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Old 02/01/10, 7:49 AM   #2051
Sianl
Glass Joe
 
Troll Warrior
 
Emerald Dream
Don't forget that slam pauses your swing timer which will slow the damage out you get from whites. This also impacts the rage intake you get as well which in turn can affect your damage out from yellows.

Last edited by Sianl : 02/01/10 at 5:47 PM.

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Old 02/01/10, 9:44 AM   #2052
hellord
Absolute Arms
 
hellord's Avatar
 
Orc Warrior
 
Hellscream (EU)
You can replace MS or Exe with Slam and have a damage increase only when it will make you fit more HS. For Exe you only need ~1/3rd of HS to even out, MS will probably need more than 2/3rd.

It is difficult to estimate all the possible cases because of how the rage left propagates into following swings. It would be a probabilistic table of results depending on the outcomes of your next white swings, so it won't be perfectly suited to suggest what to do in every case, despite it will be enough to make a model to derive SEPs.

ArP Whore

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Old 02/03/10, 7:48 AM   #2053
Wazooty
Glass Joe
 
Human Warrior
 
Bleeding Hollow
I can't argue with the results: top arms warriors are rolling with expertise-less builds, but a few thing's don't add up to me.

-Overpower obviously causes expertise to be worth less, but even if overpower didn't proc off dodges, would exp still be worth ignoring? I'm sure all these things have been considered but, half the time they dodge when tfb is up, wasting it. Also, the "ideal" rotation, if I have it right, is to save tfb until about 4 seconds are left and another one is supposed to proc right? Increasing its uptime, increasing the chance of wasting a dodge. Or does rolling with no expertise change your priority to: overpower first whenever it's up, regardless of how?

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Old 02/03/10, 10:01 AM   #2054
Furrymaker
Von Kaiser
 
Orc Warrior
 
Drenden
Originally Posted by Wazooty View Post
I can't argue with the results: top arms warriors are rolling with expertise-less builds, but a few thing's don't add up to me.

-Overpower obviously causes expertise to be worth less, but even if overpower didn't proc off dodges, would exp still be worth ignoring? I'm sure all these things have been considered but, half the time they dodge when tfb is up, wasting it. Also, the "ideal" rotation, if I have it right, is to save tfb until about 4 seconds are left and another one is supposed to proc right? Increasing its uptime, increasing the chance of wasting a dodge. Or does rolling with no expertise change your priority to: overpower first whenever it's up, regardless of how?
First off you don't postpone tfb for the sake of postponing it, you postpone it to keep MS on cd and use SD procs. When running a low expertise build you do have to change your priorities and make sure to use overpowers earlier to prevent over writing them or when your other attacks are dodged it's a large dps loss since you don't gain an over power in exchange.

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Old 02/03/10, 2:07 PM   #2055
Belltoll
Von Kaiser
 
Draenei Shaman
 
Steamwheedle Cartel
Originally Posted by Kazora View Post
Actually my current set has T9 258 helm/gloves and it's superior to gloves/shoulders, regardless of what pieces you use I think it's better than 4pcT10 iLvl 264 in any scenario.
Come within 6% hard cap Arp and I'm assuming 4 piece T10 would then be superior?

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Old 02/04/10, 8:20 AM   #2056
Matsujinn
Glass Joe
 
Undead Warrior
 
Turalyon
Originally Posted by Belltoll View Post
Come within 6% hard cap Arp and I'm assuming 4 piece T10 would then be superior?
No, because the stats you would gain by keeping the 2 pc t9 bonus outweigh the dps gain from getting the 4 pc t10 bonus. The only way I could see 4pc t10 being better is if you had 232 ilvl t9.

I hope blizz fixes the 4pc t10 set bonus soon...

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Old 02/05/10, 8:08 AM   #2057
Healranktwo
Piston Honda
 
Dwarf Warrior
 
Windrunner
Originally Posted by Matsujinn View Post
No, because the stats you would gain by keeping the 2 pc t9 bonus outweigh the dps gain from getting the 4 pc t10 bonus. The only way I could see 4pc t10 being better is if you had 232 ilvl t9.

I hope blizz fixes the 4pc t10 set bonus soon...
That's not necessarily true. 4 pieces of 264 would be that much more ARP and hit you can work with, among the strength and crit gains. While 2 piece t9 is good, the gap between 4 pieces of 264 will close it up a lot, and i'm pretty sure even in it's current state, 4pc t10 is good enough to still counteract the <6% ARP (just from the gains of going to 264) you would lose. It's even more with DBW since you are probably using strength gems at that point, and converting them to ARP gems yields more bang for your bucks.

