sorry I should have been clearer, I meant that I have serious rage issues in a raid setting, massive AOE fights like sapphiron and malygos excluded, same with loathed and thaddius. Part of it is obviously glancing blows but it seems that my white crit rate is always below where I should be (it's usualy around 30% on recount and WWS). This despite having almost 45% crit raid buffed.

On a different note, I recently picked up FotFF and...jesus, its amazing. But I got to thinking if it really was worth the 84 crit I dropped from Loatheb's Shadow. In terms of burst potential, a few well timed procs, beserking, Mirror of Truth, then activate Loatheb's shadow and pop bladestorm, it would in my opinion still be better for my DPS on both add fights and Short bursty fights. An example might be gluth, I already usually pull around 4.3k just by bladestorming off the bat, which almost perfectly syncs the cooldown with the adds, meaning that I just pick off the adds as they approach. That is after all where the strength of 54 points in Arms is, the ability to AoE more effectively in bursts. I haven't seen too much theorycraft along the lines of a Deathwish Arms build sicne there are a lot of talents in Arms that you would be missing to pick up an extra 4 in fury. At least 2 from imp Overpower, and maybe 1 from AM, I'm just going out on a limb though since I truly don't believe it would be any more effective than the current cookie cutter build.

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