Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Warriors
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
LinkBack (140) Thread Tools
Old 11/17/09, 9:33 PM   #1801
Flaps
Glass Joe
 
Orc Warrior
 
Al'Akir (EU)
Concerning the threat we generate as Arms, I've been complaining about this to my guildies for some time now and it seems the only way I can avoid overaggroing is if we use a Prot warrior with vigilance on me or beg one of our paladins for chain Salvs since no other class can keep up with my threat right now (With trinkets up I tend to pull around 7k if not 8k tps for their duration, but I'll watch the meter more closely at tomorrow's raid).
I think this is still largely due to the increased threat generation from Execute together with the fact that we as Arms don't have a single threat reduction talent unlike most other classes, would like to see this changed in 3.3 but since I'm banned on the official forums there's little that I can do to bring this to the developer's attention.
 
User is offline.
Reply With Quote
Old 11/18/09, 2:55 PM   #1802
Balzy
Glass Joe
 
Human Warrior
 
Trollbane
We have become pretty dissatisfied with the on-next swing mechanic. Come Cataclysm, we’d love to get rid of all of them. Obviously that will necessitate some pretty significant changes in how warriors generate threat or do damage (unlike Maul or Rune Strike, Heroic Strike gets a lot of use outside of tanking), which makes it too risky a change for 3.3. We think some of the other ideas like toggling the ability are also risky in the sense that they might require a lot of iteration to feel right, or worse, might mess up threat generation or damage dealt.

The original design of HS as a tanking tool wasn’t that you replace every white swing with a Heroic Strike. You did it when you wanted to burn off rage. These days tanks (and increasingly dps warriors too) are rarely rage starved beyond perhaps the first few seconds of the fight. That turns Heroic Strike into a button you always push.

A couple of other ideas we have considered, as someone above referenced, were making Heroic Strike do more threat the more rage you have but also spend more rage. Another is that you somehow go into “high rage mode” at which point everything costs double but hits harder. This would work for dps warriors too. Those are just ideas at this point, not announcements. Please don’t tell us in a few weeks that you were promised these changes for 3.3.

(Source)
could mean that heroic strike generates more threat than some of our other abilities and since the incite build heroic strike is used more than intended
 
User is offline.
Reply With Quote
Old 11/18/09, 8:16 PM   #1803
Ablimoth
Glass Joe
 
Ablimoth
Human Warrior
 
Nagrand
Heroic Strike generates an additional 270 threat in addition to the damage we do. It's not a significant amount (i.e. it's as if we did 337.5 damage more than we actually did: 270 / .8).
 
User is offline.
Reply With Quote
Old Yesterday, 11:30 AM   #1804
Alexxcri
Glass Joe
 
Tauren Warrior
 
Burning Steppes (EU)
Regarding threat generation, it seems I'm not the only one having problems with threat, the last guild I've been in I had a warrior playing fury next to me, when I plugged our gear in Landsoul's spreadsheet, his gear was ~1k dps over me but his tps, on the contrary is ~1k under me, I know fury has 10% reduced threat but for 10% to mean 1k tps that would mean we should be doing around 9-10k tps which I don't even know if it is possible at the current gear level. That I do 1k more threat than a better geared fury warrior, I am pretty sure is also due to our increased and bigger critical strikes. Maybe that 10% threat should come into Arms tree like weapon mastery did, then again that would probably make fury generate too much threat, but this is just an opinion
 
User is offline.
Reply With Quote
Old Yesterday, 1:23 PM   #1805
Deus_Phasmatis
Glass Joe
 
Orc Warrior
 
Blackrock
Im fairly certain critical strikes don't do bonus threat; that is, only the damage matters. If you do 10k damage in 2 seconds with a big crit, it should generate the same amount of threat as doing 4x 2.5k normal hits in 2 seconds.

The problem has more to do with the lower passive threat reduction combined with certain moves (Whirlwind and Execute) doing high threat (or ignoring passive/baseline threat reduction, I can't exactly tell). While Heroic Strike is small, in comparison, it still adds up.

Currently, though, you need Salvs, MDs to the tank (prod your Rogues and Hunters to keep doing it, I think a number stop after the opening one), get Vigilance if you have a Warrior tank, get Intervened by other Warriors, etc...
 
User is offline.
Reply With Quote
Old Yesterday, 6:26 PM   #1806
rapsac
Glass Joe
 
Night Elf Warrior
 
Aszune (EU)
How to upgrade?

After reading alot in this topic about different setups i am still not sure how to increase my dps.

Currently my dps is somewhere between 4,5k and 5k bit depending on the boss. I think my gear is okish, but there is still room for improvement.

This first thing what i would like to know is "To ArP or not to ArP", currently i have 500+ ArP but i have not gemmed for it. Some of the writters here suggest to gem for it and some not. So based on my gear what should I do?

For further dps increasement i am wondering what addons do you use? (for priotity of your attacks)
I am currently experimenting with priotityQueue but I havent been in a raid yet with it so no hard results there
 
User is offline.
Reply With Quote
Old Yesterday, 9:10 PM   #1807
Knorro
Glass Joe
 
Human Warrior
 
Aman'Thul (EU)
What Rotation is the optimal to use after 20% Boss-HP as arms? MS > Execute? Execute-spam? Or just maintain normal rotation with Execute instead of Slam?
 
User is offline.
Reply With Quote
Unread Today, 3:49 AM   #1808
Deus_Phasmatis
Glass Joe
 
Orc Warrior
 
Blackrock
Normal rotation with Execute in place of Slam. MS, Rend and Overpower do more damage than Execute, and only MS is less rage efficient (and only when Execute is on sub-30 rage).
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Warriors

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
In-Depth Fury DPS Discussion Morsexy Warriors 2492 11/20/09 4:20 PM
Call to Arms Umph Public Discussion 8 06/21/05 5:45 PM