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Old 02/08/10, 6:18 PM   #2058
Matsujinn
Glass Joe
 
Undead Warrior
 
Turalyon
Originally Posted by Healranktwo View Post
That's not necessarily true. 4 pieces of 264 would be that much more ARP and hit you can work with, among the strength and crit gains. While 2 piece t9 is good, the gap between 4 pieces of 264 will close it up a lot, and i'm pretty sure even in it's current state, 4pc t10 is good enough to still counteract the <6% ARP (just from the gains of going to 264) you would lose. It's even more with DBW since you are probably using strength gems at that point, and converting them to ARP gems yields more bang for your bucks.
T10 is item level 251. if I had 4 tokens already for the ilvl 264 gear I'd surely be using the 4 pc t10 bonus. I'm pretty sure most raiding warriors have 245 ilvl t9 and would be lucky to have any t10 tokens already as most guilds like to gear their tanks/healers first. The ONLY reason I'm using 4pc t10 right now is to get used to the changes in rotation.

The new version of Landsoul's spreadsheet (edit - does not) include the 4pc t10 bonus for arms. The 4 pc t10 bonus pretty much sucks and makes your rotation even more complicated.

Last edited by Matsujinn : 02/09/10 at 3:19 PM.

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Old 02/08/10, 8:05 PM   #2059
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Originally Posted by Matsujinn View Post
The new version of Landsoul's spreadsheet includes the 4pc t10 bonus for arms. The 4 pc t10 bonus pretty much sucks and makes your rotation even more complicated. If you play around with the spreadsheet a bit you'll see what I'm talking about.
It does? When I set the Setbonus to 1 instead 0 it changes nothing for me. Same for changing my gear to 4t10 instead of other items. And yes, I did update my version.

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Old 02/09/10, 12:54 PM   #2060
Matsujinn
Glass Joe
 
Undead Warrior
 
Turalyon
Originally Posted by Anduryondon View Post
It does? When I set the Setbonus to 1 instead 0 it changes nothing for me. Same for changing my gear to 4t10 instead of other items. And yes, I did update my version.
You're right, I changed it to 0 and nothing changed, but it still tells you how to change your priorities which is why I thought it was working. After I looked again Landsoul said the 4pc t10 isn't working for arms =/ He just put it first thing rather than in the notes. Nice trick ;p At any rate, 6% arpen is a pretty nice bonus compared to a little extra DPS and possible rage slip 2% or so of the time if you ask me. I guess we can agree to disagree.

Last edited by Matsujinn : 02/09/10 at 1:30 PM.

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Old 02/09/10, 1:50 PM   #2061
Belltoll
Von Kaiser
 
Draenei Shaman
 
Steamwheedle Cartel
Originally Posted by Matsujinn View Post
T10 is item level 251. if I had 4 tokens already for the ilvl 264 gear I'd surely be using the 4 pc t10 bonus. I'm pretty sure most raiding warriors have 245 ilvl t9 and would be lucky to have any t10 tokens already as most guilds like to gear their tanks/healers first. The ONLY reason I'm using 4pc t10 right now is to get used to the changes in rotation.

The new version of Landsoul's spreadsheet includes the 4pc t10 bonus for arms. The 4 pc t10 bonus pretty much sucks and makes your rotation even more complicated. If you play around with the spreadsheet a bit you'll see what I'm talking about.

The stats on the I-level 251 T10 don't seem to match the 6% armor pen (~80 armor pen) from keeping two piece 245 T9. For now I'm going 251 head and shoulder 245 T9 chest and gloves and working on getting the plate crafted pants to trade that huge amount of armor pen for the expertise on the T9 pants. How are other's itemizing right now with so few 264 tokens available for the next several weeks (or longer)? Praying for VOA boss 264 drops?

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Old 02/09/10, 4:52 PM   #2062
absorbed
Glass Joe
 
Orc Warrior
 
Malygos
Well, I have 2 264 pieces and 1 251. After all this discussion about 4 piece I decided to get the agi/arp cloak from the vendor and finally getting the chest this week. I think that the 4 piece will be better assuming they fix all the bugs (im guessing that could be fixxed this maintenance since 4 piece issues were discovered under 2 weeks ago). If the math does work out to be 2 piece tier 9 > 4 piece, then im sure you can all expect a buff, so you might as well get the 4 piece now reguardless. Ill be testing the 4 piece this week and trying to figure out a correct prioritization.

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Old 02/10/10, 12:08 AM   #2063
Moifern
Glass Joe
 
Dwarf Warrior
 
Frostwolf
A question about HS. I have found that at times during boss fights I will run out of rage and will have to wait until my next white swing to gain rage, or hit bloodrage so I can keep my rotation going. (but it happens more than once per CD of BR) I usually spam HS so that I always get an increased crit chance with my T94pc, but causes me to go rageless reducing my overall dps. Should I cut out HS until after every other white hit? And if so is the T94pc even worth keeping?

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Old 02/10/10, 12:18 AM   #2064
gruumok
Glass Joe
 
Orc Warrior
 
Nathrezim
Originally Posted by Moifern View Post
A question about HS. I have found that at times during boss fights I will run out of rage and will have to wait until my next white swing to gain rage, or hit bloodrage so I can keep my rotation going. (but it happens more than once per CD of BR) I usually spam HS so that I always get an increased crit chance with my T94pc, but causes me to go rageless reducing my overall dps. Should I cut out HS until after every other white hit? And if so is the T94pc even worth keeping?

Rage management and Heroic Strike use can really make or drain your DPS. Start learning to manage your rage by using Heroic Strike when your upcoming priorities for GCD are low rage cost abilities like Overpower and Rend.

Also I would recommend getting the 2 piece Tier 10 bonus at your earliest convenience as the proc provided is quite good.

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Old 02/10/10, 7:10 AM   #2065
Saian
Glass Joe
 
Orc Warrior
 
Dun Morogh (EU)
Originally Posted by Wazooty View Post
I can't argue with the results: top arms warriors are rolling with expertise-less builds, but a few thing's don't add up to me.

-Overpower obviously causes expertise to be worth less, but even if overpower didn't proc off dodges, would exp still be worth ignoring? I'm sure all these things have been considered but, half the time they dodge when tfb is up, wasting it. Also, the "ideal" rotation, if I have it right, is to save tfb until about 4 seconds are left and another one is supposed to proc right? Increasing its uptime, increasing the chance of wasting a dodge. Or does rolling with no expertise change your priority to: overpower first whenever it's up, regardless of how?
But how could an additional possible OP make up for a completely lost GCD? I don't get it tbh. What is considered a "low EXP" build? 20xp? 10xp?
Anyone here tried it out with success?

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Old 02/10/10, 9:39 AM   #2066
Phoenix
Von Kaiser
 
Phoenix's Avatar
 
Blood Elf Paladin
 
Auchindoun (EU)
Yes, it works and theres basically two aspects to it.

If fury gets dodged it has no way to recoup that damage, arms does. Even if an overpower doesn't work out, on average, to be more damage then the average dodged attack plus 2/3s of a slam (or whatever you would have used instead of the OP) and sometimes dodge and TfB OPs overwrite each other, a certain percentage of all dodged attack's damage is clawed back so to speak.

Secondly, by not bothering with expertise gear you open up your gearing options for all your slots so a more 'perfect', higher DPS combination of gear is available.

You do pretty much have to make OP your top priority though to minimise overwritten OPs for it to work. As for low expertise, ATM my only expertise item is Bloodbath Belt and i'll be getting rid of that as soon as I can.

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Old 02/11/10, 12:56 AM   #2067
thisizterry
Glass Joe
 
Human Paladin
 
<FTM>
Staghelm
Originally Posted by pulshu View Post
I noticed that same thing. Can you remember what was the average damages?

I'm starting to feel like that 4peaces T10 bonus is not even so good with arms. If the execute would work like before with 100rage it would rock but now i dont think so. Even after target is <20% priority is like rend, OP, MS, execute?
I would say yes. The scaling on Execute is nonexistent so at higher gear levels, there is that threshold where MS and OP will outdamage Exe per gcd. Like, at lower gear levels exe spam at 20% with OPs thrown in to conserve rage is very much viable, however, later on its just not worth the rage when your MS/OP does more damage.

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Old 02/11/10, 8:05 AM   #2068
Saian
Glass Joe
 
Orc Warrior
 
Dun Morogh (EU)
A dodge OP can only be used for the next GCD, is that correct? You need a hell of a reaction for that.

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Old 02/11/10, 8:10 AM   #2069
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Basically you only need hell of a reaction for melee swings that get dodged right before you want to use your gcd/before t4b proccs again. But most of the time you can easily convert your dodges into an additional overpower.

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Old 02/11/10, 10:39 AM   #2070
Saian
Glass Joe
 
Orc Warrior
 
Dun Morogh (EU)
But it isn't it like, when a melee swing gets dodged and OP lights up, I MUST use it with the next GCD or else it's gone?
Example: EXE (dodged and OP lights up) > MS (dodge OP's gone) ?
I'm asking because most of the time I'm already hammering on the next style that's ready as soon as the GCD is over. So that leaves me basically 1,5 seconds to stop pushing (EXE/MS/SLAM...whatever) and switch over to OP? How could that be possible in a fight where you also have to concentrate on other things? I mean a dodge OP is not really something you can concentrate on, since it's not happening really often and totally random. Is there any way I can configure Power Auras to react on a dodge?

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Old 02/11/10, 10:50 AM   #2071
nehcnhoj
Glass Joe
 
Gnome Warlock
 
Barthilas
Originally Posted by Saian View Post
A dodge OP can only be used for the next GCD, is that correct? You need a hell of a reaction for that.
That's incorrect.

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Old 02/11/10, 11:13 AM   #2072
Matsujinn
Glass Joe
 
Undead Warrior
 
Turalyon
I'm at 10 exp and it's the most I've had in a while. As soon as I can get my hands on some blood-soaked saronite stompers I'll be back down to 4. Keep in mind that overpower is a very strong attack with very low rage cost and in a proper raid will crit 100% of the time giving more deep wounds damage as well as possibly increasing your heroic strike frequency depending on your rage and priorties at the time of the dodge. With an incite build this can even further increase deep wounds damage due to high heroic strike crit chance.

Currently I'm going by the normal rotation under 20% and just using execute instead of slam unless I get a t10 proc. It may be worth noting that the execute glyph seems like it would be a better choice than bladestorm glyph while using the 4pc t10 bonus. Personal preference here, but I've always used execute glyph so maybe I'm biased. Trinket procs tend to line up better with a 1m30sec bladestorm CD.


Question above: A dodge OP can be used anytime before your next TfB OP proc.

Last edited by Narcosleepy : 02/11/10 at 3:42 PM.

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Old 02/14/10, 4:40 AM   #2073
xxjonesy87
Glass Joe
 
Orc Warrior
 
Illidan
Hey, I play an Arms warrior, and in most cases when I know there will be little to no AOE required in a fight, I like to use this as my starting rotation.. It usually gives me great results to start, but then fades down slowly.. I mean at first glance it seems that it's got to be a good idea to get that great of a start, but I wonder if it's me failing to produce DPS or if maybe this is way to start is actually hurting my DPS in the beginning by looking so great.. The rotation goes like this..

Recklessness>Charge>Rend>Bladestorm(This, if done right, will end with exactly one second left on Jugg)>MS>OP>Slam>Slam(the last two can sometimes change of course if a Sudden Death procs

Usually this has me at the top of the meters for the first 10-15 seconds of the fight, but then it's like I'm almost deflated somehow the rest of the way out.. I do that rotation because the first three swings of Bladestorm all crit, which gets Deep Wounds ticking, and if I'm lucky and some of the last spins crit then DW is really going.. And since those swings happen every one second instead of having to wait 1.5 for GCD, I figured it must be a good idea.. But that's why I'm posting, maybe I'm missing something to make this really good, or maybe I'd be better off just waiting for everything to be on CD and pop Bladestorm when I would normally have to pop a slam or two.

I hope that all makes sense lol the question is just whether or not starting like that is a good idea or bad idea... If it's just a bad idea, I'll stop.. But if it's a good idea, then give me some reasons I can't seem to keep up later in the fight if you can.

Thanks

Last edited by xxjonesy87 : 02/14/10 at 4:48 AM.

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Old 02/14/10, 8:49 AM   #2074
Aeraci
Glass Joe
 
Night Elf Warrior
 
Hyjal
Possibly because after the first rotation, Arms doesn't really have a rotation.
Unlike fury, it makes you think of what moves to use.

It really is a priority based system. If SD procs, use it. If MS is up, use it. If OP is up use it. If nothing is up, slam.
If all three are up, Execute, MS, OP.

What I have been noticing is, that since the lack of a rage cost that OP has, that it actually is a great rage increase in a pinch, especially if the boss is below 20% and execute has made you go rageless, just refresh it with an OP crit.

Oh yes, and keep rend up. That could be why. You also have a LOT of haste, get rid of it for ArP and go for the hardcap. It is quite easy to get hard capped in Arms.

You only need 84% to be hard capped in 2pc T9.

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Old 02/14/10, 9:22 AM   #2075
Ramón
Glass Joe
 
Draenei Death Knight
 
Bloodscalp (EU)
Originally Posted by xxjonesy87 View Post
Hey, I play an Arms warrior, and in most cases when I know there will be little to no AOE required in a fight...

Well popping bladestrom as soon as possible is fine, you just need to watch out not to overaggro.
You didnt mentioned Sweeping strikes. Its quite case dependant how useful it is, but its an aoe ability, if you use it properly it can be 9-10% additional dmg. Replace your heroic strikes with cleave. You can also use whirlwind on 3-4 targets, and thunderclap on 4 or more. ( Sadly thuderclap scaling with 12%ap and with spellcrit...spell->warrior..but its still worths using, especially cz its applying dw )

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